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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
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committer | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
commit | b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 (patch) | |
tree | 4361edef0d42d5bf5ac984ef72b4fac35426eae7 /nx-X11/extras/Mesa/docs/README.QUAKE | |
parent | 0d5a83e986f39982c0924652a3662e60b1f23162 (diff) | |
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massive reduction of unneeded files
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diff --git a/nx-X11/extras/Mesa/docs/README.QUAKE b/nx-X11/extras/Mesa/docs/README.QUAKE deleted file mode 100644 index 729c0e514..000000000 --- a/nx-X11/extras/Mesa/docs/README.QUAKE +++ /dev/null @@ -1,208 +0,0 @@ - - Info on using Mesa 3.0 with Linux Quake I and Quake II - - - -Disclaimer ----------- - -I am _not_ a Quake expert by any means. I pretty much only run it to -test Mesa. There have been a lot of questions about Linux Quake and -Mesa so I'm trying to provide some useful info here. If this file -doesn't help you then you should look elsewhere for help. The Mesa -mailing list or the news://news.3dfx.com/3dfx.linux.glide newsgroup -might be good. - -Again, all the information I have is in this file. Please don't email -me with questions. - -If you have information to contribute to this file please send it to -me at brianp@elastic.avid.com - - - -Linux Quake ------------ - -You can get Linux Quake from http://www.idsoftware.com/ - -Quake I and II for Linux were tested with, and include, Mesa 2.6. You -shouldn't have too many problems if you simply follow the instructions -in the Quake distribution. - - - -RedHat 5.0 Linux problems -------------------------- - -RedHat Linux 5.x uses the GNU C library ("glibc" or "libc6") whereas -previous RedHat and other Linux distributions use "libc5" for its -runtime C library. - -Linux Quake I and II were compiled for libc5. If you compile Mesa -on a RedHat 5.x system the resulting libMesaGL.so file will not work -with Linux Quake because of the different C runtime libraries. -The symptom of this is a segmentation fault soon after starting Quake. - -If you want to use a newer version of Mesa (like 3.x) with Quake on -RedHat 5.x then read on. - -The solution to the C library problem is to force Mesa to use libc5. -libc5 is in /usr/i486-linux-libc5/lib on RedHat 5.x systems. - -Emil Briggs (briggs@tick.physics.ncsu.edu) nicely gave me the following -info: - -> I only know what works on a RedHat 5.0 distribution. RH5 includes -> a full set of libraries for both libc5 and glibc. The loader ld.so -> uses the libc5 libraries in /usr/i486-linux-libc5/lib for programs -> linked against libc5 while it uses the glibc libraries in /lib and -> /usr/lib for programs linked against glibc. -> -> Anyway I changed line 41 of mklib.glide to -> GLIDELIBS="-L/usr/local/glide/lib -lglide2x -L/usr/i486-linux-libc5/lib" -> -> And I started quake2 up with a script like this -> #!/bin/csh -> setenv LD_LIBRARY_PATH /usr/i486-linux-libc5/lib -> setenv MESA_GLX_FX f -> ./quake2 +set vid_ref gl -> kbd_mode -a -> reset - - -I've already patched the mklib.glide file. You'll have to start Quake -with the script shown above though. - - - -********************** - -Daryll Strauss writes: - -Here's my thoughts on the problem. On a RH 5.x system, you can NOT build -a libc5 executable or library. Red Hat just doesn't include the right -stuff to do it. - -Since Quake is a libc5 based application, you are in trouble. You need -libc5 libraries. - -What can you do about it? Well there's a package called gcc5 that does -MOST of the right stuff to compile with libc5. (It brings back older -header files, makes appropriate symbolic links for libraries, and sets -up the compiler to use the correct directories) You can find gcc5 here: -ftp://ecg.mit.edu/pub/linux/gcc5-1.0-1.i386.rpm - -No, this isn't quite enough. There are still a few tricks to getting -Mesa to compile as a libc5 application. First you have to make sure that -every compile uses gcc5 instead of gcc. Second, in some cases the link -line actually lists -L/usr/lib which breaks gcc5 (because it forces you -to use the glibc version of things) - -If you get all the stuff correctly compiled with gcc5 it should work. -I've run Mesa 3.0B6 and its demos in a window with my Rush on a Red Hat -5.1 system. It is a big hassle, but it can be done. I've only made Quake -segfault, but I think that's from my libRush using the wrong libc. - -Yes, mixing libc5 and glibc is a major pain. I've been working to get -all my libraries compiling correctly with this setup. Someone should -make an RPM out of it and feed changes back to Brian once they get it -all working. If no one else has done so by the time I get the rest of my -stuff straightened out, I'll try to do it myself. - - - |Daryll - - - -********************* - -David Bucciarelli (tech.hmw@plus.it) writes: - -I'm using the Mesa-3.0beta7 and the RedHat 5.1 and QuakeII is -working fine for me. I had only to make a small change to the -Mesa-3.0/mklib.glide file, from: - - - GLIDELIBS="-L/usr/local/glide/lib -lglide2x --L/usr/i486-linux-libc5/lib -lm" - -to: - - GLIDELIBS="-L/usr/i486-linux-libc5/lib -lglide2x" - -and to make two symbolic links: - -[david@localhost Mesa]$ ln -s libMesaGL.so libMesaGL.so.2 -[david@localhost Mesa]$ ln -s libMesaGLU.so libMesaGLU.so.2 - -I'm using the Daryll's Linux glide rpm for the Voodoo2 and glibc (it -includes also the Glide for the libc5). I'm not using the /dev/3Dfx and -running QuakeII as root with the following env. var: - -export -LD_LIBRARY_PATH=/dsk1/home/david/src/gl/Mesa/lib:/usr/i486-linux-libc5/lib - -I think that all problems are related to the glibc, Quake will never -work if you get the following output: - -[david@localhost Mesa]$ ldd lib/libMesaGL.so - libglide2x.so => /usr/lib/libglide2x.so (0x400f8000) - libm.so.6 => /lib/libm.so.6 (0x40244000) - libc.so.6 => /lib/libc.so.6 (0x4025d000) - /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00000000) - -You must get the following outputs: - -[david@localhost Mesa]# ldd lib/libMesaGL.so - libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so -(0x400f3000) - -[root@localhost quake2]# ldd quake2 - libdl.so.1 => /lib/libdl.so.1 (0x40005000) - libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x40008000) - libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x40010000) - -[root@localhost quake2]# ldd ref_gl.so - libMesaGL.so.2 => -/dsk1/home/david/src/gl/Mesa/lib/libMesaGL.so.2 (0x400eb000) - libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so -(0x401d9000) - libX11.so.6 => /usr/i486-linux-libc5/lib/libX11.so.6 -(0x40324000) - libXext.so.6 => /usr/i486-linux-libc5/lib/libXext.so.6 -(0x403b7000) - libvga.so.1 => /usr/i486-linux-libc5/lib/libvga.so.1 -(0x403c1000) - libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x403f5000) - libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x403fd000) - - -*********************** - -Steve Davies (steve@one47.demon.co.uk) writes: - - -Try using: - - export LD_LIBRARY_PATH=/usr/i486-linux-libc5/lib - ./quake2 +set vid_ref gl - -to start the game... Works for me, but assumes that you have the -compatability libc5 RPMs installed. - - -*************************** - -WWW resources - you may find additional Linux Quake help at these URLs: - - -http://quake.medina.net/howto - -http://webpages.mr.net/bobz - -http://www.linuxgames.com/quake2/ - - - ----------------------------------------------------------------------- -$Id: README.QUAKE,v 1.1.1.3 2004/08/12 23:43:27 anholt Exp $ |