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author | Lars Uebernickel <lars.uebernickel@canonical.com> | 2013-07-25 16:38:15 +0200 |
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committer | Lars Uebernickel <lars.uebernickel@canonical.com> | 2013-07-25 16:38:15 +0200 |
commit | ce5583c3d5c8f4cf390936ef567c7088062675df (patch) | |
tree | 7fc36fabcf623a4a4c7946558dcb512790479f31 /src/sound-menu.vala | |
parent | 997864b9fc62596e8cc238f4c4b77d780651ffb4 (diff) | |
download | ayatana-indicator-sound-ce5583c3d5c8f4cf390936ef567c7088062675df.tar.gz ayatana-indicator-sound-ce5583c3d5c8f4cf390936ef567c7088062675df.tar.bz2 ayatana-indicator-sound-ce5583c3d5c8f4cf390936ef567c7088062675df.zip |
Export phone menu
For now, this does the same as the one on the desktop, except for starting the
the phone's settings ui.
Diffstat (limited to 'src/sound-menu.vala')
-rw-r--r-- | src/sound-menu.vala | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/sound-menu.vala b/src/sound-menu.vala index 376ef15..dd50f12 100644 --- a/src/sound-menu.vala +++ b/src/sound-menu.vala @@ -19,7 +19,7 @@ class SoundMenu: Object { - public SoundMenu () { + public SoundMenu (string settings_action) { /* A sound menu always has at least two sections: the volume section (this.volume_section) * at the start of the menu, and the settings section at the end. Between those two, * it has a dynamic amount of player sections, one for each registered player. @@ -33,7 +33,7 @@ class SoundMenu: Object this.menu = new Menu (); this.menu.append_section (null, volume_section); - this.menu.append (_("Sound Settingsā¦"), "indicator.settings"); + this.menu.append (_("Sound Settingsā¦"), settings_action); var root_item = new MenuItem (null, "indicator.root"); root_item.set_attribute ("x-canonical-type", "s", "com.canonical.indicator.root"); |