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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
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committer | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
commit | b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 (patch) | |
tree | 4361edef0d42d5bf5ac984ef72b4fac35426eae7 /nx-X11/extras/Mesa/docs/news.html | |
parent | 0d5a83e986f39982c0924652a3662e60b1f23162 (diff) | |
download | nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.tar.gz nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.tar.bz2 nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.zip |
massive reduction of unneeded files
Diffstat (limited to 'nx-X11/extras/Mesa/docs/news.html')
-rw-r--r-- | nx-X11/extras/Mesa/docs/news.html | 1136 |
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diff --git a/nx-X11/extras/Mesa/docs/news.html b/nx-X11/extras/Mesa/docs/news.html deleted file mode 100644 index 8e9d5d33e..000000000 --- a/nx-X11/extras/Mesa/docs/news.html +++ /dev/null @@ -1,1136 +0,0 @@ -<HTML> - -<TITLE>Mesa News</TITLE> - -<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - -<body bgcolor="#eeeeee"> - -<H1>News</H1> - - -<h2>November 29, 2005</h2> -<p> -Mesa 6.4.1 has been released. This is a stable, bug-fix release. -</p> -<pre> - Bug fixes: - - redefining a vertex program string didn't take effect in TNL module - - fixed occasional segfault upon vertex/fragment parsing error - - vertex program LIT instruction didn't handle 0^0=1 correctly - - fragment program fog option didn't work with glDrawPixels, glBitmap - - USE_MGL_NAMESPACE didn't work for x86-64 - - OSMesa demos were missing from previous release tarballs - - fixed problem with float->ushort conversion in glClear (bug 4992) - - popping of GL_EYE_PLANE texgen state was broken (bug 4996) - - popping of GL_SPOT_DIRECTION light state was broken (bug 5005) - - fixed occasional triangle color interpolation problem on VMS - - work around invalid free() call (bug 5131) - - fixed BSD X server compilation problem by including stdint.h -</pre> -<p> -The MD5 checksums are: -</p> -<pre> -TBD -</pre> - - - - -<h2>October 24, 2005</h2> -<p> -Mesa 6.4 has been released. This is a stable, bug-fix release. -</p> -<pre> - New: - - Added a fast XOR line drawing function in Xlib driver - - Added support for GL_ARB_texture_mirrored_repeat to savage - driver (supported only on Savage4 hardware). - Changes: - - Mesa now packaged in three parts: Library, Demos and GLUT - Bug fixes: - - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig - - Some files were present multiple times in the 6.3.2 tarballs - - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207) - - glxgears_fbconfig demo didn't work (bug 4237) - - fixed bug when bilinear sampling 2d textures with borders - - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235) - - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242) - - fixed a few problems with proxy color tables (bug 4270) - - fixed precision problem in Z clearing (bug 4395) - - glBitmap, glDraw/CopyPixels mistakenly generated selection hits - - fixed potential segfault caused by reading pixels outside - of renderbuffer bounds - - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB - - fixed memory corruption bug involving software alpha buffers - - glReadPixels clipped by window bounds was sometimes broken - - glDraw/CopyPixels of stencil data ignored the stencil write mask - - glReadPixels from a texture bound to a framebuffer object didn't work - - glIsRender/FramebufferEXT weren't totally correct - - fixed a number of point size attenuation/fade bugs - - fixed glFogCoord bug 4729 - - GLX encoding for transpose matrix functions was broken - - fixed broken fragment program KIL and SWZ instructions -</pre> -<p> -The MD5 checksums are: -</p> -<pre> -1cce0c1eb4fd15e9dfe837a1ce0c9812 MesaLib-6.4.tar.gz -85a84e47a3f718f752f306b9e0954ef6 MesaLib-6.4.tar.bz2 -b976fea4f3ee06354c53f91b6e3f2ffc MesaLib-6.4.zip -d8734f2c69bcf7ef9f5ae454a85743ba MesaDemos-6.4.tar.gz -1a8c4d4fc699233f5fdb902b8753099e MesaDemos-6.4.tar.bz2 -607ab7c7a7de0cc5febbdde2bfa03098 MesaDemos-6.4.zip -3260156f66174322a092be0767962d34 MesaGLUT-6.4.tar.gz -0465d053f83775f44a12dec4050dfd78 MesaGLUT-6.4.tar.bz2 -02abfcdcdf72ba938ae00f6e3b70fbe0 MesaGLUT-6.4.zip -</pre> - - -<h2>August 19, 2005</h2> -<p> -Mesa 6.3.2 has been released. -Note: there was no public release of version 6.3.1. -</p> -<pre> - New: - - The distribution now includes the DRI drivers and GLX code - Changes: - - Made the DRI "new" driver interface standard, remove old code - Bug fixes: - - GL_ARB_vertex/fragment_shader were mistakenly listed in the - extensions string - - negative relative addressing in vertex programs was broken - - update/fix SPARC assembly code for vertex transformation - - fixed memory leak when freeing GLX drawables/renderbuffers - - fixed display list memory leak - - the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer - - wglGetProcAddress() didn't handle wgl-functions - - fixed glxext.h cross-compile issue (Colin Harrison) - - assorted DRI driver fixes -</pre> -<p> -The MD5 checksums are: -</p> -<pre> -98192e45ed8d69113688f89f90869346 MesaLib-6.3.2.tar.gz -0df27701df0924d17ddf41185efa8ce1 MesaLib-6.3.2.tar.bz2 -ccb2423aab77fc7e81ce628734586140 MesaLib-6.3.2.zip -9d0fca0a7d051c34a0b485423fb3e85d MesaDemos-6.3.2.tar.gz -96708868450c188205e42229b5d813c4 MesaDemos-6.3.2.tar.bz2 -c5102501e609aa8996d832fafacb8ab9 MesaDemos-6.3.2.zip -</pre> - - -<h2>July 20, 2005</h2> -<p> -Mesa 6.3 has been released. -This is a development release with new features, changes and bug fixes. -</p> -<pre> - New: - - GL_EXT_framebuffer_object extension - - GL_ARB_draw_buffers extension - - GL_ARB_pixel_buffer_object extension - - GL_OES_read_format extension (Ian Romanick) - - DirectFB driver (Claudio Ciccani) - - x86_64 vertex transformation code (Mikko T.) - Changes: - - added -stereo option for glxgears demo (Jacek Rosik) - - updated the PBuffer demo code in xdemos/ directory - - glDeleteTextures/Programs/Buffers() now makes the object ID - available for immediate re-use - - assorted 64-bit clean-ups fixes (x86_64 and Win64) - - lots of internal changes for GL_EXT_framebuffer_object - Bug fixes: - - some functions didn't support PBO functionality - - glGetTexImage didn't convert color index images to RGBA as required - - fragment program texcoords were sometimes wrong for points and lines - - fixed problem with negative dot product in arbfplight, fplight demos - - fixed bug in perspective correction of antialiased, textured lines - - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value - - fixed a couple per-pixel fog bugs (Soju Matsumoto) - - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken - - fixed float parsing bug in ARB frag/vert programs (bug 2520) - - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue - - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha - - glXChooseFBConfig() crashed if attribList pointer was NULL - - program state.light[n].spot.direction.w was wrong value (bug 3083) - - fragment program fog option required glEnable(GL_FOG) - wrong. - - glColorTable() could produce a Mesa implementation error (bug 3135) - - RasterPos could get corrupted by color index rendering path - - Removed bad XTranslateCoordinates call when rendering to Pixmaps - - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state - - fixed a few Darwin compilation problems -</pre> -<p> -The MD5 checksums are: -</p> -<pre> -0236f552d37514776945d5a013e5bb7b MesaLib-6.3.tar.gz -60e1a8f78c4a8c7750a1e95753190986 MesaLib-6.3.tar.bz2 -ca7c950fbace68c70caa822322db7223 MesaLib-6.3.zip -25ea801645b376c014051804fe4974b2 MesaDemos-6.3.tar.gz -9248e74872ea88c57ec25c900c295057 MesaDemos-6.3.tar.bz2 -8537dfa734ef258dcc7272097558d434 MesaDemos-6.3.zip -</pre> - - -<h2>December 9, 2004</h2> -<p> -Mesa 6.2.1 has been released. -This is a stable release which just fixes bugs since the 6.2 release. -</p> -<pre> - Bug fixes: - - don't apply regular fog or color sum when using a fragment program - - glProgramEnvParameter4fARB always generated an error on - GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) - - glVertexAttrib3svNV and glVertexAttrib3svARB were broken - - fixed width/height mix-up in glSeparableFilter2D() - - fixed regression in glCopyPixels + convolution - - glReadPixels from a clipped front color buffer didn't always work - - glTexImage didn't accept GL_RED/GREEN/BLUE as the format - - Attempting queries/accesses of VBO 0 weren't detected as errors - - paletted textures failed if the palette had fewer than 256 entries - Changes: - - fixed a bunch of compiler warnings found with gcc 3.4 - - bug reports should to go bugzilla.freedesktop.org -</pre> -<p> -The MD5 checksums are: -</p> -<pre> -80008a92f6e055d3bfdde2cf331ec3fa MesaLib-6.2.1.tar.gz -f43228cd2bf70f583ef3275c1c545421 MesaLib-6.2.1.tar.bz2 -dec26cfd40116ad021020fea2d94f652 MesaLib-6.2.1.zip -2c7af3c986a7571c8713c8bfee7e49e3 MesaDemos-6.2.1.tar.gz -3cac74667b50bcbd4f67f594fb4224a2 MesaDemos-6.2.1.tar.bz2 -75b3edd12eb2b370caf05f29b99e508a MesaDemos-6.2.1.zip -</pre> - - -<h2>October 2, 2004</h2> -<p> -Mesa 6.2 has been released. -This is a stable release which just fixes bugs since the 6.1 release. -</p> -<pre> - New: - - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) - - updated Doxygen support (Jose Fonseca) - Changes: - - some GGI driver updates (Christoph Egger, bug 1025977) - Bug fixes: - - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features - - fixed a few compilation issues on IRIX - - fixed a matrix classification bug (reported by Wes Bethel) - - we weren't reseting the vertex/fragment program error state - before parsing (Dave Reveman) - - adjust texcoords for sampling texture rectangles (Dave Reveman) - - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented - - repeated calls to glDeleteTexture(t) could lead to a crash - - fixed potential ref count bugs in VBOs and vertex/fragment programs - - spriteblast demo didn't handle window size changes correctly - - glTexSubImage didn't handle pixels=NULL correctly for PBOs - - fixed color index mode glDrawPixels bug (Karl Schultz) -</pre> -<p> -The MD5 checksums are: -</p> -<pre> -9e8f34b059272dbb8e1f2c968b33bbf0 MesaLib-6.2.tar.gz -3d6a6362390b6a37d3cb2e615f3ac7db MesaLib-6.2.tar.bz2 -6cfd7895d28e695c0dbbed9469564091 MesaLib-6.2.zip -3e06e33b0809f09855cb60883b8bdfef MesaDemos-6.2.tar.gz -9d160009c3dfdb35fe7e4088c9ba8f85 MesaDemos-6.2.tar.bz2 -856f7ec947122eb3c8985ebc2f654dcd MesaDemos-6.2.zip -</pre> - - -<h2>August 18, 2004</h2> -<p> -Mesa 6.1 has been released. -This is a new development release (version 6.2 will be a stabilization -release). -</p> -<pre> - New: - - Revamped Makefile system - - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) - - internal driver interface changes related to texture object - allocation, vertex/fragment programs, BlendEquationSeparate, etc. - - option to walk triangle edges with double-precision floats - (Justin Novosad of Discreet) (see config.h file) - - support for AUX buffers in software GLX driver - - updated glext.h to version 24 and glxext.h to version 6 - - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars - - updated BeOS support (Philippe Houdoin) - Changes: - - fragment fog interpolation is perspective corrected now - - new glTexImage code, much cleaner, may be a bit faster - Bug fixes: - - glArrayElement in display lists didn't handle generic vertex attribs - - glFogCoord didn't always work properly - - ARB_fragment_program fog options didn't work - - frag prog TEX instruction no longer incorrectly divides s,t,r by q - - ARB frag prog TEX and TEXP instructions now use LOD=0 - - glTexEnviv in display lists didn't work - - glRasterPos didn't do texgen or apply texture matrix - - GL_DOUBLE-valued vertex arrays were broken in some cases - - fixed texture rectangle edge/border sampling bugs - - sampling an incomplete texture in a fragment program would segfault - - glTexImage was missing a few error checks - - fixed some minor glGetTexParameter glitches - - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage - - fragment program writes to RC/HC register were broken - - fixed a few glitches in GL_HP_occlusion_test extension - - glBeginQueryARB and glEndQueryARB didn't work inside display lists - - vertex program state references were broken - - fixed triangle color interpolation bug on AIX (Shane Blackett) - - fixed a number of minor memory leaks (bug #1002030) -</pre> -The MD5 checksums are: -</p> -<pre> -c9284d295ebcd2e0486cc3cd54e5863c MesaLib-6.1.tar.gz -5de1f53ec0709f60fc68fdfed57351f3 MesaLib-6.1.tar.bz2 -483e77cac4789a5d36c42f3c0136d6d8 MesaLib-6.1.zip -8c46cfa6f9732acc6f6c25724aad0246 MesaDemos-6.1.tar.gz -89bfe0f6c69b39fd0ebd9fff481a4e9b MesaDemos-6.1.tar.bz2 -161268531fcc6f0c5a056430ee97e0c1 MesaDemos-6.1.zip -</pre> - - - -<h2>April 2, 2004</h2> - -<p> -Mesa 6.0.1 has been released. -This release basically just fixes bugs since the 6.0. release. -</p> -<pre> - New: - - upgraded glext.h to version 22 - - new build targets (Dan Schikore) - - new linux-x86-opteron build target (Heath Feather) - Bug fixes: - - glBindProgramARB didn't update all necessary state - - fixed build problems on OpenBSD - - omit CVS directories from tarballs - - glGetTexImage(GL_COLOR_INDEX) was broken - - fixed an infinite loop in t&l module - - silenced some valgrind warnings about using unitialized memory - - fixed some compilation/link glitches on IRIX (Mike Stephens) - - glBindProgram wasn't getting compiled into display lists - - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) - - two-sided lighting and vertex program didn't work (bug 887330) - - stores to program parameter registers in vertex state programs - didn't work. - - fixed glOrtho bug found with gcc 3.2.2 (RH9) - - glXCreateWindow() wasn't fully implemented (bug 890894) - - generic vertex attribute arrays didn't work in display lists - - vertex buffer objects' default usage and access fields were wrong - - glDrawArrays with start!=0 was broken - - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken - - linux-osmesa16-static config didn't work - - fixed a few color index rendering problems (bug 910687) - - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE - - OSMesa RGB and BGR modes were broken - - glProgramStringARB mistakenly required a null-terminated string - - fragment program XPD instruction was incorrect - - glGetMaterial() didn't work reliably -</pre> -The MD5 checksums are: -</p> -<pre> -011be0e79666c7a6eb9693fbf9348653 MesaLib-6.0.1.tar.gz -b7f14088c5c2f14490d2739a91102112 MesaLib-6.0.1.tar.bz2 -bf0510cf0a2b87d64cdd317eca3f1db1 MesaLib-6.0.1.zip -b7b648599e0aaee1c4ffc554a2a9139e MesaDemos-6.0.1.tar.gz -dd6aadfd9ca8e1cfa90c6ee492bc6f43 MesaDemos-6.0.1.tar.bz2 -eff71d59c211825e949199852f5a2316 MesaDemos-6.0.1.zip -</pre> - - - -<h2>January 16, 2004</h2> - -<p> -Mesa 6.0 has been released. This is a stabilization of the 5.1 release -and primarily just incorporates bug fixes. -</p> -<pre> - New: - - full OpenGL 1.5 support - - updated GL/glext.h file to version 21 - Changes: - - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) - Bug fixes: - - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color - clamping issue - - updated suno5-gcc configs - - glColor3 functions sometimes resulted in undefined alpha values - - fixed FP divide by zero error seen on VMS with xlockmore, others - - fixed vertex/fragment program debug problem (bug 873011) - - building on AIX with gcc works now - - glDeleteProgramsARB failed for ARB fragment programs (bug 876160) - - glDrawRangeElements tried to modify potentially read-only storage - - updated files for building on Windows -</pre> - - - -<h2>December 28, 2003</h2> - -<p> -The Mesa CVS server has been moved to <a href="http://www.freedesktop.org" -target="_parent"> -freedesktop.org</a> because of problems with SourceForge's anonymous -CVS service. -</p> - -<p>Please see the <a href="cvs_access.html">CVS access page</a> for details. -</p> - - -<h2>December 17, 2003</h2> - -<p> -Mesa 5.1 has been released. This is a new development release. -Mesa 6.0 will be the next stable release and will support all -OpenGL 1.5 features. -</p> -<pre> - New features: - - reorganized directory tree - - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) - - GL_ATI_texture_env_combine3 extension (Ian Romanick) - - GL_SGI_texture_color_table extension (Eric Plante) - - GL_NV_fragment_program extension - - GL_NV_light_max_exponent extension - - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) - - GL_ARB_occlusion_query extension - - GL_ARB_point_sprite extension - - GL_ARB_texture_non_power_of_two extension - - GL_IBM_multimode_draw_arrays extension - - GL_EXT_texture_mirror_clamp extension (Ian Romanick) - - GL_ARB_vertex_buffer_object extension - - new X86 feature detection code (Petr Sebor) - - less memory used for display lists and vertex buffers - - demo of per-pixel lighting with a fragment program (demos/fplight.c) - - new version (18) of glext.h header - - new spriteblast.c demo of GL_ARB_point_sprite - - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1) - - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1) - Bug fixes: - - really enable OpenGL 1.4 features in DOS driver. - - fixed issues in glDrawPixels and glCopyPixels for very wide images - - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint - - fixed some texgen bugs reported by Daniel Borca - - fixed wglMakeCurrent(NULL, NULL) bug (#835861) - - fixed glTexSubImage3D z-offset bug (Cedric Gautier) - - fixed RGBA blend enable bug (Ville Syrjala) - - glAccum is supposed to be a no-op in selection/feedback mode - - fixed texgen bug #597589 (John Popplewell) - Changes: - - dropped API trace feature (src/Trace/) - - documentation overhaul. merged with website content. more html. - - glxgears.c demo updated to use GLX swap rate extensions - - glTexImage1/2/3D now allows width/height/depth = 0 - - disable SPARC asm code on Linux (bug 852204) -</pre> - -The MD5 checksums are: -</p> -<pre> -78f452f6c55478471a744f07147612b5 MesaLib-5.1.tar.gz -67b3b8d3f7f4c8c44904551b851d01af MesaLib-5.1.tar.bz2 -6dd19ffa750ec7f634e370a987505c9d MesaLib-5.1.zip -e0214d4ebb22409dfa9262f2b52fd828 MesaDemos-5.1.tar.gz -066c9aff4fd924405de1ae9bad5ec9a7 MesaDemos-5.1.tar.bz2 -d2b5ba32b53e0ad0576c637a4cc1fb41 MesaDemos-5.1.zip -</pre> - - -<H2>November 12, 2003</H2> - -<p> -New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a -number of automake/libtool problems. -</p> -<p> -The new MD5 checksums are: -</p> -<pre> -a9dcf3ff9ad1b7d6ce73a0df7cff8b5b MesaLib-5.0.2.tar.gz -7b4bf9261657c2fca03796d4955e6f50 MesaLib-5.0.2.tar.bz2 -79c141bddcbad557647535d02194f346 MesaLib-5.0.2.zip -952d9dc823dd818981d1a648d7b2668a MesaDemos-5.0.2.tar.gz -b81fafff90995025d2f25ea02b786642 MesaDemos-5.0.2.tar.bz2 -a21be975589e8a2d1871b6bb7874fffa MesaDemos-5.0.2.zip -</pre> - - - -<h2>September 5, 2003</h2> - -<p> -Mesa 5.0.2 has been released. This is a stable, bug-fix release. -</p> -<pre> - Bug fixes: - - fixed texgen problem causing texcoord's Q to be zero (stex3d) - - default GL_TEXTURE_COMPARE_MODE_ARB was wrong - - GL_CURRENT_MATRIX_NV query was wrong - - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one - - GL_LIST_MODE query wasn't correct - - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported - - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value - - blended, wide lines didn't always work correctly (bug 711595) - - glVertexAttrib4svNV w component was always 1 - - fixed bug in GL_IBM_rasterpos_clip (missing return) - - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly - - a few Solaris compilation fixes - - fixed glClear() problem for DRI drivers (non-existant stencil, etc) - - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) - - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) - - glFog() didn't clamp fog colors - - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the - gl[Get]TexParameteri[v] functions - - fixed invalid memory references in glTexGen functions (bug 781602) - - integer-valued color arrays weren't handled correctly - - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work - - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 - Changes: - - build GLUT with -fexceptions so C++ apps propogate exceptions -</pre> - - - -<h2>June 2003</h2> - -<p> -Mesa's directory tree has been overhauled. -Things are better organized now with some thought toward future needs. -</p> -<p> -In CVS, the latest Mesa 5.1 development code is now rooted under the -<b>Mesa-newtree/</b> directory. The old top-level <b>Mesa/</b> directory -holds the Mesa 5.0.x code which will be abandoned at some point. -</p> - - - -<h2>March 30, 2003</h2> - -<p> -Mesa 5.0.1 has been released. This is a stable, bug-fix release. -</p> -<pre> - New: - - DOS driver updates from Daniel Borca - - updated GL/gl_mangle.h file (Bill Hoffman) - Bug fixes: - - auto mipmap generation for cube maps was broken (bug 641363) - - writing/clearing software alpha channels was unreliable - - minor compilation fixes for OS/2 (Evgeny Kotsuba) - - fixed some bad assertions found with shadowtex demo - - fixed error checking bug in glCopyTexSubImage2D (bug 659020) - - glRotate(angle, -x, 0, 0) was incorrect (bug 659677) - - fixed potential segfault in texture object validation (bug 659012) - - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) - - fix fog stride bug in tnl code for h/w drivers (Michel Danzer) - - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) - - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 - - fixed compilation problem on Solaris7/x86 (bug 536406) - - fixed prefetch bug in 3DNow! code (Felix Kuhling) - - fixed NeXT build problem (FABSF macro) - - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) - - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) - - AA line and triangle Z values are now rounded, not truncated - - fixed color interpolation bug when GLchan==GLfloat (bug 694461) - - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) - - fixed a minor GL_COLOR_MATERIAL bug - - NV vertex program EXP instruction was broken - - glColorMask misbehaved with X window / pixmap rendering - - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) - - attempt to fix GGI compilation problem when MesaDemos not present - - NV vertex program ARL-relative fetches didn't work - Changes: - - use glPolygonOffset in gloss demo to avoid z-fighting artifacts - - updated winpos and pointblast demos to use ARB extensions - - disable SPARC normal transformation code (bug 673938) - - GLU fixes for OS/2 (Evgeny Kotsuba) -</pre> -<p> -MD5 checksums follow: -</p> -<pre> -b80f8b5d53a3e9f19b9fde5af0c542f0 MesaLib-5.0.1.tar.gz -513b4bbd7d38951f05027179063d876b MesaLib-5.0.1.tar.bz2 -eebd395678f4520d33b267e5d5c22651 MesaLib-5.0.1.zip -49d7feaec6dc1d2091d7c3cc72a9b320 MesaDemos-5.0.1.tar.gz -37190374a98c3c892f0698be9ca3acf0 MesaDemos-5.0.1.tar.bz2 -becd8bf17f5791361b4a54ba2a78e5c9 MesaDemos-5.0.1.zip -</pre> - - - -<h2>March 7, 2003</h2> -<p> -Website and documentation overhaul. -</p> -<p> -The website content and Mesa documentation (from the doc/ directory) have -been merged together. -All the documentation files have been entered into the CVS repository. -Many of the old plain-text files have been converted to html and modernized. -</p> - - -<h2>November 13, 2002</h2> -<p>Mesa 5.0 has been released. This is a stable release which -implements the OpenGL 1.4 specification. -</p><pre>New: - - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") - - removed some overlooked debugging code - - glxinfo updated to support GLX_ARB_multisample - - GLUT now support GLX_ARB_multisample - - updated DOS driver (Daniel Borca) -Bug fixes: - - GL_POINT and GL_LINE-mode polygons didn't obey cull state - - fixed potential bug in _mesa_align_malloc/calloc() - - fixed missing triangle bug when running vertex programs - - fixed a few HPUX compilation problems - - FX (Glide) driver didn't compile - - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work - - a few EXT functions, like glGenTexturesEXT, were no-ops - - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, - glMultiDrawArrays and glMultiDrawElements were missing - - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken - - Pentium 4 Mobile was mistakenly identified as having 3DNow! - - fixed one-bit error in point/line fragment Z calculation - - fixed potential segfault in fakeglx code - - fixed color overflow problem in DOT3 texture env mode -</pre> - - -<h2>October 29, 2002</h2> -<p>Mesa 4.1 has been released. This is a new development release. -For a stable release, get 4.0.4. -</p><pre>New: - - GL_NV_vertex_program extension - - GL_NV_vertex_program1_1 extension - - GL_ARB_window_pos extension - - GL_ARB_depth_texture extension - - GL_ARB_shadow extension - - GL_ARB_shadow_ambient extension - - GL_EXT_shadow_funcs extension - - GL_ARB_point_parameters extension - - GL_ARB_texture_env_crossbar - - GL_NV_point_sprite extension - - GL_NV_texture_rectangle extension - - GL_EXT_multi_draw_arrays extension - - GL_EXT_stencil_two_side extension - - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions - - GL_ATI_texture_mirror_once extension (Ian Romanick) - - massive overhaul/simplification of software rasterizer module, - many contributions from Klaus Niederkrueger - - faster software texturing in some cases (i.e. trilinear filtering) - - new OSMesaGetProcAddress() function - - more blend modes implemented with MMX code (Jose Fonseca) - - added glutGetProcAddress() to GLUT - - added GLUT_FPS env var to compute frames/second in glutSwapBuffers() - - pbinfo and pbdemo PBuffer programs - - glxinfo -v prints transprent pixel info (Gerd Sussner) -Bug fixes: - - better mipmap LOD computation (prevents excessive blurriness) - - OSMesaMakeCurrent() didn't recognize buffer size changes - - assorted conformance fixes for 16-bit/channel rendering - - texcombine alpha subtraction mode was broken - - fixed some blend problems when GLchan==GLfloat (Gerk Huisma) - - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma) - - fixed divide by zero error in NURBS tessellator (Jon Perry) - - fixed GL_LINEAR fog bug by adding clamping - - fixed FP exceptions found using Alpha CPU - - 3dfx/glide driver render-to-window feature was broken - - added missing GLX_TRANSPARENT_RGB token to glx.h - - fixed error checking related to paletted textures - - fixed reference count error in glDeleteTextures (Randy Fayan) -Changes: - - New spec file and Python code to generate some GL dispatch files - - Glide driver defaults to "no" with autoconf/automake - - floating point color channels now clamped to [0,inf) - - updated demos/stex3d with new options -</pre> - - -<h2>October 4, 2002</h2> -<p> -The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten. -</p> - -<h2>October 3, 2002</h2> -<p>Mesa 4.0.4 has been released. This is a stable bug-fix release. -</p><pre> New: - - GL_NV_texture_rectangle extension - - updated glext.h header (version 17) - - updated DOS driver (Daniel Borca) - - updated BeOS R5 driver (Philippe Houdoin) - - added GL_IBM_texture_mirror_repeat - - glxinfo now takes -l option to print interesting OpenGL limits info - - GL_MESA_ycbcr_texture extension - - GL_APPLE_client_storage extension (for some DRI drivers only) - - GL_MESA_pack_invert extension - Bug fixes: - - fixed GL_LINEAR fog bug by adding clamping - - fixed FP exceptions found using Alpha CPU - - 3dfx MESA_GLX_FX=window (render to window) didn't work - - fixed memory leak in wglCreateContest (Karl Schultz) - - define GLAPIENTRY and GLAPI if undefined in glu.h - - wglGetProcAddress didn't handle all API functions - - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map - - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() - - error checking in compressed tex image functions had some glitches - - fixed AIX compile problem in src/config.c - - glGetTexImage was using pixel unpacking instead of packing params - - auto-mipmap generation for cube maps was incorrect - Changes: - - max texture units reduced to six to accomodate texture rectangles - - removed unfinished GL_MESA_sprite_point extension code -</pre> - -<h2>June 25, 2002</h2> -<p>Mesa 4.0.3 has been released. This is a stable bug-fix release. -</p><pre> New: - - updated GL/glext.h file (version 15) - - corrected MMX blend code (Jose Fonseca) - - support for software-based alpha planes in Windows driver - - updated GGI driver (Filip Spacek) - Bug fixes: - - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens - - OSMesaMakeCurrent() didn't recognize buffer size changes - - assorted conformance fixes for 16-bit/channel rendering - - texcombine alpha subtraction mode was broken - - fixed lighting bug with non-uniform scaling and display lists - - fixed bug when deleting shared display lists - - disabled SPARC cliptest assembly code (Mesa bug 544665) - - fixed a couple Solaris compilation/link problems - - blending clipped glDrawPixels didn't always work - - glGetTexImage() didn't accept packed pixel types - - glPixelMapu[is]v() could explode given too large of pixelmap - - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT - - glXCopyContext() could lead to segfaults - - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) - Changes: - - lots of C++ (g++) code clean-ups - - lots of T&L updates for the Radeon DRI driver - Known bugs: - - mipmap LOD computation (fixed for Mesa 4.1) -</pre> - -<h2>April 2, 2002</h2> -<p>Mesa 4.0.2 has been released. This is a stable bug-fix release. -</p><pre> New: - - New DOS (DJGPP) driver written by Daniel Borca - - New driver interface functions for TCL drivers (such as Radeon DRI) - - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" - if using deep color channels - - latest GL/glext.h and GL/glxext.h headers from SGI - Bug fixes: - - GL_BLEND with non-black texture env color wasn't always correct - - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) - - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken - - glReadPixels was sometimes mistakenly clipped by the scissor box - - glDraw/ReadPixels didn't catch all the errors that they should have - - Fixed 24bpp rendering problem in Windows driver (Karl Schultz) - - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) - - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) - - glColorMask as sometimes effecting glXSwapBuffers() - - fixed a potential bug in XMesaGarbageCollect() - - N threads rendering into one window didn't work reliably - - glCopyPixels didn't work for deep color channels - - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) - - glPopAttrib() didn't correctly restore user clip planes - - user clip planes failed for some perspective projections (Chromium) -</pre> - -<h2>December 17, 2001</h2> -<p>Mesa 4.0.1 has been released. This is a stable bug-fix release. -</p><pre> New: - - better sub-pixel sample positions for AA triangles (Ray Tice) - - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) - Bug fixes: - - added missing break statements in glGet*() for multisample cases - - fixed uninitialized hash table mutex bug (display lists / texobjs) - - fixed bad teximage error check conditional (bug 476846) - - fixed demos readtex.c compilation problem on Windows (Karl Schultz) - - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT - - silence some compiler warnings (gcc 2.96) - - enable the #define GL_VERSION_1_3 in GL/gl.h - - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h - - fixed glu.h typedef problem found with MSDev 6.0 - - build libGL.so with -Bsymbolic (fixes bug found with Chromium) - - added missing 'const' to glXGetContextIDEXT() in glxext.h - - fixed a few glXGetProcAddress() errors (texture compression, etc) - - fixed start index bug in compiled vertex arrays (Keith) - - fixed compilation problems in src/SPARC/glapi_sparc.S - - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) - - use glXGetProcAddressARB in GLUT to avoid extension linking problems - - provoking vertex of flat-shaded, color-index triangles was wrong - - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) - - glTexParameter didn't flush the vertex buffer (Ray Tice) - - feedback attributes for glDraw/CopyPixels and glBitmap were wrong - - fixed bug in normal length caching (ParaView lighting bug) -</pre> - -<h2>October 22, 2001</h2> -<p>Mesa 4.0 has been released. This is a stable release. -</p><pre> New: - - Mesa 4.0 implements the OpenGL 1.3 specification - - GL_IBM_rasterpos_clip extension - - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) - - GL_ARB_texture_mirrored_repeat extension - - WindML UGL driver (Stephane Raimbault) - - added OSMESA_MAX_WIDTH/HEIGHT queries - - attempted compiliation fixes for Solaris 5, 7 and 8 - - updated glext.h and glxext.h files - - updated Windows driver (Karl Schultz) - Bug fixes: - - added some missing GLX 1.3 tokens to include/GL/glx.h - - GL_COLOR_MATRIX changes weren't recognized by teximage functions - - glCopyPixels with scale and bias was broken - - glRasterPos with lighting could segfault - - glDeleteTextures could leave a dangling pointer - - Proxy textures for cube maps didn't work - - fixed a number of 16-bit color channel bugs - - fixed a few minor memory leaks - - GLX context sharing was broken in 3.5 - - fixed state-update bugs in glPopClientAttrib() - - fixed glDrawRangeElements() bug - - fixed a glPush/PopAttrib() bug related to texture binding - - flat-shaded, textured lines were broken - - fixed a dangling pointer problem in the XMesa code (Chris Burghart) - - lighting didn't always produce the correct alpha value - - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) -</pre> - - -<h2>June 21, 2001</h2> -<p>Mesa 3.5 has been released. This is a new development release. -</p><pre> New: - - internals of Mesa divided into modular pieces (Keith Whitwell) - - 100% OpenGL 1.2 conformance (passes all conformance tests) - - new AA line algorithm - - GL_EXT_convolution extension - - GL_ARB_imaging subset - - OSMesaCreateContextExt() function - - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) - - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight - - GL_EXT_fog_coord extension (Keith Whitwell) - - GL_EXT_secondary_color extension (Keith Whitwell) - - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) - - GL_SGIX_depth_texture extension - - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions - - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow - - GL_ARB_texture_env_combine extension - - GL_ARB_texture_env_dot3 extension - - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) - - OSMesaCreateContextExt() function - - libOSMesa.so library, contains the OSMesa driver interface - - GL/glxext.h header file for GLX extensions - - somewhat faster software texturing, fogging, depth testing - - all color-index conformance tests now pass (only 8bpp tested) - - SPARC assembly language TCL optimizations (David Miller) - - GL_SGIS_generate_mipmap extension - Bug Fixes: - - fbiRev and tmuRev were unitialized when using Glide3 - - fixed a few color index mode conformance failures; all pass now - - now appling antialiasing coverage to alpha after texturing - - colors weren't getting clamped to [0,1] before color table lookup - - fixed RISC alignment errors caused by COPY_4UBV macro - - drawing wide, flat-shaded lines could cause a segfault - - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles - Changes: - - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU - - new libOSMesa.so library, contains the OSMesa driver interface -</pre> - - -<h2>May 17, 2001</h2> -<p>Mesa 3.4.2 has been released. This is basically just a bug-fix release. -Here's what's new:</p> -<pre> Bug fixes: - - deleting the currently bound texture could cause bad problems - - using fog could result in random vertex alpha values - - AA triangle rendering could touch pixels outside right window bound - - fixed byteswapping problem in clear_32bit_ximage() function - - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam - - fixed memory leak in glXUseXFont() - - fragment sampling in AA triangle function was off by 1/2 pixel - - Windows: reading pixels from framebuffer didn't always work - - glConvolutionFilter2D could segfault or cause FP exception - - fixed segfaults in FX and X drivers when using tex unit 1 but not 0 - - GL_NAND logicop didn't work right in RGBA mode - - fixed a memory corruption bug in vertex buffer reset code - - clearing the softwara alpha buffer with scissoring was broken - - fixed a few color index mode fog bugs - - fixed some bad assertions in color index mode - - fixed FX line 'stipple' bug #420091 - Changes: - - optimized writing mono-colored pixel spans to X pixmaps - - increased max viewport size to 2048 x 2048 -</pre> - - -<h2>April 29, 2001</h2> -<p>New Mesa website</p> -<p>Mark Manning produced the new website.<br>Thanks, Mark!</p> - - -<h2>February 14, 2001</h2> -<p>Mesa 3.4.1 has been released. Here's what's new:</p> -<pre> New: - - fixed some Linux build problems - - fixed some Windows build problems - - GL_EXT_texture_env_dot3 extension (Gareth Hughes) - Bug fixes: - - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI - - various state-update code changes needed for DRI bugs - - disabled pixel transfer ops in glColorTable commands, not needed - - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter - - updated sources and fixed compile problems in widgets-mesa/ - - GLX_PBUFFER enum value was wrong in glx.h - - fixed a glColorMaterial lighting bug - - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function - - glXCopySubBufferMESA() Y position was off by one - - Error checking of glTexSubImage3D() was broken (bug 128775) - - glPopAttrib() didn't restore all derived Mesa state correctly - - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL - conformance problems at 16bpp. - - clearing depth buffer with scissoring was broken, would segfault - - OSMesaGetDepthBuffer() returned bad bytesPerValue value - - fixed a line clipping bug (reported by Craig McDaniel) - - fixed RGB color over/underflow bug for very tiny triangles - Known problems: - - NURBS or evaluator surfaces inside display lists don't always work -</pre> -<p> -</p><h2>November 3, 2000</h2> -<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p> -<pre> New: - - optimized glDrawPixels for glPixelZoom(1,-1) - Bug Fixes: - - widgets-mesa/src/*.c files were missing from 3.3 distro - - include/GL/mesa_wgl.h file was missing from 3.3 distro - - fixed some Win32 compile problems - - texture object priorities weren't getting initialized to 1.0 - - glAreTexturesResident return value was wrong when using hardware - - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) - - glReadPixels with GLushort packed types was broken - - fixed a few bugs in the GL_EXT_texture_env_combine texture code - - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables - - fixed some typos/bugs in the VB code - - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work - - optimized glDrawPixels paths weren't being used - - per-fragment fog calculation didn't work without a Z buffer - - improved blending accuracy, fixes Glean blendFunc test failures - - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly - - glXGetProcAddressARB() didn't always return the right address - - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format - - texture matrix changes weren't always detected (GLUT projtex demo) - - fixed random color problem in vertex fog code - - fixed Glide-related bug that let Quake get a 24-bit Z buffer - Changes: - - finished internal support for compressed textures for DRI -</pre> -<p> -</p><h2>April 24, 2000</h2> -<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p> -<pre> Bug fixes: - - fixed memcpy bugs in span.c - - fixed missing glEnd problem in demos/tessdemo.c - - fixed bug when clearing 24bpp Ximages - - fixed clipping problem found in Unreal Tournament - - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 - - fixed Loki's 3dfx RGB vs BGR bug - - fixed Loki's 3dfx smooth/flat shading bug in SoF - Changes: - - updated docs/README file - - use bcopy() optimizations on FreeBSD - - re-enabled the optimized persp_textured_triangle() function -</pre> -<p> -</p><h2>March 23, 2000</h2> -<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p> -<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly -just bug fixes.</p> -<p>Here's what's changed: - -</p><ul> - Bug fixes: - <ul> - - mixed drawing of lines and bitmaps sometimes had wrong colors<br> - - added missing glHintPGI() function<br> - - fixed a polygon culling bug<br> - - fixed bugs in gluPartialDisk()<br> - - Z values in selection mode were wrong<br> - - added missing tokens: - <ul> - GL_SMOOTH_POINT_SIZE_RANGE<br> - GL_SMOOTH_POINT_SIZE_GRANULARITY<br> - GL_SMOOTH_LINE_WIDTH_RANGE<br> - GL_SMOOTH_LINE_WIDTH_GRANULARITY<br> - GL_ALIASED_POINT_SIZE_RANGE<br> - GL_ALIASED_LINE_WIDTH_RANGE - </ul> - - fixed glCopyPixels when copying from back to front buffer<br> - - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br> - - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br> - - glDeleteTextures() didn't decrement reference count correctly<br> - - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br> - - Actual depth of transformation matrix stacks was off by one<br> - - 24bpp visuals didn't address pixels correctly<br> - - mipmap level of detail (lambda) calculation simplified, more accurate<br> - - 101691 - Polygon clipping and GL_LINE<br> - - 101928 - Polygon clipping and GL_LINE (same fix as above)<br> - - 101808 - Non-glVertexArrays tristrip bug<br> - - 101971 - find_last_3f on Dec OSF (worked around)<br> - - 102369 - segv on dec osf (possibly a duplicate of the above)<br> - - 102893 - orientations of modelview cause segfault - </ul> - New: - <ul> - - updated SVGA Linux driver<br> - - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br> - - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br> - - changed -O2 to -O3 for a number of gcc configs - </ul> - Changes: - <ul> - - glXCopyContext's mask parameter is now unsigned long, per GLX spec - </ul> -</ul> - -<p>Please report any problems with this release ASAP. Bugs should be filed on the -Mesa3D website at sourceforge.<br> -After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p> -<p>-- Brian</p> -<p> -</p><h2>December 17, 1999</h2> -<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers) -can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p> -<p> -</p><h2>December 14, 1999</h2> -<p>Mesa 3.1 is released!</p> -<p> -</p><h2>September 21, 1999</h2> -<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a> -and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>, -that seem to be... yes, I've just received confirmation from the beta center, they -are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks -Keith Whitwell for preparing these for us during Brian's absence.</p> -<p> -</p><h2>August 30, 1999</h2> -<p>I'm pleased to announce that I've accepted a position with Precision Insight, -Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p> -<p>I've been working on Mesa in my spare time for over five years. With Precision -Insight I now have the opportunity to devote my full attention to advancing Mesa -and OpenGL on Linux.</p> -<p>While I'll be focused on Linux, the X Window System, and hardware acceleration, -my work will continue to be open sourced and available to any other programmers who -may want to contribute to it, or use it for other projects or platforms</p> -<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p> -<p> -</p><h2>August 23, 1999</h2> -<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford. -Note that this is a new archive, so you will need to re-checkout the archive. That -means don't <i>cvs update</i> from a previous download.</p> -<p> -</p><h2>August 17, 1999</h2> -<p>A report from the SIGGRAPH '99 Linux/OpenGL -BOF meeting is now available.</p> -<p>-Brian</p> -<p> -</p><h2>August 14, 1999</h2> -<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux -systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be -patient.</p> -<p>-Brian</p> -<p> -</p><h2>June 7, 1999</h2> -<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p> -<p> -</p><h2>June 2, 1999</h2> -<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for -xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration -based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p> -<p> -</p><h2>May 24, 1999</h2> -<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>. -If you are into the quake scene, you may want to try this out, as it contains some -optimizations specifically in the Q3A rendering path. -<p> -</p><h2>May 13, 1999</h2> -<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight -has posted their lowlevel design documents at http://www.precisioninsight.com.</p> -<p> -</p><h2>May 13, 1999</h2> -<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of -US$10,000 to the Mesa project to support its continuing development. -Mesa is a free implementation of the OpenGL 3D graphics library and id's -newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux. - -The donation will go to Keith Whitwell, who has been optimizing Mesa to -improve performance on 3d hardware. Thanks to Keith's work, many -applications using Mesa 3.1 will see a dramatic performance increase -over Mesa 3.0. The donation will allow Keith to continue working on -Mesa full time for some time to come. - -For more information about Mesa see www.mesa3d.org. For more -information about id Software, Inc. see www.idsoftware.com. - --------------------------------- - -This donation from John/id is very generous. Keith and I are very -grateful. - -</pre> -<p> -</p><h2>May 1, 1999</h2> -<p>John Carmack made an interesting .plan update yesterday: - -</p><ul> - <i>"I put together a document on optimizing OpenGL drivers for Q3 that - should be helpful to the various Linux 3D teams. <br> - </i>http://www.quake3arena.com/news/glopt.html</i>" -</ul> - -<p> -</p><h2>April 7, 1999</h2> -<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p> -<p> -</p><h2>March 18, 1999</h2> -<p>The new webpages are now online. Enjoy, and let me know if you find any errors. -For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p> -<p> -</p><h2>February 16, 1999</h2> -<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX -source code</a>.</p> -<p> -</p><h2>January 22, 1999</h2> -<p>www.mesa3d.org established</p> - - -</p> - - -<hr> -$Id: news.html,v 1.1.1.8 2005/12/01 03:11:30 kem Exp $ -</body> -</html> |