/* * Copyright 2014 Canonical Ltd. * * Authors: * Marco Trevisan * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License version 3, as published * by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "mock-unity-session.h" gboolean MockUnitySession :: handle_lock (DesktopSession * us, GDBusMethodInvocation * inv, gpointer gself) { static_cast(gself)->my_last_action = Lock; desktop_session_complete_lock (us, inv); return true; } gboolean MockUnitySession :: handle_prompt_lock (DesktopSession * us, GDBusMethodInvocation * inv, gpointer gself) { static_cast(gself)->my_last_action = PromptLock; desktop_session_complete_prompt_lock (us, inv); return true; } gboolean MockUnitySession :: handle_request_logout (DesktopSession * us, GDBusMethodInvocation * inv, gpointer gself) { static_cast(gself)->my_last_action = RequestLogout; desktop_session_complete_request_logout (us, inv); return true; } /*** **** ***/ namespace { const char * const UNITY_SESSION_NAME = "org.ayatana.Desktop"; const char * const UNITY_SESSION_PATH = "/org/ayatana/Desktop/Session"; } MockUnitySession :: MockUnitySession (GMainLoop * loop, GDBusConnection * bus_connection): MockObject (loop, bus_connection, UNITY_SESSION_NAME, UNITY_SESSION_PATH), my_skeleton (desktop_session_skeleton_new ()), my_last_action (None) { g_signal_connect (my_skeleton, "handle-lock", G_CALLBACK(handle_lock), this); g_signal_connect (my_skeleton, "handle-prompt-lock", G_CALLBACK(handle_prompt_lock), this); g_signal_connect (my_skeleton, "handle-request-logout", G_CALLBACK(handle_request_logout), this); set_skeleton (G_DBUS_INTERFACE_SKELETON(my_skeleton)); } MockUnitySession :: ~MockUnitySession () { g_clear_object (&my_skeleton); }