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authorKen VanDine <ken.vandine@canonical.com>2010-10-14 10:40:12 -0400
committerKen VanDine <ken.vandine@canonical.com>2010-10-14 10:40:12 -0400
commit7620afcd008217151fc02d6440df9741ed3d7e48 (patch)
tree529ffd73ebd0c0c50d857fa0f849218aeca1aa03 /src/player-controller.c
parentaeb17c8f7825a68e367c50421f89695d41fcd5fb (diff)
parent8067376fb719ac5bf577a3e85d080eec765ec465 (diff)
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Import upstream version 0.4.9
Diffstat (limited to 'src/player-controller.c')
-rw-r--r--src/player-controller.c50
1 files changed, 40 insertions, 10 deletions
diff --git a/src/player-controller.c b/src/player-controller.c
index ab05cb3..3eee29a 100644
--- a/src/player-controller.c
+++ b/src/player-controller.c
@@ -118,6 +118,7 @@ struct _PlayerControllerClass {
struct _PlayerControllerPrivate {
DbusmenuMenuitem* root_menu;
char* _name;
+ char* _mpris_name;
GAppInfo* _app_info;
gint _menu_offset;
};
@@ -152,16 +153,18 @@ GType mpris2_controller_get_type (void) G_GNUC_CONST;
enum {
PLAYER_CONTROLLER_DUMMY_PROPERTY,
PLAYER_CONTROLLER_NAME,
+ PLAYER_CONTROLLER_MPRIS_NAME,
PLAYER_CONTROLLER_APP_INFO,
PLAYER_CONTROLLER_MENU_OFFSET
};
GType player_controller_widget_order_get_type (void) G_GNUC_CONST;
GType player_controller_state_get_type (void) G_GNUC_CONST;
#define PLAYER_CONTROLLER_WIDGET_QUANTITY 4
-PlayerController* player_controller_new (DbusmenuMenuitem* root, const char* client_name, gint offset, PlayerControllerstate initial_state);
-PlayerController* player_controller_construct (GType object_type, DbusmenuMenuitem* root, const char* client_name, gint offset, PlayerControllerstate initial_state);
+PlayerController* player_controller_new (DbusmenuMenuitem* root, const char* client_name, const char* mpris_name, gint offset, PlayerControllerstate initial_state);
+PlayerController* player_controller_construct (GType object_type, DbusmenuMenuitem* root, const char* client_name, const char* mpris_name, gint offset, PlayerControllerstate initial_state);
static char* player_controller_format_client_name (const char* client_name);
void player_controller_set_name (PlayerController* self, const char* value);
+void player_controller_set_mpris_name (PlayerController* self, const char* value);
void player_controller_set_menu_offset (PlayerController* self, gint value);
static void player_controller_construct_widgets (PlayerController* self);
static void player_controller_establish_mpris_connection (PlayerController* self);
@@ -196,6 +199,7 @@ gint player_controller_get_menu_offset (PlayerController* self);
gboolean mpris2_controller_connected (Mpris2Controller* self);
GType transport_menuitem_state_get_type (void) G_GNUC_CONST;
void transport_menuitem_change_play_state (TransportMenuitem* self, TransportMenuitemstate update);
+const char* player_controller_get_mpris_name (PlayerController* self);
void player_controller_set_app_info (PlayerController* self, GAppInfo* value);
static void player_controller_finalize (GObject* obj);
static void player_controller_get_property (GObject * object, guint property_id, GValue * value, GParamSpec * pspec);
@@ -243,7 +247,7 @@ static char* string_strip (const char* self) {
}
-PlayerController* player_controller_construct (GType object_type, DbusmenuMenuitem* root, const char* client_name, gint offset, PlayerControllerstate initial_state) {
+PlayerController* player_controller_construct (GType object_type, DbusmenuMenuitem* root, const char* client_name, const char* mpris_name, gint offset, PlayerControllerstate initial_state) {
PlayerController * self;
DbusmenuMenuitem* _tmp0_;
char* _tmp1_;
@@ -251,11 +255,13 @@ PlayerController* player_controller_construct (GType object_type, DbusmenuMenuit
GeeArrayList* _tmp3_;
g_return_val_if_fail (root != NULL, NULL);
g_return_val_if_fail (client_name != NULL, NULL);
+ g_return_val_if_fail (mpris_name != NULL, NULL);
self = (PlayerController*) g_object_new (object_type, NULL);
self->priv->root_menu = (_tmp0_ = _g_object_ref0 (root), _g_object_unref0 (self->priv->root_menu), _tmp0_);
player_controller_set_name (self, _tmp2_ = player_controller_format_client_name (_tmp1_ = string_strip (client_name)));
_g_free0 (_tmp2_);
_g_free0 (_tmp1_);
+ player_controller_set_mpris_name (self, mpris_name);
self->custom_items = (_tmp3_ = gee_array_list_new (TYPE_PLAYER_ITEM, (GBoxedCopyFunc) g_object_ref, g_object_unref, NULL), _g_object_unref0 (self->custom_items), _tmp3_);
self->current_state = (gint) initial_state;
player_controller_set_menu_offset (self, offset);
@@ -266,14 +272,14 @@ PlayerController* player_controller_construct (GType object_type, DbusmenuMenuit
}
-PlayerController* player_controller_new (DbusmenuMenuitem* root, const char* client_name, gint offset, PlayerControllerstate initial_state) {
- return player_controller_construct (TYPE_PLAYER_CONTROLLER, root, client_name, offset, initial_state);
+PlayerController* player_controller_new (DbusmenuMenuitem* root, const char* client_name, const char* mpris_name, gint offset, PlayerControllerstate initial_state) {
+ return player_controller_construct (TYPE_PLAYER_CONTROLLER, root, client_name, mpris_name, offset, initial_state);
}
void player_controller_update_state (PlayerController* self, PlayerControllerstate new_state) {
g_return_if_fail (self != NULL);
- g_debug ("player-controller.vala:69: update_state - player controller %s : new s" \
+ g_debug ("player-controller.vala:72: update_state - player controller %s : new s" \
"tate %i", self->priv->_name, (gint) new_state);
self->current_state = (gint) new_state;
player_controller_update_layout (self);
@@ -289,7 +295,7 @@ void player_controller_activate (PlayerController* self) {
void player_controller_instantiate (PlayerController* self) {
GError * _inner_error_ = NULL;
g_return_if_fail (self != NULL);
- g_debug ("player-controller.vala:87: instantiate in player controller for %s", self->priv->_name);
+ g_debug ("player-controller.vala:90: instantiate in player controller for %s", self->priv->_name);
{
g_app_info_launch (self->priv->_app_info, NULL, NULL, &_inner_error_);
if (_inner_error_ != NULL) {
@@ -304,7 +310,7 @@ void player_controller_instantiate (PlayerController* self) {
_error_ = _inner_error_;
_inner_error_ = NULL;
{
- g_warning ("player-controller.vala:93: Failed to launch app %s with error message:" \
+ g_warning ("player-controller.vala:96: Failed to launch app %s with error message:" \
" %s", self->priv->_name, _error_->message);
_g_error_free0 (_error_);
}
@@ -322,7 +328,7 @@ static void player_controller_establish_mpris_connection (PlayerController* self
Mpris2Controller* _tmp0_;
g_return_if_fail (self != NULL);
if (self->current_state != PLAYER_CONTROLLER_STATE_READY) {
- g_debug ("player-controller.vala:100: establish_mpris_connection - Not ready to " \
+ g_debug ("player-controller.vala:103: establish_mpris_connection - Not ready to " \
"connect");
return;
}
@@ -482,7 +488,7 @@ static char* player_controller_format_client_name (const char* client_name) {
formatted = (_tmp2_ = g_strconcat (_tmp0_ = g_utf8_strup (client_name, (gssize) 1), _tmp1_ = string_slice (client_name, (glong) 1, string_get_length (client_name)), NULL), _g_free0 (formatted), _tmp2_);
_g_free0 (_tmp1_);
_g_free0 (_tmp0_);
- g_debug ("player-controller.vala:165: PlayerController->format_client_name - : %" \
+ g_debug ("player-controller.vala:168: PlayerController->format_client_name - : %" \
"s", formatted);
}
result = formatted;
@@ -526,6 +532,22 @@ void player_controller_set_name (PlayerController* self, const char* value) {
}
+const char* player_controller_get_mpris_name (PlayerController* self) {
+ const char* result;
+ g_return_val_if_fail (self != NULL, NULL);
+ result = self->priv->_mpris_name;
+ return result;
+}
+
+
+void player_controller_set_mpris_name (PlayerController* self, const char* value) {
+ char* _tmp0_;
+ g_return_if_fail (self != NULL);
+ self->priv->_mpris_name = (_tmp0_ = g_strdup (value), _g_free0 (self->priv->_mpris_name), _tmp0_);
+ g_object_notify ((GObject *) self, "mpris-name");
+}
+
+
GAppInfo* player_controller_get_app_info (PlayerController* self) {
GAppInfo* result;
g_return_val_if_fail (self != NULL, NULL);
@@ -564,6 +586,7 @@ static void player_controller_class_init (PlayerControllerClass * klass) {
G_OBJECT_CLASS (klass)->set_property = player_controller_set_property;
G_OBJECT_CLASS (klass)->finalize = player_controller_finalize;
g_object_class_install_property (G_OBJECT_CLASS (klass), PLAYER_CONTROLLER_NAME, g_param_spec_string ("name", "name", "name", NULL, G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB | G_PARAM_READABLE | G_PARAM_WRITABLE));
+ g_object_class_install_property (G_OBJECT_CLASS (klass), PLAYER_CONTROLLER_MPRIS_NAME, g_param_spec_string ("mpris-name", "mpris-name", "mpris-name", NULL, G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB | G_PARAM_READABLE | G_PARAM_WRITABLE));
g_object_class_install_property (G_OBJECT_CLASS (klass), PLAYER_CONTROLLER_APP_INFO, g_param_spec_object ("app-info", "app-info", "app-info", G_TYPE_APP_INFO, G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB | G_PARAM_READABLE | G_PARAM_WRITABLE));
g_object_class_install_property (G_OBJECT_CLASS (klass), PLAYER_CONTROLLER_MENU_OFFSET, g_param_spec_int ("menu-offset", "menu-offset", "menu-offset", G_MININT, G_MAXINT, 0, G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB | G_PARAM_READABLE | G_PARAM_WRITABLE));
}
@@ -580,6 +603,7 @@ static void player_controller_finalize (GObject* obj) {
self = PLAYER_CONTROLLER (obj);
_g_object_unref0 (self->priv->root_menu);
_g_free0 (self->priv->_name);
+ _g_free0 (self->priv->_mpris_name);
_g_object_unref0 (self->custom_items);
_g_object_unref0 (self->mpris_bridge);
_g_object_unref0 (self->priv->_app_info);
@@ -606,6 +630,9 @@ static void player_controller_get_property (GObject * object, guint property_id,
case PLAYER_CONTROLLER_NAME:
g_value_set_string (value, player_controller_get_name (self));
break;
+ case PLAYER_CONTROLLER_MPRIS_NAME:
+ g_value_set_string (value, player_controller_get_mpris_name (self));
+ break;
case PLAYER_CONTROLLER_APP_INFO:
g_value_set_object (value, player_controller_get_app_info (self));
break;
@@ -626,6 +653,9 @@ static void player_controller_set_property (GObject * object, guint property_id,
case PLAYER_CONTROLLER_NAME:
player_controller_set_name (self, g_value_get_string (value));
break;
+ case PLAYER_CONTROLLER_MPRIS_NAME:
+ player_controller_set_mpris_name (self, g_value_get_string (value));
+ break;
case PLAYER_CONTROLLER_APP_INFO:
player_controller_set_app_info (self, g_value_get_object (value));
break;