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/*
* Copyright 2014 Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 3, as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Charles Kerr <charles.kerr@canonical.com>
*/
#include <datetime/clock-watcher.h>
namespace unity {
namespace indicator {
namespace datetime {
/***
****
***/
ClockWatcherImpl::ClockWatcherImpl(const std::shared_ptr<Clock>& clock,
const std::shared_ptr<UpcomingPlanner>& upcoming_planner):
m_clock(clock),
m_upcoming_planner(upcoming_planner)
{
m_clock->date_changed.connect([this](){
const auto now = m_clock->localtime();
g_debug("ClockWatcher %p refretching appointments due to date change: %s", this, now.format("%F %T").c_str());
m_upcoming_planner->date().set(now);
});
m_clock->minute_changed.connect([this](){
g_debug("ClockWatcher %p calling pulse() due to clock minute_changed", this);
pulse();
});
m_upcoming_planner->appointments().changed().connect([this](const std::vector<Appointment>&){
g_debug("ClockWatcher %p calling pulse() due to appointments changed", this);
pulse();
});
pulse();
}
core::Signal<const Appointment&>& ClockWatcherImpl::alarm_reached()
{
return m_alarm_reached;
}
void ClockWatcherImpl::pulse()
{
const auto now = m_clock->localtime();
for(const auto& appointment : m_upcoming_planner->appointments().get())
{
if (m_triggered.count(appointment.uid))
continue;
if (!DateTime::is_same_minute(now, appointment.begin))
continue;
m_triggered.insert(appointment.uid);
m_alarm_reached(appointment);
}
}
/***
****
***/
} // namespace datetime
} // namespace indicator
} // namespace unity
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