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-rw-r--r--debian/changelog5
-rw-r--r--src/service.vala16
-rw-r--r--src/sound-menu.vala40
-rw-r--r--src/volume-control.vala75
-rw-r--r--tests/manual18
5 files changed, 144 insertions, 10 deletions
diff --git a/debian/changelog b/debian/changelog
index 79f21ea..651092c 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,9 +1,10 @@
-indicator-sound (12.10.2+14.10.20141010-0ubuntu3) UNRELEASED; urgency=medium
+indicator-sound (12.10.2+14.10.20141010-0ubuntu4) UNRELEASED; urgency=medium
* Remove various Vala warnings
* Show notifications on volume change (LP: #1378564, #1378961)
+ * Warn on high audio levels when using headphones (LP: #123633, #1373404)
- -- Ted Gould <ted@ubuntu.com> Wed, 05 Nov 2014 10:31:30 -0600
+ -- Ted Gould <ted@ubuntu.com> Wed, 05 Nov 2014 10:34:00 -0600
indicator-sound (12.10.2+14.10.20141010-0ubuntu1) utopic; urgency=low
diff --git a/src/service.vala b/src/service.vala
index 4298ad7..7daa6db 100644
--- a/src/service.vala
+++ b/src/service.vala
@@ -49,6 +49,7 @@ public class IndicatorSound.Service: Object {
this.actions.add_action (this.create_mute_action ());
this.actions.add_action (this.create_volume_action ());
this.actions.add_action (this.create_mic_volume_action ());
+ this.actions.add_action (this.create_high_volume_actions ());
this.menus = new HashTable<string, SoundMenu> (str_hash, str_equal);
this.menus.insert ("desktop_greeter", new SoundMenu (null, SoundMenu.DisplayFlags.SHOW_MUTE | SoundMenu.DisplayFlags.HIDE_PLAYERS | SoundMenu.DisplayFlags.GREETER_PLAYERS));
@@ -60,6 +61,10 @@ public class IndicatorSound.Service: Object {
this.volume_control.bind_property ("active-mic", menu, "show-mic-volume", BindingFlags.SYNC_CREATE);
});
+ this.menus.@foreach ( (profile, menu) => {
+ this.volume_control.bind_property ("high-volume", menu, "show-high-volume-warning", BindingFlags.SYNC_CREATE);
+ });
+
this.sync_preferred_players ();
this.settings.changed["interested-media-players"].connect ( () => {
this.sync_preferred_players ();
@@ -174,6 +179,8 @@ public class IndicatorSound.Service: Object {
double v = this.volume_control.get_volume () + volume_step_percentage * delta;
this.volume_control.set_volume (v.clamp (0.0, this.max_volume));
+ /* TODO: Don't want to mess up the desktop today, but we should remove this
+ scrolling change and merge that into volume control's notification */
if (this.notification != null) {
string icon;
if (v <= 0.0)
@@ -388,6 +395,15 @@ public class IndicatorSound.Service: Object {
return volume_action;
}
+ Action create_high_volume_actions () {
+ var high_volume_action = new SimpleAction.stateful("high-volume", null, new Variant.boolean (this.volume_control.high_volume));
+
+ this.volume_control.notify["high-volume"].connect( () =>
+ high_volume_action.set_state(new Variant.boolean (this.volume_control.high_volume)));
+
+ return high_volume_action;
+ }
+
void bus_acquired (DBusConnection connection, string name) {
try {
connection.export_action_group ("/com/canonical/indicator/sound", this.actions);
diff --git a/src/sound-menu.vala b/src/sound-menu.vala
index f245a1f..3881faf 100644
--- a/src/sound-menu.vala
+++ b/src/sound-menu.vala
@@ -93,12 +93,49 @@ public class SoundMenu: Object
this.mic_volume_shown = true;
}
else if (!value && this.mic_volume_shown) {
- this.volume_section.remove (this.volume_section.get_n_items () -1);
+ int location = -1;
+ while ((location = find_action(this.volume_section, "indicator.mic-volume")) != -1) {
+ this.volume_section.remove (location);
+ }
this.mic_volume_shown = false;
}
}
}
+ public bool show_high_volume_warning {
+ get {
+ return this.high_volume_warning_shown;
+ }
+ set {
+ if (value && !this.high_volume_warning_shown) {
+ /* NOTE: Action doesn't really exist, just used to find below when removing */
+ var item = new MenuItem(_("High volume can damage your hearing."), "indicator.high-volume-warning-item");
+ volume_section.append_item (item);
+ this.high_volume_warning_shown = true;
+ }
+ else if (!value && this.high_volume_warning_shown) {
+ int location = -1;
+ while ((location = find_action(this.volume_section, "indicator.high-volume-warning-item")) != -1) {
+ this.volume_section.remove (location);
+ }
+ this.high_volume_warning_shown = false;
+ }
+ }
+ }
+
+ int find_action (Menu menu, string in_action) {
+ int n = menu.get_n_items ();
+ for (int i = 0; i < n; i++) {
+ string action;
+ menu.get_item_attribute (i, "action", "s", out action);
+ if (in_action == action)
+ return i;
+ }
+
+ return -1;
+ }
+
+
public void add_player (MediaPlayer player) {
if (this.notify_handlers.contains (player))
return;
@@ -141,6 +178,7 @@ public class SoundMenu: Object
Menu volume_section;
bool mic_volume_shown;
bool settings_shown = false;
+ bool high_volume_warning_shown = false;
bool hide_inactive;
bool hide_players = false;
HashTable<MediaPlayer, ulong> notify_handlers;
diff --git a/src/volume-control.vala b/src/volume-control.vala
index dd1128c..295ebf5 100644
--- a/src/volume-control.vala
+++ b/src/volume-control.vala
@@ -69,6 +69,7 @@ public class VolumeControl : Object
private bool _send_next_local_volume = false;
private double _account_service_volume = 0.0;
private Notify.Notification _notification;
+ private bool _active_port_headphone = false;
public signal void volume_changed (double v);
public signal void mic_volume_changed (double v);
@@ -79,6 +80,9 @@ public class VolumeControl : Object
/** true when a microphone is active **/
public bool active_mic { get; private set; default = false; }
+ /** true when high volume warnings should be shown */
+ public bool high_volume { get; set; }
+
public VolumeControl ()
{
if (loop == null)
@@ -158,6 +162,8 @@ public class VolumeControl : Object
private void sink_info_cb_for_props (Context c, SinkInfo? i, int eol)
{
+ bool old_active_port_headphone = this._active_port_headphone;
+
if (i == null)
return;
@@ -174,12 +180,27 @@ public class VolumeControl : Object
this.notify_property ("is-playing");
}
+ /* Check if the current active port is headset/headphone */
+ /* There is not easy way to check if the port is a headset/headphone besides
+ * checking for the port name. On touch (with the pulseaudio droid element)
+ * the headset/headphone port is called 'output-headset' and 'output-headphone'.
+ * On the desktop this is usually called 'analog-output-headphones' */
+ if (i.active_port.name == "output-wired_headset" ||
+ i.active_port.name == "output-wired_headphone" ||
+ i.active_port.name == "analog-output-headphones") {
+ _active_port_headphone = true;
+ } else {
+ _active_port_headphone = false;
+ }
+
if (_pulse_use_stream_restore == false &&
_volume != volume_to_double (i.volume.max ()))
{
_volume = volume_to_double (i.volume.max ());
volume_changed (_volume);
start_local_volume_timer();
+ } else if (this._active_port_headphone != old_active_port_headphone) {
+ volume_changed (_volume);
}
}
@@ -583,6 +604,7 @@ public class VolumeControl : Object
{
/* Using this to detect whether we're on the phone or not */
if (_pulse_use_stream_restore) {
+<<<<<<< TREE
if (volume == 0.0)
_notification.update (_("Volume"), "", "audio-volume-muted");
if (volume > 0.0 && volume <= 0.33)
@@ -591,14 +613,53 @@ public class VolumeControl : Object
_notification.update (_("Volume"), "", "audio-volume-medium");
if (volume > 0.66 && volume <= 1.0)
_notification.update (_("Volume"), "", "audio-volume-high");
+=======
+ /* Watch for extreme */
+ if (volume > 0.75 && _active_port_headphone)
+ high_volume = true;
+ else
+ high_volume = false;
+
+ /* Determine Label */
+ string volume_label = "";
+ if (high_volume)
+ volume_label = _("High volume");
+
+ /* Choose an icon */
+ string icon = "audio-volume-muted";
+ if (volume <= 0.0)
+ icon = "audio-volume-muted";
+ else if (volume <= 0.3)
+ icon = "audio-volume-low";
+ else if (volume <= 0.7)
+ icon = "audio-volume-medium";
+ else
+ icon = "audio-volume-high";
+
+ /* Choose a sound */
+ string? sound = null;
+ if (!((_active_sink_input >= 0) && (_active_sink_input < _valid_roles.length)
+ && (_valid_roles[_active_sink_input] == "multimedia")))
+ sound = "/usr/share/sounds/ubuntu/stereo/message.ogg";
+
+ /* Check tint */
+ string tint = "false";
+ if (high_volume)
+ tint = "true";
+
+ /* Put it all into the notification */
+ _notification.clear_hints ();
+ _notification.update (_("Volume"), volume_label, icon);
_notification.set_hint ("value", (int32)(volume * 100.0));
- if (_active_sink_input == -1 || _valid_roles[_active_sink_input] != "multimedia") {
- /* No audio ping if we're playing multimedia */
- _notification.set_hint ("sound-file", "/usr/share/sounds/ubuntu/stereo/message.ogg");
- } else {
- _notification.set_hint ("sound-file", null);
- }
-
+ /* TODO: Removing sound until we can get all the roles cleaned up for
+ when to play it. We expect this to come back, but in another landing.
+ _notification.set_hint ("sound-file", sound);
+ */
+ _notification.set_hint ("x-canonical-value-bar-tint", tint);
+ _notification.set_hint ("x-canonical-private-synchronous", "true");
+ _notification.set_hint ("x-canonical-non-shaped-icon", "true");
+
+ /* Show it */
try {
_notification.show ();
} catch (GLib.Error e) {
diff --git a/tests/manual b/tests/manual
index d9fb7d5..0df4186 100644
--- a/tests/manual
+++ b/tests/manual
@@ -39,3 +39,21 @@ Test-case indicator-sound/unity8-sound-notifications
<dd>A notification bubble should appear with the sound volume</dd>
<dd>No notification sound should be heard</dd>
</dl>
+
+Test-case indicator-sound/unity8-high-volume
+<dl>
+ <dt>Plug headphones into the headphone jack</dt>
+ <dt>Adjust volume so that it is at the midpoint of volume range</dt>
+ <dd>The slider should be in the middle of the scale</dd>
+ <dt>Increase the volume once using HW keys if available</dt>
+ <dd>A notification bubble should appear with the sound volume</dd>
+ <dd>There should be no text on the notification</dd>
+ <dt>Increase the volume using HW keys until it is roughly 90% of the range</dt>
+ <dd>A notification bubble should appear with the sound volume</dd>
+ <dd>The text on the notification should read "High volume"</dd>
+ <dd>The range on the notification bubble should have a different color signifying the higher volume</dd>
+ <dt>Decrease the volume using HW keys until it is roughly 50% of the range</dt>
+ <dd>A notification bubble should appear with the sound volume</dd>
+ <dd>There should be no text on the notification</dd>
+ <dd>The range on the notification bubble should have a standard color</dd>
+</dl>