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/*
* Copyright 2014 Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 3, as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Charles Kerr <charles.kerr@canonical.com>
*/
#include <datetime/snap.h>
#include <notifications/awake.h>
#include <notifications/sound.h>
#include <gst/gst.h>
#include <glib/gi18n.h>
#include <chrono>
#include <set>
#include <string>
namespace uin = unity::indicator::notifications;
namespace unity {
namespace indicator {
namespace datetime {
/***
****
***/
class Snap::Impl
{
public:
Impl(const std::shared_ptr<unity::indicator::notifications::Engine>& engine,
const std::shared_ptr<const Settings>& settings):
m_engine(engine),
m_settings(settings)
{
}
~Impl()
{
for (const auto& key : m_notifications)
m_engine->close (key);
}
void operator()(const Appointment& appointment,
appointment_func show,
appointment_func dismiss)
{
if (!appointment.has_alarms)
{
dismiss(appointment);
return;
}
// force the system to stay awake
auto awake = std::make_shared<uin::Awake>(m_engine->app_name());
// create the sound...
const auto uri = get_alarm_uri(appointment, m_settings);
const auto volume = m_settings->alarm_volume.get();
const bool loop = m_engine->supports_actions();
auto sound = std::make_shared<uin::Sound>(uri, volume, loop);
// show a notification...
const auto minutes = std::chrono::minutes(m_settings->alarm_duration.get());
const bool interactive = m_engine->supports_actions();
uin::Builder b;
b.set_body (appointment.summary);
b.set_icon_name ("alarm-clock");
b.add_hint (uin::Builder::HINT_SNAP);
b.add_hint (uin::Builder::HINT_TINT);
b.add_hint (uin::Builder::HINT_NONSHAPEDICON);
const auto timestr = appointment.begin.format (_("%a, %X"));
auto title = g_strdup_printf (_("Alarm %s"), timestr.c_str());
b.set_title (title);
g_free (title);
b.set_timeout (std::chrono::duration_cast<std::chrono::seconds>(minutes));
if (interactive) {
b.add_action ("show", _("Show"));
b.add_action ("dismiss", _("Dismiss"));
}
// add the 'sound' and 'awake' objects to the capture so that
// they stay alive until the closed callback is called; i.e.,
// for the lifespan of the notficiation
b.set_closed_callback([appointment, show, dismiss, sound, awake]
(const std::string& action){
if (action == "show")
show(appointment);
else
dismiss(appointment);
});
const auto key = m_engine->show(b);
if (key)
m_notifications.insert (key);
else
show(appointment);
}
private:
std::string get_alarm_uri(const Appointment& appointment,
const std::shared_ptr<const Settings>& settings) const
{
const char* FALLBACK {"/usr/share/sounds/ubuntu/ringtones/Suru arpeggio.ogg"};
const std::string candidates[] = { appointment.audio_url,
settings->alarm_sound.get(),
FALLBACK };
std::string uri;
for(const auto& candidate : candidates)
{
if (gst_uri_is_valid (candidate.c_str()))
{
uri = candidate;
break;
}
else if (g_file_test(candidate.c_str(), G_FILE_TEST_EXISTS))
{
gchar* tmp = gst_filename_to_uri(candidate.c_str(), nullptr);
if (tmp != nullptr)
{
uri = tmp;
g_free (tmp);
break;
}
}
}
return uri;
}
const std::shared_ptr<unity::indicator::notifications::Engine> m_engine;
const std::shared_ptr<const Settings> m_settings;
std::set<int> m_notifications;
};
/***
****
***/
Snap::Snap(const std::shared_ptr<unity::indicator::notifications::Engine>& engine,
const std::shared_ptr<const Settings>& settings):
impl(new Impl(engine, settings))
{
}
Snap::~Snap()
{
}
void
Snap::operator()(const Appointment& appointment,
appointment_func show,
appointment_func dismiss)
{
(*impl)(appointment, show, dismiss);
}
/***
****
***/
} // namespace datetime
} // namespace indicator
} // namespace unity
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