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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/Mesa/docs/glfbdev-driver.html | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
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Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
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Imported nx-X11-3.1.0-1.tar.gz
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Diffstat (limited to 'nx-X11/extras/Mesa/docs/glfbdev-driver.html')
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diff --git a/nx-X11/extras/Mesa/docs/glfbdev-driver.html b/nx-X11/extras/Mesa/docs/glfbdev-driver.html new file mode 100644 index 000000000..b49950eb9 --- /dev/null +++ b/nx-X11/extras/Mesa/docs/glfbdev-driver.html @@ -0,0 +1,90 @@ +<HTML> + +<TITLE>Mesa glFBDev Driver</TITLE> + +<link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<center><H1>Mesa glFBDev Driver</H1></center> + + +<H1>1. Introduction</H1> + +<p> +The GLFBDev driver interface allows one to do OpenGL rendering into a +framebuffer managed with the Linux's fbdev interface. +</p> + +<p> +Basically, the programmer uses the fbdev functions to initialize the +graphics hardware and setup the framebuffer. +Then, using a calls to Mesa's glFBDev API functions, one can render +into the framebuffer with the OpenGL API functions. +</p> + +<p> +Note, only software rendering is supported; there is no hardware +acceleration. +</p> + + +<p> +The GL/glfbdev.h header file defines the glFBDev interface. +</p> + +<p> +The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface. +</p> + +<p> +For more information about fbdev, see the +<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent"> +Framebuffer Howto</a> +</p> + + +<h1>2. Compilation</h1> + +<p> +To compile Mesa with support for the glFBDev interface: +<pre> + XXX todo +</pre> + +<p> +When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo. +</p> + +</p> +xxx todo +</p> + + +<h1>3. Compiling and linking glFBDev programs</h1> + +<p> +xxx todo +</p> + + + +<h1>4. Running glFBDev programs</h1> + +<p> +First, you need to have a working fbdev environment. +See the +<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent"> +Framebuffer Howto</a> for information. +</p> + +<p> +Programs must be run with root permission. +</p> + +</p> + + + +</body> +</html> |