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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
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committer | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
commit | b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 (patch) | |
tree | 4361edef0d42d5bf5ac984ef72b4fac35426eae7 /nx-X11/extras/Mesa/docs/fbdev-dri.html | |
parent | 0d5a83e986f39982c0924652a3662e60b1f23162 (diff) | |
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diff --git a/nx-X11/extras/Mesa/docs/fbdev-dri.html b/nx-X11/extras/Mesa/docs/fbdev-dri.html deleted file mode 100644 index 18b0ca815..000000000 --- a/nx-X11/extras/Mesa/docs/fbdev-dri.html +++ /dev/null @@ -1,315 +0,0 @@ -<html> - -<TITLE>Mesa fbdev/DRI Environment</TITLE> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - -<center><H1>Mesa fbdev/DRI Drivers</H1></center> - - -<H1>1. Introduction</H1> - -<p> -The fbdev/DRI sub-project within Mesa brings hardware accelerated OpenGL -rendering to the Linux fbdev environment. -The X Window System / XFree86 is not needed. -</p> - -<p> -Basically, the <a href="http://dri.sf.net/">DRI</a> drivers for hardware -accelerated OpenGL for XFree86 have been ported to fbdev so that X is -not needed. -This means fbdev/DRI works in full-screen mode only. -</p> - -<p> -DRI driver writers may find this simplified environment easier to work in, -compared to the full XFree86/DRI environment. -</p> - -<p> -Much of the work for this project has been done by Jon Smirl and -Keith Whitwell. -</p> - -<p> -To use fbdev/DRI, you'll need a Linux 2.4 or 2.6 kernel. -</p> - -<h3>Background Info</h3> - -<p> -The Mesa-based DRI drivers used to be hosted in the DRI tree (which is -basically a copy of the XFree86 tree). -Since the Mesa-based DRI drivers are moreso "Mesa drivers" than "XFree86 -drivers" and the fact that with some work, the drivers could be used -without X, the driver code was moved into the Mesa tree. -</p> - -<p> -So now the DRI drivers can be compiled for two different environments: -fbdev and XFree86. -To build the drivers for XFree86, one has to download/build the DRI -source tree. -Eventually, we'd like to be able to build the drivers for XFree86 outside -of the XFree86/DRI trees. -</p> - - - - -<h1>2. Compilation</h1> - -<h2>2.1 Compiling the DRM modules</h2> - -<p> -First, you'll need the DRM (Direct Rendering Manager) kernel module sources. -They're found in a module of the DRI CVS tree. -To obtain the code do the following: -</p> -<pre> - cvs -d:pserver:anonymous@pdx.freedesktop.org:/cvs/dri login -</pre> -<p> -Press Enter/Return when prompted for a password. Then, -</p> -<pre> - cvs -d:pserver:anonymous@pdx.freedesktop.org:/cvs/dri co drm -</pre> - -<p> -Compile the DRM kernel modules: -</p> -<pre> - cd drm/linux - make -</pre> - -<p> -Note: you may need to be root in order to make a few symlinks. -</p> -<p> -When compilation is done, you should have at least the following -kernel modules: -</p> -<pre> - gamma.o - i810.o - i830.o - mach64.o - mga.o - r128.o - radeon.o - savage.o - sis.o - tdfx.o - via.o -</pre> -<p> -You'll probably want to copy/move them into your kernel module directory -(for example: <code>/lib/modules/2.4.18-14/kernel/drivers/char/drm/</code>). -</p> - - - -<h2>2.2 Compiling the Mesa drivers</h2> - -<p> -Begin by editing the <code>Mesa/configs/default</code> file to set -the <code>DRM_SOURCE_PATH</code> variable. -Set it to the location where the DRM module sources are located. -For example, if your current directory in step 2.1 was <code>/home/fred/</code> -set DRM_SOURCE_PATH to <code>/home/fred/drm</code> -</p> - -<p> -Next, assuming you're starting with a fresh Mesa CVS checkout, -do the following: -</p> -<pre> - make linux-solo -</pre> - -<p> -If you previously built the source tree, run <code>make realclean</code> -first to remove the old object files. -</p> - -<p> -When this is finished, check the <code>Mesa/lib/</code> directory -to verify that the following files were made: -</p> - -<ul> -<li><code>libGL.so.1.2</code> - the client-side OpenGL library - (and a few symlinks to it). -<li><code>libGLU.so.1.1</code> - the GLU library (and a few symlinks to it). -<li><code>libglut.so.3.7</code> - the GLUT library (and a few symlinks to it). -<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards. -<li><code>r128_dri.so</code> - DRI driver for ATI Rage 128 cards. -<li><code>r200_dri.so</code> - DRI driver for ATI R200 Radeon cards. -<li><code>radeon_dri.so</code> - DRI driver for original ATI Radeon cards. -<li><code>i810_dri.so</code> - DRI driver for Intel i810/i815 chips. -<li><code>i830_dri.so</code> - DRI driver for Intel i830/i845 chips. -<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards. -<li><code>sis_dri.so</code> - DRI driver for SIS cards. -<li><code>tdfx_dri.so</code> - DRI driver for 3dfx Voodoo 3/4/5 cards. -<li><code>gamma_dri.so</code> - DRI driver for 3Dlabs gamma cards. -<li><code>fb_dri.so</code> - software-only fbdev driver. -<li><code>miniglx.conf</code> - configuration file for the MiniGLX interface -</ul> - - -<h1>3. Using fbdev/DRI</h1> - -<p> -If XFree86 is currently running, exit/stop the X server so you're -working from the console. -</p> - - -<h2>3.1 Load Kernel Modules</h2> - -<p> -You'll need to load the kernel modules specific to your graphics hardware. -Typically, this consists of the agpgart module, an fbdev driver module -and the DRM kernel module (from step 2.1). -</p> - - -<p> -If you have ATI Radeon/R200 hardware, run as root: -</p> -<pre> - modprobe agpgart # the AGP GART module - modprobe radeonfb # the Radeon fbdev driver - modprobe radeon # the Radeon DRI kernel module -</pre> - -<p> -If you have ATI Rage 128 hardware, run as root: -</p> -<pre> - modprobe agpgart # the AGP GART module - modprobe aty128fb # the Rage 128 fbdev driver - modprobe r128 # the Rage 128 DRI kernel module -</pre> - -<p> -If you have Matrox G200/G400 hardware, run as root: -</p> -<pre> - modprobe agpgart # the AGP GART module - modprobe mgafb # the Matrox fbdev driver - modprobe mga # the Matrox DRI kernel module -</pre> - -<p> -Then run <code>lsmod</code> to be sure the modules are loaded. -For a Radeon card, you should see something like this: -</p> -<pre> -Module Size Used by Not tainted -radeon 110308 0 (unused) -radeonfb 21900 0 (unused) -agpgart 43072 1 -</pre> - - - -<h2>3.2 Configuration File</h2> - -<p> -The <code>Mesa/lib/miniglx.conf</code> file should be installed -in <code>/etc/</code>. -</p> - -<p> -Edit <code>/etc/miniglx.conf</code> to be sure it's set up correctly -for your hardware. -Comments in the file explain the options. -</p> - - -<h2>3.3 Running fbdev/DRI Programs</h2> - -<p> -Make sure your LD_LIBRARY_PATH environment variable is set to the -<code>Mesa/lib/</code> directory. -</p> - -<p> -Change to the <code>Mesa/progs/miniglx/</code> directory and -start the sample_server program in the background: -</p> -<pre> - ./sample_server & -</pre> - -<p> -Then try running the <code>miniglxtest</code> program: -</p> -<pre> - ./miniglxtest -</pre> -<p> -You should see a rotating quadrilateral which changes color as it rotates. -It will exit automatically after a bit. -</p> - -<p> -If you run other tests in the miniglx/ directory, you may want to run -them from a remote shell so that you can stop them with ctrl-C. -</p> - - - -<h1>4.0 Troubleshooting</h1> - -<p> -If you try to run miniglxtest and get the following: -</p> -<pre> - [miniglx] failed to probe chipset - connect: Connection refused - server connection lost -</pre> -<p> -It means that the sample_server process is not running. -</p> - - - - -<h1>5.0 Programming Information</h1> - -<p> -The full OpenGL API is available with fbdev/DRI. -</p> - -<p> -OpenGL/Mesa is interfaced to fbdev via the <a href="MiniGLX.html">MiniGLX</a> -interface. -MiniGLX is a subset of Xlib and GLX API functions which provides just -enough functionality to setup OpenGL rendering and respond to simple -input events. -</p> - -<p> -Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written -to the MiniGLX API can also be run on full Xlib/GLX implementations. -This allows some degree of flexibility for software development and testing. -</p> - -<p> -However, the MiniGLX API is not binary-compatible with full Xlib/GLX. -Some of the structures are different and some macros/functions work -differently. -See the <code>GL/miniglx.h</code> header file for details. -</p> - - -</body> -</html> |