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+/*
+ * Copyright 2013 Canonical Ltd.
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3, as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranties of
+ * MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors:
+ * Charles Kerr <charles.kerr@canonical.com>
+ */
+
+#include "glib-fixture.h"
+#include "actions-mock.h"
+
+#include <datetime/clock-mock.h>
+#include <datetime/formatter.h>
+#include <datetime/locations.h>
+#include <datetime/menu.h>
+#include <datetime/planner-mock.h>
+#include <datetime/service.h>
+#include <datetime/state.h>
+#include <datetime/timezones.h>
+
+using namespace unity::indicator::datetime;
+
+class StateFixture: public GlibFixture
+{
+private:
+ typedef GlibFixture super;
+
+protected:
+ std::shared_ptr<MockClock> m_clock;
+ std::shared_ptr<State> m_state;
+ std::shared_ptr<MockActions> m_mock_actions;
+ std::shared_ptr<Actions> m_actions;
+
+ virtual void SetUp()
+ {
+ super::SetUp();
+
+ // first, build a mock backend state
+ const DateTime now = DateTime::NowLocal();
+ m_clock.reset(new MockClock(now));
+ m_state.reset(new State);
+ m_state->timezones.reset(new Timezones);
+ m_state->clock = std::dynamic_pointer_cast<Clock>(m_clock);
+ m_state->planner.reset(new MockPlanner);
+ m_state->planner->time = now;
+ m_state->locations.reset(new Locations);
+ m_state->calendar_day = now;
+
+ // build the actions on top of the state
+ m_mock_actions.reset(new MockActions(m_state));
+ m_actions = std::dynamic_pointer_cast<Actions>(m_mock_actions);
+ }
+
+ virtual void TearDown()
+ {
+ m_actions.reset();
+ m_mock_actions.reset();
+ m_state.reset();
+ m_clock.reset();
+
+ super::TearDown();
+ }
+};
+