From f1bdb863aea00a03acf9501432e2baa70dd9ee8b Mon Sep 17 00:00:00 2001 From: Xavi Garcia Mena Date: Wed, 10 Feb 2016 14:08:49 +0100 Subject: Added persistence for last running player --- src/sound-menu.vala | 23 ++++++++++++++++++++--- 1 file changed, 20 insertions(+), 3 deletions(-) (limited to 'src/sound-menu.vala') diff --git a/src/sound-menu.vala b/src/sound-menu.vala index 669e83d..630dca0 100644 --- a/src/sound-menu.vala +++ b/src/sound-menu.vala @@ -26,7 +26,8 @@ public class SoundMenu: Object HIDE_PLAYERS = 4, GREETER_PLAYERS = 8, SHOW_SILENT_MODE = 16, - HIDE_INACTIVE_PLAYERS_PLAY_CONTROLS = 32 + HIDE_INACTIVE_PLAYERS_PLAY_CONTROLS = 32, + ADD_PLAY_CONTROL_INACTIVE_PLAYER = 64 } public enum PlayerSectionPosition { @@ -37,7 +38,7 @@ public class SoundMenu: Object const string PLAYBACK_ITEM_TYPE = "com.canonical.unity.playback-item"; - public SoundMenu (string? settings_action, DisplayFlags flags) { + public SoundMenu (string? settings_action, DisplayFlags flags, string default_player_id) { /* A sound menu always has at least two sections: the volume section (this.volume_section) * at the start of the menu, and the settings section at the end. Between those two, * it has a dynamic amount of player sections, one for each registered player. @@ -78,10 +79,13 @@ public class SoundMenu: Object this.hide_players = (flags & DisplayFlags.HIDE_PLAYERS) != 0; this.hide_inactive = (flags & DisplayFlags.HIDE_INACTIVE_PLAYERS) != 0; this.hide_inactive_player_controls = (flags & DisplayFlags.HIDE_INACTIVE_PLAYERS_PLAY_CONTROLS) != 0; + this.add_play_button_inactive_player = (flags & DisplayFlags.ADD_PLAY_CONTROL_INACTIVE_PLAYER) != 0; this.notify_handlers = new HashTable (direct_hash, direct_equal); this.greeter_players = (flags & DisplayFlags.GREETER_PLAYERS) != 0; + this.default_player = default_player_id; + } ~SoundMenu () { @@ -261,9 +265,11 @@ public class SoundMenu: Object bool hide_inactive; bool hide_players = false; bool hide_inactive_player_controls = false; + bool add_play_button_inactive_player = false; HashTable notify_handlers; bool greeter_players = false; int number_of_running_players = 0; + string default_player = ""; /* returns the position in this.menu of the section that's associated with @player */ int find_player_section (MediaPlayer player) { @@ -309,6 +315,10 @@ public class SoundMenu: Object if (player.can_do_prev) { playback_item.set_attribute ("x-canonical-previous-action", "s", "indicator.previous." + player.id); } + } else { + if (this.add_play_button_inactive_player) { + playback_item.set_attribute ("x-canonical-play-action", "s", "indicator.play." + player.id); + } } return playback_item; } @@ -336,7 +346,7 @@ public class SoundMenu: Object player_item.set_attribute_value ("icon", icon.serialize ()); section.append_item (player_item); - if (player.is_running|| !this.hide_inactive_player_controls) { + if (player.is_running|| !this.hide_inactive_player_controls || player.id == this.default_player) { var playback_item = create_playback_menu_item (player); section.insert_item (PlayerSectionPosition.PLAYER_CONTROLS, playback_item); } @@ -362,6 +372,11 @@ public class SoundMenu: Object var player_section = this.menu.get_item_link(index, Menu.LINK_SECTION) as Menu; int play_control_index = find_player_playback_controls_section (player_section); + if (player.is_running && number_of_running_players == 1) { + // this is the first or the last player running... + // store its id + this.last_player_updated (player.id); + } if (player.is_running || !this.hide_inactive_player_controls) { MenuItem playback_item = create_playback_menu_item (player); if (play_control_index != -1) { @@ -432,4 +447,6 @@ public class SoundMenu: Object return slider; } + + public signal void last_player_updated (string player_id); } -- cgit v1.2.3