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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:46:25 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:46:25 +0200 |
commit | 844a4094f098684dd1da5bc11e73479fb61373a3 (patch) | |
tree | 5441f02930e1658777a262f3d3647d64f99cde22 | |
parent | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (diff) | |
download | nx-libs-nx-X11/3.1.0-3.tar.gz nx-libs-nx-X11/3.1.0-3.tar.bz2 nx-libs-nx-X11/3.1.0-3.zip |
Imported nx-X11-3.1.0-3.tar.gznx-X11/3.1.0-3
Summary: Imported nx-X11-3.1.0-3.tar.gz
Keywords:
Imported nx-X11-3.1.0-3.tar.gz
into Git repository
19 files changed, 6075 insertions, 3 deletions
diff --git a/nx-X11/CHANGELOG b/nx-X11/CHANGELOG index b9eca2a5b..ec5d6f8c2 100644 --- a/nx-X11/CHANGELOG +++ b/nx-X11/CHANGELOG @@ -1,5 +1,15 @@ ChangeLog: +nx-X11-3.1.0-3 + +- Moved a variable definition placed in _mesa_make_current(). + +nx-X11-3.1.0-2 + +- Fixed TR10E01924. A crash could occur in _mesa_make_current(). + +- Initialized after_ret variable in _XcmsGetProperty(). + nx-X11-3.1.0-1 - Opened the 3.1.0 branch based on nx-X11-3.0.0-37. diff --git a/nx-X11/CHANGELOG.NX.original b/nx-X11/CHANGELOG.NX.original index 0a45bea61..ec5d6f8c2 100644 --- a/nx-X11/CHANGELOG.NX.original +++ b/nx-X11/CHANGELOG.NX.original @@ -1,5 +1,19 @@ ChangeLog: +nx-X11-3.1.0-3 + +- Moved a variable definition placed in _mesa_make_current(). + +nx-X11-3.1.0-2 + +- Fixed TR10E01924. A crash could occur in _mesa_make_current(). + +- Initialized after_ret variable in _XcmsGetProperty(). + +nx-X11-3.1.0-1 + +- Opened the 3.1.0 branch based on nx-X11-3.0.0-37. + nx-X11-3.0.0-37 - Changed the Xserver Imakefile to link against Xcomposite on the diff --git a/nx-X11/WSDrawBuffer.h.X.original b/nx-X11/WSDrawBuffer.h.X.original new file mode 100644 index 000000000..e69de29bb --- /dev/null +++ b/nx-X11/WSDrawBuffer.h.X.original diff --git a/nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h b/nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h new file mode 100644 index 000000000..bb4942867 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h @@ -0,0 +1,24 @@ +/**************************************************************************/ +/* */ +/* Copyright (c) 2001, 2007 NoMachine, http://www.nomachine.com/. */ +/* */ +/* NXAGENT, NX protocol compression and NX extensions to this software */ +/* are copyright of NoMachine. Redistribution and use of the present */ +/* software is allowed according to terms specified in the file LICENSE */ +/* which comes in the source distribution. */ +/* */ +/* Check http://www.nomachine.com/licensing.html for applicability. */ +/* */ +/* NX and NoMachine are trademarks of NoMachine S.r.l. */ +/* */ +/* All rights reserved. */ +/* */ +/**************************************************************************/ + +typedef struct _WSDrawBufferRec { + GLframebuffer *DrawBuffer; + struct _WSDrawBufferRec *next; +} WSDrawBufferRec, *WSDrawBufferPtr; + +WSDrawBufferPtr pWSDrawBuffer; + diff --git a/nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h.NX.original b/nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h.NX.original new file mode 100644 index 000000000..bb4942867 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h.NX.original @@ -0,0 +1,24 @@ +/**************************************************************************/ +/* */ +/* Copyright (c) 2001, 2007 NoMachine, http://www.nomachine.com/. */ +/* */ +/* NXAGENT, NX protocol compression and NX extensions to this software */ +/* are copyright of NoMachine. Redistribution and use of the present */ +/* software is allowed according to terms specified in the file LICENSE */ +/* which comes in the source distribution. */ +/* */ +/* Check http://www.nomachine.com/licensing.html for applicability. */ +/* */ +/* NX and NoMachine are trademarks of NoMachine S.r.l. */ +/* */ +/* All rights reserved. */ +/* */ +/**************************************************************************/ + +typedef struct _WSDrawBufferRec { + GLframebuffer *DrawBuffer; + struct _WSDrawBufferRec *next; +} WSDrawBufferRec, *WSDrawBufferPtr; + +WSDrawBufferPtr pWSDrawBuffer; + diff --git a/nx-X11/extras/Mesa/src/mesa/main/context.c b/nx-X11/extras/Mesa/src/mesa/main/context.c index 25a3f6a37..eb4b4ce4e 100644 --- a/nx-X11/extras/Mesa/src/mesa/main/context.c +++ b/nx-X11/extras/Mesa/src/mesa/main/context.c @@ -131,6 +131,10 @@ #endif #include "shaderobjects.h" +#ifdef NXAGENT_SERVER +#include "WSDrawBuffer.h" +#endif + #ifdef USE_SPARC_ASM #include "sparc/sparc.h" #endif @@ -143,6 +147,47 @@ int MESA_VERBOSE = 0; int MESA_DEBUG_FLAGS = 0; #endif +#ifdef NXAGENT_SERVER +extern WSDrawBufferPtr pWSDrawBuffer; + +int IsWSDrawBuffer(GLframebuffer *mesa_buffer) +{ + WSDrawBufferPtr p = pWSDrawBuffer; + + while (p != NULL) { + if (p -> DrawBuffer == mesa_buffer) { + return 1; + } + p = p -> next; + } + return 0; +} + +void FreeWSDrawBuffer(GLframebuffer *mesa_buffer) +{ + WSDrawBufferPtr p = pWSDrawBuffer; + WSDrawBufferPtr pOld = NULL; + + if (p == NULL) + return; + + if (p -> DrawBuffer == mesa_buffer) { + pWSDrawBuffer = p -> next; + free(p); + return; + } + + while (p -> next != NULL) { + if (p -> next -> DrawBuffer == mesa_buffer) { + pOld = p -> next; + p -> next = p -> next -> next; + free(pOld); + return; + } + p = p -> next; + } +} +#endif /* ubyte -> float conversion */ GLfloat _mesa_ubyte_to_float_color_tab[256]; @@ -1520,6 +1565,10 @@ void _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, GLframebuffer *readBuffer ) { + #ifdef NXAGENT_SERVER + int flag; + #endif + if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(newCtx, "_mesa_make_current()\n"); @@ -1558,11 +1607,30 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, ASSERT(readBuffer->Name == 0); newCtx->WinSysDrawBuffer = drawBuffer; newCtx->WinSysReadBuffer = readBuffer; + +#ifdef NXAGENT_SERVER + flag = 0; + if (newCtx->DrawBuffer) { + if (!IsWSDrawBuffer(newCtx->DrawBuffer)) { + if (newCtx->DrawBuffer->Name == 0) { + flag = 1; + } + FreeWSDrawBuffer(newCtx->DrawBuffer); + } + else flag = 1; + } + + if (!newCtx->DrawBuffer || flag) { + newCtx->DrawBuffer = drawBuffer; + newCtx->ReadBuffer = readBuffer; + } +#else /* don't replace user-buffer bindings with window system buffer */ if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { newCtx->DrawBuffer = drawBuffer; newCtx->ReadBuffer = readBuffer; } +#endif newCtx->NewState |= _NEW_BUFFERS; diff --git a/nx-X11/extras/Mesa/src/mesa/main/context.c.NX.original b/nx-X11/extras/Mesa/src/mesa/main/context.c.NX.original new file mode 100644 index 000000000..eb4b4ce4e --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/main/context.c.NX.original @@ -0,0 +1,1818 @@ +/** + * \file context.c + * Mesa context/visual/framebuffer management functions. + * \author Brian Paul + */ + +/* + * Mesa 3-D graphics library + * Version: 6.4 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \mainpage Mesa Main Module + * + * \section MainIntroduction Introduction + * + * The Mesa Main module consists of all the files in the main/ directory. + * Among the features of this module are: + * <UL> + * <LI> Structures to represent most GL state </LI> + * <LI> State set/get functions </LI> + * <LI> Display lists </LI> + * <LI> Texture unit, object and image handling </LI> + * <LI> Matrix and attribute stacks </LI> + * </UL> + * + * Other modules are responsible for API dispatch, vertex transformation, + * point/line/triangle setup, rasterization, vertex array caching, + * vertex/fragment programs/shaders, etc. + * + * + * \section AboutDoxygen About Doxygen + * + * If you're viewing this information as Doxygen-generated HTML you'll + * see the documentation index at the top of this page. + * + * The first line lists the Mesa source code modules. + * The second line lists the indexes available for viewing the documentation + * for each module. + * + * Selecting the <b>Main page</b> link will display a summary of the module + * (this page). + * + * Selecting <b>Data Structures</b> will list all C structures. + * + * Selecting the <b>File List</b> link will list all the source files in + * the module. + * Selecting a filename will show a list of all functions defined in that file. + * + * Selecting the <b>Data Fields</b> link will display a list of all + * documented structure members. + * + * Selecting the <b>Globals</b> link will display a list + * of all functions, structures, global variables and macros in the module. + * + */ + + +#include "glheader.h" +#include "imports.h" +#include "accum.h" +#include "attrib.h" +#include "blend.h" +#include "buffers.h" +#include "bufferobj.h" +#include "colortab.h" +#include "context.h" +#include "debug.h" +#include "depth.h" +#include "dlist.h" +#include "eval.h" +#include "enums.h" +#include "extensions.h" +#include "fbobject.h" +#include "feedback.h" +#include "fog.h" +#include "get.h" +#include "glthread.h" +#include "glapioffsets.h" +#include "histogram.h" +#include "hint.h" +#include "hash.h" +#include "light.h" +#include "lines.h" +#include "macros.h" +#include "matrix.h" +#include "occlude.h" +#include "pixel.h" +#include "points.h" +#include "polygon.h" +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "program.h" +#endif +#include "rastpos.h" +#include "simple_list.h" +#include "state.h" +#include "stencil.h" +#include "texcompress.h" +#include "teximage.h" +#include "texobj.h" +#include "texstate.h" +#include "mtypes.h" +#include "varray.h" +#include "version.h" +#include "vtxfmt.h" +#if _HAVE_FULL_GL +#include "math/m_translate.h" +#include "math/m_matrix.h" +#include "math/m_xform.h" +#include "math/mathmod.h" +#endif +#include "shaderobjects.h" + +#ifdef NXAGENT_SERVER +#include "WSDrawBuffer.h" +#endif + +#ifdef USE_SPARC_ASM +#include "sparc/sparc.h" +#endif + +#ifndef MESA_VERBOSE +int MESA_VERBOSE = 0; +#endif + +#ifndef MESA_DEBUG_FLAGS +int MESA_DEBUG_FLAGS = 0; +#endif + +#ifdef NXAGENT_SERVER +extern WSDrawBufferPtr pWSDrawBuffer; + +int IsWSDrawBuffer(GLframebuffer *mesa_buffer) +{ + WSDrawBufferPtr p = pWSDrawBuffer; + + while (p != NULL) { + if (p -> DrawBuffer == mesa_buffer) { + return 1; + } + p = p -> next; + } + return 0; +} + +void FreeWSDrawBuffer(GLframebuffer *mesa_buffer) +{ + WSDrawBufferPtr p = pWSDrawBuffer; + WSDrawBufferPtr pOld = NULL; + + if (p == NULL) + return; + + if (p -> DrawBuffer == mesa_buffer) { + pWSDrawBuffer = p -> next; + free(p); + return; + } + + while (p -> next != NULL) { + if (p -> next -> DrawBuffer == mesa_buffer) { + pOld = p -> next; + p -> next = p -> next -> next; + free(pOld); + return; + } + p = p -> next; + } +} +#endif + +/* ubyte -> float conversion */ +GLfloat _mesa_ubyte_to_float_color_tab[256]; + +static void +free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ); + + +/**********************************************************************/ +/** \name OpenGL SI-style interface (new in Mesa 3.5) + * + * \if subset + * \note Most of these functions are never called in the Mesa subset. + * \endif + */ +/*@{*/ + +/** + * Destroy context callback. + * + * \param gc context. + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \ifnot subset + * Called by window system/device driver (via __GLexports::destroyCurrent) when + * the rendering context is to be destroyed. + * \endif + * + * Frees the context data and the context structure. + */ +GLboolean +_mesa_destroyContext(__GLcontext *gc) +{ + if (gc) { + _mesa_free_context_data(gc); + _mesa_free(gc); + } + return GL_TRUE; +} + +/** + * Unbind context callback. + * + * \param gc context. + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \ifnot subset + * Called by window system/device driver (via __GLexports::loseCurrent) + * when the rendering context is made non-current. + * \endif + * + * No-op + */ +GLboolean +_mesa_loseCurrent(__GLcontext *gc) +{ + /* XXX unbind context from thread */ + (void) gc; + return GL_TRUE; +} + +/** + * Bind context callback. + * + * \param gc context. + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \ifnot subset + * Called by window system/device driver (via __GLexports::makeCurrent) + * when the rendering context is made current. + * \endif + * + * No-op + */ +GLboolean +_mesa_makeCurrent(__GLcontext *gc) +{ + /* XXX bind context to thread */ + (void) gc; + return GL_TRUE; +} + +/** + * Share context callback. + * + * \param gc context. + * \param gcShare shared context. + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \ifnot subset + * Called by window system/device driver (via __GLexports::shareContext) + * \endif + * + * Update the shared context reference count, gl_shared_state::RefCount. + */ +GLboolean +_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare) +{ + if (gc && gcShare && gc->Shared && gcShare->Shared) { + gc->Shared->RefCount--; + if (gc->Shared->RefCount == 0) { + free_shared_state(gc, gc->Shared); + } + gc->Shared = gcShare->Shared; + gc->Shared->RefCount++; + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + +#if _HAVE_FULL_GL +/** + * Copy context callback. + */ +GLboolean +_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask) +{ + if (dst && src) { + _mesa_copy_context( src, dst, mask ); + return GL_TRUE; + } + else { + return GL_FALSE; + } +} +#endif + +/** No-op */ +GLboolean +_mesa_forceCurrent(__GLcontext *gc) +{ + (void) gc; + return GL_TRUE; +} + +/** + * Windows/buffer resizing notification callback. + * + * \param gc GL context. + * \return GL_TRUE on success, or GL_FALSE on failure. + */ +GLboolean +_mesa_notifyResize(__GLcontext *gc) +{ + GLint x, y; + GLuint width, height; + __GLdrawablePrivate *d = gc->imports.getDrawablePrivate(gc); + if (!d || !d->getDrawableSize) + return GL_FALSE; + d->getDrawableSize( d, &x, &y, &width, &height ); + /* update viewport, resize software buffers, etc. */ + return GL_TRUE; +} + +/** + * Window/buffer destruction notification callback. + * + * \param gc GL context. + * + * Called when the context's window/buffer is going to be destroyed. + * + * No-op + */ +void +_mesa_notifyDestroy(__GLcontext *gc) +{ + /* Unbind from it. */ + (void) gc; +} + +/** + * Swap buffers notification callback. + * + * \param gc GL context. + * + * Called by window system just before swapping buffers. + * We have to finish any pending rendering. + */ +void +_mesa_notifySwapBuffers(__GLcontext *gc) +{ + FLUSH_VERTICES( gc, 0 ); +} + +/** No-op */ +struct __GLdispatchStateRec * +_mesa_dispatchExec(__GLcontext *gc) +{ + (void) gc; + return NULL; +} + +/** No-op */ +void +_mesa_beginDispatchOverride(__GLcontext *gc) +{ + (void) gc; +} + +/** No-op */ +void +_mesa_endDispatchOverride(__GLcontext *gc) +{ + (void) gc; +} + +/** + * \ifnot subset + * Setup the exports. + * + * The window system will call these functions when it needs Mesa to do + * something. + * + * \note Device drivers should override these functions! For example, + * the Xlib driver should plug in the XMesa*-style functions into this + * structure. The XMesa-style functions should then call the _mesa_* + * version of these functions. This is an approximation to OO design + * (inheritance and virtual functions). + * \endif + * + * \if subset + * No-op. + * + * \endif + */ +static void +_mesa_init_default_exports(__GLexports *exports) +{ +#if _HAVE_FULL_GL + exports->destroyContext = _mesa_destroyContext; + exports->loseCurrent = _mesa_loseCurrent; + exports->makeCurrent = _mesa_makeCurrent; + exports->shareContext = _mesa_shareContext; + exports->copyContext = _mesa_copyContext; + exports->forceCurrent = _mesa_forceCurrent; + exports->notifyResize = _mesa_notifyResize; + exports->notifyDestroy = _mesa_notifyDestroy; + exports->notifySwapBuffers = _mesa_notifySwapBuffers; + exports->dispatchExec = _mesa_dispatchExec; + exports->beginDispatchOverride = _mesa_beginDispatchOverride; + exports->endDispatchOverride = _mesa_endDispatchOverride; +#else + (void) exports; +#endif +} + +/** + * Exported OpenGL SI interface. + */ +__GLcontext * +__glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes) +{ + GLcontext *ctx; + + ctx = (GLcontext *) (*imports->calloc)(NULL, 1, sizeof(GLcontext)); + if (ctx == NULL) { + return NULL; + } + + /* XXX doesn't work at this time */ + _mesa_initialize_context(ctx, modes, NULL, NULL, NULL); + ctx->imports = *imports; + + return ctx; +} + +/** + * Exported OpenGL SI interface. + */ +void +__glCoreNopDispatch(void) +{ +#if 0 + /* SI */ + __gl_dispatch = __glNopDispatchState; +#else + /* Mesa */ + _glapi_set_dispatch(NULL); +#endif +} + +/*@}*/ + + +/**********************************************************************/ +/** \name GL Visual allocation/destruction */ +/**********************************************************************/ +/*@{*/ + +/** + * Allocates a GLvisual structure and initializes it via + * _mesa_initialize_visual(). + * + * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode. + * \param dbFlag double buffering + * \param stereoFlag stereo buffer + * \param depthBits requested bits per depth buffer value. Any value in [0, 32] + * is acceptable but the actual depth type will be GLushort or GLuint as + * needed. + * \param stencilBits requested minimum bits per stencil buffer value + * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer. + * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE + * \param redBits number of bits per color component in frame buffer for RGB(A) + * mode. We always use 8 in core Mesa though. + * \param greenBits same as above. + * \param blueBits same as above. + * \param alphaBits same as above. + * \param numSamples not really used. + * + * \return pointer to new GLvisual or NULL if requested parameters can't be + * met. + * + * \note Need to add params for level and numAuxBuffers (at least) + */ +GLvisual * +_mesa_create_visual( GLboolean rgbFlag, + GLboolean dbFlag, + GLboolean stereoFlag, + GLint redBits, + GLint greenBits, + GLint blueBits, + GLint alphaBits, + GLint indexBits, + GLint depthBits, + GLint stencilBits, + GLint accumRedBits, + GLint accumGreenBits, + GLint accumBlueBits, + GLint accumAlphaBits, + GLint numSamples ) +{ + GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) ); + if (vis) { + if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag, + redBits, greenBits, blueBits, alphaBits, + indexBits, depthBits, stencilBits, + accumRedBits, accumGreenBits, + accumBlueBits, accumAlphaBits, + numSamples)) { + FREE(vis); + return NULL; + } + } + return vis; +} + +/** + * Makes some sanity checks and fills in the fields of the + * GLvisual object with the given parameters. If the caller needs + * to set additional fields, he should just probably init the whole GLvisual + * object himself. + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \sa _mesa_create_visual() above for the parameter description. + */ +GLboolean +_mesa_initialize_visual( GLvisual *vis, + GLboolean rgbFlag, + GLboolean dbFlag, + GLboolean stereoFlag, + GLint redBits, + GLint greenBits, + GLint blueBits, + GLint alphaBits, + GLint indexBits, + GLint depthBits, + GLint stencilBits, + GLint accumRedBits, + GLint accumGreenBits, + GLint accumBlueBits, + GLint accumAlphaBits, + GLint numSamples ) +{ + assert(vis); + + if (depthBits < 0 || depthBits > 32) { + return GL_FALSE; + } + if (stencilBits < 0 || stencilBits > STENCIL_BITS) { + return GL_FALSE; + } + if (accumRedBits < 0 || accumRedBits > ACCUM_BITS) { + return GL_FALSE; + } + if (accumGreenBits < 0 || accumGreenBits > ACCUM_BITS) { + return GL_FALSE; + } + if (accumBlueBits < 0 || accumBlueBits > ACCUM_BITS) { + return GL_FALSE; + } + if (accumAlphaBits < 0 || accumAlphaBits > ACCUM_BITS) { + return GL_FALSE; + } + + vis->rgbMode = rgbFlag; + vis->doubleBufferMode = dbFlag; + vis->stereoMode = stereoFlag; + + vis->redBits = redBits; + vis->greenBits = greenBits; + vis->blueBits = blueBits; + vis->alphaBits = alphaBits; + vis->rgbBits = redBits + greenBits + blueBits; + + vis->indexBits = indexBits; + vis->depthBits = depthBits; + vis->stencilBits = stencilBits; + + vis->accumRedBits = accumRedBits; + vis->accumGreenBits = accumGreenBits; + vis->accumBlueBits = accumBlueBits; + vis->accumAlphaBits = accumAlphaBits; + + vis->haveAccumBuffer = accumRedBits > 0; + vis->haveDepthBuffer = depthBits > 0; + vis->haveStencilBuffer = stencilBits > 0; + + vis->numAuxBuffers = 0; + vis->level = 0; + vis->pixmapMode = 0; + vis->sampleBuffers = numSamples > 0 ? 1 : 0; + vis->samples = numSamples; + + return GL_TRUE; +} + + +/** + * Destroy a visual and free its memory. + * + * \param vis visual. + * + * Frees the visual structure. + */ +void +_mesa_destroy_visual( GLvisual *vis ) +{ + FREE(vis); +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Context allocation, initialization, destroying + * + * The purpose of the most initialization functions here is to provide the + * default state values according to the OpenGL specification. + */ +/**********************************************************************/ +/*@{*/ + +/** + * One-time initialization mutex lock. + * + * \sa Used by one_time_init(). + */ +_glthread_DECLARE_STATIC_MUTEX(OneTimeLock); + +/** + * Calls all the various one-time-init functions in Mesa. + * + * While holding a global mutex lock, calls several initialization functions, + * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is + * defined. + * + * \sa _mesa_init_lists(), _math_init(). + */ +static void +one_time_init( GLcontext *ctx ) +{ + static GLboolean alreadyCalled = GL_FALSE; + (void) ctx; + _glthread_LOCK_MUTEX(OneTimeLock); + if (!alreadyCalled) { + GLuint i; + + /* do some implementation tests */ + assert( sizeof(GLbyte) == 1 ); + assert( sizeof(GLubyte) == 1 ); + assert( sizeof(GLshort) == 2 ); + assert( sizeof(GLushort) == 2 ); + assert( sizeof(GLint) == 4 ); + assert( sizeof(GLuint) == 4 ); + + _mesa_init_lists(); + +#if _HAVE_FULL_GL + _math_init(); + + for (i = 0; i < 256; i++) { + _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; + } +#endif + +#ifdef USE_SPARC_ASM + _mesa_init_sparc_glapi_relocs(); +#endif + if (_mesa_getenv("MESA_DEBUG")) { + _glapi_noop_enable_warnings(GL_TRUE); + _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning ); + } + else { + _glapi_noop_enable_warnings(GL_FALSE); + } + +#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) + _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", + MESA_VERSION_STRING, __DATE__, __TIME__); +#endif + + alreadyCalled = GL_TRUE; + } + _glthread_UNLOCK_MUTEX(OneTimeLock); +} + + +/** + * Allocate and initialize a shared context state structure. + * Initializes the display list, texture objects and vertex programs hash + * tables, allocates the texture objects. If it runs out of memory, frees + * everything already allocated before returning NULL. + * + * \return pointer to a gl_shared_state structure on success, or NULL on + * failure. + */ +static GLboolean +alloc_shared_state( GLcontext *ctx ) +{ + struct gl_shared_state *ss = CALLOC_STRUCT(gl_shared_state); + if (!ss) + return GL_FALSE; + + ctx->Shared = ss; + + _glthread_INIT_MUTEX(ss->Mutex); + + ss->DisplayList = _mesa_NewHashTable(); + ss->TexObjects = _mesa_NewHashTable(); +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program + ss->Programs = _mesa_NewHashTable(); +#endif + +#if FEATURE_ARB_vertex_program + ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); + if (!ss->DefaultVertexProgram) + goto cleanup; +#endif +#if FEATURE_ARB_fragment_program + ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + if (!ss->DefaultFragmentProgram) + goto cleanup; +#endif +#if FEATURE_ATI_fragment_shader + ss->DefaultFragmentShader = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, 0); + if (!ss->DefaultFragmentShader) + goto cleanup; +#endif + + ss->BufferObjects = _mesa_NewHashTable(); + + ss->GL2Objects = _mesa_NewHashTable (); + + ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D); + if (!ss->Default1D) + goto cleanup; + + ss->Default2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D); + if (!ss->Default2D) + goto cleanup; + + ss->Default3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D); + if (!ss->Default3D) + goto cleanup; + + ss->DefaultCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB); + if (!ss->DefaultCubeMap) + goto cleanup; + + ss->DefaultRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV); + if (!ss->DefaultRect) + goto cleanup; + + /* Effectively bind the default textures to all texture units */ + ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS; + +#if FEATURE_EXT_framebuffer_object + ss->FrameBuffers = _mesa_NewHashTable(); + if (!ss->FrameBuffers) + goto cleanup; + ss->RenderBuffers = _mesa_NewHashTable(); + if (!ss->RenderBuffers) + goto cleanup; +#endif + + + return GL_TRUE; + + cleanup: + /* Ran out of memory at some point. Free everything and return NULL */ + if (ss->DisplayList) + _mesa_DeleteHashTable(ss->DisplayList); + if (ss->TexObjects) + _mesa_DeleteHashTable(ss->TexObjects); +#if FEATURE_NV_vertex_program + if (ss->Programs) + _mesa_DeleteHashTable(ss->Programs); +#endif +#if FEATURE_ARB_vertex_program + if (ss->DefaultVertexProgram) + ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram); +#endif +#if FEATURE_ARB_fragment_program + if (ss->DefaultFragmentProgram) + ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram); +#endif +#if FEATURE_ATI_fragment_shader + if (ss->DefaultFragmentShader) + ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentShader); +#endif +#if FEATURE_ARB_vertex_buffer_object + if (ss->BufferObjects) + _mesa_DeleteHashTable(ss->BufferObjects); +#endif + + if (ss->GL2Objects) + _mesa_DeleteHashTable (ss->GL2Objects); + +#if FEATURE_EXT_framebuffer_object + if (ss->FrameBuffers) + _mesa_DeleteHashTable(ss->FrameBuffers); + if (ss->RenderBuffers) + _mesa_DeleteHashTable(ss->RenderBuffers); +#endif + + if (ss->Default1D) + (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D); + if (ss->Default2D) + (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D); + if (ss->Default3D) + (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D); + if (ss->DefaultCubeMap) + (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap); + if (ss->DefaultRect) + (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect); + if (ss) + _mesa_free(ss); + return GL_FALSE; +} + +/** + * Deallocate a shared state context and all children structures. + * + * \param ctx GL context. + * \param ss shared state pointer. + * + * Frees the display lists, the texture objects (calling the driver texture + * deletion callback to free its private data) and the vertex programs, as well + * as their hash tables. + * + * \sa alloc_shared_state(). + */ +static void +free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) +{ + /* Free display lists */ + while (1) { + GLuint list = _mesa_HashFirstEntry(ss->DisplayList); + if (list) { + _mesa_destroy_list(ctx, list); + } + else { + break; + } + } + _mesa_DeleteHashTable(ss->DisplayList); + + /* Free texture objects */ + ASSERT(ctx->Driver.DeleteTexture); + /* the default textures */ + (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D); + (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D); + (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D); + (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap); + (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect); + /* all other textures */ + while (1) { + GLuint texName = _mesa_HashFirstEntry(ss->TexObjects); + if (texName) { + struct gl_texture_object *texObj = (struct gl_texture_object *) + _mesa_HashLookup(ss->TexObjects, texName); + ASSERT(texObj); + (*ctx->Driver.DeleteTexture)(ctx, texObj); + _mesa_HashRemove(ss->TexObjects, texName); + } + else { + break; + } + } + _mesa_DeleteHashTable(ss->TexObjects); + +#if FEATURE_NV_vertex_program + /* Free vertex programs */ + while (1) { + GLuint prog = _mesa_HashFirstEntry(ss->Programs); + if (prog) { + struct program *p = (struct program *) _mesa_HashLookup(ss->Programs, + prog); + ASSERT(p); + ctx->Driver.DeleteProgram(ctx, p); + _mesa_HashRemove(ss->Programs, prog); + } + else { + break; + } + } + _mesa_DeleteHashTable(ss->Programs); +#endif +#if FEATURE_ARB_vertex_program + _mesa_delete_program(ctx, ss->DefaultVertexProgram); +#endif +#if FEATURE_ARB_fragment_program + _mesa_delete_program(ctx, ss->DefaultFragmentProgram); +#endif +#if FEATURE_ATI_fragment_shader + _mesa_delete_program(ctx, ss->DefaultFragmentShader); +#endif + +#if FEATURE_ARB_vertex_buffer_object + _mesa_DeleteHashTable(ss->BufferObjects); +#endif + + _mesa_DeleteHashTable (ss->GL2Objects); + +#if FEATURE_EXT_framebuffer_object + _mesa_DeleteHashTable(ss->FrameBuffers); + _mesa_DeleteHashTable(ss->RenderBuffers); +#endif + + _glthread_DESTROY_MUTEX(ss->Mutex); + + FREE(ss); +} + + +/** + * Initialize fields of gl_current_attrib (aka ctx->Current.*) + */ +static void +_mesa_init_current( GLcontext *ctx ) +{ + GLuint i; + + /* Current group */ + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 ); + } + /* special cases: */ + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 ); + + ctx->Current.Index = 1; + ctx->Current.EdgeFlag = GL_TRUE; +} + + +/** + * Initialize fields of gl_constants (aka ctx->Const.*). + * Use defaults from config.h. The device drivers will often override + * some of these values (such as number of texture units). + */ +static void +_mesa_init_constants( GLcontext *ctx ) +{ + assert(ctx); + + assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); + assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); + + /* Constants, may be overriden (usually only reduced) by device drivers */ + ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; + ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; + ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; + ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; + ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS; + ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; + ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; + ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; + ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; + ctx->Const.SubPixelBits = SUB_PIXEL_BITS; + ctx->Const.MinPointSize = MIN_POINT_SIZE; + ctx->Const.MaxPointSize = MAX_POINT_SIZE; + ctx->Const.MinPointSizeAA = MIN_POINT_SIZE; + ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE; + ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY; + ctx->Const.MinLineWidth = MIN_LINE_WIDTH; + ctx->Const.MaxLineWidth = MAX_LINE_WIDTH; + ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH; + ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH; + ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; + ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE; + ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH; + ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT; + ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES; + ctx->Const.MaxLights = MAX_LIGHTS; + ctx->Const.MaxShininess = 128.0; + ctx->Const.MaxSpotExponent = 128.0; + ctx->Const.MaxViewportWidth = MAX_WIDTH; + ctx->Const.MaxViewportHeight = MAX_HEIGHT; +#if FEATURE_ARB_vertex_program + ctx->Const.MaxVertexProgramInstructions = MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS; + ctx->Const.MaxVertexProgramAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; + ctx->Const.MaxVertexProgramTemps = MAX_NV_VERTEX_PROGRAM_TEMPS; + ctx->Const.MaxVertexProgramLocalParams = MAX_NV_VERTEX_PROGRAM_PARAMS; + ctx->Const.MaxVertexProgramEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS;/*XXX*/ + ctx->Const.MaxVertexProgramAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; +#endif +#if FEATURE_ARB_fragment_program + ctx->Const.MaxFragmentProgramInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS; + ctx->Const.MaxFragmentProgramAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; + ctx->Const.MaxFragmentProgramTemps = MAX_NV_FRAGMENT_PROGRAM_TEMPS; + ctx->Const.MaxFragmentProgramLocalParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS; + ctx->Const.MaxFragmentProgramEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;/*XXX*/ + ctx->Const.MaxFragmentProgramAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; + ctx->Const.MaxFragmentProgramAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS; + ctx->Const.MaxFragmentProgramTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS; + ctx->Const.MaxFragmentProgramTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS; +#endif + + ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; + ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; + + /* If we're running in the X server, do bounds checking to prevent + * segfaults and server crashes! + */ +#if defined(XFree86LOADER) && defined(IN_MODULE) + ctx->Const.CheckArrayBounds = GL_TRUE; +#else + ctx->Const.CheckArrayBounds = GL_FALSE; +#endif + + ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS; + + /* GL_OES_read_format */ + ctx->Const.ColorReadFormat = GL_RGBA; + ctx->Const.ColorReadType = GL_UNSIGNED_BYTE; + +#if FEATURE_EXT_framebuffer_object + ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; + ctx->Const.MaxRenderbufferSize = MAX_WIDTH; +#endif + + /* sanity checks */ + ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); +} + + +/** + * Initialize the attribute groups in a GL context. + * + * \param ctx GL context. + * + * Initializes all the attributes, calling the respective <tt>init*</tt> + * functions for the more complex data structures. + */ +static GLboolean +init_attrib_groups( GLcontext *ctx ) +{ + assert(ctx); + + /* Constants */ + _mesa_init_constants( ctx ); + + /* Extensions */ + _mesa_init_extensions( ctx ); + + /* Attribute Groups */ + _mesa_init_accum( ctx ); + _mesa_init_attrib( ctx ); + _mesa_init_buffer_objects( ctx ); + _mesa_init_color( ctx ); + _mesa_init_colortables( ctx ); + _mesa_init_current( ctx ); + _mesa_init_depth( ctx ); + _mesa_init_debug( ctx ); + _mesa_init_display_list( ctx ); + _mesa_init_eval( ctx ); + _mesa_init_feedback( ctx ); + _mesa_init_fog( ctx ); + _mesa_init_histogram( ctx ); + _mesa_init_hint( ctx ); + _mesa_init_line( ctx ); + _mesa_init_lighting( ctx ); + _mesa_init_matrix( ctx ); + _mesa_init_multisample( ctx ); + _mesa_init_occlude( ctx ); + _mesa_init_pixel( ctx ); + _mesa_init_point( ctx ); + _mesa_init_polygon( ctx ); + _mesa_init_program( ctx ); + _mesa_init_rastpos( ctx ); + _mesa_init_scissor( ctx ); + _mesa_init_shaderobjects (ctx); + _mesa_init_stencil( ctx ); + _mesa_init_transform( ctx ); + _mesa_init_varray( ctx ); + _mesa_init_viewport( ctx ); + + if (!_mesa_init_texture( ctx )) + return GL_FALSE; + + _mesa_init_texture_s3tc( ctx ); + _mesa_init_texture_fxt1( ctx ); + + /* Miscellaneous */ + ctx->NewState = _NEW_ALL; + ctx->ErrorValue = (GLenum) GL_NO_ERROR; + ctx->_Facing = 0; +#if CHAN_TYPE == GL_FLOAT + ctx->ClampFragmentColors = GL_FALSE; /* XXX temporary */ +#else + ctx->ClampFragmentColors = GL_TRUE; +#endif + ctx->ClampVertexColors = GL_TRUE; + + return GL_TRUE; +} + + +/** + * This is the default function we plug into all dispatch table slots + * This helps prevents a segfault when someone calls a GL function without + * first checking if the extension's supported. + */ +static int +generic_nop(void) +{ + _mesa_problem(NULL, "User called no-op dispatch function (an unsupported extension function?)"); + return 0; +} + + +/** + * Allocate and initialize a new dispatch table. + */ +static struct _glapi_table * +alloc_dispatch_table(void) +{ + /* Find the larger of Mesa's dispatch table and libGL's dispatch table. + * In practice, this'll be the same for stand-alone Mesa. But for DRI + * Mesa we do this to accomodate different versions of libGL and various + * DRI drivers. + */ + GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), + sizeof(struct _glapi_table) / sizeof(_glapi_proc)); + struct _glapi_table *table = + (struct _glapi_table *) _mesa_malloc(numEntries * sizeof(_glapi_proc)); + if (table) { + _glapi_proc *entry = (_glapi_proc *) table; + GLint i; + for (i = 0; i < numEntries; i++) { + entry[i] = (_glapi_proc) generic_nop; + } + } + return table; +} + + +/** + * Initialize a GLcontext struct (rendering context). + * + * This includes allocating all the other structs and arrays which hang off of + * the context by pointers. + * Note that the driver needs to pass in its dd_function_table here since + * we need to at least call driverFunctions->NewTextureObject to create the + * default texture objects. + * + * Called by _mesa_create_context(). + * + * Performs the imports and exports callback tables initialization, and + * miscellaneous one-time initializations. If no shared context is supplied one + * is allocated, and increase its reference count. Setups the GL API dispatch + * tables. Initialize the TNL module. Sets the maximum Z buffer depth. + * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables + * for debug flags. + * + * \param ctx the context to initialize + * \param visual describes the visual attributes for this context + * \param share_list points to context to share textures, display lists, + * etc with, or NULL + * \param driverFunctions table of device driver functions for this context + * to use + * \param driverContext pointer to driver-specific context data + */ +GLboolean +_mesa_initialize_context( GLcontext *ctx, + const GLvisual *visual, + GLcontext *share_list, + const struct dd_function_table *driverFunctions, + void *driverContext ) +{ + ASSERT(driverContext); + assert(driverFunctions->NewTextureObject); + assert(driverFunctions->FreeTexImageData); + + /* If the driver wants core Mesa to use special imports, it'll have to + * override these defaults. + */ + _mesa_init_default_imports( &(ctx->imports), driverContext ); + + /* initialize the exports (Mesa functions called by the window system) */ + _mesa_init_default_exports( &(ctx->exports) ); + + /* misc one-time initializations */ + one_time_init(ctx); + + ctx->Visual = *visual; + ctx->DrawBuffer = NULL; + ctx->ReadBuffer = NULL; + ctx->WinSysDrawBuffer = NULL; + ctx->WinSysReadBuffer = NULL; + + /* Plug in driver functions and context pointer here. + * This is important because when we call alloc_shared_state() below + * we'll call ctx->Driver.NewTextureObject() to create the default + * textures. + */ + ctx->Driver = *driverFunctions; + ctx->DriverCtx = driverContext; + + if (share_list) { + /* share state with another context */ + ctx->Shared = share_list->Shared; + } + else { + /* allocate new, unshared state */ + if (!alloc_shared_state( ctx )) { + return GL_FALSE; + } + } + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + ctx->Shared->RefCount++; + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + if (!init_attrib_groups( ctx )) { + free_shared_state(ctx, ctx->Shared); + return GL_FALSE; + } + + /* setup the API dispatch tables */ + ctx->Exec = alloc_dispatch_table(); + ctx->Save = alloc_dispatch_table(); + if (!ctx->Exec || !ctx->Save) { + free_shared_state(ctx, ctx->Shared); + if (ctx->Exec) + _mesa_free(ctx->Exec); + } + _mesa_init_exec_table(ctx->Exec); + ctx->CurrentDispatch = ctx->Exec; +#if _HAVE_FULL_GL + _mesa_init_dlist_table(ctx->Save); + _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); + /* Neutral tnl module stuff */ + _mesa_init_exec_vtxfmt( ctx ); + ctx->TnlModule.Current = NULL; + ctx->TnlModule.SwapCount = 0; +#endif + + ctx->_MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL); + ctx->_MaintainTnlProgram = (_mesa_getenv("MESA_TNL_PROG") != NULL); + + return GL_TRUE; +} + + +/** + * Allocate and initialize a GLcontext structure. + * Note that the driver needs to pass in its dd_function_table here since + * we need to at least call driverFunctions->NewTextureObject to initialize + * the rendering context. + * + * \param visual a GLvisual pointer (we copy the struct contents) + * \param share_list another context to share display lists with or NULL + * \param driverFunctions points to the dd_function_table into which the + * driver has plugged in all its special functions. + * \param driverCtx points to the device driver's private context state + * + * \return pointer to a new __GLcontextRec or NULL if error. + */ +GLcontext * +_mesa_create_context( const GLvisual *visual, + GLcontext *share_list, + const struct dd_function_table *driverFunctions, + void *driverContext ) + +{ + GLcontext *ctx; + + ASSERT(visual); + ASSERT(driverContext); + + ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext)); + if (!ctx) + return NULL; + + if (_mesa_initialize_context(ctx, visual, share_list, + driverFunctions, driverContext)) { + return ctx; + } + else { + _mesa_free(ctx); + return NULL; + } +} + + +/** + * Free the data associated with the given context. + * + * But doesn't free the GLcontext struct itself. + * + * \sa _mesa_initialize_context() and init_attrib_groups(). + */ +void +_mesa_free_context_data( GLcontext *ctx ) +{ + /* if we're destroying the current context, unbind it first */ + if (ctx == _mesa_get_current_context()) { + _mesa_make_current(NULL, NULL, NULL); + } + + _mesa_free_lighting_data( ctx ); + _mesa_free_eval_data( ctx ); + _mesa_free_texture_data( ctx ); + _mesa_free_matrix_data( ctx ); + _mesa_free_viewport_data( ctx ); + _mesa_free_colortables_data( ctx ); + _mesa_free_program_data(ctx); + _mesa_free_occlude_data(ctx); + +#if FEATURE_ARB_vertex_buffer_object + _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj); +#endif + + /* free dispatch tables */ + _mesa_free(ctx->Exec); + _mesa_free(ctx->Save); + + /* Shared context state (display lists, textures, etc) */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + ctx->Shared->RefCount--; + assert(ctx->Shared->RefCount >= 0); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + if (ctx->Shared->RefCount == 0) { + /* free shared state */ + free_shared_state( ctx, ctx->Shared ); + } + + if (ctx->Extensions.String) + FREE((void *) ctx->Extensions.String); +} + + +/** + * Destroy a GLcontext structure. + * + * \param ctx GL context. + * + * Calls _mesa_free_context_data() and frees the GLcontext structure itself. + */ +void +_mesa_destroy_context( GLcontext *ctx ) +{ + if (ctx) { + _mesa_free_context_data(ctx); + FREE( (void *) ctx ); + } +} + + +#if _HAVE_FULL_GL +/** + * Copy attribute groups from one context to another. + * + * \param src source context + * \param dst destination context + * \param mask bitwise OR of GL_*_BIT flags + * + * According to the bits specified in \p mask, copies the corresponding + * attributes from \p src into \p dst. For many of the attributes a simple \c + * memcpy is not enough due to the existence of internal pointers in their data + * structures. + */ +void +_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask ) +{ + if (mask & GL_ACCUM_BUFFER_BIT) { + /* OK to memcpy */ + dst->Accum = src->Accum; + } + if (mask & GL_COLOR_BUFFER_BIT) { + /* OK to memcpy */ + dst->Color = src->Color; + } + if (mask & GL_CURRENT_BIT) { + /* OK to memcpy */ + dst->Current = src->Current; + } + if (mask & GL_DEPTH_BUFFER_BIT) { + /* OK to memcpy */ + dst->Depth = src->Depth; + } + if (mask & GL_ENABLE_BIT) { + /* no op */ + } + if (mask & GL_EVAL_BIT) { + /* OK to memcpy */ + dst->Eval = src->Eval; + } + if (mask & GL_FOG_BIT) { + /* OK to memcpy */ + dst->Fog = src->Fog; + } + if (mask & GL_HINT_BIT) { + /* OK to memcpy */ + dst->Hint = src->Hint; + } + if (mask & GL_LIGHTING_BIT) { + GLuint i; + /* begin with memcpy */ + MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light) ); + /* fixup linked lists to prevent pointer insanity */ + make_empty_list( &(dst->Light.EnabledList) ); + for (i = 0; i < MAX_LIGHTS; i++) { + if (dst->Light.Light[i].Enabled) { + insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i])); + } + } + } + if (mask & GL_LINE_BIT) { + /* OK to memcpy */ + dst->Line = src->Line; + } + if (mask & GL_LIST_BIT) { + /* OK to memcpy */ + dst->List = src->List; + } + if (mask & GL_PIXEL_MODE_BIT) { + /* OK to memcpy */ + dst->Pixel = src->Pixel; + } + if (mask & GL_POINT_BIT) { + /* OK to memcpy */ + dst->Point = src->Point; + } + if (mask & GL_POLYGON_BIT) { + /* OK to memcpy */ + dst->Polygon = src->Polygon; + } + if (mask & GL_POLYGON_STIPPLE_BIT) { + /* Use loop instead of MEMCPY due to problem with Portland Group's + * C compiler. Reported by John Stone. + */ + GLuint i; + for (i = 0; i < 32; i++) { + dst->PolygonStipple[i] = src->PolygonStipple[i]; + } + } + if (mask & GL_SCISSOR_BIT) { + /* OK to memcpy */ + dst->Scissor = src->Scissor; + } + if (mask & GL_STENCIL_BUFFER_BIT) { + /* OK to memcpy */ + dst->Stencil = src->Stencil; + } + if (mask & GL_TEXTURE_BIT) { + /* Cannot memcpy because of pointers */ + _mesa_copy_texture_state(src, dst); + } + if (mask & GL_TRANSFORM_BIT) { + /* OK to memcpy */ + dst->Transform = src->Transform; + } + if (mask & GL_VIEWPORT_BIT) { + /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */ + dst->Viewport.X = src->Viewport.X; + dst->Viewport.Y = src->Viewport.Y; + dst->Viewport.Width = src->Viewport.Width; + dst->Viewport.Height = src->Viewport.Height; + dst->Viewport.Near = src->Viewport.Near; + dst->Viewport.Far = src->Viewport.Far; + _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap); + } + + /* XXX FIXME: Call callbacks? + */ + dst->NewState = _NEW_ALL; +} +#endif + + +/** + * Check if the given context can render into the given framebuffer + * by checking visual attributes. + * \return GL_TRUE if compatible, GL_FALSE otherwise. + */ +static GLboolean +check_compatible(const GLcontext *ctx, const GLframebuffer *buffer) +{ + const GLvisual *ctxvis = &ctx->Visual; + const GLvisual *bufvis = &buffer->Visual; + + if (ctxvis == bufvis) + return GL_TRUE; + + if (ctxvis->rgbMode != bufvis->rgbMode) + return GL_FALSE; + if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode) + return GL_FALSE; + if (ctxvis->stereoMode && !bufvis->stereoMode) + return GL_FALSE; + if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer) + return GL_FALSE; + if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer) + return GL_FALSE; + if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer) + return GL_FALSE; + if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask) + return GL_FALSE; + if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask) + return GL_FALSE; + if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) + return GL_FALSE; + if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) + return GL_FALSE; + if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) + return GL_FALSE; + + return GL_TRUE; +} + + +/** + * Bind the given context to the given draw-buffer and read-buffer and + * make it the current context for this thread. + * + * \param newCtx new GL context. If NULL then there will be no current GL + * context. + * \param drawBuffer draw framebuffer. + * \param readBuffer read framebuffer. + * + * Check that the context's and framebuffer's visuals are compatible, returning + * immediately otherwise. Sets the glapi current context via + * _glapi_set_context(). If \p newCtx is not NULL, associates \p drawBuffer and + * \p readBuffer with it and calls dd_function_table::ResizeBuffers if the buffers size has changed. + * Calls dd_function_table::MakeCurrent callback if defined. + * + * When a context is bound by the first time and the \c MESA_INFO environment + * variable is set it calls print_info() as an aid for remote user + * troubleshooting. + */ +void +_mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, + GLframebuffer *readBuffer ) +{ + #ifdef NXAGENT_SERVER + int flag; + #endif + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(newCtx, "_mesa_make_current()\n"); + + /* Check that the context's and framebuffer's visuals are compatible. + */ + if (newCtx && drawBuffer && newCtx->DrawBuffer != drawBuffer) { + if (!check_compatible(newCtx, drawBuffer)) + return; + } + if (newCtx && readBuffer && newCtx->ReadBuffer != readBuffer) { + if (!check_compatible(newCtx, readBuffer)) + return; + } + +#if !defined(IN_DRI_DRIVER) + /* We call this function periodically (just here for now) in + * order to detect when multithreading has begun. In a DRI driver, this + * step is done by the driver loader (e.g., libGL). + */ + _glapi_check_multithread(); +#endif /* !defined(IN_DRI_DRIVER) */ + + _glapi_set_context((void *) newCtx); + ASSERT(_mesa_get_current_context() == newCtx); + + if (!newCtx) { + _glapi_set_dispatch(NULL); /* none current */ + } + else { + _glapi_set_dispatch(newCtx->CurrentDispatch); + + if (drawBuffer && readBuffer) { + /* TODO: check if newCtx and buffer's visual match??? */ + + ASSERT(drawBuffer->Name == 0); + ASSERT(readBuffer->Name == 0); + newCtx->WinSysDrawBuffer = drawBuffer; + newCtx->WinSysReadBuffer = readBuffer; + +#ifdef NXAGENT_SERVER + flag = 0; + if (newCtx->DrawBuffer) { + if (!IsWSDrawBuffer(newCtx->DrawBuffer)) { + if (newCtx->DrawBuffer->Name == 0) { + flag = 1; + } + FreeWSDrawBuffer(newCtx->DrawBuffer); + } + else flag = 1; + } + + if (!newCtx->DrawBuffer || flag) { + newCtx->DrawBuffer = drawBuffer; + newCtx->ReadBuffer = readBuffer; + } +#else + /* don't replace user-buffer bindings with window system buffer */ + if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { + newCtx->DrawBuffer = drawBuffer; + newCtx->ReadBuffer = readBuffer; + } +#endif + + newCtx->NewState |= _NEW_BUFFERS; + +#if _HAVE_FULL_GL + if (!drawBuffer->Initialized) { + /* get initial window size */ + GLuint bufWidth, bufHeight; + /* ask device driver for size of the buffer */ + (*newCtx->Driver.GetBufferSize)(drawBuffer, &bufWidth, &bufHeight); + /* set initial buffer size */ + if (newCtx->Driver.ResizeBuffers) + newCtx->Driver.ResizeBuffers(newCtx, drawBuffer, + bufWidth, bufHeight); + drawBuffer->Initialized = GL_TRUE; + } + + if (readBuffer != drawBuffer && !readBuffer->Initialized) { + /* get initial window size */ + GLuint bufWidth, bufHeight; + /* ask device driver for size of the buffer */ + (*newCtx->Driver.GetBufferSize)(readBuffer, &bufWidth, &bufHeight); + /* set initial buffer size */ + if (newCtx->Driver.ResizeBuffers) + newCtx->Driver.ResizeBuffers(newCtx, readBuffer, + bufWidth, bufHeight); + readBuffer->Initialized = GL_TRUE; + } +#endif + if (newCtx->FirstTimeCurrent) { + /* set initial viewport and scissor size now */ + _mesa_set_viewport(newCtx, 0, 0, drawBuffer->Width, drawBuffer->Height); + newCtx->Scissor.Width = drawBuffer->Width; + newCtx->Scissor.Height = drawBuffer->Height; + } + } + + /* Alert the driver - usually passed on to the sw t&l module, + * but also used to detect threaded cases in the radeon codegen + * hw t&l module. + */ + if (newCtx->Driver.MakeCurrent) + newCtx->Driver.MakeCurrent( newCtx, drawBuffer, readBuffer ); + + /* We can use this to help debug user's problems. Tell them to set + * the MESA_INFO env variable before running their app. Then the + * first time each context is made current we'll print some useful + * information. + */ + if (newCtx->FirstTimeCurrent) { + if (_mesa_getenv("MESA_INFO")) { + _mesa_print_info(); + } + newCtx->FirstTimeCurrent = GL_FALSE; + } + } +} + + +/** + * Make context 'ctx' share the display lists, textures and programs + * that are associated with 'ctxToShare'. + * Any display lists, textures or programs associated with 'ctx' will + * be deleted if nobody else is sharing them. + */ +GLboolean +_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) +{ + if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { + ctx->Shared->RefCount--; + if (ctx->Shared->RefCount == 0) { + free_shared_state(ctx, ctx->Shared); + } + ctx->Shared = ctxToShare->Shared; + ctx->Shared->RefCount++; + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + + +/** + * Get current context for the calling thread. + * + * \return pointer to the current GL context. + * + * Calls _glapi_get_context(). This isn't the fastest way to get the current + * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in context.h. + */ +GLcontext * +_mesa_get_current_context( void ) +{ + return (GLcontext *) _glapi_get_context(); +} + +/** + * Get context's current API dispatch table. + * + * It'll either be the immediate-mode execute dispatcher or the display list + * compile dispatcher. + * + * \param ctx GL context. + * + * \return pointer to dispatch_table. + * + * Simply returns __GLcontextRec::CurrentDispatch. + */ +struct _glapi_table * +_mesa_get_dispatch(GLcontext *ctx) +{ + return ctx->CurrentDispatch; +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Miscellaneous functions */ +/**********************************************************************/ +/*@{*/ + +/** + * Record an error. + * + * \param ctx GL context. + * \param error error code. + * + * Records the given error code and call the driver's dd_function_table::Error + * function if defined. + * + * \sa + * This is called via _mesa_error(). + */ +void +_mesa_record_error( GLcontext *ctx, GLenum error ) +{ + if (!ctx) + return; + + if (ctx->ErrorValue == GL_NO_ERROR) { + ctx->ErrorValue = error; + } + + /* Call device driver's error handler, if any. This is used on the Mac. */ + if (ctx->Driver.Error) { + (*ctx->Driver.Error)( ctx ); + } +} + +/** + * Execute glFinish(). + * + * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the + * dd_function_table::Finish driver callback, if not NULL. + */ +void GLAPIENTRY +_mesa_Finish( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + if (ctx->Driver.Finish) { + (*ctx->Driver.Finish)( ctx ); + } +} + +/** + * Execute glFlush(). + * + * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the + * dd_function_table::Flush driver callback, if not NULL. + */ +void GLAPIENTRY +_mesa_Flush( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + if (ctx->Driver.Flush) { + (*ctx->Driver.Flush)( ctx ); + } +} + + +/*@}*/ diff --git a/nx-X11/extras/Mesa/src/mesa/main/context.c.X.original b/nx-X11/extras/Mesa/src/mesa/main/context.c.X.original new file mode 100644 index 000000000..25a3f6a37 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/main/context.c.X.original @@ -0,0 +1,1750 @@ +/** + * \file context.c + * Mesa context/visual/framebuffer management functions. + * \author Brian Paul + */ + +/* + * Mesa 3-D graphics library + * Version: 6.4 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \mainpage Mesa Main Module + * + * \section MainIntroduction Introduction + * + * The Mesa Main module consists of all the files in the main/ directory. + * Among the features of this module are: + * <UL> + * <LI> Structures to represent most GL state </LI> + * <LI> State set/get functions </LI> + * <LI> Display lists </LI> + * <LI> Texture unit, object and image handling </LI> + * <LI> Matrix and attribute stacks </LI> + * </UL> + * + * Other modules are responsible for API dispatch, vertex transformation, + * point/line/triangle setup, rasterization, vertex array caching, + * vertex/fragment programs/shaders, etc. + * + * + * \section AboutDoxygen About Doxygen + * + * If you're viewing this information as Doxygen-generated HTML you'll + * see the documentation index at the top of this page. + * + * The first line lists the Mesa source code modules. + * The second line lists the indexes available for viewing the documentation + * for each module. + * + * Selecting the <b>Main page</b> link will display a summary of the module + * (this page). + * + * Selecting <b>Data Structures</b> will list all C structures. + * + * Selecting the <b>File List</b> link will list all the source files in + * the module. + * Selecting a filename will show a list of all functions defined in that file. + * + * Selecting the <b>Data Fields</b> link will display a list of all + * documented structure members. + * + * Selecting the <b>Globals</b> link will display a list + * of all functions, structures, global variables and macros in the module. + * + */ + + +#include "glheader.h" +#include "imports.h" +#include "accum.h" +#include "attrib.h" +#include "blend.h" +#include "buffers.h" +#include "bufferobj.h" +#include "colortab.h" +#include "context.h" +#include "debug.h" +#include "depth.h" +#include "dlist.h" +#include "eval.h" +#include "enums.h" +#include "extensions.h" +#include "fbobject.h" +#include "feedback.h" +#include "fog.h" +#include "get.h" +#include "glthread.h" +#include "glapioffsets.h" +#include "histogram.h" +#include "hint.h" +#include "hash.h" +#include "light.h" +#include "lines.h" +#include "macros.h" +#include "matrix.h" +#include "occlude.h" +#include "pixel.h" +#include "points.h" +#include "polygon.h" +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "program.h" +#endif +#include "rastpos.h" +#include "simple_list.h" +#include "state.h" +#include "stencil.h" +#include "texcompress.h" +#include "teximage.h" +#include "texobj.h" +#include "texstate.h" +#include "mtypes.h" +#include "varray.h" +#include "version.h" +#include "vtxfmt.h" +#if _HAVE_FULL_GL +#include "math/m_translate.h" +#include "math/m_matrix.h" +#include "math/m_xform.h" +#include "math/mathmod.h" +#endif +#include "shaderobjects.h" + +#ifdef USE_SPARC_ASM +#include "sparc/sparc.h" +#endif + +#ifndef MESA_VERBOSE +int MESA_VERBOSE = 0; +#endif + +#ifndef MESA_DEBUG_FLAGS +int MESA_DEBUG_FLAGS = 0; +#endif + + +/* ubyte -> float conversion */ +GLfloat _mesa_ubyte_to_float_color_tab[256]; + +static void +free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ); + + +/**********************************************************************/ +/** \name OpenGL SI-style interface (new in Mesa 3.5) + * + * \if subset + * \note Most of these functions are never called in the Mesa subset. + * \endif + */ +/*@{*/ + +/** + * Destroy context callback. + * + * \param gc context. + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \ifnot subset + * Called by window system/device driver (via __GLexports::destroyCurrent) when + * the rendering context is to be destroyed. + * \endif + * + * Frees the context data and the context structure. + */ +GLboolean +_mesa_destroyContext(__GLcontext *gc) +{ + if (gc) { + _mesa_free_context_data(gc); + _mesa_free(gc); + } + return GL_TRUE; +} + +/** + * Unbind context callback. + * + * \param gc context. + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \ifnot subset + * Called by window system/device driver (via __GLexports::loseCurrent) + * when the rendering context is made non-current. + * \endif + * + * No-op + */ +GLboolean +_mesa_loseCurrent(__GLcontext *gc) +{ + /* XXX unbind context from thread */ + (void) gc; + return GL_TRUE; +} + +/** + * Bind context callback. + * + * \param gc context. + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \ifnot subset + * Called by window system/device driver (via __GLexports::makeCurrent) + * when the rendering context is made current. + * \endif + * + * No-op + */ +GLboolean +_mesa_makeCurrent(__GLcontext *gc) +{ + /* XXX bind context to thread */ + (void) gc; + return GL_TRUE; +} + +/** + * Share context callback. + * + * \param gc context. + * \param gcShare shared context. + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \ifnot subset + * Called by window system/device driver (via __GLexports::shareContext) + * \endif + * + * Update the shared context reference count, gl_shared_state::RefCount. + */ +GLboolean +_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare) +{ + if (gc && gcShare && gc->Shared && gcShare->Shared) { + gc->Shared->RefCount--; + if (gc->Shared->RefCount == 0) { + free_shared_state(gc, gc->Shared); + } + gc->Shared = gcShare->Shared; + gc->Shared->RefCount++; + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + +#if _HAVE_FULL_GL +/** + * Copy context callback. + */ +GLboolean +_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask) +{ + if (dst && src) { + _mesa_copy_context( src, dst, mask ); + return GL_TRUE; + } + else { + return GL_FALSE; + } +} +#endif + +/** No-op */ +GLboolean +_mesa_forceCurrent(__GLcontext *gc) +{ + (void) gc; + return GL_TRUE; +} + +/** + * Windows/buffer resizing notification callback. + * + * \param gc GL context. + * \return GL_TRUE on success, or GL_FALSE on failure. + */ +GLboolean +_mesa_notifyResize(__GLcontext *gc) +{ + GLint x, y; + GLuint width, height; + __GLdrawablePrivate *d = gc->imports.getDrawablePrivate(gc); + if (!d || !d->getDrawableSize) + return GL_FALSE; + d->getDrawableSize( d, &x, &y, &width, &height ); + /* update viewport, resize software buffers, etc. */ + return GL_TRUE; +} + +/** + * Window/buffer destruction notification callback. + * + * \param gc GL context. + * + * Called when the context's window/buffer is going to be destroyed. + * + * No-op + */ +void +_mesa_notifyDestroy(__GLcontext *gc) +{ + /* Unbind from it. */ + (void) gc; +} + +/** + * Swap buffers notification callback. + * + * \param gc GL context. + * + * Called by window system just before swapping buffers. + * We have to finish any pending rendering. + */ +void +_mesa_notifySwapBuffers(__GLcontext *gc) +{ + FLUSH_VERTICES( gc, 0 ); +} + +/** No-op */ +struct __GLdispatchStateRec * +_mesa_dispatchExec(__GLcontext *gc) +{ + (void) gc; + return NULL; +} + +/** No-op */ +void +_mesa_beginDispatchOverride(__GLcontext *gc) +{ + (void) gc; +} + +/** No-op */ +void +_mesa_endDispatchOverride(__GLcontext *gc) +{ + (void) gc; +} + +/** + * \ifnot subset + * Setup the exports. + * + * The window system will call these functions when it needs Mesa to do + * something. + * + * \note Device drivers should override these functions! For example, + * the Xlib driver should plug in the XMesa*-style functions into this + * structure. The XMesa-style functions should then call the _mesa_* + * version of these functions. This is an approximation to OO design + * (inheritance and virtual functions). + * \endif + * + * \if subset + * No-op. + * + * \endif + */ +static void +_mesa_init_default_exports(__GLexports *exports) +{ +#if _HAVE_FULL_GL + exports->destroyContext = _mesa_destroyContext; + exports->loseCurrent = _mesa_loseCurrent; + exports->makeCurrent = _mesa_makeCurrent; + exports->shareContext = _mesa_shareContext; + exports->copyContext = _mesa_copyContext; + exports->forceCurrent = _mesa_forceCurrent; + exports->notifyResize = _mesa_notifyResize; + exports->notifyDestroy = _mesa_notifyDestroy; + exports->notifySwapBuffers = _mesa_notifySwapBuffers; + exports->dispatchExec = _mesa_dispatchExec; + exports->beginDispatchOverride = _mesa_beginDispatchOverride; + exports->endDispatchOverride = _mesa_endDispatchOverride; +#else + (void) exports; +#endif +} + +/** + * Exported OpenGL SI interface. + */ +__GLcontext * +__glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes) +{ + GLcontext *ctx; + + ctx = (GLcontext *) (*imports->calloc)(NULL, 1, sizeof(GLcontext)); + if (ctx == NULL) { + return NULL; + } + + /* XXX doesn't work at this time */ + _mesa_initialize_context(ctx, modes, NULL, NULL, NULL); + ctx->imports = *imports; + + return ctx; +} + +/** + * Exported OpenGL SI interface. + */ +void +__glCoreNopDispatch(void) +{ +#if 0 + /* SI */ + __gl_dispatch = __glNopDispatchState; +#else + /* Mesa */ + _glapi_set_dispatch(NULL); +#endif +} + +/*@}*/ + + +/**********************************************************************/ +/** \name GL Visual allocation/destruction */ +/**********************************************************************/ +/*@{*/ + +/** + * Allocates a GLvisual structure and initializes it via + * _mesa_initialize_visual(). + * + * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode. + * \param dbFlag double buffering + * \param stereoFlag stereo buffer + * \param depthBits requested bits per depth buffer value. Any value in [0, 32] + * is acceptable but the actual depth type will be GLushort or GLuint as + * needed. + * \param stencilBits requested minimum bits per stencil buffer value + * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer. + * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE + * \param redBits number of bits per color component in frame buffer for RGB(A) + * mode. We always use 8 in core Mesa though. + * \param greenBits same as above. + * \param blueBits same as above. + * \param alphaBits same as above. + * \param numSamples not really used. + * + * \return pointer to new GLvisual or NULL if requested parameters can't be + * met. + * + * \note Need to add params for level and numAuxBuffers (at least) + */ +GLvisual * +_mesa_create_visual( GLboolean rgbFlag, + GLboolean dbFlag, + GLboolean stereoFlag, + GLint redBits, + GLint greenBits, + GLint blueBits, + GLint alphaBits, + GLint indexBits, + GLint depthBits, + GLint stencilBits, + GLint accumRedBits, + GLint accumGreenBits, + GLint accumBlueBits, + GLint accumAlphaBits, + GLint numSamples ) +{ + GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) ); + if (vis) { + if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag, + redBits, greenBits, blueBits, alphaBits, + indexBits, depthBits, stencilBits, + accumRedBits, accumGreenBits, + accumBlueBits, accumAlphaBits, + numSamples)) { + FREE(vis); + return NULL; + } + } + return vis; +} + +/** + * Makes some sanity checks and fills in the fields of the + * GLvisual object with the given parameters. If the caller needs + * to set additional fields, he should just probably init the whole GLvisual + * object himself. + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \sa _mesa_create_visual() above for the parameter description. + */ +GLboolean +_mesa_initialize_visual( GLvisual *vis, + GLboolean rgbFlag, + GLboolean dbFlag, + GLboolean stereoFlag, + GLint redBits, + GLint greenBits, + GLint blueBits, + GLint alphaBits, + GLint indexBits, + GLint depthBits, + GLint stencilBits, + GLint accumRedBits, + GLint accumGreenBits, + GLint accumBlueBits, + GLint accumAlphaBits, + GLint numSamples ) +{ + assert(vis); + + if (depthBits < 0 || depthBits > 32) { + return GL_FALSE; + } + if (stencilBits < 0 || stencilBits > STENCIL_BITS) { + return GL_FALSE; + } + if (accumRedBits < 0 || accumRedBits > ACCUM_BITS) { + return GL_FALSE; + } + if (accumGreenBits < 0 || accumGreenBits > ACCUM_BITS) { + return GL_FALSE; + } + if (accumBlueBits < 0 || accumBlueBits > ACCUM_BITS) { + return GL_FALSE; + } + if (accumAlphaBits < 0 || accumAlphaBits > ACCUM_BITS) { + return GL_FALSE; + } + + vis->rgbMode = rgbFlag; + vis->doubleBufferMode = dbFlag; + vis->stereoMode = stereoFlag; + + vis->redBits = redBits; + vis->greenBits = greenBits; + vis->blueBits = blueBits; + vis->alphaBits = alphaBits; + vis->rgbBits = redBits + greenBits + blueBits; + + vis->indexBits = indexBits; + vis->depthBits = depthBits; + vis->stencilBits = stencilBits; + + vis->accumRedBits = accumRedBits; + vis->accumGreenBits = accumGreenBits; + vis->accumBlueBits = accumBlueBits; + vis->accumAlphaBits = accumAlphaBits; + + vis->haveAccumBuffer = accumRedBits > 0; + vis->haveDepthBuffer = depthBits > 0; + vis->haveStencilBuffer = stencilBits > 0; + + vis->numAuxBuffers = 0; + vis->level = 0; + vis->pixmapMode = 0; + vis->sampleBuffers = numSamples > 0 ? 1 : 0; + vis->samples = numSamples; + + return GL_TRUE; +} + + +/** + * Destroy a visual and free its memory. + * + * \param vis visual. + * + * Frees the visual structure. + */ +void +_mesa_destroy_visual( GLvisual *vis ) +{ + FREE(vis); +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Context allocation, initialization, destroying + * + * The purpose of the most initialization functions here is to provide the + * default state values according to the OpenGL specification. + */ +/**********************************************************************/ +/*@{*/ + +/** + * One-time initialization mutex lock. + * + * \sa Used by one_time_init(). + */ +_glthread_DECLARE_STATIC_MUTEX(OneTimeLock); + +/** + * Calls all the various one-time-init functions in Mesa. + * + * While holding a global mutex lock, calls several initialization functions, + * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is + * defined. + * + * \sa _mesa_init_lists(), _math_init(). + */ +static void +one_time_init( GLcontext *ctx ) +{ + static GLboolean alreadyCalled = GL_FALSE; + (void) ctx; + _glthread_LOCK_MUTEX(OneTimeLock); + if (!alreadyCalled) { + GLuint i; + + /* do some implementation tests */ + assert( sizeof(GLbyte) == 1 ); + assert( sizeof(GLubyte) == 1 ); + assert( sizeof(GLshort) == 2 ); + assert( sizeof(GLushort) == 2 ); + assert( sizeof(GLint) == 4 ); + assert( sizeof(GLuint) == 4 ); + + _mesa_init_lists(); + +#if _HAVE_FULL_GL + _math_init(); + + for (i = 0; i < 256; i++) { + _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; + } +#endif + +#ifdef USE_SPARC_ASM + _mesa_init_sparc_glapi_relocs(); +#endif + if (_mesa_getenv("MESA_DEBUG")) { + _glapi_noop_enable_warnings(GL_TRUE); + _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning ); + } + else { + _glapi_noop_enable_warnings(GL_FALSE); + } + +#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) + _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", + MESA_VERSION_STRING, __DATE__, __TIME__); +#endif + + alreadyCalled = GL_TRUE; + } + _glthread_UNLOCK_MUTEX(OneTimeLock); +} + + +/** + * Allocate and initialize a shared context state structure. + * Initializes the display list, texture objects and vertex programs hash + * tables, allocates the texture objects. If it runs out of memory, frees + * everything already allocated before returning NULL. + * + * \return pointer to a gl_shared_state structure on success, or NULL on + * failure. + */ +static GLboolean +alloc_shared_state( GLcontext *ctx ) +{ + struct gl_shared_state *ss = CALLOC_STRUCT(gl_shared_state); + if (!ss) + return GL_FALSE; + + ctx->Shared = ss; + + _glthread_INIT_MUTEX(ss->Mutex); + + ss->DisplayList = _mesa_NewHashTable(); + ss->TexObjects = _mesa_NewHashTable(); +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program + ss->Programs = _mesa_NewHashTable(); +#endif + +#if FEATURE_ARB_vertex_program + ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); + if (!ss->DefaultVertexProgram) + goto cleanup; +#endif +#if FEATURE_ARB_fragment_program + ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + if (!ss->DefaultFragmentProgram) + goto cleanup; +#endif +#if FEATURE_ATI_fragment_shader + ss->DefaultFragmentShader = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, 0); + if (!ss->DefaultFragmentShader) + goto cleanup; +#endif + + ss->BufferObjects = _mesa_NewHashTable(); + + ss->GL2Objects = _mesa_NewHashTable (); + + ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D); + if (!ss->Default1D) + goto cleanup; + + ss->Default2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D); + if (!ss->Default2D) + goto cleanup; + + ss->Default3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D); + if (!ss->Default3D) + goto cleanup; + + ss->DefaultCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB); + if (!ss->DefaultCubeMap) + goto cleanup; + + ss->DefaultRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV); + if (!ss->DefaultRect) + goto cleanup; + + /* Effectively bind the default textures to all texture units */ + ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS; + +#if FEATURE_EXT_framebuffer_object + ss->FrameBuffers = _mesa_NewHashTable(); + if (!ss->FrameBuffers) + goto cleanup; + ss->RenderBuffers = _mesa_NewHashTable(); + if (!ss->RenderBuffers) + goto cleanup; +#endif + + + return GL_TRUE; + + cleanup: + /* Ran out of memory at some point. Free everything and return NULL */ + if (ss->DisplayList) + _mesa_DeleteHashTable(ss->DisplayList); + if (ss->TexObjects) + _mesa_DeleteHashTable(ss->TexObjects); +#if FEATURE_NV_vertex_program + if (ss->Programs) + _mesa_DeleteHashTable(ss->Programs); +#endif +#if FEATURE_ARB_vertex_program + if (ss->DefaultVertexProgram) + ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram); +#endif +#if FEATURE_ARB_fragment_program + if (ss->DefaultFragmentProgram) + ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram); +#endif +#if FEATURE_ATI_fragment_shader + if (ss->DefaultFragmentShader) + ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentShader); +#endif +#if FEATURE_ARB_vertex_buffer_object + if (ss->BufferObjects) + _mesa_DeleteHashTable(ss->BufferObjects); +#endif + + if (ss->GL2Objects) + _mesa_DeleteHashTable (ss->GL2Objects); + +#if FEATURE_EXT_framebuffer_object + if (ss->FrameBuffers) + _mesa_DeleteHashTable(ss->FrameBuffers); + if (ss->RenderBuffers) + _mesa_DeleteHashTable(ss->RenderBuffers); +#endif + + if (ss->Default1D) + (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D); + if (ss->Default2D) + (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D); + if (ss->Default3D) + (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D); + if (ss->DefaultCubeMap) + (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap); + if (ss->DefaultRect) + (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect); + if (ss) + _mesa_free(ss); + return GL_FALSE; +} + +/** + * Deallocate a shared state context and all children structures. + * + * \param ctx GL context. + * \param ss shared state pointer. + * + * Frees the display lists, the texture objects (calling the driver texture + * deletion callback to free its private data) and the vertex programs, as well + * as their hash tables. + * + * \sa alloc_shared_state(). + */ +static void +free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) +{ + /* Free display lists */ + while (1) { + GLuint list = _mesa_HashFirstEntry(ss->DisplayList); + if (list) { + _mesa_destroy_list(ctx, list); + } + else { + break; + } + } + _mesa_DeleteHashTable(ss->DisplayList); + + /* Free texture objects */ + ASSERT(ctx->Driver.DeleteTexture); + /* the default textures */ + (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D); + (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D); + (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D); + (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap); + (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect); + /* all other textures */ + while (1) { + GLuint texName = _mesa_HashFirstEntry(ss->TexObjects); + if (texName) { + struct gl_texture_object *texObj = (struct gl_texture_object *) + _mesa_HashLookup(ss->TexObjects, texName); + ASSERT(texObj); + (*ctx->Driver.DeleteTexture)(ctx, texObj); + _mesa_HashRemove(ss->TexObjects, texName); + } + else { + break; + } + } + _mesa_DeleteHashTable(ss->TexObjects); + +#if FEATURE_NV_vertex_program + /* Free vertex programs */ + while (1) { + GLuint prog = _mesa_HashFirstEntry(ss->Programs); + if (prog) { + struct program *p = (struct program *) _mesa_HashLookup(ss->Programs, + prog); + ASSERT(p); + ctx->Driver.DeleteProgram(ctx, p); + _mesa_HashRemove(ss->Programs, prog); + } + else { + break; + } + } + _mesa_DeleteHashTable(ss->Programs); +#endif +#if FEATURE_ARB_vertex_program + _mesa_delete_program(ctx, ss->DefaultVertexProgram); +#endif +#if FEATURE_ARB_fragment_program + _mesa_delete_program(ctx, ss->DefaultFragmentProgram); +#endif +#if FEATURE_ATI_fragment_shader + _mesa_delete_program(ctx, ss->DefaultFragmentShader); +#endif + +#if FEATURE_ARB_vertex_buffer_object + _mesa_DeleteHashTable(ss->BufferObjects); +#endif + + _mesa_DeleteHashTable (ss->GL2Objects); + +#if FEATURE_EXT_framebuffer_object + _mesa_DeleteHashTable(ss->FrameBuffers); + _mesa_DeleteHashTable(ss->RenderBuffers); +#endif + + _glthread_DESTROY_MUTEX(ss->Mutex); + + FREE(ss); +} + + +/** + * Initialize fields of gl_current_attrib (aka ctx->Current.*) + */ +static void +_mesa_init_current( GLcontext *ctx ) +{ + GLuint i; + + /* Current group */ + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 ); + } + /* special cases: */ + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 ); + + ctx->Current.Index = 1; + ctx->Current.EdgeFlag = GL_TRUE; +} + + +/** + * Initialize fields of gl_constants (aka ctx->Const.*). + * Use defaults from config.h. The device drivers will often override + * some of these values (such as number of texture units). + */ +static void +_mesa_init_constants( GLcontext *ctx ) +{ + assert(ctx); + + assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); + assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); + + /* Constants, may be overriden (usually only reduced) by device drivers */ + ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; + ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; + ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; + ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; + ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS; + ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; + ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; + ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; + ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; + ctx->Const.SubPixelBits = SUB_PIXEL_BITS; + ctx->Const.MinPointSize = MIN_POINT_SIZE; + ctx->Const.MaxPointSize = MAX_POINT_SIZE; + ctx->Const.MinPointSizeAA = MIN_POINT_SIZE; + ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE; + ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY; + ctx->Const.MinLineWidth = MIN_LINE_WIDTH; + ctx->Const.MaxLineWidth = MAX_LINE_WIDTH; + ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH; + ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH; + ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; + ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE; + ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH; + ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT; + ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES; + ctx->Const.MaxLights = MAX_LIGHTS; + ctx->Const.MaxShininess = 128.0; + ctx->Const.MaxSpotExponent = 128.0; + ctx->Const.MaxViewportWidth = MAX_WIDTH; + ctx->Const.MaxViewportHeight = MAX_HEIGHT; +#if FEATURE_ARB_vertex_program + ctx->Const.MaxVertexProgramInstructions = MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS; + ctx->Const.MaxVertexProgramAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; + ctx->Const.MaxVertexProgramTemps = MAX_NV_VERTEX_PROGRAM_TEMPS; + ctx->Const.MaxVertexProgramLocalParams = MAX_NV_VERTEX_PROGRAM_PARAMS; + ctx->Const.MaxVertexProgramEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS;/*XXX*/ + ctx->Const.MaxVertexProgramAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; +#endif +#if FEATURE_ARB_fragment_program + ctx->Const.MaxFragmentProgramInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS; + ctx->Const.MaxFragmentProgramAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; + ctx->Const.MaxFragmentProgramTemps = MAX_NV_FRAGMENT_PROGRAM_TEMPS; + ctx->Const.MaxFragmentProgramLocalParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS; + ctx->Const.MaxFragmentProgramEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;/*XXX*/ + ctx->Const.MaxFragmentProgramAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; + ctx->Const.MaxFragmentProgramAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS; + ctx->Const.MaxFragmentProgramTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS; + ctx->Const.MaxFragmentProgramTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS; +#endif + + ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; + ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; + + /* If we're running in the X server, do bounds checking to prevent + * segfaults and server crashes! + */ +#if defined(XFree86LOADER) && defined(IN_MODULE) + ctx->Const.CheckArrayBounds = GL_TRUE; +#else + ctx->Const.CheckArrayBounds = GL_FALSE; +#endif + + ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS; + + /* GL_OES_read_format */ + ctx->Const.ColorReadFormat = GL_RGBA; + ctx->Const.ColorReadType = GL_UNSIGNED_BYTE; + +#if FEATURE_EXT_framebuffer_object + ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; + ctx->Const.MaxRenderbufferSize = MAX_WIDTH; +#endif + + /* sanity checks */ + ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); +} + + +/** + * Initialize the attribute groups in a GL context. + * + * \param ctx GL context. + * + * Initializes all the attributes, calling the respective <tt>init*</tt> + * functions for the more complex data structures. + */ +static GLboolean +init_attrib_groups( GLcontext *ctx ) +{ + assert(ctx); + + /* Constants */ + _mesa_init_constants( ctx ); + + /* Extensions */ + _mesa_init_extensions( ctx ); + + /* Attribute Groups */ + _mesa_init_accum( ctx ); + _mesa_init_attrib( ctx ); + _mesa_init_buffer_objects( ctx ); + _mesa_init_color( ctx ); + _mesa_init_colortables( ctx ); + _mesa_init_current( ctx ); + _mesa_init_depth( ctx ); + _mesa_init_debug( ctx ); + _mesa_init_display_list( ctx ); + _mesa_init_eval( ctx ); + _mesa_init_feedback( ctx ); + _mesa_init_fog( ctx ); + _mesa_init_histogram( ctx ); + _mesa_init_hint( ctx ); + _mesa_init_line( ctx ); + _mesa_init_lighting( ctx ); + _mesa_init_matrix( ctx ); + _mesa_init_multisample( ctx ); + _mesa_init_occlude( ctx ); + _mesa_init_pixel( ctx ); + _mesa_init_point( ctx ); + _mesa_init_polygon( ctx ); + _mesa_init_program( ctx ); + _mesa_init_rastpos( ctx ); + _mesa_init_scissor( ctx ); + _mesa_init_shaderobjects (ctx); + _mesa_init_stencil( ctx ); + _mesa_init_transform( ctx ); + _mesa_init_varray( ctx ); + _mesa_init_viewport( ctx ); + + if (!_mesa_init_texture( ctx )) + return GL_FALSE; + + _mesa_init_texture_s3tc( ctx ); + _mesa_init_texture_fxt1( ctx ); + + /* Miscellaneous */ + ctx->NewState = _NEW_ALL; + ctx->ErrorValue = (GLenum) GL_NO_ERROR; + ctx->_Facing = 0; +#if CHAN_TYPE == GL_FLOAT + ctx->ClampFragmentColors = GL_FALSE; /* XXX temporary */ +#else + ctx->ClampFragmentColors = GL_TRUE; +#endif + ctx->ClampVertexColors = GL_TRUE; + + return GL_TRUE; +} + + +/** + * This is the default function we plug into all dispatch table slots + * This helps prevents a segfault when someone calls a GL function without + * first checking if the extension's supported. + */ +static int +generic_nop(void) +{ + _mesa_problem(NULL, "User called no-op dispatch function (an unsupported extension function?)"); + return 0; +} + + +/** + * Allocate and initialize a new dispatch table. + */ +static struct _glapi_table * +alloc_dispatch_table(void) +{ + /* Find the larger of Mesa's dispatch table and libGL's dispatch table. + * In practice, this'll be the same for stand-alone Mesa. But for DRI + * Mesa we do this to accomodate different versions of libGL and various + * DRI drivers. + */ + GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), + sizeof(struct _glapi_table) / sizeof(_glapi_proc)); + struct _glapi_table *table = + (struct _glapi_table *) _mesa_malloc(numEntries * sizeof(_glapi_proc)); + if (table) { + _glapi_proc *entry = (_glapi_proc *) table; + GLint i; + for (i = 0; i < numEntries; i++) { + entry[i] = (_glapi_proc) generic_nop; + } + } + return table; +} + + +/** + * Initialize a GLcontext struct (rendering context). + * + * This includes allocating all the other structs and arrays which hang off of + * the context by pointers. + * Note that the driver needs to pass in its dd_function_table here since + * we need to at least call driverFunctions->NewTextureObject to create the + * default texture objects. + * + * Called by _mesa_create_context(). + * + * Performs the imports and exports callback tables initialization, and + * miscellaneous one-time initializations. If no shared context is supplied one + * is allocated, and increase its reference count. Setups the GL API dispatch + * tables. Initialize the TNL module. Sets the maximum Z buffer depth. + * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables + * for debug flags. + * + * \param ctx the context to initialize + * \param visual describes the visual attributes for this context + * \param share_list points to context to share textures, display lists, + * etc with, or NULL + * \param driverFunctions table of device driver functions for this context + * to use + * \param driverContext pointer to driver-specific context data + */ +GLboolean +_mesa_initialize_context( GLcontext *ctx, + const GLvisual *visual, + GLcontext *share_list, + const struct dd_function_table *driverFunctions, + void *driverContext ) +{ + ASSERT(driverContext); + assert(driverFunctions->NewTextureObject); + assert(driverFunctions->FreeTexImageData); + + /* If the driver wants core Mesa to use special imports, it'll have to + * override these defaults. + */ + _mesa_init_default_imports( &(ctx->imports), driverContext ); + + /* initialize the exports (Mesa functions called by the window system) */ + _mesa_init_default_exports( &(ctx->exports) ); + + /* misc one-time initializations */ + one_time_init(ctx); + + ctx->Visual = *visual; + ctx->DrawBuffer = NULL; + ctx->ReadBuffer = NULL; + ctx->WinSysDrawBuffer = NULL; + ctx->WinSysReadBuffer = NULL; + + /* Plug in driver functions and context pointer here. + * This is important because when we call alloc_shared_state() below + * we'll call ctx->Driver.NewTextureObject() to create the default + * textures. + */ + ctx->Driver = *driverFunctions; + ctx->DriverCtx = driverContext; + + if (share_list) { + /* share state with another context */ + ctx->Shared = share_list->Shared; + } + else { + /* allocate new, unshared state */ + if (!alloc_shared_state( ctx )) { + return GL_FALSE; + } + } + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + ctx->Shared->RefCount++; + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + if (!init_attrib_groups( ctx )) { + free_shared_state(ctx, ctx->Shared); + return GL_FALSE; + } + + /* setup the API dispatch tables */ + ctx->Exec = alloc_dispatch_table(); + ctx->Save = alloc_dispatch_table(); + if (!ctx->Exec || !ctx->Save) { + free_shared_state(ctx, ctx->Shared); + if (ctx->Exec) + _mesa_free(ctx->Exec); + } + _mesa_init_exec_table(ctx->Exec); + ctx->CurrentDispatch = ctx->Exec; +#if _HAVE_FULL_GL + _mesa_init_dlist_table(ctx->Save); + _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); + /* Neutral tnl module stuff */ + _mesa_init_exec_vtxfmt( ctx ); + ctx->TnlModule.Current = NULL; + ctx->TnlModule.SwapCount = 0; +#endif + + ctx->_MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL); + ctx->_MaintainTnlProgram = (_mesa_getenv("MESA_TNL_PROG") != NULL); + + return GL_TRUE; +} + + +/** + * Allocate and initialize a GLcontext structure. + * Note that the driver needs to pass in its dd_function_table here since + * we need to at least call driverFunctions->NewTextureObject to initialize + * the rendering context. + * + * \param visual a GLvisual pointer (we copy the struct contents) + * \param share_list another context to share display lists with or NULL + * \param driverFunctions points to the dd_function_table into which the + * driver has plugged in all its special functions. + * \param driverCtx points to the device driver's private context state + * + * \return pointer to a new __GLcontextRec or NULL if error. + */ +GLcontext * +_mesa_create_context( const GLvisual *visual, + GLcontext *share_list, + const struct dd_function_table *driverFunctions, + void *driverContext ) + +{ + GLcontext *ctx; + + ASSERT(visual); + ASSERT(driverContext); + + ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext)); + if (!ctx) + return NULL; + + if (_mesa_initialize_context(ctx, visual, share_list, + driverFunctions, driverContext)) { + return ctx; + } + else { + _mesa_free(ctx); + return NULL; + } +} + + +/** + * Free the data associated with the given context. + * + * But doesn't free the GLcontext struct itself. + * + * \sa _mesa_initialize_context() and init_attrib_groups(). + */ +void +_mesa_free_context_data( GLcontext *ctx ) +{ + /* if we're destroying the current context, unbind it first */ + if (ctx == _mesa_get_current_context()) { + _mesa_make_current(NULL, NULL, NULL); + } + + _mesa_free_lighting_data( ctx ); + _mesa_free_eval_data( ctx ); + _mesa_free_texture_data( ctx ); + _mesa_free_matrix_data( ctx ); + _mesa_free_viewport_data( ctx ); + _mesa_free_colortables_data( ctx ); + _mesa_free_program_data(ctx); + _mesa_free_occlude_data(ctx); + +#if FEATURE_ARB_vertex_buffer_object + _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj); +#endif + + /* free dispatch tables */ + _mesa_free(ctx->Exec); + _mesa_free(ctx->Save); + + /* Shared context state (display lists, textures, etc) */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + ctx->Shared->RefCount--; + assert(ctx->Shared->RefCount >= 0); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + if (ctx->Shared->RefCount == 0) { + /* free shared state */ + free_shared_state( ctx, ctx->Shared ); + } + + if (ctx->Extensions.String) + FREE((void *) ctx->Extensions.String); +} + + +/** + * Destroy a GLcontext structure. + * + * \param ctx GL context. + * + * Calls _mesa_free_context_data() and frees the GLcontext structure itself. + */ +void +_mesa_destroy_context( GLcontext *ctx ) +{ + if (ctx) { + _mesa_free_context_data(ctx); + FREE( (void *) ctx ); + } +} + + +#if _HAVE_FULL_GL +/** + * Copy attribute groups from one context to another. + * + * \param src source context + * \param dst destination context + * \param mask bitwise OR of GL_*_BIT flags + * + * According to the bits specified in \p mask, copies the corresponding + * attributes from \p src into \p dst. For many of the attributes a simple \c + * memcpy is not enough due to the existence of internal pointers in their data + * structures. + */ +void +_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask ) +{ + if (mask & GL_ACCUM_BUFFER_BIT) { + /* OK to memcpy */ + dst->Accum = src->Accum; + } + if (mask & GL_COLOR_BUFFER_BIT) { + /* OK to memcpy */ + dst->Color = src->Color; + } + if (mask & GL_CURRENT_BIT) { + /* OK to memcpy */ + dst->Current = src->Current; + } + if (mask & GL_DEPTH_BUFFER_BIT) { + /* OK to memcpy */ + dst->Depth = src->Depth; + } + if (mask & GL_ENABLE_BIT) { + /* no op */ + } + if (mask & GL_EVAL_BIT) { + /* OK to memcpy */ + dst->Eval = src->Eval; + } + if (mask & GL_FOG_BIT) { + /* OK to memcpy */ + dst->Fog = src->Fog; + } + if (mask & GL_HINT_BIT) { + /* OK to memcpy */ + dst->Hint = src->Hint; + } + if (mask & GL_LIGHTING_BIT) { + GLuint i; + /* begin with memcpy */ + MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light) ); + /* fixup linked lists to prevent pointer insanity */ + make_empty_list( &(dst->Light.EnabledList) ); + for (i = 0; i < MAX_LIGHTS; i++) { + if (dst->Light.Light[i].Enabled) { + insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i])); + } + } + } + if (mask & GL_LINE_BIT) { + /* OK to memcpy */ + dst->Line = src->Line; + } + if (mask & GL_LIST_BIT) { + /* OK to memcpy */ + dst->List = src->List; + } + if (mask & GL_PIXEL_MODE_BIT) { + /* OK to memcpy */ + dst->Pixel = src->Pixel; + } + if (mask & GL_POINT_BIT) { + /* OK to memcpy */ + dst->Point = src->Point; + } + if (mask & GL_POLYGON_BIT) { + /* OK to memcpy */ + dst->Polygon = src->Polygon; + } + if (mask & GL_POLYGON_STIPPLE_BIT) { + /* Use loop instead of MEMCPY due to problem with Portland Group's + * C compiler. Reported by John Stone. + */ + GLuint i; + for (i = 0; i < 32; i++) { + dst->PolygonStipple[i] = src->PolygonStipple[i]; + } + } + if (mask & GL_SCISSOR_BIT) { + /* OK to memcpy */ + dst->Scissor = src->Scissor; + } + if (mask & GL_STENCIL_BUFFER_BIT) { + /* OK to memcpy */ + dst->Stencil = src->Stencil; + } + if (mask & GL_TEXTURE_BIT) { + /* Cannot memcpy because of pointers */ + _mesa_copy_texture_state(src, dst); + } + if (mask & GL_TRANSFORM_BIT) { + /* OK to memcpy */ + dst->Transform = src->Transform; + } + if (mask & GL_VIEWPORT_BIT) { + /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */ + dst->Viewport.X = src->Viewport.X; + dst->Viewport.Y = src->Viewport.Y; + dst->Viewport.Width = src->Viewport.Width; + dst->Viewport.Height = src->Viewport.Height; + dst->Viewport.Near = src->Viewport.Near; + dst->Viewport.Far = src->Viewport.Far; + _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap); + } + + /* XXX FIXME: Call callbacks? + */ + dst->NewState = _NEW_ALL; +} +#endif + + +/** + * Check if the given context can render into the given framebuffer + * by checking visual attributes. + * \return GL_TRUE if compatible, GL_FALSE otherwise. + */ +static GLboolean +check_compatible(const GLcontext *ctx, const GLframebuffer *buffer) +{ + const GLvisual *ctxvis = &ctx->Visual; + const GLvisual *bufvis = &buffer->Visual; + + if (ctxvis == bufvis) + return GL_TRUE; + + if (ctxvis->rgbMode != bufvis->rgbMode) + return GL_FALSE; + if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode) + return GL_FALSE; + if (ctxvis->stereoMode && !bufvis->stereoMode) + return GL_FALSE; + if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer) + return GL_FALSE; + if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer) + return GL_FALSE; + if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer) + return GL_FALSE; + if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask) + return GL_FALSE; + if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask) + return GL_FALSE; + if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) + return GL_FALSE; + if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) + return GL_FALSE; + if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) + return GL_FALSE; + + return GL_TRUE; +} + + +/** + * Bind the given context to the given draw-buffer and read-buffer and + * make it the current context for this thread. + * + * \param newCtx new GL context. If NULL then there will be no current GL + * context. + * \param drawBuffer draw framebuffer. + * \param readBuffer read framebuffer. + * + * Check that the context's and framebuffer's visuals are compatible, returning + * immediately otherwise. Sets the glapi current context via + * _glapi_set_context(). If \p newCtx is not NULL, associates \p drawBuffer and + * \p readBuffer with it and calls dd_function_table::ResizeBuffers if the buffers size has changed. + * Calls dd_function_table::MakeCurrent callback if defined. + * + * When a context is bound by the first time and the \c MESA_INFO environment + * variable is set it calls print_info() as an aid for remote user + * troubleshooting. + */ +void +_mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, + GLframebuffer *readBuffer ) +{ + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(newCtx, "_mesa_make_current()\n"); + + /* Check that the context's and framebuffer's visuals are compatible. + */ + if (newCtx && drawBuffer && newCtx->DrawBuffer != drawBuffer) { + if (!check_compatible(newCtx, drawBuffer)) + return; + } + if (newCtx && readBuffer && newCtx->ReadBuffer != readBuffer) { + if (!check_compatible(newCtx, readBuffer)) + return; + } + +#if !defined(IN_DRI_DRIVER) + /* We call this function periodically (just here for now) in + * order to detect when multithreading has begun. In a DRI driver, this + * step is done by the driver loader (e.g., libGL). + */ + _glapi_check_multithread(); +#endif /* !defined(IN_DRI_DRIVER) */ + + _glapi_set_context((void *) newCtx); + ASSERT(_mesa_get_current_context() == newCtx); + + if (!newCtx) { + _glapi_set_dispatch(NULL); /* none current */ + } + else { + _glapi_set_dispatch(newCtx->CurrentDispatch); + + if (drawBuffer && readBuffer) { + /* TODO: check if newCtx and buffer's visual match??? */ + + ASSERT(drawBuffer->Name == 0); + ASSERT(readBuffer->Name == 0); + newCtx->WinSysDrawBuffer = drawBuffer; + newCtx->WinSysReadBuffer = readBuffer; + /* don't replace user-buffer bindings with window system buffer */ + if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { + newCtx->DrawBuffer = drawBuffer; + newCtx->ReadBuffer = readBuffer; + } + + newCtx->NewState |= _NEW_BUFFERS; + +#if _HAVE_FULL_GL + if (!drawBuffer->Initialized) { + /* get initial window size */ + GLuint bufWidth, bufHeight; + /* ask device driver for size of the buffer */ + (*newCtx->Driver.GetBufferSize)(drawBuffer, &bufWidth, &bufHeight); + /* set initial buffer size */ + if (newCtx->Driver.ResizeBuffers) + newCtx->Driver.ResizeBuffers(newCtx, drawBuffer, + bufWidth, bufHeight); + drawBuffer->Initialized = GL_TRUE; + } + + if (readBuffer != drawBuffer && !readBuffer->Initialized) { + /* get initial window size */ + GLuint bufWidth, bufHeight; + /* ask device driver for size of the buffer */ + (*newCtx->Driver.GetBufferSize)(readBuffer, &bufWidth, &bufHeight); + /* set initial buffer size */ + if (newCtx->Driver.ResizeBuffers) + newCtx->Driver.ResizeBuffers(newCtx, readBuffer, + bufWidth, bufHeight); + readBuffer->Initialized = GL_TRUE; + } +#endif + if (newCtx->FirstTimeCurrent) { + /* set initial viewport and scissor size now */ + _mesa_set_viewport(newCtx, 0, 0, drawBuffer->Width, drawBuffer->Height); + newCtx->Scissor.Width = drawBuffer->Width; + newCtx->Scissor.Height = drawBuffer->Height; + } + } + + /* Alert the driver - usually passed on to the sw t&l module, + * but also used to detect threaded cases in the radeon codegen + * hw t&l module. + */ + if (newCtx->Driver.MakeCurrent) + newCtx->Driver.MakeCurrent( newCtx, drawBuffer, readBuffer ); + + /* We can use this to help debug user's problems. Tell them to set + * the MESA_INFO env variable before running their app. Then the + * first time each context is made current we'll print some useful + * information. + */ + if (newCtx->FirstTimeCurrent) { + if (_mesa_getenv("MESA_INFO")) { + _mesa_print_info(); + } + newCtx->FirstTimeCurrent = GL_FALSE; + } + } +} + + +/** + * Make context 'ctx' share the display lists, textures and programs + * that are associated with 'ctxToShare'. + * Any display lists, textures or programs associated with 'ctx' will + * be deleted if nobody else is sharing them. + */ +GLboolean +_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) +{ + if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { + ctx->Shared->RefCount--; + if (ctx->Shared->RefCount == 0) { + free_shared_state(ctx, ctx->Shared); + } + ctx->Shared = ctxToShare->Shared; + ctx->Shared->RefCount++; + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + + +/** + * Get current context for the calling thread. + * + * \return pointer to the current GL context. + * + * Calls _glapi_get_context(). This isn't the fastest way to get the current + * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in context.h. + */ +GLcontext * +_mesa_get_current_context( void ) +{ + return (GLcontext *) _glapi_get_context(); +} + +/** + * Get context's current API dispatch table. + * + * It'll either be the immediate-mode execute dispatcher or the display list + * compile dispatcher. + * + * \param ctx GL context. + * + * \return pointer to dispatch_table. + * + * Simply returns __GLcontextRec::CurrentDispatch. + */ +struct _glapi_table * +_mesa_get_dispatch(GLcontext *ctx) +{ + return ctx->CurrentDispatch; +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Miscellaneous functions */ +/**********************************************************************/ +/*@{*/ + +/** + * Record an error. + * + * \param ctx GL context. + * \param error error code. + * + * Records the given error code and call the driver's dd_function_table::Error + * function if defined. + * + * \sa + * This is called via _mesa_error(). + */ +void +_mesa_record_error( GLcontext *ctx, GLenum error ) +{ + if (!ctx) + return; + + if (ctx->ErrorValue == GL_NO_ERROR) { + ctx->ErrorValue = error; + } + + /* Call device driver's error handler, if any. This is used on the Mac. */ + if (ctx->Driver.Error) { + (*ctx->Driver.Error)( ctx ); + } +} + +/** + * Execute glFinish(). + * + * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the + * dd_function_table::Finish driver callback, if not NULL. + */ +void GLAPIENTRY +_mesa_Finish( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + if (ctx->Driver.Finish) { + (*ctx->Driver.Finish)( ctx ); + } +} + +/** + * Execute glFlush(). + * + * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the + * dd_function_table::Flush driver callback, if not NULL. + */ +void GLAPIENTRY +_mesa_Flush( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + if (ctx->Driver.Flush) { + (*ctx->Driver.Flush)( ctx ); + } +} + + +/*@}*/ diff --git a/nx-X11/lib/X11/cmsProp.c b/nx-X11/lib/X11/cmsProp.c index 4040a05ce..81ea58ce9 100644 --- a/nx-X11/lib/X11/cmsProp.c +++ b/nx-X11/lib/X11/cmsProp.c @@ -121,7 +121,11 @@ _XcmsGetProperty( char *prop_ret; int format_ret; long len = 6516; + #ifdef NXAGENT_SERVER + unsigned long nitems_ret, after_ret = 0; + #else unsigned long nitems_ret, after_ret; + #endif Atom atom_ret; while (XGetWindowProperty (pDpy, w, property, 0, len, False, diff --git a/nx-X11/lib/X11/cmsProp.c.X.original b/nx-X11/lib/X11/cmsProp.c.X.original new file mode 100644 index 000000000..4040a05ce --- /dev/null +++ b/nx-X11/lib/X11/cmsProp.c.X.original @@ -0,0 +1,148 @@ +/* $Xorg: cmsProp.c,v 1.3 2000/08/17 19:45:10 cpqbld Exp $ */ + +/* + * + * Code and supporting documentation (c) Copyright 1990 1991 Tektronix, Inc. + * All Rights Reserved + * + * This file is a component of an X Window System-specific implementation + * of Xcms based on the TekColor Color Management System. Permission is + * hereby granted to use, copy, modify, sell, and otherwise distribute this + * software and its documentation for any purpose and without fee, provided + * that this copyright, permission, and disclaimer notice is reproduced in + * all copies of this software and in supporting documentation. TekColor + * is a trademark of Tektronix, Inc. + * + * Tektronix makes no representation about the suitability of this software + * for any purpose. It is provided "as is" and with all faults. + * + * TEKTRONIX DISCLAIMS ALL WARRANTIES APPLICABLE TO THIS SOFTWARE, + * INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A + * PARTICULAR PURPOSE. IN NO EVENT SHALL TEKTRONIX BE LIABLE FOR ANY + * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER + * RESULTING FROM LOSS OF USE, DATA, OR PROFITS, WHETHER IN AN ACTION OF + * CONTRACT, NEGLIGENCE, OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN + * CONNECTION WITH THE USE OR THE PERFORMANCE OF THIS SOFTWARE. + * + * NAME + * XcmsProp.c + * + * DESCRIPTION + * This utility routines for manipulating properties. + * + */ +/* $XFree86$ */ + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif +#include <X11/Xatom.h> +#include "Xlibint.h" +#include "Xcmsint.h" +#include "Cv.h" + + +/************************************************************************ + * * + * API PRIVATE ROUTINES * + * * + ************************************************************************/ + + +/* + * NAME + * _XcmsGetElement -- get an element value from the property passed + * + * SYNOPSIS + */ +unsigned long +_XcmsGetElement( + int format, + char **pValue, + unsigned long *pCount) +/* + * DESCRIPTION + * Get the next element from the property and return it. + * Also increment the pointer the amount needed. + * + * Returns + * unsigned long + */ +{ + unsigned long value; + + switch (format) { + case 32: + value = *((unsigned long *)(*pValue)) & 0xFFFFFFFF; + *pValue += sizeof(unsigned long); + *pCount -= 1; + break; + case 16: + value = *((unsigned short *)(*pValue)); + *pValue += sizeof(unsigned short); + *pCount -= 1; + break; + case 8: + value = *((unsigned char *) (*pValue)); + *pValue += 1; + *pCount -= 1; + break; + default: + value = 0; + break; + } + return(value); +} + + +/* + * NAME + * _XcmsGetProperty -- Determine the existance of a property + * + * SYNOPSIS + */ +int +_XcmsGetProperty( + Display *pDpy, + Window w, + Atom property, + int *pFormat, + unsigned long *pNItems, + unsigned long *pNBytes, + char **pValue) +/* + * DESCRIPTION + * + * Returns + * 0 if property does not exist. + * 1 if property exists. + */ +{ + char *prop_ret; + int format_ret; + long len = 6516; + unsigned long nitems_ret, after_ret; + Atom atom_ret; + + while (XGetWindowProperty (pDpy, w, property, 0, len, False, + XA_INTEGER, &atom_ret, &format_ret, + &nitems_ret, &after_ret, + (unsigned char **)&prop_ret)) { + if (after_ret > 0) { + len += nitems_ret * (format_ret >> 3); + XFree (prop_ret); + } else { + break; + } + } + if (format_ret == 0 || nitems_ret == 0) { + /* the property does not exist or is of an unexpected type */ + return(XcmsFailure); + } + + *pFormat = format_ret; + *pNItems = nitems_ret; + *pNBytes = nitems_ret * (format_ret >> 3); + *pValue = prop_ret; + return(XcmsSuccess); +} diff --git a/nx-X11/programs/Xserver/GL/mesa/X/Imakefile b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile index 57fb7ff36..f0e722f00 100644 --- a/nx-X11/programs/Xserver/GL/mesa/X/Imakefile +++ b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile @@ -57,7 +57,7 @@ GLXSRV_DEFINES = -DXFree86Server -I$(XF86OSSRC) \ -I$(DRMSRCDIR)/shared-core - DEFINES = $(GLX_DEFINES) $(GLXSRV_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + DEFINES = $(GLX_DEFINES) $(GLXSRV_DEFINES) -DNXAGENT_SERVER /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ #ifdef IHaveModules ModuleObjectRule() diff --git a/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.NX.original b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.NX.original new file mode 100644 index 000000000..f0e722f00 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.NX.original @@ -0,0 +1,93 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/X/Imakefile,v 1.16 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaXBuildDir /**/ +#define MesaInXServer +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" +#endif + + +LinkSourceFile(compsize.c,$(MESASRCDIR)/src/glx/x11) + + DRIVER_SRCS = $(XMESA_SRCS) + DRIVER_OBJS = $(XMESA_OBJS) + + COMMON_SRCS = driverfuncs.c + COMMON_OBJS = driverfuncs.o + +#ifndef XFree86Version + +/* This appears to be the quickest way to build a non-XFree86 server */ +GLXSRV_DEFINES = -DXFree86Server + +#endif + + GLX_SRCS = xf86glx.c xf86glx_util.c compsize.c + GLX_OBJS = xf86glx.o xf86glx_util.o compsize.o + + SRCS = $(DRIVER_SRCS) $(GLX_SRCS) $(COMMON_SRCS) + OBJS = $(DRIVER_OBJS) $(GLX_OBJS) $(COMMON_OBJS) + + INCLUDES = -I$(SERVERSRC)/GL/mesa/X -I$(XINCLUDESRC) \ + -I$(EXTINCSRC) \ + -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src -I$(MESASRCDIR)/src/mesa/drivers/x11 \ + -I$(MESASRCDIR)/include \ + -I$(LIBSRC)/GL/glx -I$(LIBSRC)/GL/include \ + -I$(SERVERSRC)/include -I$(SERVERSRC)/GL/include \ + -I$(SERVERSRC)/GL/glx \ + -I$(XF86OSSRC) \ + -I$(DRMSRCDIR)/shared-core + + DEFINES = $(GLX_DEFINES) $(GLXSRV_DEFINES) -DNXAGENT_SERVER /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + +#if defined(IHaveModules) && BuildModuleInSubdir +LinkSourceFile(xf86glx.c,..) +LinkSourceFile(xf86glx_util.c,..) +#endif + +#ifndef MesaDrvSrcDir +#define MesaDrvSrcDir $(MESASRCDIR)/src/mesa/drivers/dri +#endif + +MESADRVSRCDIR = MesaDrvSrcDir + + +LinkSourceFile(driverfuncs.c, $(MESADRVSRCDIR)/../common) +LinkSourceFile(driverfuncs.h, $(MESADRVSRCDIR)/../common) diff --git a/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.X.original b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.X.original new file mode 100644 index 000000000..57fb7ff36 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.X.original @@ -0,0 +1,93 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/X/Imakefile,v 1.16 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaXBuildDir /**/ +#define MesaInXServer +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" +#endif + + +LinkSourceFile(compsize.c,$(MESASRCDIR)/src/glx/x11) + + DRIVER_SRCS = $(XMESA_SRCS) + DRIVER_OBJS = $(XMESA_OBJS) + + COMMON_SRCS = driverfuncs.c + COMMON_OBJS = driverfuncs.o + +#ifndef XFree86Version + +/* This appears to be the quickest way to build a non-XFree86 server */ +GLXSRV_DEFINES = -DXFree86Server + +#endif + + GLX_SRCS = xf86glx.c xf86glx_util.c compsize.c + GLX_OBJS = xf86glx.o xf86glx_util.o compsize.o + + SRCS = $(DRIVER_SRCS) $(GLX_SRCS) $(COMMON_SRCS) + OBJS = $(DRIVER_OBJS) $(GLX_OBJS) $(COMMON_OBJS) + + INCLUDES = -I$(SERVERSRC)/GL/mesa/X -I$(XINCLUDESRC) \ + -I$(EXTINCSRC) \ + -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src -I$(MESASRCDIR)/src/mesa/drivers/x11 \ + -I$(MESASRCDIR)/include \ + -I$(LIBSRC)/GL/glx -I$(LIBSRC)/GL/include \ + -I$(SERVERSRC)/include -I$(SERVERSRC)/GL/include \ + -I$(SERVERSRC)/GL/glx \ + -I$(XF86OSSRC) \ + -I$(DRMSRCDIR)/shared-core + + DEFINES = $(GLX_DEFINES) $(GLXSRV_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + +#if defined(IHaveModules) && BuildModuleInSubdir +LinkSourceFile(xf86glx.c,..) +LinkSourceFile(xf86glx_util.c,..) +#endif + +#ifndef MesaDrvSrcDir +#define MesaDrvSrcDir $(MESASRCDIR)/src/mesa/drivers/dri +#endif + +MESADRVSRCDIR = MesaDrvSrcDir + + +LinkSourceFile(driverfuncs.c, $(MESADRVSRCDIR)/../common) +LinkSourceFile(driverfuncs.h, $(MESADRVSRCDIR)/../common) diff --git a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c index 5dd4e7c37..19b5be637 100644 --- a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c +++ b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c @@ -71,6 +71,10 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "glcontextmodes.h" +#ifdef NXAGENT_SERVER +#include "../main/WSDrawBuffer.h" +#endif + /* * This structure is statically allocated in the __glXScreens[] * structure. This struct is not used anywhere other than in @@ -95,6 +99,36 @@ static __GLXscreenInfo __glDDXScreenInfo = { NULL /* WrappedPositionWindow is overwritten */ }; +#ifdef NXAGENT_SERVER +WSDrawBufferPtr pWSDrawBuffer = NULL; + +void AddWSDrawBuffer(GLframebuffer *mesa_buffer) +{ + WSDrawBufferPtr prevWSDB; + WSDrawBufferPtr newWSDB; + WSDrawBufferPtr p; + + prevWSDB = NULL; + newWSDB = NULL; + p = pWSDrawBuffer; + while (p != NULL) { + prevWSDB = p; + if (prevWSDB -> DrawBuffer == mesa_buffer) { + return; + } + p = p -> next; + } + newWSDB = malloc(sizeof(WSDrawBufferRec)); + newWSDB -> DrawBuffer = mesa_buffer; + newWSDB -> next = NULL; + + if (pWSDrawBuffer == NULL) + pWSDrawBuffer = newWSDB; + else + prevWSDB -> next = newWSDB; +} +#endif + void *__glXglDDXScreenInfo(void) { return &__glDDXScreenInfo; } @@ -748,6 +782,10 @@ void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv) __MESA_buffer buf = (__MESA_buffer)glPriv->private; __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; +#ifdef NXAGENT_SERVER + AddWSDrawBuffer(& (buf -> xm_buf -> mesa_buffer) ); +#endif + /* Destroy Mesa's buffers */ if (buf->xm_buf) XMesaDestroyBuffer(buf->xm_buf); @@ -757,7 +795,7 @@ void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv) glPriv->frontBuffer.resize = buf->fbresize; __glXFree(glPriv->private); - glPriv->private = NULL; + glPriv->private = NULL; } __GLinterface *__MESA_createContext(__GLimports *imports, diff --git a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original new file mode 100644 index 000000000..19b5be637 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original @@ -0,0 +1,952 @@ +/* $XFree86: xc/programs/Xserver/GL/mesa/src/X/xf86glx.c,v 1.19 2003/07/16 01:38:27 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * Brian E. Paul <brian@precisioninsight.com> + * + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <regionstr.h> +#include <resource.h> +#include <GL/gl.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <config.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include "xf86glxint.h" +#include "context.h" +#include "xmesaP.h" +#include <GL/xf86glx.h> +#include "context.h" + +/* + * This define is for the glcore.h header file. + * If you add it here, then make sure you also add it in + * ../../../glx/Imakefile. + */ +#if 0 +#define DEBUG +#include <GL/internal/glcore.h> +#undef DEBUG +#else +#include <GL/internal/glcore.h> +#endif + +#include "glcontextmodes.h" + +#ifdef NXAGENT_SERVER +#include "../main/WSDrawBuffer.h" +#endif + +/* + * This structure is statically allocated in the __glXScreens[] + * structure. This struct is not used anywhere other than in + * __glXScreenInit to initialize each of the active screens + * (__glXActiveScreens[]). Several of the fields must be initialized by + * the screenProbe routine before they are copied to the active screens + * struct. In particular, the contextCreate, pGlxVisual, numVisuals, + * and numUsableVisuals fields must be initialized. + */ +static __GLXscreenInfo __glDDXScreenInfo = { + __MESA_screenProbe, /* Must be generic and handle all screens */ + __MESA_createContext, /* Substitute screen's createContext routine */ + __MESA_createBuffer, /* Substitute screen's createBuffer routine */ + NULL, /* Set up modes in probe */ + NULL, /* Set up pVisualPriv in probe */ + 0, /* Set up numVisuals in probe */ + 0, /* Set up numUsableVisuals in probe */ + NULL, /* GLextensions is overwritten by __glXScreenInit */ + "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */ + "Version String", /* GLXversion is overwritten by __glXScreenInit */ + "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */ + NULL /* WrappedPositionWindow is overwritten */ +}; + +#ifdef NXAGENT_SERVER +WSDrawBufferPtr pWSDrawBuffer = NULL; + +void AddWSDrawBuffer(GLframebuffer *mesa_buffer) +{ + WSDrawBufferPtr prevWSDB; + WSDrawBufferPtr newWSDB; + WSDrawBufferPtr p; + + prevWSDB = NULL; + newWSDB = NULL; + p = pWSDrawBuffer; + while (p != NULL) { + prevWSDB = p; + if (prevWSDB -> DrawBuffer == mesa_buffer) { + return; + } + p = p -> next; + } + newWSDB = malloc(sizeof(WSDrawBufferRec)); + newWSDB -> DrawBuffer = mesa_buffer; + newWSDB -> next = NULL; + + if (pWSDrawBuffer == NULL) + pWSDrawBuffer = newWSDB; + else + prevWSDB -> next = newWSDB; +} +#endif + +void *__glXglDDXScreenInfo(void) { + return &__glDDXScreenInfo; +} + +static __GLXextensionInfo __glDDXExtensionInfo = { + GL_CORE_MESA, + __MESA_resetExtension, + __MESA_initVisuals, + __MESA_setVisualConfigs +}; + +void *__glXglDDXExtensionInfo(void) { + return &__glDDXExtensionInfo; +} + +static __MESA_screen MESAScreens[MAXSCREENS]; +static __GLcontext *MESA_CC = NULL; + +static int numConfigs = 0; +static __GLXvisualConfig *visualConfigs = NULL; +static void **visualPrivates = NULL; + + +static int count_bits(unsigned int n) +{ + int bits = 0; + + while (n > 0) { + if (n & 1) bits++; + n >>= 1; + } + return bits; +} + + +static XMesaVisual find_mesa_visual(int screen, VisualID vid) +{ + __MESA_screen * const pMScr = &MESAScreens[screen]; + const __GLcontextModes *modes; + unsigned i = 0; + + for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { + if ( modes->visualID == vid ) { + break; + } + + i++; + } + + return (modes != NULL) ? pMScr->xm_vis[i] : NULL; +} + + +/* + * In the case the driver defines no GLX visuals we'll use these. + * Note that for TrueColor and DirectColor visuals, bufferSize is the + * sum of redSize, greenSize, blueSize and alphaSize, which may be larger + * than the nplanes/rootDepth of the server's X11 visuals + */ +#define NUM_FALLBACK_CONFIGS 5 +static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { + /* [0] = RGB, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [1] = RGB, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 16, 16, 16, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + False, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [4] = CI, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + False, /* rgba? (false = color index) */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, +}; + + +static Bool init_visuals(int *nvisualp, VisualPtr *visualp, + VisualID *defaultVisp, + int ndepth, DepthPtr pdepth, + int rootDepth) +{ + int numRGBconfigs; + int numCIconfigs; + int numVisuals = *nvisualp; + int numNewVisuals; + int numNewConfigs; + VisualPtr pVisual = *visualp; + VisualPtr pVisualNew = NULL; + VisualID *orig_vid = NULL; + __GLcontextModes *modes; + __GLXvisualConfig *pNewVisualConfigs = NULL; + void **glXVisualPriv; + void **pNewVisualPriv; + int found_default; + int i, j, k; + + if (numConfigs > 0) + numNewConfigs = numConfigs; + else + numNewConfigs = NUM_FALLBACK_CONFIGS; + + /* Alloc space for the list of new GLX visuals */ + pNewVisualConfigs = (__GLXvisualConfig *) + __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); + if (!pNewVisualConfigs) { + return FALSE; + } + + /* Alloc space for the list of new GLX visual privates */ + pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *)); + if (!pNewVisualPriv) { + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* + ** If SetVisualConfigs was not called, then use default GLX + ** visual configs. + */ + if (numConfigs == 0) { + memcpy(pNewVisualConfigs, FallbackConfigs, + NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); + memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); + } + else { + /* copy driver's visual config info */ + for (i = 0; i < numConfigs; i++) { + pNewVisualConfigs[i] = visualConfigs[i]; + pNewVisualPriv[i] = visualPrivates[i]; + } + } + + /* Count the number of RGB and CI visual configs */ + numRGBconfigs = 0; + numCIconfigs = 0; + for (i = 0; i < numNewConfigs; i++) { + if (pNewVisualConfigs[i].rgba) + numRGBconfigs++; + else + numCIconfigs++; + } + + /* Count the total number of visuals to compute */ + numNewVisuals = 0; + for (i = 0; i < numVisuals; i++) { + numNewVisuals += + (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor) + ? numRGBconfigs : numCIconfigs; + } + + /* Reset variables for use with the next screen/driver's visual configs */ + visualConfigs = NULL; + numConfigs = 0; + + /* Alloc temp space for the list of orig VisualIDs for each new visual */ + orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); + if (!orig_vid) { + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisuals */ + modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes)); + if (modes == NULL) { + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisualPrivates */ + glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); + if (!glXVisualPriv) { + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the new list of the X server's visuals */ + pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); + if (!pVisualNew) { + __glXFree(glXVisualPriv); + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Initialize the new visuals */ + found_default = FALSE; + MESAScreens[screenInfo.numScreens-1].modes = modes; + for (i = j = 0; i < numVisuals; i++) { + int is_rgb = (pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor); + + for (k = 0; k < numNewConfigs; k++) { + if (pNewVisualConfigs[k].rgba != is_rgb) + continue; + + assert( modes != NULL ); + + /* Initialize the new visual */ + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] ); + modes->visualID = pVisualNew[j].vid; + + /* + * If the class is -1, then assume the X visual information + * is identical to what GLX needs, and take them from the X + * visual. NOTE: if class != -1, then all other fields MUST + * be initialized. + */ + if (modes->visualType == GLX_NONE) { + modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class ); + modes->redBits = count_bits(pVisual[i].redMask); + modes->greenBits = count_bits(pVisual[i].greenMask); + modes->blueBits = count_bits(pVisual[i].blueMask); + modes->alphaBits = modes->alphaBits; + modes->redMask = pVisual[i].redMask; + modes->greenMask = pVisual[i].greenMask; + modes->blueMask = pVisual[i].blueMask; + modes->alphaMask = modes->alphaMask; + modes->rgbBits = (is_rgb) + ? (modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits) + : rootDepth; + } + + /* Save the device-dependent private for this visual */ + glXVisualPriv[j] = pNewVisualPriv[k]; + + j++; + modes = modes->next; + } + } + + assert(j <= numNewVisuals); + + /* Save the GLX visuals in the screen structure */ + MESAScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; + MESAScreens[screenInfo.numScreens-1].private = glXVisualPriv; + + /* Set up depth's VisualIDs */ + for (i = 0; i < ndepth; i++) { + int numVids = 0; + VisualID *pVids = NULL; + int k, n = 0; + + /* Count the new number of VisualIDs at this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + numVids++; + + /* Allocate a new list of VisualIDs for this depth */ + pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); + + /* Initialize the new list of VisualIDs for this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + pVids[n++] = pVisualNew[k].vid; + + /* Update this depth's list of VisualIDs */ + __glXFree(pdepth[i].vids); + pdepth[i].vids = pVids; + pdepth[i].numVids = numVids; + } + + /* Update the X server's visuals */ + *nvisualp = numNewVisuals; + *visualp = pVisualNew; + + /* Free the old list of the X server's visuals */ + __glXFree(pVisual); + + /* Clean up temporary allocations */ + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + + /* Free the private list created by DDX HW driver */ + if (visualPrivates) + xfree(visualPrivates); + visualPrivates = NULL; + + return TRUE; +} + +void __MESA_setVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates) +{ + numConfigs = nconfigs; + visualConfigs = configs; + visualPrivates = privates; +} + +Bool __MESA_initVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, int *rootDepthp, + VisualID *defaultVisp, unsigned long sizes, + int bitsPerRGB) +{ + /* + * Setup the visuals supported by this particular screen. + */ + return init_visuals(nvisualp, visualp, defaultVisp, + *ndepthp, *depthp, *rootDepthp); +} + +static void fixup_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __MESA_screen *pMScr = &MESAScreens[screen]; + int j; + __GLcontextModes *modes; + + for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + /* Find a visual that matches the GLX visual's class and size */ + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes) { + + /* Fixup the masks */ + modes->redMask = pVis[j].redMask; + modes->greenMask = pVis[j].greenMask; + modes->blueMask = pVis[j].blueMask; + + /* Recalc the sizes */ + modes->redBits = count_bits(modes->redMask); + modes->greenBits = count_bits(modes->greenMask); + modes->blueBits = count_bits(modes->blueMask); + } + } + } +} + +static void init_screen_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __GLcontextModes *modes; + XMesaVisual *pXMesaVisual; + int *used; + int i, j; + + /* Alloc space for the list of XMesa visuals */ + pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis * + sizeof(XMesaVisual)); + __glXMemset(pXMesaVisual, 0, + MESAScreens[screen].num_vis * sizeof(XMesaVisual)); + + /* FIXME: Change 'used' to be a array of bits (rather than of ints), + * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less + * FIXME: than 64 or 128 the stack array can be used instead of calling + * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to + * FIXME: array of bytes instead of ints! + */ + used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int)); + __glXMemset(used, 0, pScreen->numVisuals * sizeof(int)); + + i = 0; + for ( modes = MESAScreens[screen].modes + ; modes != NULL + ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes && + pVis[j].redMask == modes->redMask && + pVis[j].greenMask == modes->greenMask && + pVis[j].blueMask == modes->blueMask && + !used[j]) { + + /* Create the XMesa visual */ + pXMesaVisual[i] = + XMesaCreateVisual(pScreen, + pVis, + modes->rgbMode, + (modes->alphaBits > 0), + modes->doubleBufferMode, + modes->stereoMode, + GL_TRUE, /* ximage_flag */ + modes->depthBits, + modes->stencilBits, + modes->accumRedBits, + modes->accumGreenBits, + modes->accumBlueBits, + modes->accumAlphaBits, + modes->samples, + modes->level, + modes->visualRating); + /* Set the VisualID */ + modes->visualID = pVis[j].vid; + + /* Mark this visual used */ + used[j] = 1; + break; + } + } + + if ( j == pScreen->numVisuals ) { + ErrorF("No matching visual for __GLcontextMode with " + "visual class = %d (%d), nplanes = %u\n", + vis_class, + modes->visualType, + (modes->rgbBits - modes->alphaBits) ); + } + else if ( modes->visualID == -1 ) { + FatalError( "Matching visual found, but visualID still -1!\n" ); + } + + i++; + } + + __glXFree(used); + + MESAScreens[screen].xm_vis = pXMesaVisual; +} + +Bool __MESA_screenProbe(int screen) +{ + /* + * Set up the current screen's visuals. + */ + __glDDXScreenInfo.modes = MESAScreens[screen].modes; + __glDDXScreenInfo.pVisualPriv = MESAScreens[screen].private; + __glDDXScreenInfo.numVisuals = + __glDDXScreenInfo.numUsableVisuals = MESAScreens[screen].num_vis; + + /* + * Set the current screen's createContext routine. This could be + * wrapped by a DDX GLX context creation routine. + */ + __glDDXScreenInfo.createContext = __MESA_createContext; + + /* + * The ordering of the rgb compenents might have been changed by the + * driver after mi initialized them. + */ + fixup_visuals(screen); + + /* + * Find the GLX visuals that are supported by this screen and create + * XMesa's visuals. + */ + init_screen_visuals(screen); + + return TRUE; +} + +extern void __MESA_resetExtension(void) +{ + int i, j; + + XMesaReset(); + + for (i = 0; i < screenInfo.numScreens; i++) { + for (j = 0; j < MESAScreens[i].num_vis; j++) { + if (MESAScreens[i].xm_vis[j]) { + XMesaDestroyVisual(MESAScreens[i].xm_vis[j]); + MESAScreens[i].xm_vis[j] = NULL; + } + } + _gl_context_modes_destroy( MESAScreens[i].modes ); + MESAScreens[i].modes = NULL; + __glXFree(MESAScreens[i].private); + MESAScreens[i].private = NULL; + __glXFree(MESAScreens[i].xm_vis); + MESAScreens[i].xm_vis = NULL; + MESAScreens[i].num_vis = 0; + } + __glDDXScreenInfo.modes = NULL; + MESA_CC = NULL; +} + +void __MESA_createBuffer(__GLXdrawablePrivate *glxPriv) +{ + DrawablePtr pDraw = glxPriv->pDraw; + XMesaVisual xm_vis = find_mesa_visual(pDraw->pScreen->myNum, + glxPriv->modes->visualID); + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + __MESA_buffer buf; + + if (xm_vis == NULL) { + ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", + glxPriv->modes->visualID); + } + buf = (__MESA_buffer)__glXMalloc(sizeof(struct __MESA_bufferRec)); + + /* Create Mesa's buffers */ + if (glxPriv->type == DRAWABLE_WINDOW) { + buf->xm_buf = (void *)XMesaCreateWindowBuffer(xm_vis, + (WindowPtr)pDraw); + } else { + buf->xm_buf = (void *)XMesaCreatePixmapBuffer(xm_vis, + (PixmapPtr)pDraw, 0); + } + + /* Wrap the front buffer's resize routine */ + buf->fbresize = glPriv->frontBuffer.resize; + glPriv->frontBuffer.resize = __MESA_resizeBuffers; + + /* Wrap the swap buffers routine */ + buf->fbswap = glxPriv->swapBuffers; + glxPriv->swapBuffers = __MESA_swapBuffers; + + /* Save Mesa's private buffer structure */ + glPriv->private = (void *)buf; + glPriv->freePrivate = __MESA_destroyBuffer; +} + +GLboolean __MESA_resizeBuffers(__GLdrawableBuffer *buffer, + GLint x, GLint y, + GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, + GLuint bufferMask) +{ + __MESA_buffer buf = (__MESA_buffer)glPriv->private; + + if (buf->xm_buf) + XMesaResizeBuffers(buf->xm_buf); + + return (*buf->fbresize)(buffer, x, y, width, height, glPriv, bufferMask); +} + +GLboolean __MESA_swapBuffers(__GLXdrawablePrivate *glxPriv) +{ + __MESA_buffer buf = (__MESA_buffer)glxPriv->glPriv.private; + + /* + ** Do not call the wrapped swap buffers routine since Mesa has + ** already done the swap. + */ + XMesaSwapBuffers(buf->xm_buf); + + return GL_TRUE; +} + +void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv) +{ + __MESA_buffer buf = (__MESA_buffer)glPriv->private; + __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; + +#ifdef NXAGENT_SERVER + AddWSDrawBuffer(& (buf -> xm_buf -> mesa_buffer) ); +#endif + + /* Destroy Mesa's buffers */ + if (buf->xm_buf) + XMesaDestroyBuffer(buf->xm_buf); + + /* Unwrap these routines */ + glxPriv->swapBuffers = buf->fbswap; + glPriv->frontBuffer.resize = buf->fbresize; + + __glXFree(glPriv->private); + glPriv->private = NULL; +} + +__GLinterface *__MESA_createContext(__GLimports *imports, + __GLcontextModes *modes, + __GLinterface *shareGC) +{ + __GLcontext *gl_ctx = NULL; + __GLcontext *m_share = NULL; + __GLXcontext *glxc = (__GLXcontext *)imports->other; + XMesaVisual xm_vis; + + if (shareGC) + m_share = (__GLcontext *)shareGC; + + xm_vis = find_mesa_visual(glxc->pScreen->myNum, glxc->modes->visualID); + if (xm_vis) { + XMesaContext xmshare = m_share ? m_share->DriverCtx : 0; + XMesaContext xmctx = XMesaCreateContext(xm_vis, xmshare); + gl_ctx = xmctx ? &xmctx->mesa : 0; + } + else { + ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", + glxc->modes->visualID); + } + + + if (!gl_ctx) + return NULL; + + gl_ctx->imports = *imports; + gl_ctx->exports.destroyContext = __MESA_destroyContext; + gl_ctx->exports.loseCurrent = __MESA_loseCurrent; + gl_ctx->exports.makeCurrent = __MESA_makeCurrent; + gl_ctx->exports.shareContext = __MESA_shareContext; + gl_ctx->exports.copyContext = __MESA_copyContext; + gl_ctx->exports.forceCurrent = __MESA_forceCurrent; + gl_ctx->exports.notifyResize = __MESA_notifyResize; + gl_ctx->exports.notifyDestroy = __MESA_notifyDestroy; + gl_ctx->exports.notifySwapBuffers = __MESA_notifySwapBuffers; + gl_ctx->exports.dispatchExec = __MESA_dispatchExec; + gl_ctx->exports.beginDispatchOverride = __MESA_beginDispatchOverride; + gl_ctx->exports.endDispatchOverride = __MESA_endDispatchOverride; + + return (__GLinterface *)gl_ctx; +} + +GLboolean __MESA_destroyContext(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + XMesaDestroyContext( xmesa ); + return GL_TRUE; +} + +GLboolean __MESA_loseCurrent(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + MESA_CC = NULL; + __glXLastContext = NULL; + return XMesaLoseCurrent(xmesa); +} + +GLboolean __MESA_makeCurrent(__GLcontext *gc) +{ + __GLdrawablePrivate *drawPriv = gc->imports.getDrawablePrivate( gc ); + __MESA_buffer drawBuf = (__MESA_buffer)drawPriv->private; + __GLdrawablePrivate *readPriv = gc->imports.getReadablePrivate( gc ); + __MESA_buffer readBuf = (__MESA_buffer)readPriv->private; + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + + MESA_CC = gc; + return XMesaMakeCurrent2(xmesa, drawBuf->xm_buf, readBuf->xm_buf); +} + +GLboolean __MESA_shareContext(__GLcontext *gc, __GLcontext *gcShare) +{ + /* NOT_DONE */ + /* XXX I don't see where/how this could ever be called */ + ErrorF("__MESA_shareContext\n"); + return GL_FALSE; +} + +GLboolean __MESA_copyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask) +{ + XMesaContext xm_dst = (XMesaContext) dst->DriverCtx; + const XMesaContext xm_src = (const XMesaContext) src->DriverCtx; + _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask); + return GL_TRUE; +} + +GLboolean __MESA_forceCurrent(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + MESA_CC = gc; + return XMesaForceCurrent(xmesa); +} + +GLboolean __MESA_notifyResize(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_notifyResize\n"); + return GL_FALSE; +} + +void __MESA_notifyDestroy(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_notifyDestroy\n"); + return; +} + +void __MESA_notifySwapBuffers(__GLcontext *gc) +{ + _mesa_notifySwapBuffers(gc); +} + +struct __GLdispatchStateRec *__MESA_dispatchExec(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_dispatchExec\n"); + return NULL; +} + +void __MESA_beginDispatchOverride(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_beginDispatchOverride\n"); + return; +} + +void __MESA_endDispatchOverride(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_endDispatchOverride\n"); + return; +} + + +/* + * Server-side GLX uses these functions which are normally defined + * in the OpenGL SI. + */ + +GLuint __glFloorLog2(GLuint val) +{ + int c = 0; + + while (val > 1) { + c++; + val >>= 1; + } + return c; +} + diff --git a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.X.original b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.X.original new file mode 100644 index 000000000..5dd4e7c37 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.X.original @@ -0,0 +1,914 @@ +/* $XFree86: xc/programs/Xserver/GL/mesa/src/X/xf86glx.c,v 1.19 2003/07/16 01:38:27 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * Brian E. Paul <brian@precisioninsight.com> + * + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <regionstr.h> +#include <resource.h> +#include <GL/gl.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <config.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include "xf86glxint.h" +#include "context.h" +#include "xmesaP.h" +#include <GL/xf86glx.h> +#include "context.h" + +/* + * This define is for the glcore.h header file. + * If you add it here, then make sure you also add it in + * ../../../glx/Imakefile. + */ +#if 0 +#define DEBUG +#include <GL/internal/glcore.h> +#undef DEBUG +#else +#include <GL/internal/glcore.h> +#endif + +#include "glcontextmodes.h" + +/* + * This structure is statically allocated in the __glXScreens[] + * structure. This struct is not used anywhere other than in + * __glXScreenInit to initialize each of the active screens + * (__glXActiveScreens[]). Several of the fields must be initialized by + * the screenProbe routine before they are copied to the active screens + * struct. In particular, the contextCreate, pGlxVisual, numVisuals, + * and numUsableVisuals fields must be initialized. + */ +static __GLXscreenInfo __glDDXScreenInfo = { + __MESA_screenProbe, /* Must be generic and handle all screens */ + __MESA_createContext, /* Substitute screen's createContext routine */ + __MESA_createBuffer, /* Substitute screen's createBuffer routine */ + NULL, /* Set up modes in probe */ + NULL, /* Set up pVisualPriv in probe */ + 0, /* Set up numVisuals in probe */ + 0, /* Set up numUsableVisuals in probe */ + NULL, /* GLextensions is overwritten by __glXScreenInit */ + "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */ + "Version String", /* GLXversion is overwritten by __glXScreenInit */ + "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */ + NULL /* WrappedPositionWindow is overwritten */ +}; + +void *__glXglDDXScreenInfo(void) { + return &__glDDXScreenInfo; +} + +static __GLXextensionInfo __glDDXExtensionInfo = { + GL_CORE_MESA, + __MESA_resetExtension, + __MESA_initVisuals, + __MESA_setVisualConfigs +}; + +void *__glXglDDXExtensionInfo(void) { + return &__glDDXExtensionInfo; +} + +static __MESA_screen MESAScreens[MAXSCREENS]; +static __GLcontext *MESA_CC = NULL; + +static int numConfigs = 0; +static __GLXvisualConfig *visualConfigs = NULL; +static void **visualPrivates = NULL; + + +static int count_bits(unsigned int n) +{ + int bits = 0; + + while (n > 0) { + if (n & 1) bits++; + n >>= 1; + } + return bits; +} + + +static XMesaVisual find_mesa_visual(int screen, VisualID vid) +{ + __MESA_screen * const pMScr = &MESAScreens[screen]; + const __GLcontextModes *modes; + unsigned i = 0; + + for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { + if ( modes->visualID == vid ) { + break; + } + + i++; + } + + return (modes != NULL) ? pMScr->xm_vis[i] : NULL; +} + + +/* + * In the case the driver defines no GLX visuals we'll use these. + * Note that for TrueColor and DirectColor visuals, bufferSize is the + * sum of redSize, greenSize, blueSize and alphaSize, which may be larger + * than the nplanes/rootDepth of the server's X11 visuals + */ +#define NUM_FALLBACK_CONFIGS 5 +static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { + /* [0] = RGB, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [1] = RGB, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 16, 16, 16, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + False, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [4] = CI, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + False, /* rgba? (false = color index) */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, +}; + + +static Bool init_visuals(int *nvisualp, VisualPtr *visualp, + VisualID *defaultVisp, + int ndepth, DepthPtr pdepth, + int rootDepth) +{ + int numRGBconfigs; + int numCIconfigs; + int numVisuals = *nvisualp; + int numNewVisuals; + int numNewConfigs; + VisualPtr pVisual = *visualp; + VisualPtr pVisualNew = NULL; + VisualID *orig_vid = NULL; + __GLcontextModes *modes; + __GLXvisualConfig *pNewVisualConfigs = NULL; + void **glXVisualPriv; + void **pNewVisualPriv; + int found_default; + int i, j, k; + + if (numConfigs > 0) + numNewConfigs = numConfigs; + else + numNewConfigs = NUM_FALLBACK_CONFIGS; + + /* Alloc space for the list of new GLX visuals */ + pNewVisualConfigs = (__GLXvisualConfig *) + __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); + if (!pNewVisualConfigs) { + return FALSE; + } + + /* Alloc space for the list of new GLX visual privates */ + pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *)); + if (!pNewVisualPriv) { + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* + ** If SetVisualConfigs was not called, then use default GLX + ** visual configs. + */ + if (numConfigs == 0) { + memcpy(pNewVisualConfigs, FallbackConfigs, + NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); + memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); + } + else { + /* copy driver's visual config info */ + for (i = 0; i < numConfigs; i++) { + pNewVisualConfigs[i] = visualConfigs[i]; + pNewVisualPriv[i] = visualPrivates[i]; + } + } + + /* Count the number of RGB and CI visual configs */ + numRGBconfigs = 0; + numCIconfigs = 0; + for (i = 0; i < numNewConfigs; i++) { + if (pNewVisualConfigs[i].rgba) + numRGBconfigs++; + else + numCIconfigs++; + } + + /* Count the total number of visuals to compute */ + numNewVisuals = 0; + for (i = 0; i < numVisuals; i++) { + numNewVisuals += + (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor) + ? numRGBconfigs : numCIconfigs; + } + + /* Reset variables for use with the next screen/driver's visual configs */ + visualConfigs = NULL; + numConfigs = 0; + + /* Alloc temp space for the list of orig VisualIDs for each new visual */ + orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); + if (!orig_vid) { + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisuals */ + modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes)); + if (modes == NULL) { + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisualPrivates */ + glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); + if (!glXVisualPriv) { + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the new list of the X server's visuals */ + pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); + if (!pVisualNew) { + __glXFree(glXVisualPriv); + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Initialize the new visuals */ + found_default = FALSE; + MESAScreens[screenInfo.numScreens-1].modes = modes; + for (i = j = 0; i < numVisuals; i++) { + int is_rgb = (pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor); + + for (k = 0; k < numNewConfigs; k++) { + if (pNewVisualConfigs[k].rgba != is_rgb) + continue; + + assert( modes != NULL ); + + /* Initialize the new visual */ + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] ); + modes->visualID = pVisualNew[j].vid; + + /* + * If the class is -1, then assume the X visual information + * is identical to what GLX needs, and take them from the X + * visual. NOTE: if class != -1, then all other fields MUST + * be initialized. + */ + if (modes->visualType == GLX_NONE) { + modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class ); + modes->redBits = count_bits(pVisual[i].redMask); + modes->greenBits = count_bits(pVisual[i].greenMask); + modes->blueBits = count_bits(pVisual[i].blueMask); + modes->alphaBits = modes->alphaBits; + modes->redMask = pVisual[i].redMask; + modes->greenMask = pVisual[i].greenMask; + modes->blueMask = pVisual[i].blueMask; + modes->alphaMask = modes->alphaMask; + modes->rgbBits = (is_rgb) + ? (modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits) + : rootDepth; + } + + /* Save the device-dependent private for this visual */ + glXVisualPriv[j] = pNewVisualPriv[k]; + + j++; + modes = modes->next; + } + } + + assert(j <= numNewVisuals); + + /* Save the GLX visuals in the screen structure */ + MESAScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; + MESAScreens[screenInfo.numScreens-1].private = glXVisualPriv; + + /* Set up depth's VisualIDs */ + for (i = 0; i < ndepth; i++) { + int numVids = 0; + VisualID *pVids = NULL; + int k, n = 0; + + /* Count the new number of VisualIDs at this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + numVids++; + + /* Allocate a new list of VisualIDs for this depth */ + pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); + + /* Initialize the new list of VisualIDs for this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + pVids[n++] = pVisualNew[k].vid; + + /* Update this depth's list of VisualIDs */ + __glXFree(pdepth[i].vids); + pdepth[i].vids = pVids; + pdepth[i].numVids = numVids; + } + + /* Update the X server's visuals */ + *nvisualp = numNewVisuals; + *visualp = pVisualNew; + + /* Free the old list of the X server's visuals */ + __glXFree(pVisual); + + /* Clean up temporary allocations */ + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + + /* Free the private list created by DDX HW driver */ + if (visualPrivates) + xfree(visualPrivates); + visualPrivates = NULL; + + return TRUE; +} + +void __MESA_setVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates) +{ + numConfigs = nconfigs; + visualConfigs = configs; + visualPrivates = privates; +} + +Bool __MESA_initVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, int *rootDepthp, + VisualID *defaultVisp, unsigned long sizes, + int bitsPerRGB) +{ + /* + * Setup the visuals supported by this particular screen. + */ + return init_visuals(nvisualp, visualp, defaultVisp, + *ndepthp, *depthp, *rootDepthp); +} + +static void fixup_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __MESA_screen *pMScr = &MESAScreens[screen]; + int j; + __GLcontextModes *modes; + + for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + /* Find a visual that matches the GLX visual's class and size */ + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes) { + + /* Fixup the masks */ + modes->redMask = pVis[j].redMask; + modes->greenMask = pVis[j].greenMask; + modes->blueMask = pVis[j].blueMask; + + /* Recalc the sizes */ + modes->redBits = count_bits(modes->redMask); + modes->greenBits = count_bits(modes->greenMask); + modes->blueBits = count_bits(modes->blueMask); + } + } + } +} + +static void init_screen_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __GLcontextModes *modes; + XMesaVisual *pXMesaVisual; + int *used; + int i, j; + + /* Alloc space for the list of XMesa visuals */ + pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis * + sizeof(XMesaVisual)); + __glXMemset(pXMesaVisual, 0, + MESAScreens[screen].num_vis * sizeof(XMesaVisual)); + + /* FIXME: Change 'used' to be a array of bits (rather than of ints), + * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less + * FIXME: than 64 or 128 the stack array can be used instead of calling + * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to + * FIXME: array of bytes instead of ints! + */ + used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int)); + __glXMemset(used, 0, pScreen->numVisuals * sizeof(int)); + + i = 0; + for ( modes = MESAScreens[screen].modes + ; modes != NULL + ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes && + pVis[j].redMask == modes->redMask && + pVis[j].greenMask == modes->greenMask && + pVis[j].blueMask == modes->blueMask && + !used[j]) { + + /* Create the XMesa visual */ + pXMesaVisual[i] = + XMesaCreateVisual(pScreen, + pVis, + modes->rgbMode, + (modes->alphaBits > 0), + modes->doubleBufferMode, + modes->stereoMode, + GL_TRUE, /* ximage_flag */ + modes->depthBits, + modes->stencilBits, + modes->accumRedBits, + modes->accumGreenBits, + modes->accumBlueBits, + modes->accumAlphaBits, + modes->samples, + modes->level, + modes->visualRating); + /* Set the VisualID */ + modes->visualID = pVis[j].vid; + + /* Mark this visual used */ + used[j] = 1; + break; + } + } + + if ( j == pScreen->numVisuals ) { + ErrorF("No matching visual for __GLcontextMode with " + "visual class = %d (%d), nplanes = %u\n", + vis_class, + modes->visualType, + (modes->rgbBits - modes->alphaBits) ); + } + else if ( modes->visualID == -1 ) { + FatalError( "Matching visual found, but visualID still -1!\n" ); + } + + i++; + } + + __glXFree(used); + + MESAScreens[screen].xm_vis = pXMesaVisual; +} + +Bool __MESA_screenProbe(int screen) +{ + /* + * Set up the current screen's visuals. + */ + __glDDXScreenInfo.modes = MESAScreens[screen].modes; + __glDDXScreenInfo.pVisualPriv = MESAScreens[screen].private; + __glDDXScreenInfo.numVisuals = + __glDDXScreenInfo.numUsableVisuals = MESAScreens[screen].num_vis; + + /* + * Set the current screen's createContext routine. This could be + * wrapped by a DDX GLX context creation routine. + */ + __glDDXScreenInfo.createContext = __MESA_createContext; + + /* + * The ordering of the rgb compenents might have been changed by the + * driver after mi initialized them. + */ + fixup_visuals(screen); + + /* + * Find the GLX visuals that are supported by this screen and create + * XMesa's visuals. + */ + init_screen_visuals(screen); + + return TRUE; +} + +extern void __MESA_resetExtension(void) +{ + int i, j; + + XMesaReset(); + + for (i = 0; i < screenInfo.numScreens; i++) { + for (j = 0; j < MESAScreens[i].num_vis; j++) { + if (MESAScreens[i].xm_vis[j]) { + XMesaDestroyVisual(MESAScreens[i].xm_vis[j]); + MESAScreens[i].xm_vis[j] = NULL; + } + } + _gl_context_modes_destroy( MESAScreens[i].modes ); + MESAScreens[i].modes = NULL; + __glXFree(MESAScreens[i].private); + MESAScreens[i].private = NULL; + __glXFree(MESAScreens[i].xm_vis); + MESAScreens[i].xm_vis = NULL; + MESAScreens[i].num_vis = 0; + } + __glDDXScreenInfo.modes = NULL; + MESA_CC = NULL; +} + +void __MESA_createBuffer(__GLXdrawablePrivate *glxPriv) +{ + DrawablePtr pDraw = glxPriv->pDraw; + XMesaVisual xm_vis = find_mesa_visual(pDraw->pScreen->myNum, + glxPriv->modes->visualID); + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + __MESA_buffer buf; + + if (xm_vis == NULL) { + ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", + glxPriv->modes->visualID); + } + buf = (__MESA_buffer)__glXMalloc(sizeof(struct __MESA_bufferRec)); + + /* Create Mesa's buffers */ + if (glxPriv->type == DRAWABLE_WINDOW) { + buf->xm_buf = (void *)XMesaCreateWindowBuffer(xm_vis, + (WindowPtr)pDraw); + } else { + buf->xm_buf = (void *)XMesaCreatePixmapBuffer(xm_vis, + (PixmapPtr)pDraw, 0); + } + + /* Wrap the front buffer's resize routine */ + buf->fbresize = glPriv->frontBuffer.resize; + glPriv->frontBuffer.resize = __MESA_resizeBuffers; + + /* Wrap the swap buffers routine */ + buf->fbswap = glxPriv->swapBuffers; + glxPriv->swapBuffers = __MESA_swapBuffers; + + /* Save Mesa's private buffer structure */ + glPriv->private = (void *)buf; + glPriv->freePrivate = __MESA_destroyBuffer; +} + +GLboolean __MESA_resizeBuffers(__GLdrawableBuffer *buffer, + GLint x, GLint y, + GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, + GLuint bufferMask) +{ + __MESA_buffer buf = (__MESA_buffer)glPriv->private; + + if (buf->xm_buf) + XMesaResizeBuffers(buf->xm_buf); + + return (*buf->fbresize)(buffer, x, y, width, height, glPriv, bufferMask); +} + +GLboolean __MESA_swapBuffers(__GLXdrawablePrivate *glxPriv) +{ + __MESA_buffer buf = (__MESA_buffer)glxPriv->glPriv.private; + + /* + ** Do not call the wrapped swap buffers routine since Mesa has + ** already done the swap. + */ + XMesaSwapBuffers(buf->xm_buf); + + return GL_TRUE; +} + +void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv) +{ + __MESA_buffer buf = (__MESA_buffer)glPriv->private; + __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; + + /* Destroy Mesa's buffers */ + if (buf->xm_buf) + XMesaDestroyBuffer(buf->xm_buf); + + /* Unwrap these routines */ + glxPriv->swapBuffers = buf->fbswap; + glPriv->frontBuffer.resize = buf->fbresize; + + __glXFree(glPriv->private); + glPriv->private = NULL; +} + +__GLinterface *__MESA_createContext(__GLimports *imports, + __GLcontextModes *modes, + __GLinterface *shareGC) +{ + __GLcontext *gl_ctx = NULL; + __GLcontext *m_share = NULL; + __GLXcontext *glxc = (__GLXcontext *)imports->other; + XMesaVisual xm_vis; + + if (shareGC) + m_share = (__GLcontext *)shareGC; + + xm_vis = find_mesa_visual(glxc->pScreen->myNum, glxc->modes->visualID); + if (xm_vis) { + XMesaContext xmshare = m_share ? m_share->DriverCtx : 0; + XMesaContext xmctx = XMesaCreateContext(xm_vis, xmshare); + gl_ctx = xmctx ? &xmctx->mesa : 0; + } + else { + ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", + glxc->modes->visualID); + } + + + if (!gl_ctx) + return NULL; + + gl_ctx->imports = *imports; + gl_ctx->exports.destroyContext = __MESA_destroyContext; + gl_ctx->exports.loseCurrent = __MESA_loseCurrent; + gl_ctx->exports.makeCurrent = __MESA_makeCurrent; + gl_ctx->exports.shareContext = __MESA_shareContext; + gl_ctx->exports.copyContext = __MESA_copyContext; + gl_ctx->exports.forceCurrent = __MESA_forceCurrent; + gl_ctx->exports.notifyResize = __MESA_notifyResize; + gl_ctx->exports.notifyDestroy = __MESA_notifyDestroy; + gl_ctx->exports.notifySwapBuffers = __MESA_notifySwapBuffers; + gl_ctx->exports.dispatchExec = __MESA_dispatchExec; + gl_ctx->exports.beginDispatchOverride = __MESA_beginDispatchOverride; + gl_ctx->exports.endDispatchOverride = __MESA_endDispatchOverride; + + return (__GLinterface *)gl_ctx; +} + +GLboolean __MESA_destroyContext(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + XMesaDestroyContext( xmesa ); + return GL_TRUE; +} + +GLboolean __MESA_loseCurrent(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + MESA_CC = NULL; + __glXLastContext = NULL; + return XMesaLoseCurrent(xmesa); +} + +GLboolean __MESA_makeCurrent(__GLcontext *gc) +{ + __GLdrawablePrivate *drawPriv = gc->imports.getDrawablePrivate( gc ); + __MESA_buffer drawBuf = (__MESA_buffer)drawPriv->private; + __GLdrawablePrivate *readPriv = gc->imports.getReadablePrivate( gc ); + __MESA_buffer readBuf = (__MESA_buffer)readPriv->private; + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + + MESA_CC = gc; + return XMesaMakeCurrent2(xmesa, drawBuf->xm_buf, readBuf->xm_buf); +} + +GLboolean __MESA_shareContext(__GLcontext *gc, __GLcontext *gcShare) +{ + /* NOT_DONE */ + /* XXX I don't see where/how this could ever be called */ + ErrorF("__MESA_shareContext\n"); + return GL_FALSE; +} + +GLboolean __MESA_copyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask) +{ + XMesaContext xm_dst = (XMesaContext) dst->DriverCtx; + const XMesaContext xm_src = (const XMesaContext) src->DriverCtx; + _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask); + return GL_TRUE; +} + +GLboolean __MESA_forceCurrent(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + MESA_CC = gc; + return XMesaForceCurrent(xmesa); +} + +GLboolean __MESA_notifyResize(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_notifyResize\n"); + return GL_FALSE; +} + +void __MESA_notifyDestroy(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_notifyDestroy\n"); + return; +} + +void __MESA_notifySwapBuffers(__GLcontext *gc) +{ + _mesa_notifySwapBuffers(gc); +} + +struct __GLdispatchStateRec *__MESA_dispatchExec(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_dispatchExec\n"); + return NULL; +} + +void __MESA_beginDispatchOverride(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_beginDispatchOverride\n"); + return; +} + +void __MESA_endDispatchOverride(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_endDispatchOverride\n"); + return; +} + + +/* + * Server-side GLX uses these functions which are normally defined + * in the OpenGL SI. + */ + +GLuint __glFloorLog2(GLuint val) +{ + int c = 0; + + while (val > 1) { + c++; + val >>= 1; + } + return c; +} + diff --git a/nx-X11/programs/Xserver/GL/mesa/main/Imakefile b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile index 463812236..6287b92de 100644 --- a/nx-X11/programs/Xserver/GL/mesa/main/Imakefile +++ b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile @@ -39,7 +39,7 @@ SUBDIRS = module -I$(LIBSRC)/GL/include \ -I$(XF86SRC) -I$(INCLUDESRC) - DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + DEFINES = $(GLX_DEFINES) -DNXAGENT_SERVER /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ #ifdef IHaveModules ModuleObjectRule() diff --git a/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.NX.original b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.NX.original new file mode 100644 index 000000000..6287b92de --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.NX.original @@ -0,0 +1,61 @@ +XCOMM $XdotOrg: xc/programs/Xserver/GL/mesa/main/Imakefile,v 1.2 2004/08/19 07:34:43 kem Exp $ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/math/Imakefile,v 1.8 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +/* Large PIC tables needed for Solaris/SPARC builds */ +#if defined(SunArchitecture) && defined(SparcArchitecture) && defined(LargePositionIndependentCFlags) + PICFLAGS = LargePositionIndependentCFlags +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/main/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/main/Imakefile.inc" +#endif + + SRCS = $(COREMESABASESRCS) + OBJS = $(COREMESABASEOBJS) + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) -DNXAGENT_SERVER /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + diff --git a/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.X.original b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.X.original new file mode 100644 index 000000000..463812236 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.X.original @@ -0,0 +1,61 @@ +XCOMM $XdotOrg: xc/programs/Xserver/GL/mesa/main/Imakefile,v 1.2 2004/08/19 07:34:43 kem Exp $ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/math/Imakefile,v 1.8 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +/* Large PIC tables needed for Solaris/SPARC builds */ +#if defined(SunArchitecture) && defined(SparcArchitecture) && defined(LargePositionIndependentCFlags) + PICFLAGS = LargePositionIndependentCFlags +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/main/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/main/Imakefile.inc" +#endif + + SRCS = $(COREMESABASESRCS) + OBJS = $(COREMESABASEOBJS) + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + |