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/*
* Copyright 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Lars Uebernickel <lars.uebernickel@canonical.com>
*/
public class IndicatorSound.Service: Object {
public Service (MediaPlayerList playerlist) {
this.settings = new Settings ("com.canonical.indicator.sound");
this.sharedsettings = new Settings ("com.ubuntu.sound");
this.settings.bind ("visible", this, "visible", SettingsBindFlags.GET);
this.notify["visible"].connect ( () => this.update_root_icon () );
this.volume_control = new VolumeControl ();
this.players = playerlist;
this.players.player_added.connect (this.player_added);
this.players.player_removed.connect (this.player_removed);
this.actions = new SimpleActionGroup ();
this.actions.add_action_entries (action_entries, this);
this.actions.add_action (this.create_mute_action ());
this.actions.add_action (this.create_volume_action ());
this.actions.add_action (this.create_mic_volume_action ());
this.actions.add_action (this.create_high_volume_actions ());
this.menus = new HashTable<string, SoundMenu> (str_hash, str_equal);
this.menus.insert ("desktop_greeter", new SoundMenu (null, SoundMenu.DisplayFlags.SHOW_MUTE | SoundMenu.DisplayFlags.HIDE_PLAYERS));
this.menus.insert ("phone_greeter", new SoundMenu (null, SoundMenu.DisplayFlags.HIDE_INACTIVE_PLAYERS));
this.menus.insert ("desktop", new SoundMenu ("indicator.desktop-settings", SoundMenu.DisplayFlags.SHOW_MUTE));
this.menus.insert ("phone", new SoundMenu ("indicator.phone-settings", SoundMenu.DisplayFlags.HIDE_INACTIVE_PLAYERS));
this.menus.@foreach ( (profile, menu) => {
this.volume_control.bind_property ("active-mic", menu, "show-mic-volume", BindingFlags.SYNC_CREATE);
});
this.menus.@foreach ( (profile, menu) => {
this.volume_control.bind_property ("high-volume", menu, "show-high-volume-warning", BindingFlags.SYNC_CREATE);
});
/* Setup handling for the greeter-export setting */
this.settings.changed["greeter-export"].connect( () => this.build_accountsservice() );
build_accountsservice();
this.sync_preferred_players ();
this.settings.changed["interested-media-players"].connect ( () => {
this.sync_preferred_players ();
});
if (settings.get_boolean ("show-notify-osd-on-scroll")) {
List<string> caps = Notify.get_server_caps ();
if (caps.find_custom ("x-canonical-private-synchronous", strcmp) != null) {
this.notification = new Notify.Notification ("indicator-sound", "", "");
this.notification.set_hint_string ("x-canonical-private-synchronous", "indicator-sound");
}
}
sharedsettings.bind ("allow-amplified-volume", this, "allow-amplified-volume", SettingsBindFlags.GET);
}
~Service() {
if (this.sound_was_blocked_timeout_id > 0) {
Source.remove (this.sound_was_blocked_timeout_id);
this.sound_was_blocked_timeout_id = 0;
}
}
void build_accountsservice () {
clear_acts_player();
this.accounts_service = null;
/* If we're not exporting, don't build anything */
if (!this.settings.get_boolean("greeter-export")) {
debug("Accounts service export disabled due to user setting");
return;
}
/* If we're on the greeter, don't export */
if (GLib.Environment.get_user_name() == "lightdm") {
debug("Accounts service export disabled due to being used on the greeter");
return;
}
this.accounts_service = new AccountsServiceUser();
this.eventually_update_player_actions();
}
void clear_acts_player () {
/* NOTE: This is a bit of a hack to ensure that accounts service doesn't
continue to export the player by keeping a ref in the timer */
if (this.accounts_service != null)
this.accounts_service.player = null;
}
public int run () {
if (this.loop != null) {
warning ("service is already running");
return 1;
}
Bus.own_name (BusType.SESSION, "com.canonical.indicator.sound", BusNameOwnerFlags.NONE,
this.bus_acquired, null, this.name_lost);
this.loop = new MainLoop (null, false);
GLib.Unix.signal_add(GLib.ProcessSignal.TERM, () => {
debug("SIGTERM recieved, stopping our mainloop");
this.loop.quit();
return false;
});
this.loop.run ();
clear_acts_player();
return 0;
}
public bool visible { get; set; }
public bool allow_amplified_volume {
get {
return this.max_volume > 1.0;
}
set {
if (value) {
/* from pulse/volume.h: #define PA_VOLUME_UI_MAX (pa_sw_volume_from_dB(+11.0)) */
this.max_volume = (double)PulseAudio.Volume.sw_from_dB(11.0) / PulseAudio.Volume.NORM;
}
else {
this.max_volume = 1.0;
}
/* Normalize volume, because the volume action's state is [0.0, 1.0], see create_volume_action() */
this.actions.change_action_state ("volume", this.volume_control.get_volume () / this.max_volume);
}
}
const ActionEntry[] action_entries = {
{ "root", null, null, "@a{sv} {}", null },
{ "scroll", activate_scroll_action, "i", null, null },
{ "desktop-settings", activate_desktop_settings, null, null, null },
{ "phone-settings", activate_phone_settings, null, null, null },
};
MainLoop loop;
SimpleActionGroup actions;
HashTable<string, SoundMenu> menus;
Settings settings;
Settings sharedsettings;
VolumeControl volume_control;
MediaPlayerList players;
uint player_action_update_id;
bool mute_blocks_sound;
uint sound_was_blocked_timeout_id;
Notify.Notification notification;
bool syncing_preferred_players = false;
AccountsServiceUser? accounts_service = null;
/* Maximum volume as a scaling factor between the volume action's state and the value in
* this.volume_control. See create_volume_action().
*/
double max_volume = 1.0;
const double volume_step_percentage = 0.06;
void activate_scroll_action (SimpleAction action, Variant? param) {
int delta = param.get_int32(); /* positive for up, negative for down */
double v = this.volume_control.get_volume () + volume_step_percentage * delta;
this.volume_control.set_volume (v.clamp (0.0, this.max_volume));
/* TODO: Don't want to mess up the desktop today, but we should remove this
scrolling change and merge that into volume control's notification */
if (this.notification != null) {
string icon;
if (v <= 0.0)
icon = "notification-audio-volume-off";
else if (v <= 0.3)
icon = "notification-audio-volume-low";
else if (v <= 0.7)
icon = "notification-audio-volume-medium";
else
icon = "notification-audio-volume-high";
this.notification.update ("indicator-sound", "", icon);
this.notification.set_hint_int32 ("value", ((int32) (100 * v / this.max_volume)).clamp (-1, 101));
try {
this.notification.show ();
}
catch (Error e) {
warning ("unable to show notification: %s", e.message);
}
}
}
void activate_desktop_settings (SimpleAction action, Variant? param) {
var env = Environment.get_variable ("DESKTOP_SESSION");
string cmd;
if (env == "xubuntu" || env == "ubuntustudio")
cmd = "pavucontrol";
else
{
if (Environment.get_variable ("XDG_CURRENT_DESKTOP") == "Unity" && Environment.find_program_in_path ("unity-control-center") != null)
cmd = "unity-control-center sound";
else
cmd = "gnome-control-center sound";
}
try {
Process.spawn_command_line_async (cmd);
} catch (Error e) {
warning ("unable to launch sound settings: %s", e.message);
}
}
void activate_phone_settings (SimpleAction action, Variant? param) {
UrlDispatch.send ("settings:///system/sound");
}
/* Returns a serialized version of @icon_name suited for the panel */
static Variant serialize_themed_icon (string icon_name)
{
var icon = new ThemedIcon.with_default_fallbacks (icon_name);
return icon.serialize ();
}
void update_root_icon () {
double volume = this.volume_control.get_volume ();
string icon;
if (this.volume_control.mute)
icon = this.mute_blocks_sound ? "audio-volume-muted-blocking-panel" : "audio-volume-muted-panel";
else if (volume <= 0.0)
icon = "audio-volume-low-zero-panel";
else if (volume <= 0.3)
icon = "audio-volume-low-panel";
else if (volume <= 0.7)
icon = "audio-volume-medium-panel";
else
icon = "audio-volume-high-panel";
string accessible_name;
if (this.volume_control.mute) {
accessible_name = _("Volume (muted)");
} else {
int volume_int = (int)(volume * 100);
accessible_name = "%s (%d%%)".printf (_("Volume"), volume_int);
}
var root_action = actions.lookup_action ("root") as SimpleAction;
var builder = new VariantBuilder (new VariantType ("a{sv}"));
builder.add ("{sv}", "title", new Variant.string (_("Sound")));
builder.add ("{sv}", "accessible-desc", new Variant.string (accessible_name));
builder.add ("{sv}", "icon", serialize_themed_icon (icon));
builder.add ("{sv}", "visible", new Variant.boolean (this.visible));
root_action.set_state (builder.end());
}
Action create_mute_action () {
var mute_action = new SimpleAction.stateful ("mute", null, new Variant.boolean (this.volume_control.mute));
mute_action.activate.connect ( (action, param) => {
action.change_state (new Variant.boolean (!action.get_state ().get_boolean ()));
});
mute_action.change_state.connect ( (action, val) => {
volume_control.set_mute (val.get_boolean ());
});
this.volume_control.notify["mute"].connect ( () => {
mute_action.set_state (new Variant.boolean (this.volume_control.mute));
this.update_root_icon ();
});
this.volume_control.notify["is-playing"].connect( () => {
if (!this.volume_control.mute) {
this.mute_blocks_sound = false;
return;
}
if (this.volume_control.is_playing) {
this.mute_blocks_sound = true;
}
else if (this.mute_blocks_sound) {
/* Continue to show the blocking icon five seconds after a player has tried to play something */
if (this.sound_was_blocked_timeout_id > 0)
Source.remove (this.sound_was_blocked_timeout_id);
this.sound_was_blocked_timeout_id = Timeout.add_seconds (5, () => {
this.mute_blocks_sound = false;
this.sound_was_blocked_timeout_id = 0;
this.update_root_icon ();
return false;
});
}
this.update_root_icon ();
});
return mute_action;
}
void volume_changed (double volume) {
var volume_action = this.actions.lookup_action ("volume") as SimpleAction;
/* Normalize volume, because the volume action's state is [0.0, 1.0], see create_volume_action() */
volume_action.set_state (new Variant.double (volume / this.max_volume));
this.update_root_icon ();
}
Action create_volume_action () {
/* The action's state is between be in [0.0, 1.0] instead of [0.0,
* max_volume], so that we don't need to update the slider menu item
* every time allow-amplified-volume is changed. Convert between the
* two here, so that we always pass the full range into
* volume_control.set_volume().
*/
double volume = this.volume_control.get_volume () / this.max_volume;
var volume_action = new SimpleAction.stateful ("volume", VariantType.INT32, new Variant.double (volume));
volume_action.change_state.connect ( (action, val) => {
double v = val.get_double () * this.max_volume;
volume_control.set_volume (v.clamp (0.0, this.max_volume));
});
/* activating this action changes the volume by the amount given in the parameter */
volume_action.activate.connect ( (action, param) => {
int delta = param.get_int32 ();
double v = volume_control.get_volume () + volume_step_percentage * delta;
volume_control.set_volume (v.clamp (0.0, this.max_volume));
});
this.volume_control.volume_changed.connect (volume_changed);
this.volume_control.bind_property ("ready", volume_action, "enabled", BindingFlags.SYNC_CREATE);
return volume_action;
}
Action create_mic_volume_action () {
var volume_action = new SimpleAction.stateful ("mic-volume", null, new Variant.double (this.volume_control.get_mic_volume ()));
volume_action.change_state.connect ( (action, val) => {
volume_control.set_mic_volume (val.get_double ());
});
this.volume_control.mic_volume_changed.connect ( (volume) => {
volume_action.set_state (new Variant.double (volume));
});
this.volume_control.bind_property ("ready", volume_action, "enabled", BindingFlags.SYNC_CREATE);
return volume_action;
}
Action create_high_volume_actions () {
var high_volume_action = new SimpleAction.stateful("high-volume", null, new Variant.boolean (this.volume_control.high_volume));
this.volume_control.notify["high-volume"].connect( () =>
high_volume_action.set_state(new Variant.boolean (this.volume_control.high_volume)));
return high_volume_action;
}
void bus_acquired (DBusConnection connection, string name) {
try {
connection.export_action_group ("/com/canonical/indicator/sound", this.actions);
} catch (Error e) {
critical ("%s", e.message);
}
this.menus.@foreach ( (profile, menu) => menu.export (connection, @"/com/canonical/indicator/sound/$profile"));
}
void name_lost (DBusConnection connection, string name) {
this.loop.quit ();
}
Variant action_state_for_player (MediaPlayer player) {
var builder = new VariantBuilder (new VariantType ("a{sv}"));
builder.add ("{sv}", "running", new Variant ("b", player.is_running));
builder.add ("{sv}", "state", new Variant ("s", player.state));
if (player.current_track != null) {
builder.add ("{sv}", "title", new Variant ("s", player.current_track.title));
builder.add ("{sv}", "artist", new Variant ("s", player.current_track.artist));
builder.add ("{sv}", "album", new Variant ("s", player.current_track.album));
builder.add ("{sv}", "art-url", new Variant ("s", player.current_track.art_url));
}
return builder.end ();
}
bool update_player_actions () {
bool clear_accounts_player = true;
foreach (var player in this.players) {
SimpleAction? action = this.actions.lookup_action (player.id) as SimpleAction;
if (action != null) {
action.set_state (this.action_state_for_player (player));
action.set_enabled (player.can_raise);
}
/* If we're playing then put that data in accounts service */
if (player.is_running && accounts_service != null) {
accounts_service.player = player;
clear_accounts_player = false;
}
}
if (clear_accounts_player)
clear_acts_player();
this.player_action_update_id = 0;
return false;
}
void eventually_update_player_actions () {
if (player_action_update_id == 0)
this.player_action_update_id = Idle.add (this.update_player_actions);
}
void sync_preferred_players () {
this.syncing_preferred_players = true;
this.players.sync (settings.get_strv ("interested-media-players"));
this.syncing_preferred_players = false;
}
void update_preferred_players () {
/* only write the key if we're not getting this call because we're syncing from the key right now */
if (!this.syncing_preferred_players) {
var builder = new VariantBuilder (VariantType.STRING_ARRAY);
foreach (var player in this.players)
builder.add ("s", player.id);
this.settings.set_value ("interested-media-players", builder.end ());
}
}
void player_added (MediaPlayer player) {
this.menus.@foreach ( (profile, menu) => menu.add_player (player));
SimpleAction action = new SimpleAction.stateful (player.id, null, this.action_state_for_player (player));
action.set_enabled (player.can_raise);
action.activate.connect ( () => { player.activate (); });
this.actions.add_action (action);
var play_action = new SimpleAction.stateful ("play." + player.id, null, player.state);
play_action.activate.connect ( () => player.play_pause () );
this.actions.add_action (play_action);
player.notify["state"].connect ( (object, pspec) => {
play_action.set_state (player.state);
});
var next_action = new SimpleAction ("next." + player.id, null);
next_action.activate.connect ( () => player.next () );
this.actions.add_action (next_action);
var prev_action = new SimpleAction ("previous." + player.id, null);
prev_action.activate.connect ( () => player.previous () );
this.actions.add_action (prev_action);
var playlist_action = new SimpleAction ("play-playlist." + player.id, VariantType.STRING);
playlist_action.activate.connect ( (parameter) => player.activate_playlist_by_name (parameter.get_string ()) );
this.actions.add_action (playlist_action);
player.notify.connect (this.eventually_update_player_actions);
this.update_preferred_players ();
}
void player_removed (MediaPlayer player) {
this.actions.remove_action (player.id);
this.actions.remove_action ("play." + player.id);
this.actions.remove_action ("next." + player.id);
this.actions.remove_action ("previous." + player.id);
this.actions.remove_action ("play-playlist." + player.id);
player.notify.disconnect (this.eventually_update_player_actions);
this.menus.@foreach ( (profile, menu) => menu.remove_player (player));
this.update_preferred_players ();
}
}
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