blob: e735b6f656c69b80c59c75a43ca7bfcc523179ae (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
/*
* Copyright 2013 Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 3, as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Charles Kerr <charles.kerr@canonical.com>
*/
#ifndef INDICATOR_DATETIME_STATE_H
#define INDICATOR_DATETIME_STATE_H
#include <datetime/clock.h>
#include <datetime/locations.h>
#include <datetime/planner.h>
#include <datetime/settings.h>
#include <datetime/timezones.h>
#include <core/property.h>
#include <memory> // std::shared_ptr
namespace unity {
namespace indicator {
namespace datetime {
/**
* \brief Aggregates all the classes that represent the backend state.
*
* This is where the app comes together. It's a model that aggregates
* all of the backend appointments/alarms, locations, timezones,
* system time, and so on. The "view" code (ie, the Menus) need to
* respond to Signals from the State and update themselves accordingly.
*
* @see Menu
* @see MenuFactory
* @see Timezones
* @see Clock
* @see Planner
* @see Locations
* @see Settings
*/
struct State
{
std::shared_ptr<Clock> clock;
std::shared_ptr<Locations> locations;
std::shared_ptr<Planner> planner;
std::shared_ptr<Settings> settings;
std::shared_ptr<Timezones> timezones;
core::Property<DateTime> calendar_day;
};
} // namespace datetime
} // namespace indicator
} // namespace unity
#endif // INDICATOR_DATETIME_STATE_H
|