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authorTed Gould <ted@gould.cx>2014-03-24 15:03:03 +0000
committerCI bot <ps-jenkins@lists.canonical.com>2014-03-24 15:03:03 +0000
commit0d21869ecaf2e824b8b7d488ac0f19eb1508c36e (patch)
treef0f085f2f09161ce4e0b3abbadc02cfef5c37e6e /src/greeter-broadcast.vala
parent3cd9a899d19e4ece80844fe300a5d79ccbcbc2b6 (diff)
parent2cce3ce2625f4c75375b5bbb155cc2afea5a8c1c (diff)
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Allow the phone greeter player to control the running player in the session.
Diffstat (limited to 'src/greeter-broadcast.vala')
-rw-r--r--src/greeter-broadcast.vala34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/greeter-broadcast.vala b/src/greeter-broadcast.vala
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+/*
+ * Copyright 2014 © Canonical Ltd.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors:
+ * Ted Gould <ted@canonical.com>
+ */
+
+[DBus (name = "com.canonical.Unity.Greeter.Broadcast")]
+public interface GreeterBroadcast : Object {
+ // methods
+ // unused public abstract async void RequestApplicationStart(string name, string appid) throws IOError;
+ // unused public abstract async void RequestHomeShown(string name) throws IOError;
+ public abstract async void RequestSoundPlayPause(string name) throws IOError;
+ public abstract async void RequestSoundNext(string name) throws IOError;
+ public abstract async void RequestSoundPrev(string name) throws IOError;
+ // signals
+ // unused public signal void StartApplication(string username, string appid);
+ // unused public signal void ShowHome(string username);
+ public signal void SoundPlayPause(string username);
+ public signal void SoundNext(string username);
+ public signal void SoundPrev(string username);
+}