/* * Copyright 2014 Canonical Ltd. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License version 3, as published * by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * * Authors: * Charles Kerr */ #include #include #include #include namespace unity { namespace indicator { namespace notifications { /*** **** ***/ class Haptic::Impl { public: Impl(const Mode& mode): m_mode(mode), m_cancellable(g_cancellable_new()) { g_bus_get (G_BUS_TYPE_SESSION, m_cancellable, on_bus_ready, this); } ~Impl() { if (m_tag) g_source_remove(m_tag); g_cancellable_cancel (m_cancellable); g_object_unref (m_cancellable); g_clear_object (&m_bus); } private: static void on_bus_ready (GObject*, GAsyncResult* res, gpointer gself) { GError * error; GDBusConnection * bus; error = nullptr; bus = g_bus_get_finish (res, &error); if (error != nullptr) { if (!g_error_matches (error, G_IO_ERROR, G_IO_ERROR_CANCELLED)) g_warning ("Unable to get bus: %s", error->message); g_error_free (error); } else if (bus != nullptr) { auto self = static_cast(gself); self->m_bus = G_DBUS_CONNECTION (g_object_ref (bus)); self->start_vibrating(); g_object_unref (bus); } } void start_vibrating() { g_return_if_fail (m_tag == 0); switch (m_mode) { case MODE_PULSE: // the only mode currently supported... :) // one second on, one second off. m_vibrate_pattern_msec = std::vector({1000, 1000}); break; } // Set up a loop so that the pattern keeps repeating. // NB: VibratePattern takes a repeat arg, but we avoid it because // there's no way to cancel a pattern once it's started... // The phone would keep vibrating long after the alarm was dismissed! // So we stick to a short pattern and handle the repeat loop manually. guint interval_msec = 0; for (const auto& msec : m_vibrate_pattern_msec) interval_msec += msec; m_tag = g_timeout_add (interval_msec, on_timeout, this); on_timeout (this); } static gboolean on_timeout (gpointer gself) { auto self = static_cast(gself); // build the pattern array of uint32s GVariantBuilder builder; g_variant_builder_init (&builder, G_VARIANT_TYPE_ARRAY); for (const auto& msec : self->m_vibrate_pattern_msec) g_variant_builder_add_value (&builder, g_variant_new_uint32(msec)); auto pattern_array = g_variant_builder_end (&builder); // build the argument list g_variant_builder_init (&builder, G_VARIANT_TYPE_TUPLE); g_variant_builder_add_value (&builder, pattern_array); g_variant_builder_add_value (&builder, g_variant_new_uint32(1u)); auto args = g_variant_builder_end (&builder); g_dbus_connection_call (self->m_bus, BUS_HAPTIC_NAME, BUS_HAPTIC_PATH, BUS_HAPTIC_INTERFACE, "VibratePattern", args, nullptr, G_DBUS_CALL_FLAGS_NONE, -1, self->m_cancellable, nullptr, nullptr); return G_SOURCE_CONTINUE; } const Mode m_mode; GCancellable * m_cancellable = nullptr; GDBusConnection * m_bus = nullptr; std::vector m_vibrate_pattern_msec; guint m_tag = 0; }; /*** **** ***/ Haptic::Haptic(const Mode& mode): impl(new Impl (mode)) { } Haptic::~Haptic() { } /*** **** ***/ } // namespace datetime } // namespace indicator } // namespace unity