]> DbusmenuClient 3 LIBDBUSMENU-GLIB Library DbusmenuClient The catcher of all the server traffic Stability Level Unstable, unless otherwise indicated Synopsis #include <libdbusmenu-glib/client.h> #define DBUSMENU_CLIENT_SIGNAL_LAYOUT_UPDATED #define DBUSMENU_CLIENT_SIGNAL_ROOT_CHANGED #define DBUSMENU_CLIENT_SIGNAL_NEW_MENUITEM #define DBUSMENU_CLIENT_SIGNAL_EVENT_RESULT #define DBUSMENU_CLIENT_SIGNAL_ITEM_ACTIVATE #define DBUSMENU_CLIENT_SIGNAL_ICON_THEME_DIRS_CHANGED #define DBUSMENU_CLIENT_PROP_DBUS_NAME #define DBUSMENU_CLIENT_PROP_DBUS_OBJECT #define DBUSMENU_CLIENT_PROP_GROUP_EVENTS #define DBUSMENU_CLIENT_PROP_STATUS #define DBUSMENU_CLIENT_PROP_TEXT_DIRECTION #define DBUSMENU_CLIENT_TYPES_DEFAULT #define DBUSMENU_CLIENT_TYPES_SEPARATOR #define DBUSMENU_CLIENT_TYPES_IMAGE DbusmenuClient; struct DbusmenuClientClass; gboolean (*DbusmenuClientTypeHandler) (DbusmenuMenuitem *newitem, DbusmenuMenuitem *parent, DbusmenuClient *client, gpointer user_data); DbusmenuClient * dbusmenu_client_new (const gchar *name, const gchar *object); GStrv dbusmenu_client_get_icon_paths (DbusmenuClient *client); DbusmenuMenuitem * dbusmenu_client_get_root (DbusmenuClient *client); DbusmenuStatus dbusmenu_client_get_status (DbusmenuClient *client); DbusmenuTextDirection dbusmenu_client_get_text_direction (DbusmenuClient *client); gboolean dbusmenu_client_add_type_handler (DbusmenuClient *client, const gchar *type, DbusmenuClientTypeHandler newfunc); gboolean dbusmenu_client_add_type_handler_full (DbusmenuClient *client, const gchar *type, DbusmenuClientTypeHandler newfunc, gpointer user_data, GDestroyNotify destroy_func); Description The client exists as a mirror to the server. For most folks all they will do with a client is set it up to connect to a server and then watch as the menu items on their side of the bus change. This is all they should need to know about the client, that it magically makes their menuitems dance. It does this by setting up signal watchers and adjusting the menuitems appropriately. Most users should watch the menu items and the signal "layout-changed" for larger events so that they can be optimized. It is possible with that signal that even the root node would change. If that doesn't happen the normal signals on the individual nodes should be enough for most users. Details DBUSMENU_CLIENT_SIGNAL_LAYOUT_UPDATED DBUSMENU_CLIENT_SIGNAL_LAYOUT_UPDATED #define DBUSMENU_CLIENT_SIGNAL_LAYOUT_UPDATED "layout-updated" String to attach to signal "layout-updated" DBUSMENU_CLIENT_SIGNAL_ROOT_CHANGED DBUSMENU_CLIENT_SIGNAL_ROOT_CHANGED #define DBUSMENU_CLIENT_SIGNAL_ROOT_CHANGED "root-changed" String to attach to signal "root-changed" DBUSMENU_CLIENT_SIGNAL_NEW_MENUITEM DBUSMENU_CLIENT_SIGNAL_NEW_MENUITEM #define DBUSMENU_CLIENT_SIGNAL_NEW_MENUITEM "new-menuitem" String to attach to signal "new-menuitem" DBUSMENU_CLIENT_SIGNAL_EVENT_RESULT DBUSMENU_CLIENT_SIGNAL_EVENT_RESULT #define DBUSMENU_CLIENT_SIGNAL_EVENT_RESULT "event-result" String to attach to signal "event-result" DBUSMENU_CLIENT_SIGNAL_ITEM_ACTIVATE DBUSMENU_CLIENT_SIGNAL_ITEM_ACTIVATE #define DBUSMENU_CLIENT_SIGNAL_ITEM_ACTIVATE "item-activate" String to attach to signal "item-activate" DBUSMENU_CLIENT_SIGNAL_ICON_THEME_DIRS_CHANGED DBUSMENU_CLIENT_SIGNAL_ICON_THEME_DIRS_CHANGED #define DBUSMENU_CLIENT_SIGNAL_ICON_THEME_DIRS_CHANGED "icon-theme-dirs-changed" String to attach to signal "icon-theme-dirs-changed" DBUSMENU_CLIENT_PROP_DBUS_NAME DBUSMENU_CLIENT_PROP_DBUS_NAME #define DBUSMENU_CLIENT_PROP_DBUS_NAME "dbus-name" String to access property "dbus-name" DBUSMENU_CLIENT_PROP_DBUS_OBJECT DBUSMENU_CLIENT_PROP_DBUS_OBJECT #define DBUSMENU_CLIENT_PROP_DBUS_OBJECT "dbus-object" String to access property "dbus-object" DBUSMENU_CLIENT_PROP_GROUP_EVENTS DBUSMENU_CLIENT_PROP_GROUP_EVENTS #define DBUSMENU_CLIENT_PROP_GROUP_EVENTS "group-events" String to access property "group-events" DBUSMENU_CLIENT_PROP_STATUS DBUSMENU_CLIENT_PROP_STATUS #define DBUSMENU_CLIENT_PROP_STATUS "status" String to access property "status" DBUSMENU_CLIENT_PROP_TEXT_DIRECTION DBUSMENU_CLIENT_PROP_TEXT_DIRECTION #define DBUSMENU_CLIENT_PROP_TEXT_DIRECTION "text-direction" String to access property "text-direction" DBUSMENU_CLIENT_TYPES_DEFAULT DBUSMENU_CLIENT_TYPES_DEFAULT #define DBUSMENU_CLIENT_TYPES_DEFAULT "standard" Used to set the 'type' property on a menu item to create a standard menu item. DBUSMENU_CLIENT_TYPES_SEPARATOR DBUSMENU_CLIENT_TYPES_SEPARATOR #define DBUSMENU_CLIENT_TYPES_SEPARATOR "separator" Used to set the 'type' property on a menu item to create a separator menu item. DBUSMENU_CLIENT_TYPES_IMAGE DBUSMENU_CLIENT_TYPES_IMAGE #define DBUSMENU_CLIENT_TYPES_IMAGE "standard" Used to set the 'type' property on a menu item to create an image menu item. Deprecated as standard menu items now support images as well. DbusmenuClient DbusmenuClient typedef struct _DbusmenuClient DbusmenuClient; The client for a DbusmenuServer creating a shared object set of DbusmenuMenuitem objects. struct DbusmenuClientClass DbusmenuClientClass struct DbusmenuClientClass { GObjectClass parent_class; void (*layout_updated)(void); void (*root_changed) (DbusmenuMenuitem * newroot); void (*new_menuitem) (DbusmenuMenuitem * newitem); void (*item_activate) (DbusmenuMenuitem * item, guint timestamp); void (*event_result) (DbusmenuMenuitem * item, gchar * event, GVariant * data, guint timestamp, GError * error); void (*icon_theme_dirs) (DbusmenuMenuitem * item, gpointer theme_dirs, GError * error); /*< Private >*/ void (*reserved1) (void); void (*reserved2) (void); void (*reserved3) (void); void (*reserved4) (void); void (*reserved5) (void); }; A simple class that takes all of the information from a DbusmenuServer over DBus and makes the same set of DbusmenuMenuitem objects appear on the other side. GObjectClass parent_class; GObjectClass layout_updated () Slot for "layout-updated". root_changed () Slot for "root-changed". new_menuitem () Slot for "new-menuitem". item_activate () Slot for "item-activate". event_result () Slot for "event-error". icon_theme_dirs () Slot for "icon-theme-dirs-changed". reserved1 () Reserved for future use. reserved2 () Reserved for future use. reserved3 () Reserved for future use. reserved4 () Reserved for future use. reserved5 () Reserved for future use. DbusmenuClientTypeHandler () DbusmenuClientTypeHandler gboolean (*DbusmenuClientTypeHandler) (DbusmenuMenuitem *newitem, DbusmenuMenuitem *parent, DbusmenuClient *client, gpointer user_data); The type handler is called when a dbusmenu item is created with a matching type as setup in dbusmenu_client_add_type_handler newitem : The DbusmenuMenuitem that was created parent : The parent of newitem or NULL if none client : A pointer to the DbusmenuClient user_data : The data you gave us Returns :TRUE if the type has been handled. FALSE if this function was somehow unable to handle it. dbusmenu_client_new () dbusmenu_client_new DbusmenuClient * dbusmenu_client_new (const gchar *name, const gchar *object); This function creates a new client that connects to a specific server on DBus. That server is at a specific location sharing a known object. The interface is assumed by the code to be the DBus menu interface. The newly created client will start sending out events as it syncs up with the server. name : The DBus name for the server to connect to object : The object on the server to monitor Returns :A brand new DbusmenuClient dbusmenu_client_get_icon_paths () dbusmenu_client_get_icon_paths GStrv dbusmenu_client_get_icon_paths (DbusmenuClient *client); Gets the stored and exported icon paths from the client. client : The DbusmenuClient to get the icon paths from Returns :A NULL-terminated list of icon paths with memory managed by the client. Duplicate if you want to keep them. [transfer none] dbusmenu_client_get_root () dbusmenu_client_get_root DbusmenuMenuitem * dbusmenu_client_get_root (DbusmenuClient *client); Grabs the root node for the specified client client. This function may block. It will block if there is currently a call to update the layout, it will block on that layout updated and then return the newly updated layout. Chances are that this update is in the queue for the mainloop as it would have been requested some time ago, but in theory it could block longer. client : The DbusmenuClient to get the root node from Returns :A DbusmenuMenuitem representing the root of menu on the server. If there is no server or there is an error receiving its layout it'll return NULL. [transfer none] dbusmenu_client_get_status () dbusmenu_client_get_status DbusmenuStatus dbusmenu_client_get_status (DbusmenuClient *client); Gets the recommended current status that the server is exporting for the menus. In situtations where the value is DBUSMENU_STATUS_NOTICE it is recommended that the client show the menus to the user an a more noticible way. client : DbusmenuClient to check the status on Returns :Status being exported. dbusmenu_client_get_text_direction () dbusmenu_client_get_text_direction DbusmenuTextDirection dbusmenu_client_get_text_direction (DbusmenuClient *client); Gets the text direction that the server is exporting. If the server is not exporting a direction then the value DBUSMENU_TEXT_DIRECTION_NONE will be returned. client : DbusmenuClient to check the text direction on Returns :Text direction being exported. dbusmenu_client_add_type_handler () dbusmenu_client_add_type_handler gboolean dbusmenu_client_add_type_handler (DbusmenuClient *client, const gchar *type, DbusmenuClientTypeHandler newfunc); This function connects into the type handling of the DbusmenuClient. Every new menuitem that comes in immediately gets asked for it's properties. When we get those properties we check the 'type' property and look to see if it matches a handler that is known by the client. If so, the newfunc function is executed on that DbusmenuMenuitem. If not, then the DbusmenuClient::new-menuitem signal is sent. In the future the known types will be sent to the server so that it can make choices about the menu item types availble. client : Client where we're getting types coming in type : A text string that will be matched with the 'type' property on incoming menu items newfunc : The function that will be executed with those new items when they come in. [scope notified] Returns :If registering the new type was successful. dbusmenu_client_add_type_handler_full () dbusmenu_client_add_type_handler_full gboolean dbusmenu_client_add_type_handler_full (DbusmenuClient *client, const gchar *type, DbusmenuClientTypeHandler newfunc, gpointer user_data, GDestroyNotify destroy_func); This function connects into the type handling of the DbusmenuClient. Every new menuitem that comes in immediately gets asked for it's properties. When we get those properties we check the 'type' property and look to see if it matches a handler that is known by the client. If so, the newfunc function is executed on that DbusmenuMenuitem. If not, then the DbusmenuClient::new-menuitem signal is sent. In the future the known types will be sent to the server so that it can make choices about the menu item types availble. client : Client where we're getting types coming in type : A text string that will be matched with the 'type' property on incoming menu items newfunc : The function that will be executed with those new items when they come in. [scope notified] user_data : Data passed to newfunc when it is called destroy_func : A function that is called when the type handler is removed (usually on client destruction) which will free the resources in user_data. Returns :If registering the new type was successful.