1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
/*
* Copyright 2014 Canonical Ltd.
*
* Authors:
* Marco Trevisan <marco.trevisan@canonical.com>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 3, as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "mock-unity-session.h"
gboolean
MockUnitySession :: handle_lock (UnitySession * us,
GDBusMethodInvocation * inv,
gpointer gself)
{
static_cast<MockUnitySession*>(gself)->my_last_action = Lock;
unity_session_complete_lock (us, inv);
return true;
}
gboolean
MockUnitySession :: handle_prompt_lock (UnitySession * us,
GDBusMethodInvocation * inv,
gpointer gself)
{
static_cast<MockUnitySession*>(gself)->my_last_action = PromptLock;
unity_session_complete_prompt_lock (us, inv);
return true;
}
/***
****
***/
namespace
{
const char * const UNITY_SESSION_NAME = "com.canonical.Unity";
const char * const UNITY_SESSION_PATH = "/com/canonical/Unity/Session";
}
MockUnitySession :: MockUnitySession (GMainLoop * loop,
GDBusConnection * bus_connection):
MockObject (loop, bus_connection, UNITY_SESSION_NAME, UNITY_SESSION_PATH),
my_skeleton (unity_session_skeleton_new ()),
my_last_action (None)
{
g_signal_connect (my_skeleton, "handle-lock",
G_CALLBACK(handle_lock), this);
g_signal_connect (my_skeleton, "handle-prompt-lock",
G_CALLBACK(handle_prompt_lock), this);
set_skeleton (G_DBUS_INTERFACE_SKELETON(my_skeleton));
}
MockUnitySession :: ~MockUnitySession ()
{
g_clear_object (&my_skeleton);
}
|