/* Copyright 2010 Canonical Ltd. Authors: Conor Curran This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License version 3, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranties of MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using Dbusmenu; using Gee; using DbusmenuTransport; public class TransportMenuitem : PlayerItem { public enum action{ PREVIOUS, PLAY_PAUSE, NEXT } public enum state{ PLAYING, PAUSED } public TransportMenuitem(PlayerController parent) { Object(item_type: MENUITEM_TYPE, owner: parent); this.property_set_int(MENUITEM_PLAY_STATE, 1); } public void change_play_state(state update) { this.property_set_int(MENUITEM_PLAY_STATE, update); } public override void handle_event(string name, GLib.Value input_value, uint timestamp) { int input = input_value.get_int(); debug("handle_event with value %s", input.to_string()); debug("transport owner name = %s", this.owner.name); this.owner.mpris_bridge.transport_update((action)input); } public static HashSet attributes_format() { HashSet attrs = new HashSet(); attrs.add(MENUITEM_PLAY_STATE); return attrs; } }