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libdbusmenu
master
Pass a menu structure across DBus so that a program can create a menu simply without worrying about how it is displayed on the other side of the bus.
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Starting a framework for object testing.
Ted Gould
2009-12-21
1
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+60
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Making sure we get our function.
Ted Gould
2009-12-18
1
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+2
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Switching to just being a string and a pointer.
Ted Gould
2009-12-18
1
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+1
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Changing the prototype on the signal so that it isn't a string, but a value.
Ted Gould
2009-12-18
2
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+3
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Giving us some room in the 0.1.x series, but still getting version numbers in...
Ted Gould
2009-12-18
1
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Updating to the basis of the v2 changes for dbusmenu
Ted Gould
2009-12-18
21
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+1199
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Fixing MASSIVEDEBUGGING as it was still looking for a string.
Ted Gould
2009-12-18
1
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+5
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Not setting the underline for seperators.
Ted Gould
2009-12-17
1
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+0
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Updating to trunk
Ted Gould
2009-12-17
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Syncing up with the 0.1 branch
Ted Gould
2009-12-10
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+0
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0.1.8
Ted Gould
2009-12-10
1
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+3
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Merge in some of the changes from the 0.2 branch. Specifically we're taking:
Ted Gould
2009-12-10
6
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+77
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Don't set underline to TRUE if it's a separator menuitem
Cody Russell
2009-12-10
1
-1
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+0
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Making generated items understand underlines in labels.
Cody Russell
2009-12-09
1
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+3
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Fixing includes in the dbusmenu-gtk client.h
Cody Russell
2009-12-09
1
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+1
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Handling the case of getting an image with the purpose of clearing the label....
Ted Gould
2009-12-17
1
-5
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+9
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Adding in a layout that has all kinds of different checks in it.
Ted Gould
2009-12-17
1
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+49
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We killed the image item, time to update the tests.
Ted Gould
2009-12-17
1
-14
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+14
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Fleshing out the image functions for our generic item.
Ted Gould
2009-12-17
1
-3
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+67
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Trying to reduce the complexity of adding a label. Now we can detect the var...
Ted Gould
2009-12-17
1
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+68
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License headers. I hate these.
Ted Gould
2009-12-17
2
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+56
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Adding in an activate function so that we don't toggle our value on click. W...
Ted Gould
2009-12-16
1
-14
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+29
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Making sure a value is passed even if we're not using it for clicked.
Ted Gould
2009-12-16
1
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+4
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Protect against NULL values and treat them as default values.
Ted Gould
2009-12-16
1
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+16
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Adding some debug messages to the printout.
Ted Gould
2009-12-16
1
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+3
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Handline the toggle based properties
Ted Gould
2009-12-16
1
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+49
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Set alignment on the labels.
Ted Gould
2009-12-16
1
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+2
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Yeah, gotta show those labels.
Ted Gould
2009-12-16
1
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+2
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Switching the client over to creating generic items.
Ted Gould
2009-12-16
1
-6
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+12
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Using the GValues instead of setting the strings.
Ted Gould
2009-12-16
1
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+2
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Woot, a set label function.
Ted Gould
2009-12-16
1
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+40
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Comments
Ted Gould
2009-12-16
1
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+16
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Stupid formating changes.
Ted Gould
2009-12-16
1
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+8
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Stubs for setting and getting the image and label.
Ted Gould
2009-12-16
2
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+42
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Setting the properties based on the enum value changes.
Ted Gould
2009-12-16
1
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+24
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Building up the case statements.
Ted Gould
2009-12-15
2
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+25
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Functions for setting the check type and state of the check.
Ted Gould
2009-12-15
2
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+50
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Better handling of the draw_indicator function, as in, this one will actually...
Ted Gould
2009-12-15
1
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+27
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Setting up enums for the type of check and the state of it.
Ted Gould
2009-12-15
2
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+22
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Slight cleanups, getting this code going.
Ted Gould
2009-12-15
2
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+46
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Building the basic generic menu item.
Ted Gould
2009-12-15
4
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+86
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Transition the dumper to getting values and converting them to strings instea...
Ted Gould
2009-12-15
1
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+5
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Switching around the visible and sensitive handling to use our new fancy gett...
Ted Gould
2009-12-15
1
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+18
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Adding in transforms for our getters.
Ted Gould
2009-12-15
1
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+20
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Adding in a couple of transfer functions so that we can be backwards compatib...
Ted Gould
2009-12-15
1
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+34
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Docs for the new functions.
Ted Gould
2009-12-15
1
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+50
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Basic implementation of some helper getter/setters for GValues with int and b...
Ted Gould
2009-12-15
2
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+40
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Killing the image item as it's own beast.
Ted Gould
2009-12-09
1
-36
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+14
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Flow through GValue changes.
Ted Gould
2009-12-09
1
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+14
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Cleaning up our types. No more image type (but leaving to not confuse) and a...
Ted Gould
2009-12-09
2
-1
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+6
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