diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/exporter.cpp | 1 | ||||
-rw-r--r-- | src/haptic.cpp | 170 | ||||
-rw-r--r-- | src/settings-live.cpp | 14 | ||||
-rw-r--r-- | src/snap.cpp | 11 |
5 files changed, 195 insertions, 2 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 754d537..a466a48 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -20,6 +20,7 @@ set (SERVICE_CXX_SOURCES exporter.cpp formatter.cpp formatter-desktop.cpp + haptic.cpp locations.cpp locations-settings.cpp menu.cpp diff --git a/src/exporter.cpp b/src/exporter.cpp index 88aee2f..1d45705 100644 --- a/src/exporter.cpp +++ b/src/exporter.cpp @@ -144,6 +144,7 @@ private: bind_uint_property(m_alarm_props, "duration", m_settings->alarm_duration); bind_uint_property(m_alarm_props, "default-volume", m_settings->alarm_volume); bind_string_property(m_alarm_props, "default-sound", m_settings->alarm_sound); + bind_string_property(m_alarm_props, "haptic-feedback", m_settings->alarm_haptic); } /*** diff --git a/src/haptic.cpp b/src/haptic.cpp new file mode 100644 index 0000000..54a7d49 --- /dev/null +++ b/src/haptic.cpp @@ -0,0 +1,170 @@ +/* + * Copyright 2014 Canonical Ltd. + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 3, as published + * by the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranties of + * MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + * + * Authors: + * Charles Kerr <charles.kerr@canonical.com> + */ + +#include <notifications/dbus-shared.h> +#include <notifications/haptic.h> + +#include <gio/gio.h> + +#include <numeric> +#include <vector> + +namespace unity { +namespace indicator { +namespace notifications { + +/*** +**** +***/ + +class Haptic::Impl +{ +public: + + Impl(const Mode& mode): + m_mode(mode), + m_cancellable(g_cancellable_new()) + { + g_bus_get (G_BUS_TYPE_SESSION, m_cancellable, on_bus_ready, this); + } + + ~Impl() + { + if (m_tag) + g_source_remove(m_tag); + + g_cancellable_cancel (m_cancellable); + g_object_unref (m_cancellable); + + g_clear_object (&m_bus); + } + +private: + + static void on_bus_ready (GObject*, GAsyncResult* res, gpointer gself) + { + GError * error; + GDBusConnection * bus; + + error = nullptr; + bus = g_bus_get_finish (res, &error); + if (error != nullptr) + { + if (!g_error_matches (error, G_IO_ERROR, G_IO_ERROR_CANCELLED)) + g_warning ("Unable to get bus: %s", error->message); + + g_error_free (error); + } + else if (bus != nullptr) + { + auto self = static_cast<Impl*>(gself); + + self->m_bus = G_DBUS_CONNECTION (g_object_ref (bus)); + self->start_vibrating(); + + g_object_unref (bus); + } + } + + void start_vibrating() + { + g_return_if_fail (m_tag == 0); + + switch (m_mode) + { + case MODE_PULSE: // the only mode currently supported... :) + + // one second on, one second off. + m_pattern = std::vector<uint32_t>({1000u, 1000u}); + break; + } + + // Set up a loop to keep repeating the pattern + auto msec = std::accumulate(m_pattern.begin(), m_pattern.end(), 0u); + m_tag = g_timeout_add(msec, call_vibrate_pattern_static, this); + call_vibrate_pattern(); + } + + static gboolean call_vibrate_pattern_static (gpointer gself) + { + static_cast<Impl*>(gself)->call_vibrate_pattern(); + return G_SOURCE_CONTINUE; + } + + void call_vibrate_pattern() + { + // build the vibrate pattern + GVariantBuilder builder; + g_variant_builder_init (&builder, G_VARIANT_TYPE_ARRAY); + for (const auto& msec : m_pattern) + g_variant_builder_add_value (&builder, g_variant_new_uint32(msec)); + auto pattern_array = g_variant_builder_end (&builder); + + /* Use a repeat_count of 1 here because we handle looping ourselves. + NB: VibratePattern could do it for us, but doesn't let us cancel + a running loop -- we could keep vibrating even after "this" was + destructed */ + auto repeat_count = g_variant_new_uint32 (1u); + + g_variant_builder_init (&builder, G_VARIANT_TYPE_TUPLE); + g_variant_builder_add_value (&builder, pattern_array); + g_variant_builder_add_value (&builder, repeat_count); + auto vibrate_pattern_args = g_variant_builder_end (&builder); + + g_dbus_connection_call (m_bus, + BUS_HAPTIC_NAME, + BUS_HAPTIC_PATH, + BUS_HAPTIC_INTERFACE, + "VibratePattern", + vibrate_pattern_args, + nullptr, + G_DBUS_CALL_FLAGS_NONE, + -1, + m_cancellable, + nullptr, + nullptr); + } + + const Mode m_mode; + GCancellable * m_cancellable = nullptr; + GDBusConnection * m_bus = nullptr; + std::vector<uint32_t> m_pattern; + guint m_tag = 0; +}; + +/*** +**** +***/ + +Haptic::Haptic(const Mode& mode): + impl(new Impl (mode)) +{ +} + +Haptic::~Haptic() +{ +} + +/*** +**** +***/ + +} // namespace datetime +} // namespace indicator +} // namespace unity diff --git a/src/settings-live.cpp b/src/settings-live.cpp index 71bbd96..a8338ed 100644 --- a/src/settings-live.cpp +++ b/src/settings-live.cpp @@ -55,6 +55,7 @@ LiveSettings::LiveSettings(): update_alarm_sound(); update_alarm_volume(); update_alarm_duration(); + update_alarm_haptic(); // now listen for clients to change the properties s.t. we can sync update GSettings @@ -130,6 +131,10 @@ LiveSettings::LiveSettings(): alarm_duration.changed().connect([this](unsigned int value){ g_settings_set_uint(m_settings, SETTINGS_ALARM_DURATION_S, value); }); + + alarm_haptic.changed().connect([this](const std::string& value){ + g_settings_set_string(m_settings, SETTINGS_ALARM_HAPTIC_S, value.c_str()); + }); } /*** @@ -237,6 +242,13 @@ void LiveSettings::update_alarm_duration() alarm_duration.set(g_settings_get_uint(m_settings, SETTINGS_ALARM_DURATION_S)); } +void LiveSettings::update_alarm_haptic() +{ + auto val = g_settings_get_string(m_settings, SETTINGS_ALARM_HAPTIC_S); + alarm_haptic.set(val); + g_free(val); +} + /*** **** ***/ @@ -284,6 +296,8 @@ void LiveSettings::update_key(const std::string& key) update_alarm_volume(); else if (key == SETTINGS_ALARM_DURATION_S) update_alarm_duration(); + else if (key == SETTINGS_ALARM_HAPTIC_S) + update_alarm_haptic(); } /*** diff --git a/src/snap.cpp b/src/snap.cpp index 1506008..0b2322a 100644 --- a/src/snap.cpp +++ b/src/snap.cpp @@ -20,6 +20,7 @@ #include <datetime/snap.h> #include <notifications/awake.h> +#include <notifications/haptic.h> #include <notifications/sound.h> #include <gst/gst.h> @@ -76,6 +77,12 @@ public: const bool loop = m_engine->supports_actions(); auto sound = std::make_shared<uin::Sound>(uri, volume, loop); + // create the haptic feedback... + const auto haptic_mode = m_settings->alarm_haptic.get(); + std::shared_ptr<uin::Haptic> haptic; + if (haptic_mode == "pulse") + haptic = std::make_shared<uin::Haptic>(uin::Haptic::MODE_PULSE); + // show a notification... const auto minutes = std::chrono::minutes(m_settings->alarm_duration.get()); const bool interactive = m_engine->supports_actions(); @@ -95,10 +102,10 @@ public: b.add_action ("dismiss", _("Dismiss")); } - // add the 'sound' and 'awake' objects to the capture so that + // add 'sound', 'haptic', and 'awake' objects to the capture so // they stay alive until the closed callback is called; i.e., // for the lifespan of the notficiation - b.set_closed_callback([appointment, show, dismiss, sound, awake] + b.set_closed_callback([appointment, show, dismiss, sound, awake, haptic] (const std::string& action){ if (action == "show") show(appointment); |