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author | Xavi Garcia Mena <xavi.garcia.mena@canonical.com> | 2015-11-23 12:30:01 +0100 |
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committer | Xavi Garcia Mena <xavi.garcia.mena@canonical.com> | 2015-11-23 12:30:01 +0100 |
commit | 9da17031233db5f7961f3dd7be69c8a3bc13bb27 (patch) | |
tree | 1a478b3b7767b8783037a94c4a9283bb6a889765 /src/volume-control-pulse.vala | |
parent | d7fa04a96f2d9eabfdcc56574895c0c9f5785231 (diff) | |
download | ayatana-indicator-sound-9da17031233db5f7961f3dd7be69c8a3bc13bb27.tar.gz ayatana-indicator-sound-9da17031233db5f7961f3dd7be69c8a3bc13bb27.tar.bz2 ayatana-indicator-sound-9da17031233db5f7961f3dd7be69c8a3bc13bb27.zip |
Added a CALL mode and avoid sending output notifications when we have an incoming call
Diffstat (limited to 'src/volume-control-pulse.vala')
-rw-r--r-- | src/volume-control-pulse.vala | 51 |
1 files changed, 29 insertions, 22 deletions
diff --git a/src/volume-control-pulse.vala b/src/volume-control-pulse.vala index 83b10d5..66b6ba4 100644 --- a/src/volume-control-pulse.vala +++ b/src/volume-control-pulse.vala @@ -140,40 +140,45 @@ public class VolumeControlPulse : VolumeControl VolumeControl.ActiveOutput ret_output = VolumeControl.ActiveOutput.SPEAKERS; /* Check if the current active port is headset/headphone */ - /* There is not easy way to check if the port is a headset/headphone besides - * checking for the port name. On touch (with the pulseaudio droid element) - * the headset/headphone port is called 'output-headset' and 'output-headphone'. - * On the desktop this is usually called 'analog-output-headphones' */ + /* There is not easy way to check if the port is a headset/headphone besides + * checking for the port name. On touch (with the pulseaudio droid element) + * the headset/headphone port is called 'output-headset' and 'output-headphone'. + * On the desktop this is usually called 'analog-output-headphones' */ + + // first of all check if we are in call mode + if (sink.active_port != null && sink.active_port.name == "output-speaker+wired_headphone") { + return VolumeControl.ActiveOutput.CALL_MODE; + } // look if it's a headset/headphones if (sink.name == "indicator_sound_test_headphones" || (sink.active_port != null && (sink.active_port.name.contains("headset") || - sink.active_port.name.contains("headphone")))) { - _active_port_headphone = true; - // check if it's a bluetooth device - var device_bus = sink.proplist.gets ("device.bus"); - if (device_bus != null && device_bus == "bluetooth") { - ret_output = VolumeControl.ActiveOutput.BLUETOOTH_HEADPHONES; - } else if (device_bus != null && device_bus == "usb") { - ret_output = VolumeControl.ActiveOutput.USB_HEADPHONES; - } else if (device_bus != null && device_bus == "hdmi") { - ret_output = VolumeControl.ActiveOutput.HDMI_HEADPHONES; - } else { - ret_output = VolumeControl.ActiveOutput.HEADPHONES; - } + sink.active_port.name.contains("headphone")))) { + _active_port_headphone = true; + // check if it's a bluetooth device + var device_bus = sink.proplist.gets ("device.bus"); + if (device_bus != null && device_bus == "bluetooth") { + ret_output = VolumeControl.ActiveOutput.BLUETOOTH_HEADPHONES; + } else if (device_bus != null && device_bus == "usb") { + ret_output = VolumeControl.ActiveOutput.USB_HEADPHONES; + } else if (device_bus != null && device_bus == "hdmi") { + ret_output = VolumeControl.ActiveOutput.HDMI_HEADPHONES; + } else { + ret_output = VolumeControl.ActiveOutput.HEADPHONES; + } } else { // speaker _active_port_headphone = false; var device_bus = sink.proplist.gets ("device.bus"); - if (device_bus != null && device_bus == "bluetooth") { - ret_output = VolumeControl.ActiveOutput.BLUETOOTH_SPEAKER; - } else if (device_bus != null && device_bus == "usb") { + if (device_bus != null && device_bus == "bluetooth") { + ret_output = VolumeControl.ActiveOutput.BLUETOOTH_SPEAKER; + } else if (device_bus != null && device_bus == "usb") { ret_output = VolumeControl.ActiveOutput.USB_SPEAKER; } else if (device_bus != null && device_bus == "hdmi") { ret_output = VolumeControl.ActiveOutput.HDMI_SPEAKER; } else { ret_output = VolumeControl.ActiveOutput.SPEAKERS; - } + } } return ret_output; @@ -253,7 +258,9 @@ public class VolumeControlPulse : VolumeControl // check if the output has changed, if so... emit a signal VolumeControl.ActiveOutput active_output_now = active_output; - if (active_output_now != active_output_before) { + if (active_output_now != active_output_before && + (active_output_now != VolumeControl.ActiveOutput.CALL_MODE && + active_output_before != VolumeControl.ActiveOutput.CALL_MODE)) { this.active_output_changed (active_output_now); if (active_output_now == VolumeControl.ActiveOutput.SPEAKERS) { _high_volume_approved = false; |