/*
 * Copyright 2014 Canonical Ltd.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 3, as published
 * by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranties of
 * MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
 * PURPOSE.  See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *   Charles Kerr <charles.kerr@canonical.com>
 */

#include <notifications/dbus-shared.h>
#include <notifications/haptic.h>

#include <gio/gio.h>

#include <numeric>
#include <vector>

namespace unity {
namespace indicator {
namespace notifications {

/***
****
***/

class Haptic::Impl
{
public:

    Impl(const Mode& mode):
        m_mode(mode),
        m_cancellable(g_cancellable_new())
    {
        g_bus_get (G_BUS_TYPE_SESSION, m_cancellable, on_bus_ready, this);
    }

    ~Impl()
    {
        if (m_tag)
            g_source_remove(m_tag);

        g_cancellable_cancel (m_cancellable);
        g_object_unref (m_cancellable);

        g_clear_object (&m_bus);
    }

private:

    static void on_bus_ready (GObject*, GAsyncResult* res, gpointer gself)
    {
        GError * error;
        GDBusConnection * bus;

        error = nullptr;
        bus = g_bus_get_finish (res, &error);
        if (error != nullptr)
        {
            if (!g_error_matches (error, G_IO_ERROR, G_IO_ERROR_CANCELLED))
                g_warning ("Unable to get bus: %s", error->message);

            g_error_free (error);
        }
        else if (bus != nullptr)
        {
            auto self = static_cast<Impl*>(gself);

            self->m_bus = G_DBUS_CONNECTION (g_object_ref (bus));
            self->start_vibrating();

            g_object_unref (bus);
        }
    }

    void start_vibrating()
    {
        g_return_if_fail (m_tag == 0);

        switch (m_mode)
        {
            case MODE_PULSE: // the only mode currently supported... :)

                // one second on, one second off.
                m_pattern = std::vector<uint32_t>({1000u, 1000u});
                break;
        }

        // Set up a loop to keep repeating the pattern
        auto msec = std::accumulate(m_pattern.begin(), m_pattern.end(), 0u);
        m_tag = g_timeout_add(msec, call_vibrate_pattern_static, this);
        call_vibrate_pattern();
    }

    static gboolean call_vibrate_pattern_static (gpointer gself)
    {
        static_cast<Impl*>(gself)->call_vibrate_pattern();
        return G_SOURCE_CONTINUE;
    }

    void call_vibrate_pattern()
    {
        // build the vibrate pattern
        GVariantBuilder builder;
        g_variant_builder_init (&builder, G_VARIANT_TYPE_ARRAY);
        for (const auto& msec : m_pattern)
            g_variant_builder_add_value (&builder, g_variant_new_uint32(msec));
        auto pattern_array = g_variant_builder_end (&builder);

        /* Use a repeat_count of 1 here because we handle looping ourselves.
           NB: VibratePattern could do it for us, but doesn't let us cancel
           a running loop -- we could keep vibrating even after "this" was
           destructed */
        auto repeat_count = g_variant_new_uint32 (1u);
 
        g_variant_builder_init (&builder, G_VARIANT_TYPE_TUPLE);
        g_variant_builder_add_value (&builder, pattern_array);
        g_variant_builder_add_value (&builder, repeat_count);
        auto vibrate_pattern_args = g_variant_builder_end (&builder);

        g_dbus_connection_call (m_bus,
                                BUS_HAPTIC_NAME,
                                BUS_HAPTIC_PATH,
                                BUS_HAPTIC_INTERFACE,
                                "VibratePattern",
                                vibrate_pattern_args,
                                nullptr,
                                G_DBUS_CALL_FLAGS_NONE,
                                -1,
                                m_cancellable,
                                nullptr,
                                nullptr);
    }

    const Mode m_mode;
    GCancellable * m_cancellable = nullptr;
    GDBusConnection * m_bus = nullptr;
    std::vector<uint32_t> m_pattern;
    guint m_tag = 0;
};

/***
****
***/

Haptic::Haptic(const Mode& mode):
    impl(new Impl (mode))
{
}

Haptic::~Haptic()
{
}

/***
****
***/

} // namespace datetime
} // namespace indicator
} // namespace unity