/*
* Copyright 2015 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authors:
* Charles Kerr
*/
using Notify;
public class IndicatorSound.InfoNotification: Notification
{
protected override Notify.Notification create_notification()
{
return new Notify.Notification(_("Volume"), "", "audio-volume-muted");
}
public void show(VolumeControl.ActiveOutput active_output,
double volume,
bool is_high_volume)
{
if (!notify_server_supports("x-canonical-private-synchronous"))
return;
/* Determine Label */
string volume_label = get_notification_label (active_output);
/* Choose an icon */
string icon = get_volume_notification_icon (active_output, volume, is_high_volume);
/* Reset the notification */
var n = _notification;
n.update (_("Volume"), volume_label, icon);
n.clear_hints();
n.set_hint ("x-canonical-non-shaped-icon", "true");
n.set_hint ("x-canonical-private-synchronous", "true");
n.set_hint ("x-canonical-value-bar-tint", is_high_volume ? "true" : "false");
n.set_hint ("value", (int32)(volume * 100.0));
show_();
}
private static string get_notification_label (VolumeControl.ActiveOutput active_output)
{
string volume_label = "";
switch (active_output)
{
case VolumeControl.ActiveOutput.SPEAKERS:
volume_label = _("Speakers");
break;
case VolumeControl.ActiveOutput.HEADPHONES:
volume_label = _("Headphones");
break;
case VolumeControl.ActiveOutput.BLUETOOTH_HEADPHONES:
volume_label = _("Bluetooth headphones");
break;
case VolumeControl.ActiveOutput.BLUETOOTH_SPEAKER:
volume_label = _("Bluetooth speaker");
break;
case VolumeControl.ActiveOutput.USB_SPEAKER:
volume_label = _("Usb speaker");
break;
case VolumeControl.ActiveOutput.USB_HEADPHONES:
volume_label = _("Usb headphones");
break;
case VolumeControl.ActiveOutput.HDMI_SPEAKER:
volume_label = _("HDMI speaker");
break;
case VolumeControl.ActiveOutput.HDMI_HEADPHONES:
volume_label = _("HDMI headphones");
break;
}
return volume_label;
}
private static string get_volume_notification_icon (VolumeControl.ActiveOutput active_output,
double volume,
bool is_high_volume)
{
string icon = "";
if (is_high_volume) {
switch (active_output) {
case VolumeControl.ActiveOutput.SPEAKERS:
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.HEADPHONES:
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.BLUETOOTH_HEADPHONES:
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.BLUETOOTH_SPEAKER:
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.USB_SPEAKER:
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.USB_HEADPHONES:
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.HDMI_SPEAKER:
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.HDMI_HEADPHONES:
icon = "audio-volume-high";
break;
}
} else {
icon = get_volume_icon (active_output, volume);
}
return icon;
}
private static string get_volume_icon (VolumeControl.ActiveOutput active_output,
double volume)
{
string icon = "";
switch (active_output) {
case VolumeControl.ActiveOutput.SPEAKERS:
if (volume <= 0.0)
icon = "audio-volume-muted";
else if (volume <= 0.3)
icon = "audio-volume-low";
else if (volume <= 0.7)
icon = "audio-volume-medium";
else
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.HEADPHONES:
if (volume <= 0.0)
icon = "audio-volume-muted";
else if (volume <= 0.3)
icon = "audio-volume-low";
else if (volume <= 0.7)
icon = "audio-volume-medium";
else
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.BLUETOOTH_HEADPHONES:
if (volume <= 0.0)
icon = "audio-volume-muted";
else if (volume <= 0.3)
icon = "audio-volume-low";
else if (volume <= 0.7)
icon = "audio-volume-medium";
else
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.BLUETOOTH_SPEAKER:
if (volume <= 0.0)
icon = "audio-volume-muted";
else if (volume <= 0.3)
icon = "audio-volume-low";
else if (volume <= 0.7)
icon = "audio-volume-medium";
else
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.USB_SPEAKER:
if (volume <= 0.0)
icon = "audio-volume-muted";
else if (volume <= 0.3)
icon = "audio-volume-low";
else if (volume <= 0.7)
icon = "audio-volume-medium";
else
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.USB_HEADPHONES:
if (volume <= 0.0)
icon = "audio-volume-muted";
else if (volume <= 0.3)
icon = "audio-volume-low";
else if (volume <= 0.7)
icon = "audio-volume-medium";
else
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.HDMI_SPEAKER:
if (volume <= 0.0)
icon = "audio-volume-muted";
else if (volume <= 0.3)
icon = "audio-volume-low";
else if (volume <= 0.7)
icon = "audio-volume-medium";
else
icon = "audio-volume-high";
break;
case VolumeControl.ActiveOutput.HDMI_HEADPHONES:
if (volume <= 0.0)
icon = "audio-volume-muted";
else if (volume <= 0.3)
icon = "audio-volume-low";
else if (volume <= 0.7)
icon = "audio-volume-medium";
else
icon = "audio-volume-high";
break;
}
return icon;
}
}