diff options
-rw-r--r-- | src/service.vala | 4 | ||||
-rw-r--r-- | src/sound-menu.vala | 5 |
2 files changed, 5 insertions, 4 deletions
diff --git a/src/service.vala b/src/service.vala index 1b3a81a..f43a1a1 100644 --- a/src/service.vala +++ b/src/service.vala @@ -34,8 +34,8 @@ public class IndicatorSound.Service { this.actions.add_action (this.create_mic_volume_action ()); this.menus = new HashTable<string, SoundMenu> (str_hash, str_equal); - this.menus.insert ("desktop", new SoundMenu ("indicator.desktop-settings")); - this.menus.insert ("phone", new SoundMenu ("indicator.phone-settings")); + this.menus.insert ("desktop", new SoundMenu (true, "indicator.desktop-settings")); + this.menus.insert ("phone", new SoundMenu (false, "indicator.phone-settings")); this.menus.@foreach ( (profile, menu) => { this.volume_control.bind_property ("active-mic", menu, "show-mic-volume", BindingFlags.SYNC_CREATE); diff --git a/src/sound-menu.vala b/src/sound-menu.vala index b08db93..251f2f5 100644 --- a/src/sound-menu.vala +++ b/src/sound-menu.vala @@ -22,14 +22,15 @@ extern Variant? g_icon_serialize (Icon icon); class SoundMenu: Object { - public SoundMenu (string settings_action) { + public SoundMenu (bool show_mute, string settings_action) { /* A sound menu always has at least two sections: the volume section (this.volume_section) * at the start of the menu, and the settings section at the end. Between those two, * it has a dynamic amount of player sections, one for each registered player. */ this.volume_section = new Menu (); - volume_section.append (_("Mute"), "indicator.mute"); + if (show_mute) + volume_section.append (_("Mute"), "indicator.mute"); volume_section.append_item (this.create_slider_menu_item ("indicator.volume", 0.0, 1.0, 0.01, "audio-volume-low-zero-panel", "audio-volume-high-panel")); |