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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
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committer | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
commit | b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 (patch) | |
tree | 4361edef0d42d5bf5ac984ef72b4fac35426eae7 /nx-X11/extras/Mesa/src/mesa/drivers/dri/tdfx/BUGS | |
parent | 0d5a83e986f39982c0924652a3662e60b1f23162 (diff) | |
download | nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.tar.gz nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.tar.bz2 nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.zip |
massive reduction of unneeded files
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/tdfx/BUGS')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/drivers/dri/tdfx/BUGS | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/tdfx/BUGS b/nx-X11/extras/Mesa/src/mesa/drivers/dri/tdfx/BUGS deleted file mode 100644 index b15f6a91e..000000000 --- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/tdfx/BUGS +++ /dev/null @@ -1,64 +0,0 @@ -REMOVE THIS FILE BEFORE MERGING WITH TRUNK ------------------------------------------- - -OUTSTANDING BUGS - -demos/reflect - reading back Z on Voodoo3, image offset to right - Fixed in latest Glide. - -Q3 - some polygons drawn as vertical strips, similar to bug that was - seen in demos/fire. Voodoo3 only. May be related to glDepthMask - or glColorMask. - -book/fog - not fogging - Fog in orthograph mode still not implemented. Checking with - 3dfx engineers for ideas. - -Q3 demo crashes after changing display settings - but the full Q3 game version seems OK. - - - -MORE OUTSTANDING BUGS - -private context was NULL! causing immediate failure of any glx prog. cant -reproduce after restarting the X server. putting it down as halluc. - -texture object image was NULL, causing segmentation failure. happens with -prboom. ive put a check in tdfx_texstate.c but this isn't a fix. - -prboom, wall textures near first chainsaw aren't bound properly. sideways -movements causes the wall textures to move with you. prboom busted? - -16bpp mode, quake3, windowed, q3dm1, floor under rocketlauncher bands. it -looks like multitexturing gone wrong. i'll disable a tmu and test. - -sof, polygons appear at wrong x,y,z positions, intermittent, have not yet -found reliable way of reproducing. culling? sometimes polys disappear. - -descent3 is all black in 16bpp mode - FIXED (palette problems) - -smeared pixels in quake3 - FIXED (texture memory overlapped FB) - - - -PERFORMANCE COMPARISON (Brian / Alan) - - V3/16 is Voodoo3 in 16bpp on a P3/500 - V5/16 is Voodoo5 in 16bpp on a P3/600 - V5/32 is Voodoo5 in 32bpp on a P3/600 - V5A/16 is Voodoo5 in 16bpp on an Alpha AXP/600 - V5A/32 is Voodoo5 in 32bpp on an Alpha AXP/600 - - tdfx-2-1-branch tdfx-3-0-0-branch -demo V3/16 V5/16 V5/32 V3/16 V5/16 V5/32 V5A/16 V5A/32 ------------------------------------------------------------------------- -gloss 257 183 174 320 308 177 313 167 -fire 42 39 52 41 -fire (no help) 98 80 50 106 113 73 124 80 -tunnel 61 50 70 58 -tunnel (no help) 167 142 57 138 152 113 171 122 -gears 663 554 540 881 1232 776 1484 830 -teapot 20 21 37 36 -teapot (no help) 22 14 14 24 30 30 43 42 - |