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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/Mesa/src/mesa/drivers/glide/fxddtex.c | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
download | nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.gz nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.bz2 nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.zip |
Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
Keywords:
Imported nx-X11-3.1.0-1.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/glide/fxddtex.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/drivers/glide/fxddtex.c | 1849 |
1 files changed, 1849 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/glide/fxddtex.c b/nx-X11/extras/Mesa/src/mesa/drivers/glide/fxddtex.c new file mode 100644 index 000000000..f3f12c4cc --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/drivers/glide/fxddtex.c @@ -0,0 +1,1849 @@ +/* + * Mesa 3-D graphics library + * Version: 4.0 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* Authors: + * David Bucciarelli + * Brian Paul + * Daryll Strauss + * Keith Whitwell + * Daniel Borca + * Hiroshi Morii + */ + + +#ifdef HAVE_CONFIG_H +#include "conf.h" +#endif + +#if defined(FX) + +#include "fxdrv.h" +#include "enums.h" +#include "image.h" +#include "teximage.h" +#include "texformat.h" +#include "texcompress.h" +#include "texobj.h" +#include "texstore.h" + + +/* no borders! can't halve 1x1! (stride > width * comp) not allowed */ +static void +_mesa_halve2x2_teximage2d ( GLcontext *ctx, + struct gl_texture_image *texImage, + GLuint bytesPerPixel, + GLint srcWidth, GLint srcHeight, + const GLvoid *srcImage, GLvoid *dstImage ) +{ + GLint i, j, k; + GLint dstWidth = srcWidth / 2; + GLint dstHeight = srcHeight / 2; + GLint srcRowStride = srcWidth * bytesPerPixel; + GLubyte *src = (GLubyte *)srcImage; + GLubyte *dst = dstImage; + + GLuint bpt = 0; + GLubyte *_s = NULL; + GLubyte *_d = NULL; + GLenum _t = 0; + + if (texImage->TexFormat->MesaFormat == MESA_FORMAT_RGB565) { + _t = GL_UNSIGNED_SHORT_5_6_5_REV; + bpt = bytesPerPixel; + } else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB4444) { + _t = GL_UNSIGNED_SHORT_4_4_4_4_REV; + bpt = bytesPerPixel; + } else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB1555) { + _t = GL_UNSIGNED_SHORT_1_5_5_5_REV; + bpt = bytesPerPixel; + } + if (bpt) { + bytesPerPixel = 4; + srcRowStride = srcWidth * bytesPerPixel; + if (dstWidth == 0) { + dstWidth = 1; + } + if (dstHeight == 0) { + dstHeight = 1; + } + _s = src = MALLOC(srcRowStride * srcHeight); + _d = dst = MALLOC(dstWidth * bytesPerPixel * dstHeight); + _mesa_texstore_rgba8888(ctx, 2, GL_RGBA, + &_mesa_texformat_rgba8888_rev, src, + 0, 0, 0, /* dstX/Y/Zoffset */ + srcRowStride, /* dstRowStride */ + 0, /* dstImageStride */ + srcWidth, srcHeight, 1, + texImage->Format, _t, srcImage, &ctx->DefaultPacking); + } + + if (srcHeight == 1) { + for (i = 0; i < dstWidth; i++) { + for (k = 0; k < bytesPerPixel; k++) { + dst[0] = (src[0] + src[bytesPerPixel] + 1) / 2; + src++; + dst++; + } + src += bytesPerPixel; + } + } else if (srcWidth == 1) { + for (j = 0; j < dstHeight; j++) { + for (k = 0; k < bytesPerPixel; k++) { + dst[0] = (src[0] + src[srcRowStride] + 1) / 2; + src++; + dst++; + } + src += srcRowStride; + } + } else { + for (j = 0; j < dstHeight; j++) { + for (i = 0; i < dstWidth; i++) { + for (k = 0; k < bytesPerPixel; k++) { + dst[0] = (src[0] + + src[bytesPerPixel] + + src[srcRowStride] + + src[srcRowStride + bytesPerPixel] + 2) / 4; + src++; + dst++; + } + src += bytesPerPixel; + } + src += srcRowStride; + } + } + + if (bpt) { + src = _s; + dst = _d; + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->TexFormat, dstImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstWidth * bpt, + 0, /* dstImageStride */ + dstWidth, dstHeight, 1, + GL_BGRA, CHAN_TYPE, dst, &ctx->DefaultPacking); + FREE(dst); + FREE(src); + } +} + + +void +fxPrintTextureData(tfxTexInfo * ti) +{ + fprintf(stderr, "Texture Data:\n"); + if (ti->tObj) { + fprintf(stderr, "\tName: %d\n", ti->tObj->Name); + fprintf(stderr, "\tBaseLevel: %d\n", ti->tObj->BaseLevel); + fprintf(stderr, "\tSize: %d x %d\n", + ti->tObj->Image[0][ti->tObj->BaseLevel]->Width, + ti->tObj->Image[0][ti->tObj->BaseLevel]->Height); + } + else + fprintf(stderr, "\tName: UNNAMED\n"); + fprintf(stderr, "\tLast used: %d\n", ti->lastTimeUsed); + fprintf(stderr, "\tTMU: %ld\n", ti->whichTMU); + fprintf(stderr, "\t%s\n", (ti->isInTM) ? "In TMU" : "Not in TMU"); + if (ti->tm[0]) + fprintf(stderr, "\tMem0: %x-%x\n", (unsigned) ti->tm[0]->startAddr, + (unsigned) ti->tm[0]->endAddr); + if (ti->tm[1]) + fprintf(stderr, "\tMem1: %x-%x\n", (unsigned) ti->tm[1]->startAddr, + (unsigned) ti->tm[1]->endAddr); + fprintf(stderr, "\tMipmaps: %d-%d\n", ti->minLevel, ti->maxLevel); + fprintf(stderr, "\tFilters: min %d max %d\n", + (int) ti->minFilt, (int) ti->maxFilt); + fprintf(stderr, "\tClamps: s %d t %d\n", (int) ti->sClamp, + (int) ti->tClamp); + fprintf(stderr, "\tScales: s %f t %f\n", ti->sScale, ti->tScale); + fprintf(stderr, "\t%s\n", + (ti->fixedPalette) ? "Fixed palette" : "Non fixed palette"); + fprintf(stderr, "\t%s\n", (ti->validated) ? "Validated" : "Not validated"); +} + + +/************************************************************************/ +/*************************** Texture Mapping ****************************/ +/************************************************************************/ + +static void +fxTexInvalidate(GLcontext * ctx, struct gl_texture_object *tObj) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + tfxTexInfo *ti; + + ti = fxTMGetTexInfo(tObj); + if (ti->isInTM) + fxTMMoveOutTM(fxMesa, tObj); /* TO DO: SLOW but easy to write */ + + ti->validated = GL_FALSE; + fxMesa->new_state |= FX_NEW_TEXTURING; +} + +static tfxTexInfo * +fxAllocTexObjData(fxMesaContext fxMesa) +{ + tfxTexInfo *ti; + + if (!(ti = CALLOC(sizeof(tfxTexInfo)))) { + fprintf(stderr, "fxAllocTexObjData: ERROR: out of memory !\n"); + fxCloseHardware(); + exit(-1); + } + + ti->validated = GL_FALSE; + ti->isInTM = GL_FALSE; + + ti->whichTMU = FX_TMU_NONE; + + ti->tm[FX_TMU0] = NULL; + ti->tm[FX_TMU1] = NULL; + + ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; + ti->maxFilt = GR_TEXTUREFILTER_BILINEAR; + + ti->sClamp = GR_TEXTURECLAMP_WRAP; + ti->tClamp = GR_TEXTURECLAMP_WRAP; + + ti->mmMode = GR_MIPMAP_NEAREST; + ti->LODblend = FXFALSE; + + return ti; +} + +void +fxDDTexBind(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + tfxTexInfo *ti; + + if (TDFX_DEBUG & VERBOSE_DRIVER) { + fprintf(stderr, "fxDDTexBind(%d, %x)\n", tObj->Name, (GLuint)tObj->DriverData); + } + + if ((target != GL_TEXTURE_1D) && (target != GL_TEXTURE_2D)) + return; + + if (!tObj->DriverData) { + tObj->DriverData = fxAllocTexObjData(fxMesa); + } + ti = fxTMGetTexInfo(tObj); + + fxMesa->texBindNumber++; + ti->lastTimeUsed = fxMesa->texBindNumber; + + fxMesa->new_state |= FX_NEW_TEXTURING; +} + +void +fxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname, + const GLfloat * param) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + + if (TDFX_DEBUG & VERBOSE_DRIVER) { + if (param) + fprintf(stderr, "fxDDTexEnv(%x, %x)\n", pname, (GLint) (*param)); + else + fprintf(stderr, "fxDDTexEnv(%x)\n", pname); + } + + /* apply any lod biasing right now */ + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + GLfloat bias = *param; + CLAMP_SELF(bias, -ctx->Const.MaxTextureLodBias, + ctx->Const.MaxTextureLodBias - 0.25); + + grTexLodBiasValue(GR_TMU0, bias); + + if (fxMesa->haveTwoTMUs) { + grTexLodBiasValue(GR_TMU1, bias); + } + + } + + fxMesa->new_state |= FX_NEW_TEXTURING; +} + +void +fxDDTexParam(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj, + GLenum pname, const GLfloat * params) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + GLenum param = (GLenum) (GLint) params[0]; + tfxTexInfo *ti; + + if (TDFX_DEBUG & VERBOSE_DRIVER) { + fprintf(stderr, "fxDDTexParam(%d, %x, %s, %s)\n", + tObj->Name, (GLuint) tObj->DriverData, + _mesa_lookup_enum_by_nr(pname), + _mesa_lookup_enum_by_nr(param)); + } + + if ((target != GL_TEXTURE_1D) && (target != GL_TEXTURE_2D)) + return; + + if (!tObj->DriverData) + tObj->DriverData = fxAllocTexObjData(fxMesa); + ti = fxTMGetTexInfo(tObj); + + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + switch (param) { + case GL_NEAREST: + ti->mmMode = GR_MIPMAP_DISABLE; + ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; + ti->LODblend = FXFALSE; + break; + case GL_LINEAR: + ti->mmMode = GR_MIPMAP_DISABLE; + ti->minFilt = GR_TEXTUREFILTER_BILINEAR; + ti->LODblend = FXFALSE; + break; + case GL_NEAREST_MIPMAP_LINEAR: + /* [dBorca] + * currently Napalm can't do single-pass trilinear, + * because the way its combiners are set. So we fall back + * to GL_NEAREST_MIPMAP_NEAREST. We'll let true trilinear + * enabled for V2, V3. + */ + if (!fxMesa->HaveCmbExt) { + if (fxMesa->haveTwoTMUs) { + ti->mmMode = GR_MIPMAP_NEAREST; + ti->LODblend = FXTRUE; + } else { + ti->mmMode = GR_MIPMAP_NEAREST_DITHER; + ti->LODblend = FXFALSE; + } + ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; + break; + } + case GL_NEAREST_MIPMAP_NEAREST: + ti->mmMode = GR_MIPMAP_NEAREST; + ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; + ti->LODblend = FXFALSE; + break; + case GL_LINEAR_MIPMAP_LINEAR: + /* [dBorca] + * currently Napalm can't do single-pass trilinear, + * because the way its combiners are set. So we fall back + * to GL_LINEAR_MIPMAP_NEAREST. We'll let true trilinear + * enabled for V2, V3. + */ + if (!fxMesa->HaveCmbExt) { + if (fxMesa->haveTwoTMUs) { + ti->mmMode = GR_MIPMAP_NEAREST; + ti->LODblend = FXTRUE; + } else { + ti->mmMode = GR_MIPMAP_NEAREST_DITHER; + ti->LODblend = FXFALSE; + } + ti->minFilt = GR_TEXTUREFILTER_BILINEAR; + break; + } + case GL_LINEAR_MIPMAP_NEAREST: + ti->mmMode = GR_MIPMAP_NEAREST; + ti->minFilt = GR_TEXTUREFILTER_BILINEAR; + ti->LODblend = FXFALSE; + break; + default: + break; + } + fxTexInvalidate(ctx, tObj); + break; + + case GL_TEXTURE_MAG_FILTER: + switch (param) { + case GL_NEAREST: + ti->maxFilt = GR_TEXTUREFILTER_POINT_SAMPLED; + break; + case GL_LINEAR: + ti->maxFilt = GR_TEXTUREFILTER_BILINEAR; + break; + default: + break; + } + fxMesa->new_state |= FX_NEW_TEXTURING; + break; + + case GL_TEXTURE_WRAP_S: + switch (param) { + case GL_MIRRORED_REPEAT: + ti->sClamp = GR_TEXTURECLAMP_MIRROR_EXT; + break; + case GL_CLAMP_TO_BORDER: /* no-no, but don't REPEAT, either */ + case GL_CLAMP_TO_EDGE: /* CLAMP discarding border */ + case GL_CLAMP: + ti->sClamp = GR_TEXTURECLAMP_CLAMP; + break; + case GL_REPEAT: + ti->sClamp = GR_TEXTURECLAMP_WRAP; + break; + default: + break; + } + fxMesa->new_state |= FX_NEW_TEXTURING; + break; + + case GL_TEXTURE_WRAP_T: + switch (param) { + case GL_MIRRORED_REPEAT: + ti->tClamp = GR_TEXTURECLAMP_MIRROR_EXT; + break; + case GL_CLAMP_TO_BORDER: /* no-no, but don't REPEAT, either */ + case GL_CLAMP_TO_EDGE: /* CLAMP discarding border */ + case GL_CLAMP: + ti->tClamp = GR_TEXTURECLAMP_CLAMP; + break; + case GL_REPEAT: + ti->tClamp = GR_TEXTURECLAMP_WRAP; + break; + default: + break; + } + fxMesa->new_state |= FX_NEW_TEXTURING; + break; + + case GL_TEXTURE_BORDER_COLOR: + /* TO DO */ + break; + + case GL_TEXTURE_MIN_LOD: + /* TO DO */ + break; + case GL_TEXTURE_MAX_LOD: + /* TO DO */ + break; + case GL_TEXTURE_BASE_LEVEL: + fxTexInvalidate(ctx, tObj); + break; + case GL_TEXTURE_MAX_LEVEL: + fxTexInvalidate(ctx, tObj); + break; + + default: + break; + } +} + +void +fxDDTexDel(GLcontext * ctx, struct gl_texture_object *tObj) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + tfxTexInfo *ti = fxTMGetTexInfo(tObj); + + if (TDFX_DEBUG & VERBOSE_DRIVER) { + fprintf(stderr, "fxDDTexDel(%d, %p)\n", tObj->Name, (void *) ti); + } + + if (!ti) + return; + + fxTMFreeTexture(fxMesa, tObj); + + FREE(ti); + tObj->DriverData = NULL; + + /* Free mipmap images and the texture object itself */ + _mesa_delete_texture_object(ctx, tObj); +} + + +/** + * Allocate a new texture object. + * Called via ctx->Driver.NewTextureObject. + * Note: this function will be called during context creation to + * allocate the default texture objects. + */ +struct gl_texture_object * +fxDDNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) +{ + struct gl_texture_object *obj; + obj = _mesa_new_texture_object(ctx, name, target); + return obj; +} + + +/* + * Return true if texture is resident, false otherwise. + */ +GLboolean +fxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj) +{ + tfxTexInfo *ti = fxTMGetTexInfo(tObj); + return (ti && ti->isInTM); +} + + + +/* + * Convert a gl_color_table texture palette to Glide's format. + */ +static GrTexTable_t +convertPalette(const fxMesaContext fxMesa, FxU32 data[256], const struct gl_color_table *table) +{ + const GLubyte *tableUB = (const GLubyte *) table->Table; + GLint width = table->Size; + FxU32 r, g, b, a; + GLint i; + + ASSERT(table->Type == GL_UNSIGNED_BYTE); + + switch (table->Format) { + case GL_INTENSITY: + for (i = 0; i < width; i++) { + r = tableUB[i]; + g = tableUB[i]; + b = tableUB[i]; + a = tableUB[i]; + data[i] = (a << 24) | (r << 16) | (g << 8) | b; + } + return fxMesa->HavePalExt ? GR_TEXTABLE_PALETTE_6666_EXT : GR_TEXTABLE_PALETTE; + case GL_LUMINANCE: + for (i = 0; i < width; i++) { + r = tableUB[i]; + g = tableUB[i]; + b = tableUB[i]; + a = 255; + data[i] = (a << 24) | (r << 16) | (g << 8) | b; + } + return GR_TEXTABLE_PALETTE; + case GL_ALPHA: + for (i = 0; i < width; i++) { + r = g = b = 255; + a = tableUB[i]; + data[i] = (a << 24) | (r << 16) | (g << 8) | b; + } + return fxMesa->HavePalExt ? GR_TEXTABLE_PALETTE_6666_EXT : GR_TEXTABLE_PALETTE; + case GL_LUMINANCE_ALPHA: + for (i = 0; i < width; i++) { + r = g = b = tableUB[i * 2 + 0]; + a = tableUB[i * 2 + 1]; + data[i] = (a << 24) | (r << 16) | (g << 8) | b; + } + return fxMesa->HavePalExt ? GR_TEXTABLE_PALETTE_6666_EXT : GR_TEXTABLE_PALETTE; + default: + case GL_RGB: + for (i = 0; i < width; i++) { + r = tableUB[i * 3 + 0]; + g = tableUB[i * 3 + 1]; + b = tableUB[i * 3 + 2]; + a = 255; + data[i] = (a << 24) | (r << 16) | (g << 8) | b; + } + return GR_TEXTABLE_PALETTE; + case GL_RGBA: + for (i = 0; i < width; i++) { + r = tableUB[i * 4 + 0]; + g = tableUB[i * 4 + 1]; + b = tableUB[i * 4 + 2]; + a = tableUB[i * 4 + 3]; + data[i] = (a << 24) | (r << 16) | (g << 8) | b; + } + return fxMesa->HavePalExt ? GR_TEXTABLE_PALETTE_6666_EXT : GR_TEXTABLE_PALETTE; + } +} + + +void +fxDDTexPalette(GLcontext * ctx, struct gl_texture_object *tObj) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + + if (tObj) { + /* per-texture palette */ + tfxTexInfo *ti; + if (TDFX_DEBUG & VERBOSE_DRIVER) { + fprintf(stderr, "fxDDTexPalette(%d, %x)\n", + tObj->Name, (GLuint) tObj->DriverData); + } + /* This might be a proxy texture. */ + if (!tObj->Palette.Table) + return; + if (!tObj->DriverData) + tObj->DriverData = fxAllocTexObjData(fxMesa); + ti = fxTMGetTexInfo(tObj); + ti->paltype = convertPalette(fxMesa, ti->palette.data, &tObj->Palette); + fxTexInvalidate(ctx, tObj); + } + else { + /* global texture palette */ + if (TDFX_DEBUG & VERBOSE_DRIVER) { + fprintf(stderr, "fxDDTexPalette(global)\n"); + } + fxMesa->glbPalType = convertPalette(fxMesa, fxMesa->glbPalette.data, &ctx->Texture.Palette); + fxMesa->new_state |= FX_NEW_TEXTURING; + + grTexDownloadTable(fxMesa->glbPalType, &(fxMesa->glbPalette)); + } +} + + +void +fxDDTexUseGlbPalette(GLcontext * ctx, GLboolean state) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + + if (TDFX_DEBUG & VERBOSE_DRIVER) { + fprintf(stderr, "fxDDTexUseGlbPalette(%d)\n", state); + } + + fxMesa->haveGlobalPaletteTexture = state; + fxMesa->new_state |= FX_NEW_TEXTURING; +} + + +static int +logbase2(int n) +{ + GLint i = 1; + GLint log2 = 0; + + if (n < 0) { + return -1; + } + + while (n > i) { + i *= 2; + log2++; + } + if (i != n) { + return -1; + } + else { + return log2; + } +} + + +/* fxTexGetInfo + * w, h - source texture width and height + * lodlevel - Glide lod level token for the larger texture dimension + * ar - Glide aspect ratio token + * sscale - S scale factor used during triangle setup + * tscale - T scale factor used during triangle setup + * wscale - OpenGL -> Glide image width scale factor + * hscale - OpenGL -> Glide image height scale factor + */ +int +fxTexGetInfo(int w, int h, GrLOD_t * lodlevel, GrAspectRatio_t * ar, + float *sscale, float *tscale, + int *wscale, int *hscale) +{ + int logw, logh, ws, hs; + GrLOD_t l; + GrAspectRatio_t aspectratio; + float s, t; + + logw = logbase2(w); + logh = logbase2(h); + + l = MAX2(logw, logh); + aspectratio = logw - logh; + ws = hs = 1; + s = t = 256.0f; + + /* hardware only allows a maximum aspect ratio of 8x1, so handle + * |aspectratio| > 3 by scaling the image and using an 8x1 aspect + * ratio + */ + switch (aspectratio) { + case 0: + break; + case 1: + t = 128.0f; + break; + case 2: + t = 64.0f; + break; + case 3: + t = 32.0f; + break; + case -1: + s = 128.0f; + break; + case -2: + s = 64.0f; + break; + case -3: + s = 32.0f; + break; + default: + if (aspectratio > 3) { + t = 32.0f; + hs = 1 << (aspectratio - 3); + aspectratio = GR_ASPECT_LOG2_8x1; + } else /*if (aspectratio < -3)*/ { + s = 32.0f; + ws = 1 << (-aspectratio - 3); + aspectratio = GR_ASPECT_LOG2_1x8; + } + } + + if (lodlevel) + (*lodlevel) = l; + + if (ar) + (*ar) = aspectratio; + + if (sscale) + (*sscale) = s; + + if (tscale) + (*tscale) = t; + + if (wscale) + (*wscale) = ws; + + if (hscale) + (*hscale) = hs; + + + return 1; +} + +static GLboolean +fxIsTexSupported(GLenum target, GLint internalFormat, + const struct gl_texture_image *image) +{ + if ((target != GL_TEXTURE_1D) && (target != GL_TEXTURE_2D)) + return GL_FALSE; + +#if 0 + if (!fxTexGetInfo(image->Width, image->Height, NULL, NULL, NULL, NULL, NULL, NULL)) + return GL_FALSE; +#endif + + if (image->Border > 0) + return GL_FALSE; + + return GL_TRUE; +} + + +/**********************************************************************/ +/**** NEW TEXTURE IMAGE FUNCTIONS ****/ +/**********************************************************************/ +extern void +fxt1_decode_1 (const void *texture, int width, + int i, int j, unsigned char *rgba); + +/* Texel-fetch functions for software texturing and glGetTexImage(). + * We should have been able to use some "standard" fetch functions (which + * may get defined in texutil.c) but we have to account for scaled texture + * images on tdfx hardware (the 8:1 aspect ratio limit). + * Hence, we need special functions here. + */ + +static void +fetch_intensity8(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + const GLubyte *texel; + + i = i * mml->wScale; + j = j * mml->hScale; + + texel = ((GLubyte *) texImage->Data) + j * mml->width + i; + rgba[RCOMP] = *texel; + rgba[GCOMP] = *texel; + rgba[BCOMP] = *texel; + rgba[ACOMP] = *texel; +} + + +static void +fetch_luminance8(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + const GLubyte *texel; + + i = i * mml->wScale; + j = j * mml->hScale; + + texel = ((GLubyte *) texImage->Data) + j * mml->width + i; + rgba[RCOMP] = *texel; + rgba[GCOMP] = *texel; + rgba[BCOMP] = *texel; + rgba[ACOMP] = 255; +} + + +static void +fetch_alpha8(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + const GLubyte *texel; + + i = i * mml->wScale; + j = j * mml->hScale; + + texel = ((GLubyte *) texImage->Data) + j * mml->width + i; + rgba[RCOMP] = 255; + rgba[GCOMP] = 255; + rgba[BCOMP] = 255; + rgba[ACOMP] = *texel; +} + + +static void +fetch_index8(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *indexOut) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + const GLubyte *texel; + + i = i * mml->wScale; + j = j * mml->hScale; + + texel = ((GLubyte *) texImage->Data) + j * mml->width + i; + *indexOut = *texel; +} + + +static void +fetch_luminance8_alpha8(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + const GLubyte *texel; + + i = i * mml->wScale; + j = j * mml->hScale; + + texel = ((GLubyte *) texImage->Data) + (j * mml->width + i) * 2; + rgba[RCOMP] = texel[0]; + rgba[GCOMP] = texel[0]; + rgba[BCOMP] = texel[0]; + rgba[ACOMP] = texel[1]; +} + + +static void +fetch_r5g6b5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + const GLushort *texel; + + i = i * mml->wScale; + j = j * mml->hScale; + + texel = ((GLushort *) texImage->Data) + j * mml->width + i; + rgba[RCOMP] = FX_rgb_scale_5[(*texel >> 11) & 0x1F]; + rgba[GCOMP] = FX_rgb_scale_6[(*texel >> 5) & 0x3F]; + rgba[BCOMP] = FX_rgb_scale_5[ *texel & 0x1F]; + rgba[ACOMP] = 255; +} + + +static void +fetch_r4g4b4a4(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + const GLushort *texel; + + i = i * mml->wScale; + j = j * mml->hScale; + + texel = ((GLushort *) texImage->Data) + j * mml->width + i; + rgba[RCOMP] = FX_rgb_scale_4[(*texel >> 8) & 0xF]; + rgba[GCOMP] = FX_rgb_scale_4[(*texel >> 4) & 0xF]; + rgba[BCOMP] = FX_rgb_scale_4[ *texel & 0xF]; + rgba[ACOMP] = FX_rgb_scale_4[(*texel >> 12) & 0xF]; +} + + +static void +fetch_r5g5b5a1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + const GLushort *texel; + + i = i * mml->wScale; + j = j * mml->hScale; + + texel = ((GLushort *) texImage->Data) + j * mml->width + i; + rgba[RCOMP] = FX_rgb_scale_5[(*texel >> 10) & 0x1F]; + rgba[GCOMP] = FX_rgb_scale_5[(*texel >> 5) & 0x1F]; + rgba[BCOMP] = FX_rgb_scale_5[ *texel & 0x1F]; + rgba[ACOMP] = (*texel >> 15) * 255; +} + + +static void +fetch_a8r8g8b8(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + const GLuint *texel; + + i = i * mml->wScale; + j = j * mml->hScale; + + texel = ((GLuint *) texImage->Data) + j * mml->width + i; + rgba[RCOMP] = (((*texel) >> 16) & 0xff); + rgba[GCOMP] = (((*texel) >> 8) & 0xff); + rgba[BCOMP] = (((*texel) ) & 0xff); + rgba[ACOMP] = (((*texel) >> 24) & 0xff); +} + + +static void +fetch_rgb_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + + i = i * mml->wScale; + j = j * mml->hScale; + + fxt1_decode_1(texImage->Data, mml->width, i, j, rgba); + rgba[ACOMP] = 255; +} + + +static void +fetch_rgba_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + + i = i * mml->wScale; + j = j * mml->hScale; + + fxt1_decode_1(texImage->Data, mml->width, i, j, rgba); +} + + +static void +fetch_rgb_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + + i = i * mml->wScale; + j = j * mml->hScale; + + _mesa_texformat_rgb_dxt1.FetchTexel2D(texImage, i, j, k, rgba); +} + + +static void +fetch_rgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + + i = i * mml->wScale; + j = j * mml->hScale; + + _mesa_texformat_rgba_dxt1.FetchTexel2D(texImage, i, j, k, rgba); +} + + +static void +fetch_rgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + + i = i * mml->wScale; + j = j * mml->hScale; + + _mesa_texformat_rgba_dxt3.FetchTexel2D(texImage, i, j, k, rgba); +} + + +static void +fetch_rgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *rgba) +{ + const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); + + i = i * mml->wScale; + j = j * mml->hScale; + + _mesa_texformat_rgba_dxt5.FetchTexel2D(texImage, i, j, k, rgba); +} + + +#if 0 /* break glass in case of emergency */ +static void +PrintTexture(int w, int h, int c, const GLubyte * data) +{ + int i, j; + for (i = 0; i < h; i++) { + for (j = 0; j < w; j++) { + if (c == 2) + fprintf(stderr, "%02x %02x ", data[0], data[1]); + else if (c == 3) + fprintf(stderr, "%02x %02x %02x ", data[0], data[1], data[2]); + data += c; + } + fprintf(stderr, "\n"); + } +} +#endif + + +const struct gl_texture_format * +fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, + GLenum srcFormat, GLenum srcType ) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + GLboolean allow32bpt = fxMesa->HaveTexFmt; + + if (TDFX_DEBUG & VERBOSE_TEXTURE) { + fprintf(stderr, "fxDDChooseTextureFormat(...)\n"); + } + + switch (internalFormat) { + case GL_COMPRESSED_RGB: + /* intentional fall through */ + case 3: + case GL_RGB: + if ( srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5 ) { + return &_mesa_texformat_rgb565; + } + /* intentional fall through */ + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + return (allow32bpt) ? &_mesa_texformat_argb8888 + : &_mesa_texformat_rgb565; + case GL_RGBA2: + case GL_RGBA4: + return &_mesa_texformat_argb4444; + case GL_COMPRESSED_RGBA: + /* intentional fall through */ + case 4: + case GL_RGBA: + if ( srcFormat == GL_BGRA ) { + if ( srcType == GL_UNSIGNED_INT_8_8_8_8_REV ) { + return &_mesa_texformat_argb8888; + } + else if ( srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ) { + return &_mesa_texformat_argb4444; + } + else if ( srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { + return &_mesa_texformat_argb1555; + } + } + /* intentional fall through */ + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + return (allow32bpt) ? &_mesa_texformat_argb8888 + : &_mesa_texformat_argb4444; + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + case GL_COMPRESSED_INTENSITY: + return &_mesa_texformat_i8; + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + case GL_COMPRESSED_LUMINANCE: + return &_mesa_texformat_l8; + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + case GL_COMPRESSED_ALPHA: + return &_mesa_texformat_a8; + case GL_COLOR_INDEX: + case GL_COLOR_INDEX1_EXT: + case GL_COLOR_INDEX2_EXT: + case GL_COLOR_INDEX4_EXT: + case GL_COLOR_INDEX8_EXT: + case GL_COLOR_INDEX12_EXT: + case GL_COLOR_INDEX16_EXT: + return &_mesa_texformat_ci8; + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + case GL_COMPRESSED_LUMINANCE_ALPHA: + return &_mesa_texformat_al88; + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + return &_mesa_texformat_rgb565; + case GL_RGB5_A1: + return &_mesa_texformat_argb1555; + /* GL_EXT_texture_compression_s3tc */ + /* GL_S3_s3tc */ + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + return &_mesa_texformat_rgb_dxt1; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + return &_mesa_texformat_rgba_dxt1; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + return &_mesa_texformat_rgba_dxt3; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + return &_mesa_texformat_rgba_dxt5; + /* GL_3DFX_texture_compression_FXT1 */ + case GL_COMPRESSED_RGB_FXT1_3DFX: + return &_mesa_texformat_rgb_fxt1; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return &_mesa_texformat_rgba_fxt1; + default: + _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat"); + return NULL; + } +} + + +static GrTextureFormat_t +fxGlideFormat(GLint mesaFormat) +{ + switch (mesaFormat) { + case MESA_FORMAT_I8: + return GR_TEXFMT_ALPHA_8; + case MESA_FORMAT_A8: + return GR_TEXFMT_ALPHA_8; + case MESA_FORMAT_L8: + return GR_TEXFMT_INTENSITY_8; + case MESA_FORMAT_CI8: + return GR_TEXFMT_P_8; + case MESA_FORMAT_AL88: + return GR_TEXFMT_ALPHA_INTENSITY_88; + case MESA_FORMAT_RGB565: + return GR_TEXFMT_RGB_565; + case MESA_FORMAT_ARGB4444: + return GR_TEXFMT_ARGB_4444; + case MESA_FORMAT_ARGB1555: + return GR_TEXFMT_ARGB_1555; + case MESA_FORMAT_ARGB8888: + return GR_TEXFMT_ARGB_8888; + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: + return GR_TEXFMT_ARGB_CMP_FXT1; + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + return GR_TEXFMT_ARGB_CMP_DXT1; + case MESA_FORMAT_RGBA_DXT3: + return GR_TEXFMT_ARGB_CMP_DXT3; + case MESA_FORMAT_RGBA_DXT5: + return GR_TEXFMT_ARGB_CMP_DXT5; + default: + _mesa_problem(NULL, "Unexpected format in fxGlideFormat"); + return 0; + } +} + + +static FetchTexelFuncC +fxFetchFunction(GLint mesaFormat) +{ + switch (mesaFormat) { + case MESA_FORMAT_I8: + return &fetch_intensity8; + case MESA_FORMAT_A8: + return &fetch_alpha8; + case MESA_FORMAT_L8: + return &fetch_luminance8; + case MESA_FORMAT_CI8: + return &fetch_index8; + case MESA_FORMAT_AL88: + return &fetch_luminance8_alpha8; + case MESA_FORMAT_RGB565: + return &fetch_r5g6b5; + case MESA_FORMAT_ARGB4444: + return &fetch_r4g4b4a4; + case MESA_FORMAT_ARGB1555: + return &fetch_r5g5b5a1; + case MESA_FORMAT_ARGB8888: + return &fetch_a8r8g8b8; + case MESA_FORMAT_RGB_FXT1: + return &fetch_rgb_fxt1; + case MESA_FORMAT_RGBA_FXT1: + return &fetch_rgba_fxt1; + case MESA_FORMAT_RGB_DXT1: + return &fetch_rgb_dxt1; + case MESA_FORMAT_RGBA_DXT1: + return &fetch_rgba_dxt1; + case MESA_FORMAT_RGBA_DXT3: + return &fetch_rgba_dxt3; + case MESA_FORMAT_RGBA_DXT5: + return &fetch_rgba_dxt5; + default: + _mesa_problem(NULL, "Unexpected format in fxFetchFunction"); + return NULL; + } +} + + +static GLboolean +adjust2DRatio (GLcontext *ctx, + GLint xoffset, GLint yoffset, + GLint width, GLint height, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + tfxMipMapLevel *mml, + struct gl_texture_image *texImage, + GLint texelBytes, + GLint dstRowStride) +{ + const GLint newWidth = width * mml->wScale; + const GLint newHeight = height * mml->hScale; + GLvoid *tempImage; + + if (!texImage->IsCompressed) { + GLubyte *destAddr; + tempImage = MALLOC(width * height * texelBytes); + if (!tempImage) { + return GL_FALSE; + } + + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->TexFormat, tempImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * texelBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); + + /* now rescale */ + /* compute address of dest subimage within the overal tex image */ + destAddr = (GLubyte *) texImage->Data + + (yoffset * mml->hScale * mml->width + + xoffset * mml->wScale) * texelBytes; + + _mesa_rescale_teximage2d(texelBytes, + width, + dstRowStride, /* dst stride */ + width, height, + newWidth, newHeight, + tempImage, destAddr); + } else { + const GLint rawBytes = 4; + GLvoid *rawImage = MALLOC(width * height * rawBytes); + if (!rawImage) { + return GL_FALSE; + } + tempImage = MALLOC(newWidth * newHeight * rawBytes); + if (!tempImage) { + return GL_FALSE; + } + /* unpack image, apply transfer ops and store in rawImage */ + _mesa_texstore_rgba8888(ctx, 2, GL_RGBA, + &_mesa_texformat_rgba8888_rev, rawImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * rawBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); + _mesa_rescale_teximage2d(rawBytes, + width, + newWidth * rawBytes, /* dst stride */ + width, height, /* src */ + newWidth, newHeight, /* dst */ + rawImage /*src*/, tempImage /*dst*/ ); + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->TexFormat, texImage->Data, + xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */ + dstRowStride, + 0, /* dstImageStride */ + newWidth, newHeight, 1, + GL_RGBA, CHAN_TYPE, tempImage, &ctx->DefaultPacking); + FREE(rawImage); + } + + FREE(tempImage); + + return GL_TRUE; +} + + +void +fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, + GLint internalFormat, GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + tfxTexInfo *ti; + tfxMipMapLevel *mml; + GLint texelBytes, dstRowStride; + + if (TDFX_DEBUG & VERBOSE_TEXTURE) { + fprintf(stderr, "fxDDTexImage2D: id=%d int 0x%x format 0x%x type 0x%x %dx%d\n", + texObj->Name, texImage->IntFormat, format, type, + texImage->Width, texImage->Height); + } + + if (!fxIsTexSupported(target, internalFormat, texImage)) { + _mesa_problem(NULL, "fx Driver: unsupported texture in fxDDTexImg()\n"); + return; + } + + if (!texObj->DriverData) { + texObj->DriverData = fxAllocTexObjData(fxMesa); + if (!texObj->DriverData) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + } + ti = fxTMGetTexInfo(texObj); + + if (!texImage->DriverData) { + texImage->DriverData = CALLOC(sizeof(tfxMipMapLevel)); + if (!texImage->DriverData) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + } + mml = FX_MIPMAP_DATA(texImage); + + fxTexGetInfo(width, height, NULL, NULL, NULL, NULL, + &mml->wScale, &mml->hScale); + + mml->width = width * mml->wScale; + mml->height = height * mml->hScale; + +#if FX_COMPRESS_S3TC_AS_FXT1_HACK + /* [koolsmoky] substitute FXT1 for DXTn and Legacy S3TC */ + if (!ctx->Mesa_DXTn && texImage->IsCompressed) { + switch (internalFormat) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + internalFormat = GL_COMPRESSED_RGB_FXT1_3DFX; + break; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + internalFormat = GL_COMPRESSED_RGBA_FXT1_3DFX; + } + texImage->IntFormat = internalFormat; + } +#endif +#if FX_TC_NAPALM + if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { + GLenum texNapalm = 0; + if (internalFormat == GL_COMPRESSED_RGB) { + texNapalm = GL_COMPRESSED_RGB_FXT1_3DFX; + } else if (internalFormat == GL_COMPRESSED_RGBA) { + texNapalm = GL_COMPRESSED_RGBA_FXT1_3DFX; + } + if (texNapalm) { + texImage->IntFormat = internalFormat = texNapalm; + texImage->IsCompressed = GL_TRUE; + } + } +#endif + + /* choose the texture format */ + assert(ctx->Driver.ChooseTextureFormat); + texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, + internalFormat, format, type); + assert(texImage->TexFormat); + texelBytes = texImage->TexFormat->TexelBytes; + /*if (!fxMesa->HaveTexFmt) assert(texelBytes == 1 || texelBytes == 2);*/ + + mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat); + + /* allocate mipmap buffer */ + assert(!texImage->Data); + if (texImage->IsCompressed) { + texImage->CompressedSize = _mesa_compressed_texture_size(ctx, + mml->width, + mml->height, + 1, + internalFormat); + dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width); + texImage->Data = _mesa_malloc(texImage->CompressedSize); + } else { + dstRowStride = mml->width * texelBytes; + texImage->Data = _mesa_malloc(mml->width * mml->height * texelBytes); + } + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + + if (pixels != NULL) { + if (mml->wScale != 1 || mml->hScale != 1) { + /* rescale image to overcome 1:8 aspect limitation */ + if (!adjust2DRatio(ctx, + 0, 0, + width, height, + format, type, pixels, + packing, + mml, + texImage, + texelBytes, + dstRowStride) + ) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + } + else { + /* no rescaling needed */ + /* unpack image, apply transfer ops and store in texImage->Data */ + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->TexFormat, texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); + } + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + GLint mipWidth, mipHeight; + tfxMipMapLevel *mip; + struct gl_texture_image *mipImage; + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); + + assert(!texImage->IsCompressed); + + while (level < texObj->MaxLevel && level < maxLevels - 1) { + mipWidth = width / 2; + if (!mipWidth) { + mipWidth = 1; + } + mipHeight = height / 2; + if (!mipHeight) { + mipHeight = 1; + } + if ((mipWidth == width) && (mipHeight == height)) { + break; + } + _mesa_TexImage2D(target, ++level, internalFormat, + mipWidth, mipHeight, border, + format, type, + NULL); + mipImage = _mesa_select_tex_image(ctx, texUnit, target, level); + mip = FX_MIPMAP_DATA(mipImage); + _mesa_halve2x2_teximage2d(ctx, + texImage, + texelBytes, + mml->width, mml->height, + texImage->Data, mipImage->Data); + texImage = mipImage; + mml = mip; + width = mipWidth; + height = mipHeight; + } + } + } + + ti->info.format = mml->glideFormat; + texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat); + + fxTexInvalidate(ctx, texObj); +} + + +void +fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + tfxTexInfo *ti; + tfxMipMapLevel *mml; + GLint texelBytes, dstRowStride; + + if (TDFX_DEBUG & VERBOSE_TEXTURE) { + fprintf(stderr, "fxDDTexSubImage2D: id=%d\n", texObj->Name); + } + + if (!texObj->DriverData) { + _mesa_problem(ctx, "problem in fxDDTexSubImage2D"); + return; + } + + ti = fxTMGetTexInfo(texObj); + assert(ti); + mml = FX_MIPMAP_DATA(texImage); + assert(mml); + + assert(texImage->Data); /* must have an existing texture image! */ + assert(texImage->Format); + + texelBytes = texImage->TexFormat->TexelBytes; + if (texImage->IsCompressed) { + dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, mml->width); + } else { + dstRowStride = mml->width * texelBytes; + } + + if (mml->wScale != 1 || mml->hScale != 1) { + /* need to rescale subimage to match mipmap level's rescale factors */ + if (!adjust2DRatio(ctx, + xoffset, yoffset, + width, height, + format, type, pixels, + packing, + mml, + texImage, + texelBytes, + dstRowStride) + ) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); + return; + } + } + else { + /* no rescaling needed */ + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->TexFormat, (GLubyte *) texImage->Data, + xoffset, yoffset, 0, /* dstX/Y/Zoffset */ + dstRowStride, + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); + } + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + GLint mipWidth, mipHeight; + tfxMipMapLevel *mip; + struct gl_texture_image *mipImage; + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); + + assert(!texImage->IsCompressed); + + width = texImage->Width; + height = texImage->Height; + while (level < texObj->MaxLevel && level < maxLevels - 1) { + mipWidth = width / 2; + if (!mipWidth) { + mipWidth = 1; + } + mipHeight = height / 2; + if (!mipHeight) { + mipHeight = 1; + } + if ((mipWidth == width) && (mipHeight == height)) { + break; + } + ++level; + mipImage = _mesa_select_tex_image(ctx, texUnit, target, level); + mip = FX_MIPMAP_DATA(mipImage); + _mesa_halve2x2_teximage2d(ctx, + texImage, + texelBytes, + mml->width, mml->height, + texImage->Data, mipImage->Data); + texImage = mipImage; + mml = mip; + width = mipWidth; + height = mipHeight; + } + } + + if (ti->validated && ti->isInTM && !texObj->GenerateMipmap) + fxTMReloadMipMapLevel(fxMesa, texObj, level); + else + fxTexInvalidate(ctx, texObj); +} + + +void +fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + tfxTexInfo *ti; + tfxMipMapLevel *mml; + + if (TDFX_DEBUG & VERBOSE_TEXTURE) { + fprintf(stderr, "fxDDCompressedTexImage2D: id=%d int 0x%x %dx%d\n", + texObj->Name, internalFormat, + width, height); + } + + assert(texImage->IsCompressed); + + if (!fxIsTexSupported(target, internalFormat, texImage)) { + _mesa_problem(NULL, "fx Driver: unsupported texture in fxDDCompressedTexImg()\n"); + return; + } + + if (!texObj->DriverData) { + texObj->DriverData = fxAllocTexObjData(fxMesa); + if (!texObj->DriverData) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); + return; + } + } + ti = fxTMGetTexInfo(texObj); + + if (!texImage->DriverData) { + texImage->DriverData = CALLOC(sizeof(tfxMipMapLevel)); + if (!texImage->DriverData) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); + return; + } + } + mml = FX_MIPMAP_DATA(texImage); + + fxTexGetInfo(width, height, NULL, NULL, NULL, NULL, + &mml->wScale, &mml->hScale); + + mml->width = width * mml->wScale; + mml->height = height * mml->hScale; + + + /* choose the texture format */ + assert(ctx->Driver.ChooseTextureFormat); + texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, + internalFormat, -1/*format*/, -1/*type*/); + assert(texImage->TexFormat); + + /* Determine the appropriate Glide texel format, + * given the user's internal texture format hint. + */ + mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat); + + /* allocate new storage for texture image, if needed */ + if (!texImage->Data) { + texImage->CompressedSize = _mesa_compressed_texture_size(ctx, + mml->width, + mml->height, + 1, + internalFormat); + texImage->Data = _mesa_malloc(texImage->CompressedSize); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); + return; + } + } + + /* save the texture data */ + if (mml->wScale != 1 || mml->hScale != 1) { + /* [dBorca] Hack alert: + * now we're screwed. We can't decompress, + * unless we do it in HW (via textureBuffer). + * We still have some chances: + * 1) we got FXT1 textures - we CAN decompress, rescale for + * aspectratio, then compress back. + * 2) there is a chance that MIN("s", "t") won't be overflowed. + * Thus, we don't care about textureclamp and we could lower + * MIN("uscale", "vscale") below 32. We still have to have + * our data aligned inside a 8:1 rectangle. + * 3) just in case if MIN("s", "t") gets overflowed with GL_REPEAT, + * we replicate the data over the padded area. + * For now, we take 2) + 3) but texelfetchers will be wrong! + */ + GLuint srcRowStride = _mesa_compressed_row_stride(internalFormat, width); + + GLuint destRowStride = _mesa_compressed_row_stride(internalFormat, + mml->width); + + _mesa_upscale_teximage2d(srcRowStride, (height+3) / 4, + destRowStride, (mml->height+3) / 4, + 1, data, srcRowStride, + texImage->Data); + ti->padded = GL_TRUE; + } else { + MEMCPY(texImage->Data, data, texImage->CompressedSize); + } + + ti->info.format = mml->glideFormat; + texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat); + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + assert(!texImage->IsCompressed); + } + + fxTexInvalidate(ctx, texObj); +} + + +void +fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target, + GLint level, GLint xoffset, + GLint yoffset, GLsizei width, + GLint height, GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + tfxTexInfo *ti; + tfxMipMapLevel *mml; + GLint destRowStride, srcRowStride; + GLint i, rows; + GLubyte *dest; + + if (TDFX_DEBUG & VERBOSE_TEXTURE) { + fprintf(stderr, "fxDDCompressedTexSubImage2D: id=%d\n", texObj->Name); + } + + ti = fxTMGetTexInfo(texObj); + assert(ti); + mml = FX_MIPMAP_DATA(texImage); + assert(mml); + + srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, width); + + destRowStride = _mesa_compressed_row_stride(texImage->IntFormat, + mml->width); + dest = _mesa_compressed_image_address(xoffset, yoffset, 0, + texImage->IntFormat, + mml->width, + (GLubyte*) texImage->Data); + + rows = height / 4; /* hardcoded 4, but works for FXT1/DXTC */ + + for (i = 0; i < rows; i++) { + MEMCPY(dest, data, srcRowStride); + dest += destRowStride; + data = (GLvoid *)((GLuint)data + (GLuint)srcRowStride); + } + + /* [dBorca] Hack alert: + * see fxDDCompressedTexImage2D for caveats + */ + if (mml->wScale != 1 || mml->hScale != 1) { + srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, texImage->Width); + + destRowStride = _mesa_compressed_row_stride(texImage->IntFormat, + mml->width); + _mesa_upscale_teximage2d(srcRowStride, texImage->Height / 4, + destRowStride, mml->height / 4, + 1, texImage->Data, destRowStride, + texImage->Data); + } + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + assert(!texImage->IsCompressed); + } + + if (ti->validated && ti->isInTM) + fxTMReloadMipMapLevel(fxMesa, texObj, level); + else + fxTexInvalidate(ctx, texObj); +} + + +void +fxDDTexImage1D (GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + fxDDTexImage2D(ctx, target, level, + internalFormat, width, 1, border, + format, type, pixels, + packing, + texObj, + texImage); +} + + +void +fxDDTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + fxDDTexSubImage2D(ctx, target, level, + xoffset, 0, width, 1, + format, type, pixels, + packing, + texObj, + texImage); +} + + +GLboolean +fxDDTestProxyTexImage (GLcontext *ctx, GLenum target, + GLint level, GLint internalFormat, + GLenum format, GLenum type, + GLint width, GLint height, + GLint depth, GLint border) +{ + /* XXX todo - maybe through fxTexValidate() */ + return _mesa_test_proxy_teximage(ctx, target, + level, internalFormat, + format, type, + width, height, + depth, border); +} + + +#else /* FX */ + +/* + * Need this to provide at least one external definition. + */ + +extern int gl_fx_dummy_function_ddtex(void); +int +gl_fx_dummy_function_ddtex(void) +{ + return 0; +} + +#endif /* FX */ |