From ce5234162fa0c534ff9abf3fce3d03f4b01e893e Mon Sep 17 00:00:00 2001 From: Charles Kerr Date: Fri, 22 Apr 2016 09:43:44 -0500 Subject: don't prompt when the greeter's not running yet: change greeter's payload from an 'is_active' bool to a three-value state of active, inactive, and unavailable --- tests/unit/greeter-test.cpp | 29 +++++++++++++++++------------ 1 file changed, 17 insertions(+), 12 deletions(-) (limited to 'tests/unit') diff --git a/tests/unit/greeter-test.cpp b/tests/unit/greeter-test.cpp index 72df3bc..bfa88e8 100644 --- a/tests/unit/greeter-test.cpp +++ b/tests/unit/greeter-test.cpp @@ -18,6 +18,7 @@ */ #include +#include #include #include @@ -110,45 +111,49 @@ protected: TEST_F(GreeterFixture, ActiveServiceStartsBeforeWatcher) { - constexpr bool expected {true}; + constexpr bool is_active {true}; + constexpr Greeter::State expected {Greeter::State::ACTIVE}; - start_greeter_service(expected); + start_greeter_service(is_active); UnityGreeter greeter; - ASSERT_PROPERTY_EQ_EVENTUALLY(expected, greeter.is_active()); + ASSERT_PROPERTY_EQ_EVENTUALLY(expected, greeter.state()); } TEST_F(GreeterFixture, WatcherStartsBeforeActiveService) { - constexpr bool expected {true}; + constexpr bool is_active {true}; + constexpr Greeter::State expected {Greeter::State::ACTIVE}; UnityGreeter greeter; - start_greeter_service(expected); + start_greeter_service(is_active); - ASSERT_PROPERTY_EQ_EVENTUALLY(expected, greeter.is_active()); + ASSERT_PROPERTY_EQ_EVENTUALLY(expected, greeter.state()); } TEST_F(GreeterFixture, InactiveServiceStartsBeforeWatcher) { - constexpr bool expected {false}; + constexpr bool is_active {false}; + constexpr Greeter::State expected {Greeter::State::INACTIVE}; - start_greeter_service(expected); + start_greeter_service(is_active); UnityGreeter greeter; - ASSERT_PROPERTY_EQ_EVENTUALLY(expected, greeter.is_active()); + ASSERT_PROPERTY_EQ_EVENTUALLY(expected, greeter.state()); } TEST_F(GreeterFixture, WatcherStartsBeforeInactiveService) { - constexpr bool expected {false}; + constexpr bool is_active {false}; + constexpr Greeter::State expected {Greeter::State::INACTIVE}; UnityGreeter greeter; - start_greeter_service(expected); + start_greeter_service(is_active); - ASSERT_PROPERTY_EQ_EVENTUALLY(expected, greeter.is_active()); + ASSERT_PROPERTY_EQ_EVENTUALLY(expected, greeter.state()); } -- cgit v1.2.3