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|
/* -*- Mode: C; c-file-style: "gnu"; tab-width: 8 -*- */
/* gtktimeline.c
*
* Copyright (C) 2007 Carlos Garnacho <carlos@imendio.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "idotimeline.h"
#include "idotypebuiltins.h"
#include <gtk/gtk.h>
#include <math.h>
#define IDO_TIMELINE_GET_PRIV(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), IDO_TYPE_TIMELINE, IdoTimelinePriv))
#define MSECS_PER_SEC 1000
#define FRAME_INTERVAL(nframes) (MSECS_PER_SEC / nframes)
#define DEFAULT_FPS 30
typedef struct IdoTimelinePriv IdoTimelinePriv;
struct IdoTimelinePriv
{
guint duration;
guint fps;
guint source_id;
GTimer *timer;
gdouble progress;
gdouble last_progress;
GdkScreen *screen;
guint animations_enabled : 1;
guint loop : 1;
guint direction : 1;
};
enum {
PROP_0,
PROP_FPS,
PROP_DURATION,
PROP_LOOP,
PROP_DIRECTION,
PROP_SCREEN
};
enum {
STARTED,
PAUSED,
FINISHED,
FRAME,
LAST_SIGNAL
};
static guint signals [LAST_SIGNAL] = { 0, };
static void ido_timeline_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec);
static void ido_timeline_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec);
static void ido_timeline_finalize (GObject *object);
G_DEFINE_TYPE (IdoTimeline, ido_timeline, G_TYPE_OBJECT)
static void
ido_timeline_class_init (IdoTimelineClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->set_property = ido_timeline_set_property;
object_class->get_property = ido_timeline_get_property;
object_class->finalize = ido_timeline_finalize;
g_object_class_install_property (object_class,
PROP_FPS,
g_param_spec_uint ("fps",
"FPS",
"Frames per second for the timeline",
1, G_MAXUINT,
DEFAULT_FPS,
G_PARAM_READWRITE));
g_object_class_install_property (object_class,
PROP_DURATION,
g_param_spec_uint ("duration",
"Animation Duration",
"Animation Duration",
0, G_MAXUINT,
0,
G_PARAM_READWRITE));
g_object_class_install_property (object_class,
PROP_LOOP,
g_param_spec_boolean ("loop",
"Loop",
"Whether the timeline loops or not",
FALSE,
G_PARAM_READWRITE));
g_object_class_install_property (object_class,
PROP_DIRECTION,
g_param_spec_enum ("direction",
"Direction",
"Whether the timeline moves forward or backward in time",
IDO_TYPE_TIMELINE_DIRECTION,
IDO_TIMELINE_DIRECTION_FORWARD,
G_PARAM_READWRITE));
g_object_class_install_property (object_class,
PROP_SCREEN,
g_param_spec_object ("screen",
"Screen",
"Screen to get the settings from",
GDK_TYPE_SCREEN,
G_PARAM_READWRITE));
signals[STARTED] =
g_signal_new ("started",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (IdoTimelineClass, started),
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
signals[PAUSED] =
g_signal_new ("paused",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (IdoTimelineClass, paused),
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
signals[FINISHED] =
g_signal_new ("finished",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (IdoTimelineClass, finished),
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
signals[FRAME] =
g_signal_new ("frame",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (IdoTimelineClass, frame),
NULL, NULL,
g_cclosure_marshal_VOID__DOUBLE,
G_TYPE_NONE, 1,
G_TYPE_DOUBLE);
g_type_class_add_private (klass, sizeof (IdoTimelinePriv));
}
static void
ido_timeline_init (IdoTimeline *timeline)
{
IdoTimelinePriv *priv;
priv = IDO_TIMELINE_GET_PRIV (timeline);
priv->fps = DEFAULT_FPS;
priv->duration = 0.0;
priv->direction = IDO_TIMELINE_DIRECTION_FORWARD;
priv->screen = gdk_screen_get_default ();
priv->last_progress = 0;
}
static void
ido_timeline_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
IdoTimeline *timeline;
timeline = IDO_TIMELINE (object);
switch (prop_id)
{
case PROP_FPS:
ido_timeline_set_fps (timeline, g_value_get_uint (value));
break;
case PROP_DURATION:
ido_timeline_set_duration (timeline, g_value_get_uint (value));
break;
case PROP_LOOP:
ido_timeline_set_loop (timeline, g_value_get_boolean (value));
break;
case PROP_DIRECTION:
ido_timeline_set_direction (timeline, g_value_get_enum (value));
break;
case PROP_SCREEN:
ido_timeline_set_screen (timeline,
(GdkScreen*)g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
ido_timeline_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
IdoTimeline *timeline;
IdoTimelinePriv *priv;
timeline = IDO_TIMELINE (object);
priv = IDO_TIMELINE_GET_PRIV (timeline);
switch (prop_id)
{
case PROP_FPS:
g_value_set_uint (value, priv->fps);
break;
case PROP_DURATION:
g_value_set_uint (value, priv->duration);
break;
case PROP_LOOP:
g_value_set_boolean (value, priv->loop);
break;
case PROP_DIRECTION:
g_value_set_enum (value, priv->direction);
break;
case PROP_SCREEN:
g_value_set_object (value, priv->screen);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
ido_timeline_finalize (GObject *object)
{
IdoTimelinePriv *priv;
priv = IDO_TIMELINE_GET_PRIV (object);
if (priv->source_id)
{
g_source_remove (priv->source_id);
priv->source_id = 0;
}
if (priv->timer)
g_timer_destroy (priv->timer);
G_OBJECT_CLASS (ido_timeline_parent_class)->finalize (object);
}
static gboolean
ido_timeline_run_frame (IdoTimeline *timeline)
{
IdoTimelinePriv *priv;
gdouble delta_progress, progress;
guint elapsed_time;
priv = IDO_TIMELINE_GET_PRIV (timeline);
elapsed_time = (guint) (g_timer_elapsed (priv->timer, NULL) * 1000);
g_timer_start (priv->timer);
if (priv->animations_enabled)
{
delta_progress = (gdouble) elapsed_time / priv->duration;
progress = priv->last_progress;
if (priv->direction == IDO_TIMELINE_DIRECTION_BACKWARD)
progress -= delta_progress;
else
progress += delta_progress;
priv->last_progress = progress;
progress = CLAMP (progress, 0., 1.);
}
else
progress = (priv->direction == IDO_TIMELINE_DIRECTION_FORWARD) ? 1.0 : 0.0;
priv->progress = progress;
g_signal_emit (timeline, signals [FRAME], 0, progress);
if ((priv->direction == IDO_TIMELINE_DIRECTION_FORWARD && progress == 1.0) ||
(priv->direction == IDO_TIMELINE_DIRECTION_BACKWARD && progress == 0.0))
{
if (!priv->loop)
{
if (priv->source_id)
{
g_source_remove (priv->source_id);
priv->source_id = 0;
}
g_timer_stop (priv->timer);
g_signal_emit (timeline, signals [FINISHED], 0);
return FALSE;
}
else
ido_timeline_rewind (timeline);
}
return TRUE;
}
/**
* ido_timeline_new:
* @duration: duration in milliseconds for the timeline
*
* Creates a new #IdoTimeline with the specified number of frames.
*
* Return Value: the newly created #IdoTimeline
**/
IdoTimeline *
ido_timeline_new (guint duration)
{
return g_object_new (IDO_TYPE_TIMELINE,
"duration", duration,
NULL);
}
IdoTimeline *
ido_timeline_new_for_screen (guint duration,
GdkScreen *screen)
{
return g_object_new (IDO_TYPE_TIMELINE,
"duration", duration,
"screen", screen,
NULL);
}
/**
* ido_timeline_start:
* @timeline: A #IdoTimeline
*
* Runs the timeline from the current frame.
**/
void
ido_timeline_start (IdoTimeline *timeline)
{
IdoTimelinePriv *priv;
gboolean enable_animations = FALSE;
g_return_if_fail (IDO_IS_TIMELINE (timeline));
priv = IDO_TIMELINE_GET_PRIV (timeline);
if (!priv->source_id)
{
if (priv->timer)
g_timer_continue (priv->timer);
else
priv->timer = g_timer_new ();
/* sanity check */
g_assert (priv->fps > 0);
if (priv->screen)
{
#if 0
GtkSettings *settings = gtk_settings_get_for_screen (priv->screen);
g_object_get (settings, "ido-enable-animations", &enable_animations, NULL);
#else
// XXX
enable_animations = TRUE;
#endif
}
priv->animations_enabled = (enable_animations == TRUE);
g_signal_emit (timeline, signals [STARTED], 0);
if (enable_animations)
priv->source_id = gdk_threads_add_timeout (FRAME_INTERVAL (priv->fps),
(GSourceFunc) ido_timeline_run_frame,
timeline);
else
priv->source_id = gdk_threads_add_idle ((GSourceFunc) ido_timeline_run_frame,
timeline);
}
}
/**
* ido_timeline_pause:
* @timeline: A #IdoTimeline
*
* Pauses the timeline.
**/
void
ido_timeline_pause (IdoTimeline *timeline)
{
IdoTimelinePriv *priv;
g_return_if_fail (IDO_IS_TIMELINE (timeline));
priv = IDO_TIMELINE_GET_PRIV (timeline);
if (priv->source_id)
{
g_timer_stop (priv->timer);
g_source_remove (priv->source_id);
priv->source_id = 0;
g_signal_emit (timeline, signals [PAUSED], 0);
}
}
/**
* ido_timeline_rewind:
* @timeline: A #IdoTimeline
*
* Rewinds the timeline.
**/
void
ido_timeline_rewind (IdoTimeline *timeline)
{
IdoTimelinePriv *priv;
g_return_if_fail (IDO_IS_TIMELINE (timeline));
priv = IDO_TIMELINE_GET_PRIV (timeline);
if (ido_timeline_get_direction(timeline) != IDO_TIMELINE_DIRECTION_FORWARD)
priv->progress = priv->last_progress = 1.;
else
priv->progress = priv->last_progress = 0.;
/* reset timer */
if (priv->timer)
{
g_timer_start (priv->timer);
if (!priv->source_id)
g_timer_stop (priv->timer);
}
}
/**
* ido_timeline_is_running:
* @timeline: A #IdoTimeline
*
* Returns whether the timeline is running or not.
*
* Return Value: %TRUE if the timeline is running
**/
gboolean
ido_timeline_is_running (IdoTimeline *timeline)
{
IdoTimelinePriv *priv;
g_return_val_if_fail (IDO_IS_TIMELINE (timeline), FALSE);
priv = IDO_TIMELINE_GET_PRIV (timeline);
return (priv->source_id != 0);
}
/**
* ido_timeline_get_fps:
* @timeline: A #IdoTimeline
*
* Returns the number of frames per second.
*
* Return Value: frames per second
**/
guint
ido_timeline_get_fps (IdoTimeline *timeline)
{
IdoTimelinePriv *priv;
g_return_val_if_fail (IDO_IS_TIMELINE (timeline), 1);
priv = IDO_TIMELINE_GET_PRIV (timeline);
return priv->fps;
}
/**
* ido_timeline_set_fps:
* @timeline: A #IdoTimeline
* @fps: frames per second
*
* Sets the number of frames per second that
* the timeline will play.
**/
void
ido_timeline_set_fps (IdoTimeline *timeline,
guint fps)
{
IdoTimelinePriv *priv;
g_return_if_fail (IDO_IS_TIMELINE (timeline));
g_return_if_fail (fps > 0);
priv = IDO_TIMELINE_GET_PRIV (timeline);
priv->fps = fps;
if (ido_timeline_is_running (timeline))
{
g_source_remove (priv->source_id);
priv->source_id = gdk_threads_add_timeout (FRAME_INTERVAL (priv->fps),
(GSourceFunc) ido_timeline_run_frame,
timeline);
}
g_object_notify (G_OBJECT (timeline), "fps");
}
/**
* ido_timeline_get_loop:
* @timeline: A #IdoTimeline
*
* Returns whether the timeline loops to the
* beginning when it has reached the end.
*
* Return Value: %TRUE if the timeline loops
**/
gboolean
ido_timeline_get_loop (IdoTimeline *timeline)
{
IdoTimelinePriv *priv;
g_return_val_if_fail (IDO_IS_TIMELINE (timeline), FALSE);
priv = IDO_TIMELINE_GET_PRIV (timeline);
return priv->loop;
}
/**
* ido_timeline_set_loop:
* @timeline: A #IdoTimeline
* @loop: %TRUE to make the timeline loop
*
* Sets whether the timeline loops to the beginning
* when it has reached the end.
**/
void
ido_timeline_set_loop (IdoTimeline *timeline,
gboolean loop)
{
IdoTimelinePriv *priv;
g_return_if_fail (IDO_IS_TIMELINE (timeline));
priv = IDO_TIMELINE_GET_PRIV (timeline);
if (loop != priv->loop)
{
priv->loop = loop;
g_object_notify (G_OBJECT (timeline), "loop");
}
}
void
ido_timeline_set_duration (IdoTimeline *timeline,
guint duration)
{
IdoTimelinePriv *priv;
g_return_if_fail (IDO_IS_TIMELINE (timeline));
priv = IDO_TIMELINE_GET_PRIV (timeline);
if (duration != priv->duration)
{
priv->duration = duration;
g_object_notify (G_OBJECT (timeline), "duration");
}
}
guint
ido_timeline_get_duration (IdoTimeline *timeline)
{
IdoTimelinePriv *priv;
g_return_val_if_fail (IDO_IS_TIMELINE (timeline), 0);
priv = IDO_TIMELINE_GET_PRIV (timeline);
return priv->duration;
}
/**
* ido_timeline_set_direction:
* @timeline: A #IdoTimeline
* @direction: direction
*
* Sets the direction of the timeline.
**/
void
ido_timeline_set_direction (IdoTimeline *timeline,
IdoTimelineDirection direction)
{
IdoTimelinePriv *priv;
g_return_if_fail (IDO_IS_TIMELINE (timeline));
priv = IDO_TIMELINE_GET_PRIV (timeline);
if (direction != priv->direction)
{
priv->direction = direction;
g_object_notify (G_OBJECT (timeline), "direction");
}
}
/**
* ido_timeline_get_direction:
* @timeline: A #IdoTimeline
*
* Returns the direction of the timeline.
*
* Return Value: direction
**/
IdoTimelineDirection
ido_timeline_get_direction (IdoTimeline *timeline)
{
IdoTimelinePriv *priv;
g_return_val_if_fail (IDO_IS_TIMELINE (timeline), IDO_TIMELINE_DIRECTION_FORWARD);
priv = IDO_TIMELINE_GET_PRIV (timeline);
return priv->direction;
}
void
ido_timeline_set_screen (IdoTimeline *timeline,
GdkScreen *screen)
{
IdoTimelinePriv *priv;
g_return_if_fail (IDO_IS_TIMELINE (timeline));
g_return_if_fail (GDK_IS_SCREEN (screen));
priv = IDO_TIMELINE_GET_PRIV (timeline);
if (priv->screen)
g_object_unref (priv->screen);
priv->screen = g_object_ref (screen);
g_object_notify (G_OBJECT (timeline), "screen");
}
GdkScreen *
ido_timeline_get_screen (IdoTimeline *timeline)
{
IdoTimelinePriv *priv;
g_return_val_if_fail (IDO_IS_TIMELINE (timeline), NULL);
priv = IDO_TIMELINE_GET_PRIV (timeline);
return priv->screen;
}
gdouble
ido_timeline_get_progress (IdoTimeline *timeline)
{
IdoTimelinePriv *priv;
g_return_val_if_fail (IDO_IS_TIMELINE (timeline), 0.);
priv = IDO_TIMELINE_GET_PRIV (timeline);
return priv->progress;
}
void
ido_timeline_set_progress (IdoTimeline *timeline, gdouble progress)
{
IdoTimelinePriv *priv;
g_return_if_fail (IDO_IS_TIMELINE (timeline));
priv = IDO_TIMELINE_GET_PRIV (timeline);
if (priv->source_id)
{
g_timer_stop (priv->timer);
g_source_remove (priv->source_id);
priv->source_id = 0;
}
priv->progress = priv->last_progress = progress;
ido_timeline_start (timeline);
}
gdouble
ido_timeline_calculate_progress (gdouble linear_progress,
IdoTimelineProgressType progress_type)
{
gdouble progress;
progress = linear_progress;
switch (progress_type)
{
case IDO_TIMELINE_PROGRESS_LINEAR:
break;
case IDO_TIMELINE_PROGRESS_SINUSOIDAL:
progress = sinf ((progress * G_PI) / 2);
break;
case IDO_TIMELINE_PROGRESS_EXPONENTIAL:
progress *= progress;
break;
case IDO_TIMELINE_PROGRESS_EASE_IN_EASE_OUT:
{
progress *= 2;
if (progress < 1)
progress = pow (progress, 3) / 2;
else
progress = (pow (progress - 2, 3) + 2) / 2;
}
}
return progress;
}
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