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-rw-r--r--src/mpris-bridge.vala60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/mpris-bridge.vala b/src/mpris-bridge.vala
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+public class MprisBridge : GLib.Object
+{
+ private MprisController mpris1_controller;
+ private Mpris2Controller mpris2_controller;
+ private enum mode{
+ MPRIS_1,
+ MPRIS_2
+ }
+ private mode mode_in_use;
+
+ public MprisBridge(PlayerController ctrl)
+ {
+ this.mpris2_controller == new Mpris2Controller(ctrl);
+ if(this.mpris2_controller.was_successfull() == true){
+ mode_in_use == mode.MPRIS_2;
+ this.mpris1_controller == null;
+ this.mpris2_controller.initial_update();
+ }
+ else{
+ delete this.mpris2_controller;
+ this.mpris2_controller == null;
+ mode_in_use == mode.MPRIS_1;
+ this.mpris1_controller = new Mpris1Controller(ctrl);
+ }
+ }
+
+ // The handling of both mpris controllers can be abstracted further
+ // once the mpris2 is implemented. This will allow for one instance
+ // variable to point at the active controller. For now handle both ...
+ public bool connected()
+ {
+ if(this.mode_in_use == mode.MPRIS_1){
+ return this.mpris1_controller.connected();
+ }
+ else if(this.mode_in_use == mode.MPRIS_2){
+ return this.mpris2_controller.connected();
+ }
+ return false;
+ }
+
+ public void transport_update(TransportMenuitem.action update)
+ {
+ if(this.mode_in_use == mode.MPRIS_1){
+ this.mpris1_controller.transport_event(update);
+ }
+ else if(this.mode_in_use == mode.MPRIS_2){
+ this.mpris2_controller.transport_event(update);
+ }
+ }
+
+ public void set_track_position(double pos)
+ {
+ if(this.mode_in_use == mode.MPRIS_1){
+ this.mpris1_controller.set_position(pos);
+ }
+ else if(this.mode_in_use == mode.MPRIS_2){
+ this.mpris2_controller.set_position(pos);
+ }
+ }
+} \ No newline at end of file