| Commit message (Collapse) | Author | Age | Files | Lines |
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This fixes a bug: only the first player that changed (or was added) in a single
main context iteration was updated in update_player_action(). That's because
only one source id was used for all idles.
Another fix to this would be to keep track of which actions need to be updated.
This patch is a bit more brute-force, but that will probably not matter much,
as the amount of players is generally small.
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Each player has its own action with a dictionary state. Right now, this state
only contains one key "running", which signifies whether an instance of the
player is currently running.
It does not yet show non-running players on startup, and ignores the blacklist.
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And bind it to the "enabled" properties of the volume and mute actions.
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The VolumeControl class originated in the phablet branch of this indicator.
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This is the one that gets built now. It doesn't do anything interesting yet,
though.
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