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using Dbusmenu;
using Gee;
public class PlayerController : GLib.Object
{
private Dbusmenu.Menuitem root_menu;
private string name;
private bool is_active;
private ArrayList<Dbusmenu.Menuitem> custom_items;
public PlayerController(Dbusmenu.Menuitem root, string client_name, bool active)
{
this.root_menu = root;
this.name = format_client_name(client_name.strip());
this.is_active = active;
this.custom_items = new ArrayList<Dbusmenu.Menuitem>();
self_construct();
}
public void vanish()
{
foreach(Dbusmenu.Menuitem item in this.custom_items){
root_menu.child_delete(item);
}
}
private void self_construct()
{
Dbusmenu.Menuitem client_item = new Dbusmenu.Menuitem();
this.custom_items.add(client_item);
client_item.property_set(MENUITEM_PROP_LABEL, this.name.concat(""));
TransportMenuItem transport_item = new TransportMenuItem();
this.custom_items.add(transport_item);
root_menu.child_append(client_item);
root_menu.child_append(transport_item);
}
private static string format_client_name(string client_name)
{
string formatted = client_name;
//debug("PlayerController->format_client_name");
if(formatted.len() > 1){
formatted = client_name.up(1).concat(client_name.slice(1, client_name.len()));
debug("PlayerController->format_client_name - : %s", formatted);
}
return formatted;
}
}
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