#ifndef __DBUSMENU_MENUITEM_H__ #define __DBUSMENU_MENUITEM_H__ #include #include G_BEGIN_DECLS #define DBUSMENU_TYPE_MENUITEM (dbusmenu_menuitem_get_type ()) #define DBUSMENU_MENUITEM(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), DBUSMENU_TYPE_MENUITEM, DbusmenuMenuitem)) #define DBUSMENU_MENUITEM_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), DBUSMENU_TYPE_MENUITEM, DbusmenuMenuitemClass)) #define DBUSMENU_IS_MENUITEM(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), DBUSMENU_TYPE_MENUITEM)) #define DBUSMENU_IS_MENUITEM_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), DBUSMENU_TYPE_MENUITEM)) #define DBUSMENU_MENUITEM_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), DBUSMENU_TYPE_MENUITEM, DbusmenuMenuitemClass)) #define DBUSMENU_MENUITEM_SIGNAL_PROPERTY_CHANGED "property-changed" #define DBUSMENU_MENUITEM_SIGNAL_ITEM_ACTIVATED "item-activated" /** DbusmenuMenuitemClass: @property_changed: Slot for #DbusmenuMenuitem::property-changed. @item_activated: Slot for #DbusmenuMenuitem::item-activated. @buildxml: Virtual function that appends the strings required to represent this menu item in the menu XML file. @reserved1: Reserved for future use. @reserved2: Reserved for future use. @reserved3: Reserved for future use. @reserved4: Reserved for future use. */ typedef struct _DbusmenuMenuitemClass DbusmenuMenuitemClass; struct _DbusmenuMenuitemClass { GObjectClass parent_class; /* Signals */ void (*property_changed) (gchar * property); void (*item_activated) (void); /* Virtual functions */ void (*buildxml) (GPtrArray * stringarray); void (*reserved1) (void); void (*reserved2) (void); void (*reserved3) (void); void (*reserved4) (void); }; /** DbusmenuMenuitem: This is the #GObject based object that represents a menu item. It gets created the same on both the client and the server side and libdbusmenu-glib does the work of making this object model appear on both sides of DBus. Simple really, though through updates and people coming on and off the bus it can lead to lots of fun complex scenarios. */ typedef struct _DbusmenuMenuitem DbusmenuMenuitem; struct _DbusmenuMenuitem { GObject parent; }; GType dbusmenu_menuitem_get_type (void); DbusmenuMenuitem * dbusmenu_menuitem_new (void); DbusmenuMenuitem * dbusmenu_menuitem_new_with_id (guint id); guint dbusmenu_menuitem_get_id (DbusmenuMenuitem * mi); GList * dbusmenu_menuitem_get_children (DbusmenuMenuitem * mi); GList * dbusmenu_menuitem_take_children (DbusmenuMenuitem * mi); guint dbusmenu_menuitem_get_position (DbusmenuMenuitem * mi, DbusmenuMenuitem * parent); gboolean dbusmenu_menuitem_child_append (DbusmenuMenuitem * mi, DbusmenuMenuitem * child); gboolean dbusmenu_menuitem_child_delete (DbusmenuMenuitem * mi, DbusmenuMenuitem * child); gboolean dbusmenu_menuitem_child_add_position (DbusmenuMenuitem * mi, DbusmenuMenuitem * child, guint position); DbusmenuMenuitem * dbusmenu_menuitem_child_find (DbusmenuMenuitem * mi, guint id); gboolean dbusmenu_menuitem_property_set (DbusmenuMenuitem * mi, const gchar * property, const gchar * value); const gchar * dbusmenu_menuitem_property_get (DbusmenuMenuitem * mi, const gchar * property); gboolean dbusmenu_menuitem_property_exist (DbusmenuMenuitem * mi, const gchar * property); void dbusmenu_menuitem_buildxml (DbusmenuMenuitem * mi, GPtrArray * array); /** SECTION:menuitem @short_description: A lowlevel represenation of a menuitem @stability: Unstable @include: libdbusmenu-glib/menuitem.h A #DbusmenuMenuitem is the lowest level of represenation of a single item in a menu. It gets created on the server side and copied over to the client side where it gets rendered. As the server starts to change it, and grow it, and do all kinds of fun stuff that information is transfered over DBus and the client updates it's understanding of the object model. Most people using either the client or the server should be able to deal mostly with #DbusmenuMenuitem objects. These are simple, but then they can be attached to more complex objects and handled appropriately. */ G_END_DECLS #endif