/* * Copyright 2013 Canonical Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authors: * Lars Uebernickel */ public class IndicatorSound.Service: Object { public Service (MediaPlayerList playerlist) { this.settings = new Settings ("com.canonical.indicator.sound"); this.sharedsettings = new Settings ("com.ubuntu.sound"); this.settings.bind ("visible", this, "visible", SettingsBindFlags.GET); this.notify["visible"].connect ( () => this.update_root_icon () ); this.volume_control = new VolumeControl (); /* If we're on the greeter, don't export */ if (GLib.Environment.get_user_name() != "lightdm") { this.accounts_service = new AccountsServiceUser(); this.accounts_service.notify["showDataOnGreeter"].connect(() => { this.export_to_accounts_service = this.accounts_service.showDataOnGreeter; eventually_update_player_actions(); }); this.export_to_accounts_service = this.accounts_service.showDataOnGreeter; } this.players = playerlist; this.players.player_added.connect (this.player_added); this.players.player_removed.connect (this.player_removed); this.actions = new SimpleActionGroup (); this.actions.add_action_entries (action_entries, this); this.actions.add_action (this.create_silent_mode_action ()); this.actions.add_action (this.create_mute_action ()); this.actions.add_action (this.create_volume_action ()); this.actions.add_action (this.create_mic_volume_action ()); this.actions.add_action (this.create_high_volume_actions ()); this.menus = new HashTable (str_hash, str_equal); this.menus.insert ("desktop_greeter", new SoundMenu (null, SoundMenu.DisplayFlags.SHOW_MUTE | SoundMenu.DisplayFlags.HIDE_PLAYERS | SoundMenu.DisplayFlags.GREETER_PLAYERS)); this.menus.insert ("phone_greeter", new SoundMenu (null, SoundMenu.DisplayFlags.SHOW_SILENT_MODE | SoundMenu.DisplayFlags.HIDE_INACTIVE_PLAYERS | SoundMenu.DisplayFlags.GREETER_PLAYERS)); this.menus.insert ("desktop", new SoundMenu ("indicator.desktop-settings", SoundMenu.DisplayFlags.SHOW_MUTE)); this.menus.insert ("phone", new SoundMenu ("indicator.phone-settings", SoundMenu.DisplayFlags.SHOW_SILENT_MODE | SoundMenu.DisplayFlags.HIDE_INACTIVE_PLAYERS)); this.menus.@foreach ( (profile, menu) => { this.volume_control.bind_property ("active-mic", menu, "show-mic-volume", BindingFlags.SYNC_CREATE); }); this.sync_preferred_players (); this.settings.changed["interested-media-players"].connect ( () => { this.sync_preferred_players (); }); if (settings.get_boolean ("show-notify-osd-on-scroll")) { List caps = Notify.get_server_caps (); if (caps.find_custom ("x-canonical-private-synchronous", strcmp) != null) { this.notification = new Notify.Notification ("indicator-sound", "", ""); this.notification.set_hint_string ("x-canonical-private-synchronous", "indicator-sound"); } } sharedsettings.bind ("allow-amplified-volume", this, "allow-amplified-volume", SettingsBindFlags.GET); } ~Service() { if (this.sound_was_blocked_timeout_id > 0) { Source.remove (this.sound_was_blocked_timeout_id); this.sound_was_blocked_timeout_id = 0; } } bool greeter_show_track () { return export_to_accounts_service; } void clear_acts_player () { /* NOTE: This is a bit of a hack to ensure that accounts service doesn't continue to export the player by keeping a ref in the timer */ if (this.accounts_service != null) this.accounts_service.player = null; } public int run () { if (this.loop != null) { warning ("service is already running"); return 1; } Bus.own_name (BusType.SESSION, "com.canonical.indicator.sound", BusNameOwnerFlags.NONE, this.bus_acquired, null, this.name_lost); this.loop = new MainLoop (null, false); GLib.Unix.signal_add(GLib.ProcessSignal.TERM, () => { debug("SIGTERM recieved, stopping our mainloop"); this.loop.quit(); return false; }); this.loop.run (); clear_acts_player(); return 0; } public bool visible { get; set; } public bool allow_amplified_volume { get { return this.max_volume > 1.0; } set { if (value) { /* from pulse/volume.h: #define PA_VOLUME_UI_MAX (pa_sw_volume_from_dB(+11.0)) */ this.max_volume = (double)PulseAudio.Volume.sw_from_dB(11.0) / PulseAudio.Volume.NORM; } else { this.max_volume = 1.0; } /* Normalize volume, because the volume action's state is [0.0, 1.0], see create_volume_action() */ this.actions.change_action_state ("volume", this.volume_control.get_volume () / this.max_volume); } } const ActionEntry[] action_entries = { { "root", null, null, "@a{sv} {}", null }, { "scroll", activate_scroll_action, "i", null, null }, { "desktop-settings", activate_desktop_settings, null, null, null }, { "phone-settings", activate_phone_settings, null, null, null }, }; MainLoop loop; SimpleActionGroup actions; HashTable menus; Settings settings; Settings sharedsettings; VolumeControl volume_control; MediaPlayerList players; uint player_action_update_id; bool mute_blocks_sound; uint sound_was_blocked_timeout_id; Notify.Notification notification; bool syncing_preferred_players = false; AccountsServiceUser? accounts_service = null; bool export_to_accounts_service = false; /* Maximum volume as a scaling factor between the volume action's state and the value in * this.volume_control. See create_volume_action(). */ double max_volume = 1.0; const double volume_step_percentage = 0.06; void activate_scroll_action (SimpleAction action, Variant? param) { int delta = param.get_int32(); /* positive for up, negative for down */ double v = this.volume_control.get_volume () + volume_step_percentage * delta; this.volume_control.set_volume (v.clamp (0.0, this.max_volume)); if (this.notification != null) { string icon; if (v <= 0.0) icon = "notification-audio-volume-off"; else if (v <= 0.3) icon = "notification-audio-volume-low"; else if (v <= 0.7) icon = "notification-audio-volume-medium"; else icon = "notification-audio-volume-high"; this.notification.update ("indicator-sound", "", icon); this.notification.set_hint_int32 ("value", ((int32) (100 * v / this.max_volume)).clamp (-1, 101)); try { this.notification.show (); } catch (Error e) { warning ("unable to show notification: %s", e.message); } } } void activate_desktop_settings (SimpleAction action, Variant? param) { var env = Environment.get_variable ("DESKTOP_SESSION"); string cmd; if (env == "xubuntu" || env == "ubuntustudio") cmd = "pavucontrol"; else { if (Environment.get_variable ("XDG_CURRENT_DESKTOP") == "Unity" && Environment.find_program_in_path ("unity-control-center") != null) cmd = "unity-control-center sound"; else cmd = "gnome-control-center sound"; } try { Process.spawn_command_line_async (cmd); } catch (Error e) { warning ("unable to launch sound settings: %s", e.message); } } void activate_phone_settings (SimpleAction action, Variant? param) { UrlDispatch.send ("settings:///system/sound"); } /* Returns a serialized version of @icon_name suited for the panel */ static Variant serialize_themed_icon (string icon_name) { var icon = new ThemedIcon.with_default_fallbacks (icon_name); return icon.serialize (); } void update_root_icon () { double volume = this.volume_control.get_volume (); string icon; if (this.volume_control.mute) icon = this.mute_blocks_sound ? "audio-volume-muted-blocking-panel" : "audio-volume-muted-panel"; else if (volume <= 0.0) icon = "audio-volume-low-zero-panel"; else if (volume <= 0.3) icon = "audio-volume-low-panel"; else if (volume <= 0.7) icon = "audio-volume-medium-panel"; else icon = "audio-volume-high-panel"; string accessible_name; if (this.volume_control.mute) { accessible_name = _("Volume (muted)"); } else { int volume_int = (int)(volume * 100); accessible_name = "%s (%d%%)".printf (_("Volume"), volume_int); } var root_action = actions.lookup_action ("root") as SimpleAction; var builder = new VariantBuilder (new VariantType ("a{sv}")); builder.add ("{sv}", "title", new Variant.string (_("Sound"))); builder.add ("{sv}", "accessible-desc", new Variant.string (accessible_name)); builder.add ("{sv}", "icon", serialize_themed_icon (icon)); builder.add ("{sv}", "visible", new Variant.boolean (this.visible)); root_action.set_state (builder.end()); } Action create_silent_mode_action () { bool silentNow = false; if (this.accounts_service != null) { silentNow = this.accounts_service.silentMode; } var silent_action = new SimpleAction.stateful ("silent-mode", null, new Variant.boolean (silentNow)); /* If we're not dealing with accounts service, we'll just always be out of silent mode and that's cool. */ if (this.accounts_service == null) { return silent_action; } this.accounts_service.notify["silentMode"].connect(() => { silent_action.set_state(new Variant.boolean(this.accounts_service.silentMode)); this.update_root_icon (); }); silent_action.activate.connect ((action, param) => { action.change_state (new Variant.boolean (!action.get_state().get_boolean())); }); silent_action.change_state.connect ((action, val) => { this.accounts_service.silentMode = val.get_boolean(); }); return silent_action; } Action create_mute_action () { var mute_action = new SimpleAction.stateful ("mute", null, new Variant.boolean (this.volume_control.mute)); mute_action.activate.connect ( (action, param) => { action.change_state (new Variant.boolean (!action.get_state ().get_boolean ())); }); mute_action.change_state.connect ( (action, val) => { volume_control.set_mute (val.get_boolean ()); }); this.volume_control.notify["mute"].connect ( () => { mute_action.set_state (new Variant.boolean (this.volume_control.mute)); this.update_root_icon (); }); this.volume_control.notify["is-playing"].connect( () => { if (!this.volume_control.mute) { this.mute_blocks_sound = false; return; } if (this.volume_control.is_playing) { this.mute_blocks_sound = true; } else if (this.mute_blocks_sound) { /* Continue to show the blocking icon five seconds after a player has tried to play something */ if (this.sound_was_blocked_timeout_id > 0) Source.remove (this.sound_was_blocked_timeout_id); this.sound_was_blocked_timeout_id = Timeout.add_seconds (5, () => { this.mute_blocks_sound = false; this.sound_was_blocked_timeout_id = 0; this.update_root_icon (); return false; }); } this.update_root_icon (); }); return mute_action; } void volume_changed (double volume) { var volume_action = this.actions.lookup_action ("volume") as SimpleAction; /* Normalize volume, because the volume action's state is [0.0, 1.0], see create_volume_action() */ volume_action.set_state (new Variant.double (volume / this.max_volume)); this.update_root_icon (); } Action create_volume_action () { /* The action's state is between be in [0.0, 1.0] instead of [0.0, * max_volume], so that we don't need to update the slider menu item * every time allow-amplified-volume is changed. Convert between the * two here, so that we always pass the full range into * volume_control.set_volume(). */ double volume = this.volume_control.get_volume () / this.max_volume; var volume_action = new SimpleAction.stateful ("volume", VariantType.INT32, new Variant.double (volume)); volume_action.change_state.connect ( (action, val) => { double v = val.get_double () * this.max_volume; volume_control.set_volume (v.clamp (0.0, this.max_volume)); }); /* activating this action changes the volume by the amount given in the parameter */ volume_action.activate.connect ( (action, param) => { int delta = param.get_int32 (); double v = volume_control.get_volume () + volume_step_percentage * delta; volume_control.set_volume (v.clamp (0.0, this.max_volume)); }); this.volume_control.volume_changed.connect (volume_changed); this.volume_control.bind_property ("ready", volume_action, "enabled", BindingFlags.SYNC_CREATE); return volume_action; } Action create_mic_volume_action () { var volume_action = new SimpleAction.stateful ("mic-volume", null, new Variant.double (this.volume_control.get_mic_volume ())); volume_action.change_state.connect ( (action, val) => { volume_control.set_mic_volume (val.get_double ()); }); this.volume_control.mic_volume_changed.connect ( (volume) => { volume_action.set_state (new Variant.double (volume)); }); this.volume_control.bind_property ("ready", volume_action, "enabled", BindingFlags.SYNC_CREATE); return volume_action; } Action create_high_volume_actions () { var high_volume_action = new SimpleAction.stateful("high-volume", null, new Variant.boolean (this.volume_control.high_volume)); this.volume_control.notify["high_volume"].connect( () => high_volume_action.set_state(new Variant.boolean (this.volume_control.high_volume))); return high_volume_action; } void bus_acquired (DBusConnection connection, string name) { try { connection.export_action_group ("/com/canonical/indicator/sound", this.actions); } catch (Error e) { critical ("%s", e.message); } this.menus.@foreach ( (profile, menu) => menu.export (connection, @"/com/canonical/indicator/sound/$profile")); } void name_lost (DBusConnection connection, string name) { this.loop.quit (); } Variant action_state_for_player (MediaPlayer player, bool show_track = true) { var builder = new VariantBuilder (new VariantType ("a{sv}")); builder.add ("{sv}", "running", new Variant ("b", player.is_running)); builder.add ("{sv}", "state", new Variant ("s", player.state)); if (player.current_track != null && show_track) { builder.add ("{sv}", "title", new Variant ("s", player.current_track.title)); builder.add ("{sv}", "artist", new Variant ("s", player.current_track.artist)); builder.add ("{sv}", "album", new Variant ("s", player.current_track.album)); builder.add ("{sv}", "art-url", new Variant ("s", player.current_track.art_url)); } return builder.end (); } bool update_player_actions () { bool clear_accounts_player = true; foreach (var player in this.players) { SimpleAction? action = this.actions.lookup_action (player.id) as SimpleAction; if (action != null) { action.set_state (this.action_state_for_player (player)); action.set_enabled (player.can_raise); } SimpleAction? greeter_action = this.actions.lookup_action (player.id + ".greeter") as SimpleAction; if (greeter_action != null) { greeter_action.set_state (this.action_state_for_player (player, greeter_show_track())); greeter_action.set_enabled (player.can_raise); } /* If we're playing then put that data in accounts service */ if (player.is_running && export_to_accounts_service && accounts_service != null) { accounts_service.player = player; clear_accounts_player = false; } } if (clear_accounts_player) clear_acts_player(); this.player_action_update_id = 0; return false; } void eventually_update_player_actions () { if (player_action_update_id == 0) this.player_action_update_id = Idle.add (this.update_player_actions); } void sync_preferred_players () { this.syncing_preferred_players = true; this.players.sync (settings.get_strv ("interested-media-players")); this.syncing_preferred_players = false; } void update_preferred_players () { /* only write the key if we're not getting this call because we're syncing from the key right now */ if (!this.syncing_preferred_players) { var builder = new VariantBuilder (VariantType.STRING_ARRAY); foreach (var player in this.players) builder.add ("s", player.id); this.settings.set_value ("interested-media-players", builder.end ()); } } void player_added (MediaPlayer player) { this.menus.@foreach ( (profile, menu) => menu.add_player (player)); SimpleAction action = new SimpleAction.stateful (player.id, null, this.action_state_for_player (player)); action.set_enabled (player.can_raise); action.activate.connect ( () => { player.activate (); }); this.actions.add_action (action); SimpleAction greeter_action = new SimpleAction.stateful (player.id + ".greeter", null, this.action_state_for_player (player, greeter_show_track())); greeter_action.set_enabled (player.can_raise); greeter_action.activate.connect ( () => { player.activate (); }); this.actions.add_action (greeter_action); var play_action = new SimpleAction.stateful ("play." + player.id, null, player.state); play_action.activate.connect ( () => player.play_pause () ); this.actions.add_action (play_action); player.notify["state"].connect ( (object, pspec) => { play_action.set_state (player.state); }); var next_action = new SimpleAction ("next." + player.id, null); next_action.activate.connect ( () => player.next () ); this.actions.add_action (next_action); var prev_action = new SimpleAction ("previous." + player.id, null); prev_action.activate.connect ( () => player.previous () ); this.actions.add_action (prev_action); var playlist_action = new SimpleAction ("play-playlist." + player.id, VariantType.STRING); playlist_action.activate.connect ( (parameter) => player.activate_playlist_by_name (parameter.get_string ()) ); this.actions.add_action (playlist_action); player.notify.connect (this.eventually_update_player_actions); this.update_preferred_players (); } void player_removed (MediaPlayer player) { this.actions.remove_action (player.id); this.actions.remove_action ("play." + player.id); this.actions.remove_action ("next." + player.id); this.actions.remove_action ("previous." + player.id); this.actions.remove_action ("play-playlist." + player.id); player.notify.disconnect (this.eventually_update_player_actions); this.menus.@foreach ( (profile, menu) => menu.remove_player (player)); this.update_preferred_players (); } }