diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/haptic.cpp | 51 |
1 files changed, 27 insertions, 24 deletions
diff --git a/src/haptic.cpp b/src/haptic.cpp index a27c334..54a7d49 100644 --- a/src/haptic.cpp +++ b/src/haptic.cpp @@ -22,6 +22,7 @@ #include <gio/gio.h> +#include <numeric> #include <vector> namespace unity { @@ -88,60 +89,62 @@ private: switch (m_mode) { case MODE_PULSE: // the only mode currently supported... :) + // one second on, one second off. - m_vibrate_pattern_msec = std::vector<uint32_t>({1000, 1000}); + m_pattern = std::vector<uint32_t>({1000u, 1000u}); break; } - // Set up a loop so that the pattern keeps repeating. - // NB: VibratePattern takes a repeat arg, but we avoid it because - // there's no way to cancel a pattern once it's started... - // The phone would keep vibrating long after the alarm was dismissed! - // So we stick to a short pattern and handle the repeat loop manually. - guint interval_msec = 0; - for (const auto& msec : m_vibrate_pattern_msec) - interval_msec += msec; - m_tag = g_timeout_add (interval_msec, on_timeout, this); - on_timeout (this); + // Set up a loop to keep repeating the pattern + auto msec = std::accumulate(m_pattern.begin(), m_pattern.end(), 0u); + m_tag = g_timeout_add(msec, call_vibrate_pattern_static, this); + call_vibrate_pattern(); } - static gboolean on_timeout (gpointer gself) + static gboolean call_vibrate_pattern_static (gpointer gself) { - auto self = static_cast<Impl*>(gself); + static_cast<Impl*>(gself)->call_vibrate_pattern(); + return G_SOURCE_CONTINUE; + } - // build the pattern array of uint32s + void call_vibrate_pattern() + { + // build the vibrate pattern GVariantBuilder builder; g_variant_builder_init (&builder, G_VARIANT_TYPE_ARRAY); - for (const auto& msec : self->m_vibrate_pattern_msec) + for (const auto& msec : m_pattern) g_variant_builder_add_value (&builder, g_variant_new_uint32(msec)); auto pattern_array = g_variant_builder_end (&builder); - // build the argument list + /* Use a repeat_count of 1 here because we handle looping ourselves. + NB: VibratePattern could do it for us, but doesn't let us cancel + a running loop -- we could keep vibrating even after "this" was + destructed */ + auto repeat_count = g_variant_new_uint32 (1u); + g_variant_builder_init (&builder, G_VARIANT_TYPE_TUPLE); g_variant_builder_add_value (&builder, pattern_array); - g_variant_builder_add_value (&builder, g_variant_new_uint32(1u)); - auto args = g_variant_builder_end (&builder); + g_variant_builder_add_value (&builder, repeat_count); + auto vibrate_pattern_args = g_variant_builder_end (&builder); - g_dbus_connection_call (self->m_bus, + g_dbus_connection_call (m_bus, BUS_HAPTIC_NAME, BUS_HAPTIC_PATH, BUS_HAPTIC_INTERFACE, "VibratePattern", - args, + vibrate_pattern_args, nullptr, G_DBUS_CALL_FLAGS_NONE, -1, - self->m_cancellable, + m_cancellable, nullptr, nullptr); - - return G_SOURCE_CONTINUE; } const Mode m_mode; GCancellable * m_cancellable = nullptr; GDBusConnection * m_bus = nullptr; - std::vector<uint32_t> m_vibrate_pattern_msec; + std::vector<uint32_t> m_pattern; guint m_tag = 0; }; |