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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
download | nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.gz nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.bz2 nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.zip |
Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
Keywords:
Imported nx-X11-3.1.0-1.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c | 796 |
1 files changed, 796 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c b/nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c new file mode 100644 index 000000000..bfba2b657 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/main/api_arrayelt.c @@ -0,0 +1,796 @@ +/* + * Mesa 3-D graphics library + * Version: 6.4.1 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* Author: + * Keith Whitwell <keith@tungstengraphics.com> + */ + +#include "glheader.h" +#include "api_arrayelt.h" +#include "context.h" +#include "glapi.h" +#include "imports.h" +#include "macros.h" +#include "mtypes.h" +#include "glapioffsets.h" +#include "dispatch.h" + +typedef void (GLAPIENTRY *array_func)( const void * ); + +typedef struct { + const struct gl_client_array *array; + int offset; +} AEarray; + +typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); + +typedef struct { + const struct gl_client_array *array; + attrib_func func; + GLuint index; +} AEattrib; + +typedef struct { + AEarray arrays[32]; + AEattrib attribs[VERT_ATTRIB_MAX + 1]; + GLuint NewState; +} AEcontext; + +#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) + + +/* + * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer + * in the range [0, 7]. Luckily these type tokens are sequentially + * numbered in gl.h, except for GL_DOUBLE. + */ +#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 ) + +static const int ColorFuncs[2][8] = { + { + _gloffset_Color3bv, + _gloffset_Color3ubv, + _gloffset_Color3sv, + _gloffset_Color3usv, + _gloffset_Color3iv, + _gloffset_Color3uiv, + _gloffset_Color3fv, + _gloffset_Color3dv, + }, + { + _gloffset_Color4bv, + _gloffset_Color4ubv, + _gloffset_Color4sv, + _gloffset_Color4usv, + _gloffset_Color4iv, + _gloffset_Color4uiv, + _gloffset_Color4fv, + _gloffset_Color4dv, + }, +}; + +static const int VertexFuncs[3][8] = { + { + -1, + -1, + _gloffset_Vertex2sv, + -1, + _gloffset_Vertex2iv, + -1, + _gloffset_Vertex2fv, + _gloffset_Vertex2dv, + }, + { + -1, + -1, + _gloffset_Vertex3sv, + -1, + _gloffset_Vertex3iv, + -1, + _gloffset_Vertex3fv, + _gloffset_Vertex3dv, + }, + { + -1, + -1, + _gloffset_Vertex4sv, + -1, + _gloffset_Vertex4iv, + -1, + _gloffset_Vertex4fv, + _gloffset_Vertex4dv, + }, +}; + +static const int IndexFuncs[8] = { + -1, + _gloffset_Indexubv, + _gloffset_Indexsv, + -1, + _gloffset_Indexiv, + -1, + _gloffset_Indexfv, + _gloffset_Indexdv, +}; + +static const int NormalFuncs[8] = { + _gloffset_Normal3bv, + -1, + _gloffset_Normal3sv, + -1, + _gloffset_Normal3iv, + -1, + _gloffset_Normal3fv, + _gloffset_Normal3dv, +}; + +#if defined(IN_DRI_DRIVER) +static int SecondaryColorFuncs[8]; +static int FogCoordFuncs[8] = { + -1, + -1, + -1, + -1, + -1, + -1, + 0, + 0, +}; +#else +static const int SecondaryColorFuncs[8] = { + _gloffset_SecondaryColor3bvEXT, + _gloffset_SecondaryColor3ubvEXT, + _gloffset_SecondaryColor3svEXT, + _gloffset_SecondaryColor3usvEXT, + _gloffset_SecondaryColor3ivEXT, + _gloffset_SecondaryColor3uivEXT, + _gloffset_SecondaryColor3fvEXT, + _gloffset_SecondaryColor3dvEXT, +}; + +static const int FogCoordFuncs[8] = { + -1, + -1, + -1, + -1, + -1, + -1, + _gloffset_FogCoordfvEXT, + _gloffset_FogCoorddvEXT +}; +#endif + +/**********************************************************************/ + +/* GL_BYTE attributes */ + +static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), + BYTE_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + +/* GL_UNSIGNED_BYTE attributes */ + +static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]))); +} +static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), + UBYTE_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + +/* GL_SHORT attributes */ + +static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]), + SHORT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + +/* GL_UNSIGNED_SHORT attributes */ + +static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), + USHORT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + +/* GL_INT attributes */ + +static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), + INT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + +/* GL_UNSIGNED_INT attributes */ + +static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), + UINT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + +/* GL_FLOAT attributes */ + +static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); +} + +/* GL_DOUBLE attributes */ + +static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); +} + + +/* + * Array [size][type] of VertexAttrib functions + */ +static attrib_func AttribFuncsNV[2][4][8] = { + { + /* non-normalized */ + { + /* size 1 */ + (attrib_func) VertexAttrib1bvNV, + (attrib_func) VertexAttrib1ubvNV, + (attrib_func) VertexAttrib1svNV, + (attrib_func) VertexAttrib1usvNV, + (attrib_func) VertexAttrib1ivNV, + (attrib_func) VertexAttrib1uivNV, + (attrib_func) VertexAttrib1fvNV, + (attrib_func) VertexAttrib1dvNV + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2bvNV, + (attrib_func) VertexAttrib2ubvNV, + (attrib_func) VertexAttrib2svNV, + (attrib_func) VertexAttrib2usvNV, + (attrib_func) VertexAttrib2ivNV, + (attrib_func) VertexAttrib2uivNV, + (attrib_func) VertexAttrib2fvNV, + (attrib_func) VertexAttrib2dvNV + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3bvNV, + (attrib_func) VertexAttrib3ubvNV, + (attrib_func) VertexAttrib3svNV, + (attrib_func) VertexAttrib3usvNV, + (attrib_func) VertexAttrib3ivNV, + (attrib_func) VertexAttrib3uivNV, + (attrib_func) VertexAttrib3fvNV, + (attrib_func) VertexAttrib3dvNV + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4bvNV, + (attrib_func) VertexAttrib4ubvNV, + (attrib_func) VertexAttrib4svNV, + (attrib_func) VertexAttrib4usvNV, + (attrib_func) VertexAttrib4ivNV, + (attrib_func) VertexAttrib4uivNV, + (attrib_func) VertexAttrib4fvNV, + (attrib_func) VertexAttrib4dvNV + } + }, + { + /* normalized (except for float/double) */ + { + /* size 1 */ + (attrib_func) VertexAttrib1NbvNV, + (attrib_func) VertexAttrib1NubvNV, + (attrib_func) VertexAttrib1NsvNV, + (attrib_func) VertexAttrib1NusvNV, + (attrib_func) VertexAttrib1NivNV, + (attrib_func) VertexAttrib1NuivNV, + (attrib_func) VertexAttrib1fvNV, + (attrib_func) VertexAttrib1dvNV + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2NbvNV, + (attrib_func) VertexAttrib2NubvNV, + (attrib_func) VertexAttrib2NsvNV, + (attrib_func) VertexAttrib2NusvNV, + (attrib_func) VertexAttrib2NivNV, + (attrib_func) VertexAttrib2NuivNV, + (attrib_func) VertexAttrib2fvNV, + (attrib_func) VertexAttrib2dvNV + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3NbvNV, + (attrib_func) VertexAttrib3NubvNV, + (attrib_func) VertexAttrib3NsvNV, + (attrib_func) VertexAttrib3NusvNV, + (attrib_func) VertexAttrib3NivNV, + (attrib_func) VertexAttrib3NuivNV, + (attrib_func) VertexAttrib3fvNV, + (attrib_func) VertexAttrib3dvNV + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4NbvNV, + (attrib_func) VertexAttrib4NubvNV, + (attrib_func) VertexAttrib4NsvNV, + (attrib_func) VertexAttrib4NusvNV, + (attrib_func) VertexAttrib4NivNV, + (attrib_func) VertexAttrib4NuivNV, + (attrib_func) VertexAttrib4fvNV, + (attrib_func) VertexAttrib4dvNV + } + } +}; + +/**********************************************************************/ + + +GLboolean _ae_create_context( GLcontext *ctx ) +{ + if (ctx->aelt_context) + return GL_TRUE; + +#if defined(IN_DRI_DRIVER) + SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT; + SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT; + SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT; + SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT; + SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT; + SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT; + SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT; + SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT; + + FogCoordFuncs[6] = _gloffset_FogCoordfvEXT; + FogCoordFuncs[7] = _gloffset_FogCoorddvEXT; +#endif + + ctx->aelt_context = MALLOC( sizeof(AEcontext) ); + if (!ctx->aelt_context) + return GL_FALSE; + + AE_CONTEXT(ctx)->NewState = ~0; + return GL_TRUE; +} + + +void _ae_destroy_context( GLcontext *ctx ) +{ + if ( AE_CONTEXT( ctx ) ) { + FREE( ctx->aelt_context ); + ctx->aelt_context = NULL; + } +} + + +/** + * Make a list of per-vertex functions to call for each glArrayElement call. + * These functions access the array data (i.e. glVertex, glColor, glNormal, + * etc). + * Note: this may be called during display list construction. + */ +static void _ae_update_state( GLcontext *ctx ) +{ + AEcontext *actx = AE_CONTEXT(ctx); + AEarray *aa = actx->arrays; + AEattrib *at = actx->attribs; + GLuint i; + + /* conventional vertex arrays */ + if (ctx->Array.Index.Enabled) { + aa->array = &ctx->Array.Index; + aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; + aa++; + } + if (ctx->Array.EdgeFlag.Enabled) { + aa->array = &ctx->Array.EdgeFlag; + aa->offset = _gloffset_EdgeFlagv; + aa++; + } + if (ctx->Array.Normal.Enabled) { + aa->array = &ctx->Array.Normal; + aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; + aa++; + } + if (ctx->Array.Color.Enabled) { + aa->array = &ctx->Array.Color; + aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; + aa++; + } + if (ctx->Array.SecondaryColor.Enabled) { + aa->array = &ctx->Array.SecondaryColor; + aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; + aa++; + } + if (ctx->Array.FogCoord.Enabled) { + aa->array = &ctx->Array.FogCoord; + aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; + aa++; + } + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Array.TexCoord[i].Enabled) { + /* NOTE: we use generic glVertexAttrib functions here. + * If we ever de-alias conventional/generic vertex attribs this + * will have to change. + */ + struct gl_client_array *attribArray = &ctx->Array.TexCoord[i]; + at->array = attribArray; + at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; + at->index = VERT_ATTRIB_TEX0 + i; + at++; + } + } + + /* generic vertex attribute arrays */ + for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */ + if (ctx->Array.VertexAttrib[i].Enabled) { + struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i]; + at->array = attribArray; + /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV + * function pointer here (for float arrays) since the pointer may + * change from one execution of _ae_loopback_array_elt() to + * the next. Doing so caused UT to break. + */ + at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; + at->index = i; + at++; + } + } + + /* finally, vertex position */ + if (ctx->Array.VertexAttrib[0].Enabled) { + /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's + * issued as the last (proviking) attribute). + */ + aa->array = &ctx->Array.VertexAttrib[0]; + assert(aa->array->Size >= 2); /* XXX fix someday? */ + aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; + aa++; + } + else if (ctx->Array.Vertex.Enabled) { + aa->array = &ctx->Array.Vertex; + aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; + aa++; + } + + ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); + ASSERT(aa - actx->arrays < 32); + at->func = NULL; /* terminate the list */ + aa->offset = -1; /* terminate the list */ + + actx->NewState = 0; +} + + +/** + * Called via glArrayElement() and glDrawArrays(). + * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions + * for all enabled vertex arrays (for elt-th element). + * Note: this may be called during display list construction. + */ +void GLAPIENTRY _ae_loopback_array_elt( GLint elt ) +{ + GET_CURRENT_CONTEXT(ctx); + const AEcontext *actx = AE_CONTEXT(ctx); + const AEarray *aa; + const AEattrib *at; + const struct _glapi_table * const disp = GET_DISPATCH(); + + + if (actx->NewState) + _ae_update_state( ctx ); + + /* generic attributes */ + for (at = actx->attribs; at->func; at++) { + const GLubyte *src + = ADD_POINTERS(at->array->BufferObj->Data, at->array->Ptr) + + elt * at->array->StrideB; + at->func( at->index, src ); + } + + /* conventional arrays */ + for (aa = actx->arrays; aa->offset != -1 ; aa++) { + const GLubyte *src + = ADD_POINTERS(aa->array->BufferObj->Data, aa->array->Ptr) + + elt * aa->array->StrideB; + CALL_by_offset( disp, (array_func), aa->offset, + ((const void *) src) ); + } +} + + +void _ae_invalidate_state( GLcontext *ctx, GLuint new_state ) +{ + AE_CONTEXT(ctx)->NewState |= new_state; +} |