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/*
* Copyright 2013 Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 3, as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Charles Kerr <charles.kerr@canonical.com>
*/
#include <datetime/clock.h>
#include <glib.h>
#include <gio/gio.h>
namespace unity {
namespace indicator {
namespace datetime {
/***
****
***/
Clock::Clock():
m_cancellable(g_cancellable_new())
{
g_bus_get(G_BUS_TYPE_SYSTEM, m_cancellable, onSystemBusReady, this);
}
Clock::~Clock()
{
g_cancellable_cancel(m_cancellable);
g_clear_object(&m_cancellable);
if (m_sleep_subscription_id)
g_dbus_connection_signal_unsubscribe(m_system_bus, m_sleep_subscription_id);
g_clear_object(&m_system_bus);
}
void
Clock::onSystemBusReady(GObject*, GAsyncResult * res, gpointer gself)
{
GDBusConnection * system_bus;
if ((system_bus = g_bus_get_finish(res, nullptr)))
{
auto self = static_cast<Clock*>(gself);
self->m_system_bus = system_bus;
self->m_sleep_subscription_id = g_dbus_connection_signal_subscribe(
system_bus,
nullptr,
"org.freedesktop.login1.Manager", // interface
"PrepareForSleep", // signal name
"/org/freedesktop/login1", // object path
nullptr, // arg0
G_DBUS_SIGNAL_FLAGS_NONE,
onPrepareForSleep,
self,
nullptr);
}
}
void
Clock::onPrepareForSleep(GDBusConnection* /*connection*/,
const gchar* /*sender_name*/,
const gchar* /*object_path*/,
const gchar* /*interface_name*/,
const gchar* /*signal_name*/,
GVariant* /*parameters*/,
gpointer gself)
{
static_cast<Clock*>(gself)->skewDetected();
}
/***
****
***/
} // namespace datetime
} // namespace indicator
} // namespace unity
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