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authorReinhard Tartler <siretart@tauware.de>2011-10-10 17:43:39 +0200
committerReinhard Tartler <siretart@tauware.de>2011-10-10 17:43:39 +0200
commitf4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch)
tree2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_texstate.c
parenta840692edc9c6d19cd7c057f68e39c7d95eb767d (diff)
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Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz Keywords: Imported nx-X11-3.1.0-1.tar.gz into Git repository
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_texstate.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_texstate.c648
1 files changed, 648 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_texstate.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_texstate.c
new file mode 100644
index 000000000..c22323b68
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_texstate.c
@@ -0,0 +1,648 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_texstate.c,v 1.1 2002/02/22 21:44:58 dawes Exp $ */
+/**************************************************************************
+
+Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,
+ Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "texformat.h"
+
+#include "r128_context.h"
+#include "r128_state.h"
+#include "r128_ioctl.h"
+#include "r128_tris.h"
+#include "r128_tex.h"
+
+
+static void r128SetTexImages( r128ContextPtr rmesa,
+ const struct gl_texture_object *tObj )
+{
+ r128TexObjPtr t = (r128TexObjPtr) tObj->DriverData;
+ struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
+ int log2Pitch, log2Height, log2Size, log2MinSize;
+ int totalSize;
+ int i;
+ GLint firstLevel, lastLevel;
+
+ assert(t);
+ assert(baseImage);
+
+ if ( R128_DEBUG & DEBUG_VERBOSE_API )
+ fprintf( stderr, "%s( %p )\n", __FUNCTION__, (void *) tObj );
+
+ switch (baseImage->TexFormat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_ARGB8888_REV:
+ t->textureFormat = R128_DATATYPE_ARGB8888;
+ break;
+ case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_ARGB4444_REV:
+ t->textureFormat = R128_DATATYPE_ARGB4444;
+ break;
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_RGB565_REV:
+ t->textureFormat = R128_DATATYPE_RGB565;
+ break;
+ case MESA_FORMAT_RGB332:
+ t->textureFormat = R128_DATATYPE_RGB8;
+ break;
+ case MESA_FORMAT_CI8:
+ t->textureFormat = R128_DATATYPE_CI8;
+ break;
+ case MESA_FORMAT_YCBCR:
+ t->textureFormat = R128_DATATYPE_YVYU422;
+ break;
+ case MESA_FORMAT_YCBCR_REV:
+ t->textureFormat = R128_DATATYPE_VYUY422;
+ break;
+ default:
+ _mesa_problem(rmesa->glCtx, "Bad texture format in %s", __FUNCTION__);
+ };
+
+ /* Compute which mipmap levels we really want to send to the hardware.
+ */
+
+ driCalculateTextureFirstLastLevel( (driTextureObject *) t );
+ firstLevel = t->base.firstLevel;
+ lastLevel = t->base.lastLevel;
+
+ log2Pitch = tObj->Image[0][firstLevel]->WidthLog2;
+ log2Height = tObj->Image[0][firstLevel]->HeightLog2;
+ log2Size = MAX2(log2Pitch, log2Height);
+ log2MinSize = log2Size;
+
+ t->base.dirty_images[0] = 0;
+ totalSize = 0;
+ for ( i = firstLevel; i <= lastLevel; i++ ) {
+ const struct gl_texture_image *texImage;
+
+ texImage = tObj->Image[0][i];
+ if ( !texImage || !texImage->Data ) {
+ lastLevel = i - 1;
+ break;
+ }
+
+ log2MinSize = texImage->MaxLog2;
+
+ t->image[i - firstLevel].offset = totalSize;
+ t->image[i - firstLevel].width = tObj->Image[0][i]->Width;
+ t->image[i - firstLevel].height = tObj->Image[0][i]->Height;
+
+ t->base.dirty_images[0] |= (1 << i);
+
+ totalSize += (tObj->Image[0][i]->Height *
+ tObj->Image[0][i]->Width *
+ tObj->Image[0][i]->TexFormat->TexelBytes);
+
+ /* Offsets must be 32-byte aligned for host data blits and tiling */
+ totalSize = (totalSize + 31) & ~31;
+ }
+
+ t->base.totalSize = totalSize;
+ t->base.firstLevel = firstLevel;
+ t->base.lastLevel = lastLevel;
+
+ /* Set the texture format */
+ t->setup.tex_cntl &= ~(0xf << 16);
+ t->setup.tex_cntl |= t->textureFormat;
+
+ t->setup.tex_combine_cntl = 0x00000000; /* XXX is this right? */
+
+ t->setup.tex_size_pitch = ((log2Pitch << R128_TEX_PITCH_SHIFT) |
+ (log2Size << R128_TEX_SIZE_SHIFT) |
+ (log2Height << R128_TEX_HEIGHT_SHIFT) |
+ (log2MinSize << R128_TEX_MIN_SIZE_SHIFT));
+
+ for ( i = 0 ; i < R128_MAX_TEXTURE_LEVELS ; i++ ) {
+ t->setup.tex_offset[i] = 0x00000000;
+ }
+
+ if (firstLevel == lastLevel)
+ t->setup.tex_cntl |= R128_MIP_MAP_DISABLE;
+ else
+ t->setup.tex_cntl &= ~R128_MIP_MAP_DISABLE;
+
+ /* FYI: r128UploadTexImages( rmesa, t ); used to be called here */
+}
+
+
+/* ================================================================
+ * Texture combine functions
+ */
+
+#define COLOR_COMB_DISABLE (R128_COMB_DIS | \
+ R128_COLOR_FACTOR_TEX)
+#define COLOR_COMB_COPY_INPUT (R128_COMB_COPY_INP | \
+ R128_COLOR_FACTOR_TEX)
+#define COLOR_COMB_MODULATE (R128_COMB_MODULATE | \
+ R128_COLOR_FACTOR_TEX)
+#define COLOR_COMB_MODULATE_NTEX (R128_COMB_MODULATE | \
+ R128_COLOR_FACTOR_NTEX)
+#define COLOR_COMB_ADD (R128_COMB_ADD | \
+ R128_COLOR_FACTOR_TEX)
+#define COLOR_COMB_BLEND_TEX (R128_COMB_BLEND_TEXTURE | \
+ R128_COLOR_FACTOR_TEX)
+/* Rage 128 Pro/M3 only! */
+#define COLOR_COMB_BLEND_COLOR (R128_COMB_MODULATE2X | \
+ R128_COMB_FCN_MSB | \
+ R128_COLOR_FACTOR_CONST_COLOR)
+
+#define ALPHA_COMB_DISABLE (R128_COMB_ALPHA_DIS | \
+ R128_ALPHA_FACTOR_TEX_ALPHA)
+#define ALPHA_COMB_COPY_INPUT (R128_COMB_ALPHA_COPY_INP | \
+ R128_ALPHA_FACTOR_TEX_ALPHA)
+#define ALPHA_COMB_MODULATE (R128_COMB_ALPHA_MODULATE | \
+ R128_ALPHA_FACTOR_TEX_ALPHA)
+#define ALPHA_COMB_MODULATE_NTEX (R128_COMB_ALPHA_MODULATE | \
+ R128_ALPHA_FACTOR_NTEX_ALPHA)
+#define ALPHA_COMB_ADD (R128_COMB_ALPHA_ADD | \
+ R128_ALPHA_FACTOR_TEX_ALPHA)
+
+#define INPUT_INTERP (R128_INPUT_FACTOR_INT_COLOR | \
+ R128_INP_FACTOR_A_INT_ALPHA)
+#define INPUT_PREVIOUS (R128_INPUT_FACTOR_PREV_COLOR | \
+ R128_INP_FACTOR_A_PREV_ALPHA)
+
+static GLboolean r128UpdateTextureEnv( GLcontext *ctx, int unit )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ GLint source = rmesa->tmu_source[unit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[source];
+ const struct gl_texture_object *tObj = texUnit->_Current;
+ const GLenum format = tObj->Image[0][tObj->BaseLevel]->Format;
+ GLuint combine;
+
+ if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %p, %d )\n",
+ __FUNCTION__, (void *) ctx, unit );
+ }
+
+ if ( unit == 0 ) {
+ combine = INPUT_INTERP;
+ } else {
+ combine = INPUT_PREVIOUS;
+ }
+
+ /* Set the texture environment state */
+ switch ( texUnit->EnvMode ) {
+ case GL_REPLACE:
+ switch ( format ) {
+ case GL_RGBA:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ combine |= (COLOR_COMB_DISABLE | /* C = Ct */
+ ALPHA_COMB_DISABLE); /* A = At */
+ break;
+ case GL_RGB:
+ case GL_LUMINANCE:
+ combine |= (COLOR_COMB_DISABLE | /* C = Ct */
+ ALPHA_COMB_COPY_INPUT); /* A = Af */
+ break;
+ case GL_ALPHA:
+ combine |= (COLOR_COMB_COPY_INPUT | /* C = Cf */
+ ALPHA_COMB_DISABLE); /* A = At */
+ break;
+ case GL_COLOR_INDEX:
+ default:
+ return GL_FALSE;
+ }
+ break;
+
+ case GL_MODULATE:
+ switch ( format ) {
+ case GL_RGBA:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ combine |= (COLOR_COMB_MODULATE | /* C = CfCt */
+ ALPHA_COMB_MODULATE); /* A = AfAt */
+ break;
+ case GL_RGB:
+ case GL_LUMINANCE:
+ combine |= (COLOR_COMB_MODULATE | /* C = CfCt */
+ ALPHA_COMB_COPY_INPUT); /* A = Af */
+ break;
+ case GL_ALPHA:
+ combine |= (COLOR_COMB_COPY_INPUT | /* C = Cf */
+ ALPHA_COMB_MODULATE); /* A = AfAt */
+ break;
+ case GL_COLOR_INDEX:
+ default:
+ return GL_FALSE;
+ }
+ break;
+
+ case GL_DECAL:
+ switch ( format ) {
+ case GL_RGBA:
+ combine |= (COLOR_COMB_BLEND_TEX | /* C = Cf(1-At)+CtAt */
+ ALPHA_COMB_COPY_INPUT); /* A = Af */
+ break;
+ case GL_RGB:
+ combine |= (COLOR_COMB_DISABLE | /* C = Ct */
+ ALPHA_COMB_COPY_INPUT); /* A = Af */
+ break;
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ /* Undefined behaviour - just copy the incoming fragment */
+ combine |= (COLOR_COMB_COPY_INPUT | /* C = undefined */
+ ALPHA_COMB_COPY_INPUT); /* A = undefined */
+ break;
+ case GL_COLOR_INDEX:
+ default:
+ return GL_FALSE;
+ }
+ break;
+
+ case GL_BLEND:
+ /* Rage 128 Pro and M3 can handle GL_BLEND texturing.
+ */
+ if ( !R128_IS_PLAIN( rmesa ) ) {
+ /* XXX this hasn't been fully tested, I don't have a Pro card. -BP */
+ switch ( format ) {
+ case GL_RGBA:
+ case GL_LUMINANCE_ALPHA:
+ combine |= (COLOR_COMB_BLEND_COLOR | /* C = Cf(1-Ct)+CcCt */
+ ALPHA_COMB_MODULATE); /* A = AfAt */
+ break;
+
+ case GL_RGB:
+ case GL_LUMINANCE:
+ combine |= (COLOR_COMB_BLEND_COLOR | /* C = Cf(1-Ct)+CcCt */
+ ALPHA_COMB_COPY_INPUT); /* A = Af */
+ break;
+
+ case GL_ALPHA:
+ combine |= (COLOR_COMB_COPY_INPUT | /* C = Cf */
+ ALPHA_COMB_MODULATE); /* A = AfAt */
+ break;
+
+ case GL_INTENSITY:
+ /* GH: We could be smarter about this... */
+ switch ( rmesa->env_color & 0xff000000 ) {
+ case 0x00000000:
+ combine |= (COLOR_COMB_BLEND_COLOR | /* C = Cf(1-It)+CcIt */
+ ALPHA_COMB_MODULATE_NTEX); /* A = Af(1-It) */
+ default:
+ combine |= (COLOR_COMB_MODULATE | /* C = fallback */
+ ALPHA_COMB_MODULATE); /* A = fallback */
+ return GL_FALSE;
+ }
+ break;
+
+ case GL_COLOR_INDEX:
+ default:
+ return GL_FALSE;
+ }
+ break;
+ }
+
+ /* Rage 128 has to fake some cases of GL_BLEND, otherwise fallback
+ * to software rendering.
+ */
+ if ( rmesa->blend_flags ) {
+ return GL_FALSE;
+ }
+ switch ( format ) {
+ case GL_RGBA:
+ case GL_LUMINANCE_ALPHA:
+ switch ( rmesa->env_color & 0x00ffffff ) {
+ case 0x00000000:
+ combine |= (COLOR_COMB_MODULATE_NTEX | /* C = Cf(1-Ct) */
+ ALPHA_COMB_MODULATE); /* A = AfAt */
+ break;
+#if 0
+ /* This isn't right - BP */
+ case 0x00ffffff:
+ if ( unit == 0 ) {
+ combine |= (COLOR_COMB_MODULATE_NTEX | /* C = Cf(1-Ct) */
+ ALPHA_COMB_MODULATE); /* A = AfAt */
+ } else {
+ combine |= (COLOR_COMB_ADD | /* C = Cf+Ct */
+ ALPHA_COMB_COPY_INPUT); /* A = Af */
+ }
+ break;
+#endif
+ default:
+ combine |= (COLOR_COMB_MODULATE | /* C = fallback */
+ ALPHA_COMB_MODULATE); /* A = fallback */
+ return GL_FALSE;
+ }
+ break;
+ case GL_RGB:
+ case GL_LUMINANCE:
+ switch ( rmesa->env_color & 0x00ffffff ) {
+ case 0x00000000:
+ combine |= (COLOR_COMB_MODULATE_NTEX | /* C = Cf(1-Ct) */
+ ALPHA_COMB_COPY_INPUT); /* A = Af */
+ break;
+#if 0
+ /* This isn't right - BP */
+ case 0x00ffffff:
+ if ( unit == 0 ) {
+ combine |= (COLOR_COMB_MODULATE_NTEX | /* C = Cf(1-Ct) */
+ ALPHA_COMB_COPY_INPUT); /* A = Af */
+ } else {
+ combine |= (COLOR_COMB_ADD | /* C = Cf+Ct */
+ ALPHA_COMB_COPY_INPUT); /* A = Af */
+ }
+ break;
+#endif
+ default:
+ combine |= (COLOR_COMB_MODULATE | /* C = fallback */
+ ALPHA_COMB_COPY_INPUT); /* A = fallback */
+ return GL_FALSE;
+ }
+ break;
+ case GL_ALPHA:
+ if ( unit == 0 ) {
+ combine |= (COLOR_COMB_COPY_INPUT | /* C = Cf */
+ ALPHA_COMB_MODULATE); /* A = AfAt */
+ } else {
+ combine |= (COLOR_COMB_COPY_INPUT | /* C = Cf */
+ ALPHA_COMB_COPY_INPUT); /* A = Af */
+ }
+ break;
+ case GL_INTENSITY:
+ switch ( rmesa->env_color & 0x00ffffff ) {
+ case 0x00000000:
+ combine |= COLOR_COMB_MODULATE_NTEX; /* C = Cf(1-It) */
+ break;
+#if 0
+ /* This isn't right - BP */
+ case 0x00ffffff:
+ if ( unit == 0 ) {
+ combine |= COLOR_COMB_MODULATE_NTEX; /* C = Cf(1-It) */
+ } else {
+ combine |= COLOR_COMB_ADD; /* C = Cf+It */
+ }
+ break;
+#endif
+ default:
+ combine |= (COLOR_COMB_MODULATE | /* C = fallback */
+ ALPHA_COMB_MODULATE); /* A = fallback */
+ return GL_FALSE;
+ }
+ switch ( rmesa->env_color & 0xff000000 ) {
+ case 0x00000000:
+ combine |= ALPHA_COMB_MODULATE_NTEX; /* A = Af(1-It) */
+ break;
+#if 0
+ /* This isn't right - BP */
+ case 0xff000000:
+ if ( unit == 0 ) {
+ combine |= ALPHA_COMB_MODULATE_NTEX; /* A = Af(1-It) */
+ } else {
+ combine |= ALPHA_COMB_ADD; /* A = Af+It */
+ }
+ break;
+#endif
+ default:
+ combine |= (COLOR_COMB_MODULATE | /* C = fallback */
+ ALPHA_COMB_MODULATE); /* A = fallback */
+ return GL_FALSE;
+ }
+ break;
+ case GL_COLOR_INDEX:
+ default:
+ return GL_FALSE;
+ }
+ break;
+
+ case GL_ADD:
+ switch ( format ) {
+ case GL_RGBA:
+ case GL_LUMINANCE_ALPHA:
+ combine |= (COLOR_COMB_ADD | /* C = Cf+Ct */
+ ALPHA_COMB_MODULATE); /* A = AfAt */
+ break;
+ case GL_RGB:
+ case GL_LUMINANCE:
+ combine |= (COLOR_COMB_ADD | /* C = Cf+Ct */
+ ALPHA_COMB_COPY_INPUT); /* A = Af */
+ break;
+ case GL_ALPHA:
+ combine |= (COLOR_COMB_COPY_INPUT | /* C = Cf */
+ ALPHA_COMB_MODULATE); /* A = AfAt */
+ break;
+ case GL_INTENSITY:
+ combine |= (COLOR_COMB_ADD | /* C = Cf+Ct */
+ ALPHA_COMB_ADD); /* A = Af+At */
+ break;
+ case GL_COLOR_INDEX:
+ default:
+ return GL_FALSE;
+ }
+ break;
+
+ default:
+ return GL_FALSE;
+ }
+
+ if ( rmesa->tex_combine[unit] != combine ) {
+ rmesa->tex_combine[unit] = combine;
+ rmesa->dirty |= R128_UPLOAD_TEX0 << unit;
+ }
+ return GL_TRUE;
+}
+
+static void disable_tex( GLcontext *ctx, int unit )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+
+ FLUSH_BATCH( rmesa );
+
+ if ( rmesa->CurrentTexObj[unit] ) {
+ rmesa->CurrentTexObj[unit]->base.bound &= ~(1 << unit);
+ rmesa->CurrentTexObj[unit] = NULL;
+ }
+
+ rmesa->setup.tex_cntl_c &= ~(R128_TEXMAP_ENABLE << unit);
+ rmesa->setup.tex_size_pitch_c &= ~(R128_TEX_SIZE_PITCH_MASK <<
+ (R128_SEC_TEX_SIZE_PITCH_SHIFT * unit));
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
+
+ /* If either texture unit is disabled, then multitexturing is not
+ * happening.
+ */
+
+ rmesa->blend_flags &= ~R128_BLEND_MULTITEX;
+}
+
+static GLboolean enable_tex_2d( GLcontext *ctx, int unit )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ const int source = rmesa->tmu_source[unit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[source];
+ const struct gl_texture_object *tObj = texUnit->_Current;
+ r128TexObjPtr t = (r128TexObjPtr) tObj->DriverData;
+
+ /* Need to load the 2d images associated with this unit.
+ */
+ if ( t->base.dirty_images[0] ) {
+ /* FIXME: For Radeon, RADEON_FIREVERTICES is called here. Should
+ * FIXME: something similar be done for R128?
+ */
+ /* FLUSH_BATCH( rmesa ); */
+
+ r128SetTexImages( rmesa, tObj );
+ r128UploadTexImages( rmesa, t );
+ if ( !t->base.memBlock )
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean update_tex_common( GLcontext *ctx, int unit )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ const int source = rmesa->tmu_source[unit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[source];
+ const struct gl_texture_object *tObj = texUnit->_Current;
+ r128TexObjPtr t = (r128TexObjPtr) tObj->DriverData;
+
+
+ /* Fallback if there's a texture border */
+ if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) {
+ return GL_FALSE;
+ }
+
+
+ /* Update state if this is a different texture object to last
+ * time.
+ */
+ if ( rmesa->CurrentTexObj[unit] != t ) {
+ if ( rmesa->CurrentTexObj[unit] != NULL ) {
+ /* The old texture is no longer bound to this texture unit.
+ * Mark it as such.
+ */
+
+ rmesa->CurrentTexObj[unit]->base.bound &=
+ ~(1UL << unit);
+ }
+
+ rmesa->CurrentTexObj[unit] = t;
+ t->base.bound |= (1UL << unit);
+ rmesa->dirty |= R128_UPLOAD_TEX0 << unit;
+
+ driUpdateTextureLRU( (driTextureObject *) t ); /* XXX: should be locked! */
+ }
+
+ /* FIXME: We need to update the texture unit if any texture parameters have
+ * changed, but this texture was already bound. This could be changed to
+ * work like the Radeon driver where the texture object has it's own
+ * dirty state flags
+ */
+ rmesa->dirty |= R128_UPLOAD_TEX0 << unit;
+
+ /* register setup */
+ rmesa->setup.tex_size_pitch_c &= ~(R128_TEX_SIZE_PITCH_MASK <<
+ (R128_SEC_TEX_SIZE_PITCH_SHIFT * unit));
+
+ if ( unit == 0 ) {
+ rmesa->setup.tex_cntl_c |= R128_TEXMAP_ENABLE;
+ rmesa->setup.tex_size_pitch_c |= t->setup.tex_size_pitch << 0;
+ rmesa->setup.scale_3d_cntl &= ~R128_TEX_CACHE_SPLIT;
+ t->setup.tex_cntl &= ~R128_SEC_SELECT_SEC_ST;
+ }
+ else {
+ rmesa->setup.tex_cntl_c |= R128_SEC_TEXMAP_ENABLE;
+ rmesa->setup.tex_size_pitch_c |= t->setup.tex_size_pitch << 16;
+ rmesa->setup.scale_3d_cntl |= R128_TEX_CACHE_SPLIT;
+ t->setup.tex_cntl |= R128_SEC_SELECT_SEC_ST;
+
+ /* If the second TMU is enabled, then multitexturing is happening.
+ */
+ if ( R128_IS_PLAIN( rmesa ) )
+ rmesa->blend_flags |= R128_BLEND_MULTITEX;
+ }
+
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
+
+
+ /* FIXME: The Radeon has some cached state so that it can avoid calling
+ * FIXME: UpdateTextureEnv in some cases. Is that possible here?
+ */
+ return r128UpdateTextureEnv( ctx, unit );
+}
+
+static GLboolean updateTextureUnit( GLcontext *ctx, int unit )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ const int source = rmesa->tmu_source[unit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[source];
+
+
+ if (texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) {
+ return (enable_tex_2d( ctx, unit ) &&
+ update_tex_common( ctx, unit ));
+ }
+ else if ( texUnit->_ReallyEnabled ) {
+ return GL_FALSE;
+ }
+ else {
+ disable_tex( ctx, unit );
+ return GL_TRUE;
+ }
+}
+
+
+void r128UpdateTextureState( GLcontext *ctx )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ GLboolean ok;
+
+
+ /* This works around a quirk with the R128 hardware. If only OpenGL
+ * TEXTURE1 is enabled, then the hardware TEXTURE0 must be used. The
+ * hardware TEXTURE1 can ONLY be used when hardware TEXTURE0 is also used.
+ */
+
+ rmesa->tmu_source[0] = 0;
+ rmesa->tmu_source[1] = 1;
+
+ if ((ctx->Texture._EnabledUnits & 0x03) == 0x02) {
+ /* only texture 1 enabled */
+ rmesa->tmu_source[0] = 1;
+ rmesa->tmu_source[1] = 0;
+ }
+
+ ok = (updateTextureUnit( ctx, 0 ) &&
+ updateTextureUnit( ctx, 1 ));
+
+ FALLBACK( rmesa, R128_FALLBACK_TEXTURE, !ok );
+}