/*
* Copyright © 2013 Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* Authored by: Thomas Voß
*/
#ifndef COM_UBUNTU_SIGNAL_H_
#define COM_UBUNTU_SIGNAL_H_
#include
#include
#include
#include
#include
#include
namespace core
{
/**
* @brief A signal class that observers can subscribe to.
* @tparam Arguments List of argument types passed on to observers when the signal is emitted.
*/
template
class Signal
{
public:
/**
* @brief Slot is the function type that observers have to provide to connect to this signal.
*/
typedef std::function Slot;
private:
struct SlotWrapper
{
void operator()(Arguments... args)
{
dispatcher(std::bind(slot, args...));
}
Slot slot;
Connection::Dispatcher dispatcher;
Connection connection;
};
public:
/**
* @brief Signal constructs a new instance. Never throws.
*/
inline Signal() noexcept(true) : d(new Private())
{
}
inline ~Signal()
{
std::lock_guard lg(d->guard);
for (auto slot : d->slots)
slot.connection.reset();
}
// Copy construction, assignment and equality comparison are disabled.
Signal(const Signal&) = delete;
Signal& operator=(const Signal&) = delete;
bool operator==(const Signal&) const = delete;
/**
* @brief Connects the provided slot to this signal instance.
*
* Calling this method is thread-safe and synchronized with any
* other connect, signal emission or disconnect calls.
*
* @param slot The function to be called when the signal is emitted.
* @return A connection object corresponding to the signal-slot connection.
*/
inline Connection connect(const Slot& slot) const
{
// Helpers to initialize an invalid connection.
static const Connection::Disconnector empty_disconnector{};
static const Connection::DispatcherInstaller empty_dispatcher_installer{};
// The default dispatcher immediately executes the function object
// provided as argument on whatever thread is currently running.
static const Connection::Dispatcher default_dispatcher
= [](const std::function& handler) { handler(); };
Connection conn{empty_disconnector, empty_dispatcher_installer};
std::lock_guard lg(d->guard);
auto result = d->slots.insert(
d->slots.end(),
SlotWrapper{slot, default_dispatcher, conn});
// We implicitly share our internal state with the connection here
// by passing in our private bits contained in 'd' to the std::bind call.
// This admittedly uncommon approach allows us to cleanly manage connection
// and signal lifetimes without the need to mark everything as mutable.
conn.d->disconnector = std::bind(
&Private::disconnect_slot_for_iterator,
d,
result);
conn.d->dispatcher_installer = std::bind(
&Private::install_dispatcher_for_iterator,
d,
std::placeholders::_1,
result);
return conn;
}
/**
* @brief operator () emits the signal with the provided parameters.
*
* Please note that signal emissions might not be delivered immediately to
* registered slots, depending on whether the respective connection is dispatched
* via a queueing dispatcher. For that reason, the lifetime of the arguments has to
* exceed the scope of the call to this operator and its surrounding scope.
*
* @param args The arguments to be passed on to registered slots.
*/
inline void operator()(Arguments... args)
{
std::lock_guard lg(d->guard);
for(auto slot : d->slots)
{
slot(args...);
}
}
private:
struct Private
{
typedef std::list SlotContainer;
inline void disconnect_slot_for_iterator(typename SlotContainer::iterator it)
{
std::lock_guard lg(guard);
slots.erase(it);
}
inline void install_dispatcher_for_iterator(const Connection::Dispatcher& dispatcher,
typename SlotContainer::iterator it)
{
std::lock_guard lg(guard);
it->dispatcher = dispatcher;
}
std::mutex guard;
SlotContainer slots;
};
std::shared_ptr d;
};
/**
* @brief A signal class that observers can subscribe to,
* template specialization for signals without arguments.
*/
template<>
class Signal
{
public:
/**
* @brief Slot is the function type that observers have to provide to connect to this signal.
*/
typedef std::function Slot;
private:
struct SlotWrapper
{
void operator()()
{
dispatcher(slot);
}
Slot slot;
Connection::Dispatcher dispatcher;
Connection connection;
};
public:
/**
* @brief Signal constructs a new instance. Never throws.
*/
inline Signal() noexcept(true) : d(new Private())
{
}
inline ~Signal()
{
std::lock_guard lg(d->guard);
for (auto slot : d->slots)
slot.connection.reset();
}
// Copy construction, assignment and equality comparison are disabled.
Signal(const Signal&) = delete;
Signal& operator=(const Signal&) = delete;
bool operator==(const Signal&) const = delete;
/**
* @brief Connects the provided slot to this signal instance.
*
* Calling this method is thread-safe and synchronized with any
* other connect, signal emission or disconnect calls.
*
* @param slot The function to be called when the signal is emitted.
* @return A connection object corresponding to the signal-slot connection.
*/
inline Connection connect(const Slot& slot) const
{
// Helpers to initialize an invalid connection.
static const Connection::Disconnector empty_disconnector{};
static const Connection::DispatcherInstaller empty_dispatcher_installer{};
// The default dispatcher immediately executes the function object
// provided as argument on whatever thread is currently running.
static const Connection::Dispatcher default_dispatcher
= [](const std::function& handler) { handler(); };
Connection conn{empty_disconnector, empty_dispatcher_installer};
std::lock_guard lg(d->guard);
auto result = d->slots.insert(
d->slots.end(),
SlotWrapper{slot, default_dispatcher, conn});
// We implicitly share our internal state with the connection here
// by passing in our private bits contained in 'd' to the std::bind call.
// This admittedly uncommon approach allows us to cleanly manage connection
// and signal lifetimes without the need to mark everything as mutable.
conn.d->disconnector = std::bind(
&Private::disconnect_slot_for_iterator,
d,
result);
conn.d->dispatcher_installer = std::bind(
&Private::install_dispatcher_for_iterator,
d,
std::placeholders::_1,
result);
return conn;
}
/**
* @brief operator () emits the signal.
*
* Please note that signal emissions might not be delivered immediately to
* registered slots, depending on whether the respective connection is dispatched
* via a queueing dispatcher.
*/
inline void operator()()
{
std::lock_guard lg(d->guard);
for(auto slot : d->slots)
{
slot();
}
}
private:
struct Private
{
typedef std::list SlotContainer;
inline void disconnect_slot_for_iterator(typename SlotContainer::iterator it)
{
std::lock_guard lg(guard);
slots.erase(it);
}
inline void install_dispatcher_for_iterator(const Connection::Dispatcher& dispatcher,
typename SlotContainer::iterator it)
{
std::lock_guard lg(guard);
it->dispatcher = dispatcher;
}
std::mutex guard;
SlotContainer slots;
};
std::shared_ptr d;
};
}
#endif // COM_UBUNTU_SIGNAL_H_