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-rw-r--r--src/familiar-players-db.vala164
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diff --git a/src/familiar-players-db.vala b/src/familiar-players-db.vala
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--- a/src/familiar-players-db.vala
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-/*
-Copyright 2010 Canonical Ltd.
-
-Authors:
- Conor Curran <conor.curran@canonical.com>
-
-This program is free software: you can redistribute it and/or modify it
-under the terms of the GNU General Public License version 3, as published
-by the Free Software Foundation.
-
-This program is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranties of
-MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
-PURPOSE. See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along
-with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-using Gee;
-using GLib.Path;
-using GLib.DirUtils;
-using GLib.FileUtils;
-using GLib.Timeout;
-using GLib.Environment;
-
-// TODO: more refactoring needed here
-public class FamiliarPlayersDB : GLib.Object
-{
- private const string GROUP_NAME = "Seen Database";
- private const string KEY_NAME = "DesktopFiles";
- private const string DEFAULT_APP_DESKTOP = "/usr/share/applications/banshee-1.desktop";
- private HashMap<string, bool> players_DB;
- private string file_name;
- private string dir_name;
- private KeyFile key_file;
- private uint write_id;
-
- public FamiliarPlayersDB()
- {
- this.write_id = 0;
- this.players_DB = new HashMap<string, bool>();
- if ( !create_key_file() ){
- this.players_DB.set(DEFAULT_APP_DESKTOP, true);
- this.write_db();
- }
-
- this.dir_name = build_filename(get_user_cache_dir(), "indicators", "sound");
- this.file_name = build_filename(this.dir_name, "familiar-players-db.keyfile");
- if(create_key_file() && check_for_keys() && load_data_from_key_file()){
- debug("keyfiles in place and ready for action");
- }
- else{
- this.key_file = null;
- warning("FamiliarPlayersDB:: problems loading key file - can't go any further");
- }
- }
-
- private bool create_key_file(){
- bool result = false;
- if (test(this.file_name, GLib.FileTest.EXISTS)) {
- this.key_file = new KeyFile();
- try{
- result = this.key_file.load_from_file(this.file_name, KeyFileFlags.NONE);
- }
- catch(GLib.KeyFileError e){
- warning("FamiliarPlayersDB::create_key_file() - KeyFileError");
- }
- catch(GLib.FileError e){
- warning("FamiliarPlayersDB::create_key_file() - FileError");
- }
- }
- return result;
- }
-
- private bool check_for_keys(){
- try{
- if(this.key_file.has_key(GROUP_NAME, KEY_NAME) == true){
- return true;
- }
- }
- catch(KeyFileError e){
- return false;
- }
- warning("Seen DB '%s' does not have key '%s' in group '%s'", this.file_name, KEY_NAME, GROUP_NAME);
- return false;
- }
-
- private bool load_data_from_key_file(){
- try{
- string[] desktops = this.key_file.get_string_list(GROUP_NAME,
- KEY_NAME);
- foreach(string s in desktops){
- this.players_DB.set(s, true);
- }
- return true;
- }
- catch(GLib.KeyFileError error){
- warning("Error loading the Desktop string list");
- return false;
- }
- }
-
- private bool write_db()
- {
- KeyFile keyfile = new KeyFile();
- string[] desktops = {};
- foreach(string key in this.players_DB.keys){
- desktops += key;
- }
- keyfile.set_string_list(GROUP_NAME,
- KEY_NAME,
- desktops);
- size_t data_length;
- string data = null;
- try{
- data = keyfile.to_data(out data_length);
- }
- catch(GLib.KeyFileError e){
- warning("Problems dumping keyfile to a string");
- return false;
- }
-
- if(create_with_parents(this.dir_name, 0700) != 0){
- warning("Unable to make directory: %s", this.dir_name);
- return false;
- }
-
- try{
- if(set_contents(this.file_name, data, (ssize_t)data_length) == false){
- warning("Unable to write out file '%s'", this.file_name);
- }
- }
- catch(FileError err){
- warning("Unable to write out file '%s'", this.file_name);
- }
- return true;
- }
-
- public void insert(string desktop)
- {
- if(already_familiar(desktop) == false){
- if(this.write_id != 0){
- Source.remove(this.write_id);
- this.write_id = 0;
- }
- this.write_id = Timeout.add_seconds(60, write_db);
- this.players_DB.set(desktop.dup(), true);
- }
- }
-
- public bool already_familiar(string desktop)
- {
- debug("playerDB->already_familiar - result %s", this.players_DB.keys.contains(desktop).to_string());
- return this.players_DB.keys.contains(desktop);
- }
-
- public Gee.Set<string> records()
- {
- return this.players_DB.keys;
- }
-
-
-} \ No newline at end of file