/* -*- Mode: Vala; indent-tabs-mode: nil; tab-width: 4 -*-
*
* Copyright (C) 2013 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authors: Marco Trevisan
* Mirco "MacSlow" Mueller
*/
namespace CairoUtils
{
public void rounded_rectangle (Cairo.Context c, double x, double y,
double width, double height, double radius)
{
var w = width - radius * 2;
var h = height - radius * 2;
var kappa = 0.5522847498 * radius;
c.move_to (x + radius, y);
c.rel_line_to (w, 0);
c.rel_curve_to (kappa, 0, radius, radius - kappa, radius, radius);
c.rel_line_to (0, h);
c.rel_curve_to (0, kappa, kappa - radius, radius, -radius, radius);
c.rel_line_to (-w, 0);
c.rel_curve_to (-kappa, 0, -radius, kappa - radius, -radius, -radius);
c.rel_line_to (0, -h);
c.rel_curve_to (0, -kappa, radius - kappa, -radius, radius, -radius);
}
class ExponentialBlur
{
/* Exponential Blur, based on the Nux version */
const int APREC = 16;
const int ZPREC = 7;
public static void surface (Cairo.ImageSurface surface, int radius)
{
if (radius < 1)
return;
// before we mess with the surface execute any pending drawing
surface.flush ();
unowned uchar[] pixels = surface.get_data ();
var width = surface.get_width ();
var height = surface.get_height ();
var format = surface.get_format ();
switch (format)
{
case Cairo.Format.ARGB32:
blur (pixels, width, height, 4, radius);
break;
case Cairo.Format.RGB24:
blur (pixels, width, height, 3, radius);
break;
case Cairo.Format.A8:
blur (pixels, width, height, 1, radius);
break;
default :
// do nothing
break;
}
// inform cairo we altered the surfaces contents
surface.mark_dirty ();
}
static void blur (uchar[] pixels, int width, int height, int channels, int radius)
{
// calculate the alpha such that 90% of
// the kernel is within the radius.
// (Kernel extends to infinity)
int alpha = (int) ((1 << APREC) * (1.0f - Math.expf(-2.3f / (radius + 1.0f))));
for (int row = 0; row < height; ++row)
blurrow (pixels, width, height, channels, row, alpha);
for (int col = 0; col < width; ++col)
blurcol (pixels, width, height, channels, col, alpha);
}
static void blurrow (uchar[] pixels, int width, int height, int channels, int line, int alpha)
{
var scanline = &(pixels[line * width * channels]);
int zR = *scanline << ZPREC;
int zG = *(scanline + 1) << ZPREC;
int zB = *(scanline + 2) << ZPREC;
int zA = *(scanline + 3) << ZPREC;
for (int index = 0; index < width; ++index)
{
blurinner (&scanline[index * channels], alpha, ref zR, ref zG, ref zB, ref zA);
}
for (int index = width - 2; index >= 0; --index)
{
blurinner (&scanline[index * channels], alpha, ref zR, ref zG, ref zB, ref zA);
}
}
static void blurcol (uchar[] pixels, int width, int height, int channels, int x, int alpha)
{
var ptr = &(pixels[x * channels]);
int zR = *ptr << ZPREC;
int zG = *(ptr + 1) << ZPREC;
int zB = *(ptr + 2) << ZPREC;
int zA = *(ptr + 3) << ZPREC;
for (int index = width; index < (height - 1) * width; index += width)
{
blurinner (&ptr[index * channels], alpha, ref zR, ref zG, ref zB, ref zA);
}
for (int index = (height - 2) * width; index >= 0; index -= width)
{
blurinner (&ptr[index * channels], alpha, ref zR, ref zG, ref zB, ref zA);
}
}
static void blurinner (uchar *pixel, int alpha, ref int zR, ref int zG, ref int zB, ref int zA)
{
int R;
int G;
int B;
uchar A;
R = *pixel;
G = *(pixel + 1);
B = *(pixel + 2);
A = *(pixel + 3);
zR += (alpha * ((R << ZPREC) - zR)) >> APREC;
zG += (alpha * ((G << ZPREC) - zG)) >> APREC;
zB += (alpha * ((B << ZPREC) - zB)) >> APREC;
zA += (alpha * ((A << ZPREC) - zA)) >> APREC;
*pixel = zR >> ZPREC;
*(pixel + 1) = zG >> ZPREC;
*(pixel + 2) = zB >> ZPREC;
*(pixel + 3) = zA >> ZPREC;
}
}
}