diff options
Diffstat (limited to 'src/volume-control-pulse.vala')
-rw-r--r-- | src/volume-control-pulse.vala | 83 |
1 files changed, 69 insertions, 14 deletions
diff --git a/src/volume-control-pulse.vala b/src/volume-control-pulse.vala index 87af258..8122f26 100644 --- a/src/volume-control-pulse.vala +++ b/src/volume-control-pulse.vala @@ -87,6 +87,7 @@ public class VolumeControlPulse : VolumeControl private bool _send_next_local_volume = false; private double _account_service_volume = 0.0; private bool _active_port_headphone = false; + private VolumeControl.ActiveOutput _active_output = VolumeControl.ActiveOutput.SPEAKERS; /** true when connected to the pulse server */ public override bool ready { get; private set; } @@ -135,6 +136,49 @@ public class VolumeControlPulse : VolumeControl stop_high_volume_approved_timer(); } + private VolumeControl.ActiveOutput calculate_active_output (SinkInfo? sink) { + + VolumeControl.ActiveOutput ret_output = VolumeControl.ActiveOutput.SPEAKERS; + /* Check if the current active port is headset/headphone */ + /* There is not easy way to check if the port is a headset/headphone besides + * checking for the port name. On touch (with the pulseaudio droid element) + * the headset/headphone port is called 'output-headset' and 'output-headphone'. + * On the desktop this is usually called 'analog-output-headphones' */ + // look if it's a headset/headphones + if (sink.name == "indicator_sound_test_headphones" || + (sink.active_port != null && + (sink.active_port.name.contains("headset") || + sink.active_port.name.contains("headphone")))) { + _active_port_headphone = true; + // check if it's a bluetooth device + var device_bus = sink.proplist.gets ("device.bus"); + if (device_bus != null && device_bus == "bluetooth") { + ret_output = VolumeControl.ActiveOutput.BLUETOOTH_HEADPHONES; + } else if (device_bus != null && device_bus == "usb") { + ret_output = VolumeControl.ActiveOutput.USB_HEADPHONES; + } else if (device_bus != null && device_bus == "hdmi") { + ret_output = VolumeControl.ActiveOutput.HDMI_HEADPHONES; + } else { + ret_output = VolumeControl.ActiveOutput.HEADPHONES; + } + } else { + // speaker + _active_port_headphone = false; + var device_bus = sink.proplist.gets ("device.bus"); + if (device_bus != null && device_bus == "bluetooth") { + ret_output = VolumeControl.ActiveOutput.BLUETOOTH_SPEAKER; + } else if (device_bus != null && device_bus == "usb") { + ret_output = VolumeControl.ActiveOutput.USB_SPEAKER; + } else if (device_bus != null && device_bus == "hdmi") { + ret_output = VolumeControl.ActiveOutput.HDMI_SPEAKER; + } else { + ret_output = VolumeControl.ActiveOutput.SPEAKERS; + } + } + + return ret_output; + } + /* PulseAudio logic*/ private void context_events_cb (Context c, Context.SubscriptionEventType t, uint32 index) { @@ -201,18 +245,20 @@ public class VolumeControlPulse : VolumeControl this.notify_property ("is-playing"); } - /* Check if the current active port is headset/headphone */ - /* There is not easy way to check if the port is a headset/headphone besides - * checking for the port name. On touch (with the pulseaudio droid element) - * the headset/headphone port is called 'output-headset' and 'output-headphone'. - * On the desktop this is usually called 'analog-output-headphones' */ - if (i.active_port != null && - (i.active_port.name == "output-wired_headset" || - i.active_port.name == "output-wired_headphone" || - i.active_port.name == "analog-output-headphones")) { - _active_port_headphone = true; - } else { - _active_port_headphone = false; + // store the current status of the active output + VolumeControl.ActiveOutput active_output_before = active_output; + + // calculate the output + _active_output = calculate_active_output (i); + + // check if the output has changed, if so... emit a signal + VolumeControl.ActiveOutput active_output_now = active_output; + if (active_output_now != active_output_before) { + this.active_output_changed (active_output_now); + if (active_output_now == VolumeControl.ActiveOutput.SPEAKERS) { + _high_volume_approved = false; + } + update_high_volume(); } if (_pulse_use_stream_restore == false && @@ -478,7 +524,8 @@ public class VolumeControlPulse : VolumeControl this.context = new PulseAudio.Context (loop.get_api(), null, props); this.context.set_state_callback (context_state_callback); - if (context.connect(null, Context.Flags.NOFAIL, null) < 0) + var server_string = Environment.get_variable("PULSE_SERVER"); + if (context.connect(server_string, Context.Flags.NOFAIL, null) < 0) warning( "pa_context_connect() failed: %s\n", PulseAudio.strerror(context.errno())); } @@ -535,6 +582,14 @@ public class VolumeControlPulse : VolumeControl } } + public override VolumeControl.ActiveOutput active_output + { + get + { + return _active_output; + } + } + /* Volume operations */ private static PulseAudio.Volume double_to_volume (double vol) { @@ -710,7 +765,7 @@ public class VolumeControlPulse : VolumeControl private bool calculate_high_volume_from_volume(double volume) { return _active_port_headphone && _warning_volume_enabled - && volume >= _warning_volume_norms + && volume > _warning_volume_norms && (stream == "multimedia"); } |