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authorMike Gabriel <mike.gabriel@das-netzwerkteam.de>2015-02-02 15:02:49 +0100
committerMike Gabriel <mike.gabriel@das-netzwerkteam.de>2015-02-02 15:02:49 +0100
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tree4361edef0d42d5bf5ac984ef72b4fac35426eae7 /nx-X11/extras/Mesa/docs/conform.html
parent0d5a83e986f39982c0924652a3662e60b1f23162 (diff)
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-<HTML>
-
-<TITLE>Conformance</TITLE>
-
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<H1>Conformance</H1>
-
-<p>
-The SGI OpenGL conformance tests verify correct operation of OpenGL
-implementations. I, Brian Paul, have been given a copy of the tests
-for testing Mesa. The tests are not publically available.
-</p>
-<p>
-This file has the latest results of testing Mesa with the OpenGL 1.2
-conformance tests. Testing with the preliminary OpenGL 1.3 tests has
-also been done. Mesa passes all the 1.3 tests.
-</p>
-<p>
-The tests were run using the software X11 device driver on 24-bpp
-and 16-bpp displays.
-</p>
-<p>
-Mesa 4.0 and later pass all conformance tests at all path levels.
-Note that this says nothing about the conformance of hardware drivers
-based upon Mesa.
-</p>
-
-
-<pre>
-
-COVERAGE TESTS
---------------
-
-Test that all API functions accept the legal parameters and reject
-illegal parameters. The result of each test is either pass or fail.
-
-% covgl
-OpenGL Coverage Test.
-Version 1.2
-
-covgl passed.
-
-covgl passed at 1.1 level.
-
-covgl passed at 1.2 level.
-
-covgl passed for ARB_multitexture.
-
-
-% covglu
-OpenGL GLU Coverage Test.
-Version 1.3
-
-covglu passed.
-
-covglu passed at 1.1 level.
-
-
-% covglx
-OpenGL X Coverage Test.
-Version 1.1.1
-
-covglx passed.
-
-
-% primtest -v
-Open GL Primitives Test.
-Version 1.2
-
-[lots of output deleted]
-
-292159 Combinations.
-primtest passed.
-
-
-
-
-GL CONFORMANCE TEST
-===================
-
-Render test images, read them back, then test for expected results.
-
-
-----------------------------------------------------------------------
-% conform -v 2
-
-OpenGL Conformance Test
-Version 1.2
-
-Setup Report.
- Verbose level = 2.
- Random number seed = 1.
- Path inactive.
-
-Visual Report.
- Display ID = 35. Indirect Rendering.
- Double Buffered.
- RGBA (5, 6, 5, 0).
- Stencil (8).
- Depth (16).
- Accumulation (16, 16, 16, 16).
-
-Epsilon Report.
- zero error epsilon = 0.000122.
- RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
- Depth buffer error epsilon = 0.000137.
- Stencil plane error epsilon = 0.00404.
- Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
-
-Default State test passed.
-Must Pass test passed.
-Divide By Zero test passed.
-Viewport Clamp test passed.
-Matrix Stack test passed.
-Matrix Stack Mixing test passed.
-Vertex Order test passed.
-Transformations test passed.
-Transformation Normal test passed.
-Viewport Transformation test passed.
-Buffer Clear test passed.
-Buffer Corners test passed.
-Buffer Color test passed.
-Color Ramp test passed.
-Mask test passed.
-Buffer Invariance test passed.
-Accumulation Buffer test passed.
-Select test passed.
-Feedback test passed.
-Scissor test passed.
-Alpha Plane Function test passed.
-Stencil Plane Clear test passed.
-Stencil Plane Corners test passed.
-Stencil Plane Operation test passed.
-Stencil Plane Function test passed.
-Depth Buffer Clear test passed.
-Depth Buffer Function test passed.
-Blend test passed.
-Dither test passed.
-LogicOp Function test does not exist for an RGB visual.
-DrawPixels test passed.
-CopyPixels test passed.
-Bitmap Rasterization test passed.
-Point Rasterization test passed.
-Anti-aliased Point test passed.
-Line Rasterization test passed.
-Line Stipple test passed.
-Anti-aliased Line test passed.
-Horizontal and Vertical Line test passed.
-Triangle Rasterization test passed.
-Triangle Tile test passed.
-Triangle Stipple test passed.
-Anti-aliased Triangles test passed.
-Quad Rasterization test passed.
-Polygon Face test passed.
-Polygon Cull test passed.
-Polygon Stipple test passed.
-Polygon Edge test passed.
-Ambient Material test passed.
-Ambient Scene test passed.
-Attenuation Position test passed.
-Diffuse Light test passed.
-Diffuse Material test passed.
-Diffuse Material Normal test passed.
-Diffuse Material Positioning test passed.
-Emissive Material test passed.
-Specular Exponent test passed.
-Specular Exponent Normal test passed.
-Specular Local Eye Half Angle test passed.
-Specular Light test passed.
-Specular Material test passed.
-Specular Normal test passed.
-Spot Positioning test passed.
-Spot Exponent and Positioning test passed.
-Spot Exponent and Direction test passed.
-Fog Exponential test passed.
-Fog Linear test passed.
-Texture Decal test passed.
-Texture Border test passed.
-Mipmaps Selection test passed.
-Mipmaps Interpolation test passed.
-Display Lists test passed.
-Evaluator test passed.
-Evaluator Color test passed.
-Texture Edge Clamp test passed.
-Packed Pixels test passed.
-Texture LOD test passed.
-Rescale Normal test passed.
-Color Table test passed.
-Convolution test passed.
-Convolution Border test passed.
-Histogram test passed.
-MinMax test passed.
-MultiTexture test passed.
-
-Conform passed.
-
-----------------------------------------------------------------------
-% conform -v 2 -p 1
-
-OpenGL Conformance Test
-Version 1.2
-
-Setup Report.
- Verbose level = 2.
- Random number seed = 1.
- Path level = 1.
-
-Visual Report.
- Display ID = 35. Indirect Rendering.
- Double Buffered.
- RGBA (5, 6, 5, 0).
- Stencil (8).
- Depth (16).
- Accumulation (16, 16, 16, 16).
-
-Epsilon Report.
- zero error epsilon = 0.000122.
- RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
- Depth buffer error epsilon = 0.000137.
- Stencil plane error epsilon = 0.00404.
- Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
-
-Default State test passed.
-Must Pass test passed.
-Divide By Zero test passed.
-Viewport Clamp test passed.
-Matrix Stack test passed.
-Matrix Stack Mixing test passed.
-Vertex Order test passed.
-Transformations test passed.
-Transformation Normal test passed.
-Viewport Transformation test passed.
-Buffer Clear test passed.
-Buffer Corners test passed.
-Buffer Color test passed.
-Color Ramp test passed.
-Mask test passed.
-Buffer Invariance test passed.
-Accumulation Buffer test passed.
-Select test passed.
-Feedback test passed.
-Scissor test passed.
-Alpha Plane Function test passed.
-Stencil Plane Clear test passed.
-Stencil Plane Corners test passed.
-Stencil Plane Operation test passed.
-Stencil Plane Function test passed.
-Depth Buffer Clear test passed.
-Depth Buffer Function test passed.
-Blend test passed.
-Dither test passed.
-LogicOp Function test does not exist for an RGB visual.
-DrawPixels test passed.
-CopyPixels test passed.
-Bitmap Rasterization test passed.
-Point Rasterization test passed.
-Anti-aliased Point test passed.
-Line Rasterization test passed.
-Line Stipple test passed.
-Anti-aliased Line test passed.
-Horizontal and Vertical Line test passed.
-Triangle Rasterization test passed.
-Triangle Tile test passed.
-Triangle Stipple test passed.
-Anti-aliased Triangles test passed.
-Quad Rasterization test passed.
-Polygon Face test passed.
-Polygon Cull test passed.
-Polygon Stipple test passed.
-Polygon Edge test passed.
-Ambient Material test passed.
-Ambient Scene test passed.
-Attenuation Position test passed.
-Diffuse Light test passed.
-Diffuse Material test passed.
-Diffuse Material Normal test passed.
-Diffuse Material Positioning test passed.
-Emissive Material test passed.
-Specular Exponent test passed.
-Specular Exponent Normal test passed.
-Specular Local Eye Half Angle test passed.
-Specular Light test passed.
-Specular Material test passed.
-Specular Normal test passed.
-Spot Positioning test passed.
-Spot Exponent and Positioning test passed.
-Spot Exponent and Direction test passed.
-Fog Exponential test passed.
-Fog Linear test passed.
-Texture Decal test passed.
-Texture Border test passed.
-Mipmaps Selection test passed.
-Mipmaps Interpolation test passed.
-Display Lists test passed.
-Evaluator test passed.
-Evaluator Color test passed.
-Texture Edge Clamp test passed.
-Packed Pixels test passed.
-Texture LOD test passed.
-Rescale Normal test passed.
-Color Table test passed.
-Convolution test passed.
-Convolution Border test passed.
-Histogram test passed.
-MinMax test passed.
-MultiTexture test passed.
-
-Conform passed.
-
-----------------------------------------------------------------------
-% conform -v 2 -p 2
-
-OpenGL Conformance Test
-Version 1.2
-
-Setup Report.
- Verbose level = 2.
- Random number seed = 1.
- Path level = 2.
-
-Visual Report.
- Display ID = 35. Indirect Rendering.
- Double Buffered.
- RGBA (5, 6, 5, 0).
- Stencil (8).
- Depth (16).
- Accumulation (16, 16, 16, 16).
-
-Epsilon Report.
- zero error epsilon = 0.000122.
- RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
- Depth buffer error epsilon = 0.000137.
- Stencil plane error epsilon = 0.00404.
- Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
-
-Default State test passed.
-Must Pass test passed.
-Divide By Zero test passed.
-Viewport Clamp test passed.
-Matrix Stack test passed.
-Matrix Stack Mixing test passed.
-Vertex Order test passed.
-Transformations test passed.
-Transformation Normal test passed.
-Viewport Transformation test passed.
-Buffer Clear test passed.
-Buffer Corners test passed.
-Buffer Color test passed.
-Color Ramp test passed.
-Mask test passed.
-Buffer Invariance test passed.
-Accumulation Buffer test passed.
-Select test passed.
-Feedback test passed.
-Scissor test passed.
-Alpha Plane Function test passed.
-Stencil Plane Clear test passed.
-Stencil Plane Corners test passed.
-Stencil Plane Operation test passed.
-Stencil Plane Function test passed.
-Depth Buffer Clear test passed.
-Depth Buffer Function test passed.
-Blend test passed.
-Dither test passed.
-LogicOp Function test does not exist for an RGB visual.
-DrawPixels test passed.
-CopyPixels test passed.
-Bitmap Rasterization test passed.
-Point Rasterization test passed.
-Anti-aliased Point test passed.
-Line Rasterization test passed.
-Line Stipple test passed.
-Anti-aliased Line test passed.
-Horizontal and Vertical Line test passed.
-Triangle Rasterization test passed.
-Triangle Tile test passed.
-Triangle Stipple test passed.
-Anti-aliased Triangles test passed.
-Quad Rasterization test passed.
-Polygon Face test passed.
-Polygon Cull test passed.
-Polygon Stipple test passed.
-Polygon Edge test passed.
-Ambient Material test passed.
-Ambient Scene test passed.
-Attenuation Position test passed.
-Diffuse Light test passed.
-Diffuse Material test passed.
-Diffuse Material Normal test passed.
-Diffuse Material Positioning test passed.
-Emissive Material test passed.
-Specular Exponent test passed.
-Specular Exponent Normal test passed.
-Specular Local Eye Half Angle test passed.
-Specular Light test passed.
-Specular Material test passed.
-Specular Normal test passed.
-Spot Positioning test passed.
-Spot Exponent and Positioning test passed.
-Spot Exponent and Direction test passed.
-Fog Exponential test passed.
-Fog Linear test passed.
-Texture Decal test passed.
-Texture Border test passed.
-Mipmaps Selection test passed.
-Mipmaps Interpolation test passed.
-Display Lists test passed.
-Evaluator test passed.
-Evaluator Color test passed.
-Texture Edge Clamp test passed.
-Packed Pixels test passed.
-Texture LOD test passed.
-Rescale Normal test passed.
-Color Table test passed.
-Convolution test passed.
-Convolution Border test passed.
-Histogram test passed.
-MinMax test passed.
-MultiTexture test passed.
-
-Conform passed.
-
-----------------------------------------------------------------------
-% conform -v 2 -p 3
-
-OpenGL Conformance Test
-Version 1.2
-
-Setup Report.
- Verbose level = 2.
- Random number seed = 1.
- Path level = 3.
-
-Visual Report.
- Display ID = 35. Indirect Rendering.
- Double Buffered.
- RGBA (5, 6, 5, 0).
- Stencil (8).
- Depth (16).
- Accumulation (16, 16, 16, 16).
-
-Epsilon Report.
- zero error epsilon = 0.000122.
- RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
- Depth buffer error epsilon = 0.000137.
- Stencil plane error epsilon = 0.00404.
- Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
-
-Default State test passed.
-Must Pass test passed.
-Divide By Zero test passed.
-Viewport Clamp test passed.
-Matrix Stack test passed.
-Matrix Stack Mixing test passed.
-Vertex Order test passed.
-Transformations test passed.
-Transformation Normal test passed.
-Viewport Transformation test passed.
-Buffer Clear test passed.
-Buffer Corners test passed.
-Buffer Color test passed.
-Color Ramp test passed.
-Mask test passed.
-Buffer Invariance test passed.
-Accumulation Buffer test passed.
-Select test passed.
-Feedback test passed.
-Scissor test passed.
-Alpha Plane Function test passed.
-Stencil Plane Clear test passed.
-Stencil Plane Corners test passed.
-Stencil Plane Operation test passed.
-Stencil Plane Function test passed.
-Depth Buffer Clear test passed.
-Depth Buffer Function test passed.
-Blend test passed.
-Dither test passed.
-LogicOp Function test does not exist for an RGB visual.
-DrawPixels test passed.
-CopyPixels test passed.
-Bitmap Rasterization test passed.
-Point Rasterization test passed.
-Anti-aliased Point test passed.
-Line Rasterization test passed.
-Line Stipple test passed.
-Anti-aliased Line test passed.
-Horizontal and Vertical Line test passed.
-Triangle Rasterization test passed.
-Triangle Tile test passed.
-Triangle Stipple test passed.
-Anti-aliased Triangles test passed.
-Quad Rasterization test passed.
-Polygon Face test passed.
-Polygon Cull test passed.
-Polygon Stipple test passed.
-Polygon Edge test passed.
-Ambient Material test passed.
-Ambient Scene test passed.
-Attenuation Position test passed.
-Diffuse Light test passed.
-Diffuse Material test passed.
-Diffuse Material Normal test passed.
-Diffuse Material Positioning test passed.
-Emissive Material test passed.
-Specular Exponent test passed.
-Specular Exponent Normal test passed.
-Specular Local Eye Half Angle test passed.
-Specular Light test passed.
-Specular Material test passed.
-Specular Normal test passed.
-Spot Positioning test passed.
-Spot Exponent and Positioning test passed.
-Spot Exponent and Direction test passed.
-Fog Exponential test passed.
-Fog Linear test passed.
-Texture Decal test passed.
-Texture Border test passed.
-Mipmaps Selection test passed.
-Mipmaps Interpolation test passed.
-Display Lists test passed.
-Evaluator test passed.
-Evaluator Color test passed.
-Texture Edge Clamp test passed.
-Packed Pixels test passed.
-Texture LOD test passed.
-Rescale Normal test passed.
-Color Table test passed.
-Convolution test passed.
-Convolution Border test passed.
-Histogram test passed.
-MinMax test passed.
-MultiTexture test passed.
-
-Conform passed.
-
-----------------------------------------------------------------------
-% conform -v 2 -p 4
-
-OpenGL Conformance Test
-Version 1.2
-
-Setup Report.
- Verbose level = 2.
- Random number seed = 1.
- Path level = 4.
-
-Visual Report.
- Display ID = 35. Indirect Rendering.
- Double Buffered.
- RGBA (5, 6, 5, 0).
- Stencil (8).
- Depth (16).
- Accumulation (16, 16, 16, 16).
-
-Epsilon Report.
- zero error epsilon = 0.000122.
- RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
- Depth buffer error epsilon = 0.000137.
- Stencil plane error epsilon = 0.00404.
- Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
-
-Default State test passed.
-Must Pass test passed.
-Divide By Zero test passed.
-Viewport Clamp test passed.
-Matrix Stack test passed.
-Matrix Stack Mixing test passed.
-Vertex Order test passed.
-Transformations test passed.
-Transformation Normal test passed.
-Viewport Transformation test passed.
-Buffer Clear test passed.
-Buffer Corners test passed.
-Buffer Color test passed.
-Color Ramp test passed.
-Mask test passed.
-Buffer Invariance test passed.
-Accumulation Buffer test passed.
-Select test passed.
-Feedback test passed.
-Scissor test passed.
-Alpha Plane Function test passed.
-Stencil Plane Clear test passed.
-Stencil Plane Corners test passed.
-Stencil Plane Operation test passed.
-Stencil Plane Function test passed.
-Depth Buffer Clear test passed.
-Depth Buffer Function test passed.
-Blend test passed.
-Dither test passed.
-LogicOp Function test does not exist for an RGB visual.
-DrawPixels test passed.
-CopyPixels test passed.
-Bitmap Rasterization test passed.
-Point Rasterization test passed.
-Anti-aliased Point test passed.
-Line Rasterization test passed.
-Line Stipple test passed.
-Anti-aliased Line test passed.
-Horizontal and Vertical Line test passed.
-Triangle Rasterization test passed.
-Triangle Tile test passed.
-Triangle Stipple test passed.
-Anti-aliased Triangles test passed.
-Quad Rasterization test passed.
-Polygon Face test passed.
-Polygon Cull test passed.
-Polygon Stipple test passed.
-Polygon Edge test passed.
-Ambient Material test passed.
-Ambient Scene test passed.
-Attenuation Position test passed.
-Diffuse Light test passed.
-Diffuse Material test passed.
-Diffuse Material Normal test passed.
-Diffuse Material Positioning test passed.
-Emissive Material test passed.
-Specular Exponent test passed.
-Specular Exponent Normal test passed.
-Specular Local Eye Half Angle test passed.
-Specular Light test passed.
-Specular Material test passed.
-Specular Normal test passed.
-Spot Positioning test passed.
-Spot Exponent and Positioning test passed.
-Spot Exponent and Direction test passed.
-Fog Exponential test passed.
-Fog Linear test passed.
-Texture Decal test passed.
-Texture Border test passed.
-Mipmaps Selection test passed.
-Mipmaps Interpolation test passed.
-Display Lists test passed.
-Evaluator test passed.
-Evaluator Color test passed.
-Texture Edge Clamp test passed.
-Packed Pixels test passed.
-Texture LOD test passed.
-Rescale Normal test passed.
-Color Table test passed.
-Convolution test passed.
-Convolution Border test passed.
-Histogram test passed.
-MinMax test passed.
-MultiTexture test passed.
-
-Conform passed.
-
-
-
-GLX CONFORMANCE TEST
-====================
-
-% conformx -v 2
-
-OpenGL X Conformance Test
-Version 1.1.1
-
-Setup Report.
- Verbose level = 2.
- Random number seed = 1.
- Path inactive.
-
-Visual Report.
- Display ID = 34. Direct Rendering.
- Double Buffered.
- RGBA (8, 8, 8, 0).
- Stencil (8).
- Depth (16).
- Accumulation (16, 16, 16, 16).
-
-Epsilon Report.
- zero error epsilon = 0.000122.
- RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
- Depth buffer error epsilon = 0.000137.
- Stencil plane error epsilon = 0.00404.
- Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
-
-Default State test passed.
-glReadPixels() test passed.
-Font test passed.
-
-Conformx passed.
-
-
-</pre>
-
-NOTE: conformx passes for all machine path levels (-p option).
-
-
-</body>
-</html>