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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2017-02-17 16:11:01 +0100 |
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committer | ftrapero <frantracer@gmail.com> | 2017-06-15 14:16:37 +0200 |
commit | 209657f69055b17b00c3db3f99c7f411a6e8d176 (patch) | |
tree | 8d6ae61dfda54305a712bded9caff9ee608abf4e /nx-X11/extras/Mesa/src/mesa/main/dd.h | |
parent | 459021c165c7023ee75f524060ca270985b547c1 (diff) | |
download | nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.tar.gz nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.tar.bz2 nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.zip |
nx-X11/extras/Mesa: Drop bundled Mesa, place a symlink to imported Git subtree of Mesa_6.4.1 instead.
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/dd.h')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/main/dd.h | 1063 |
1 files changed, 0 insertions, 1063 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/dd.h b/nx-X11/extras/Mesa/src/mesa/main/dd.h deleted file mode 100644 index e4c103c55..000000000 --- a/nx-X11/extras/Mesa/src/mesa/main/dd.h +++ /dev/null @@ -1,1063 +0,0 @@ -/** - * \file dd.h - * Device driver interfaces. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef DD_INCLUDED -#define DD_INCLUDED - -/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ - -struct gl_pixelstore_attrib; -struct mesa_display_list; - -/** - * Device driver function table. - * Core Mesa uses these function pointers to call into device drivers. - * Most of these functions directly correspond to OpenGL state commands. - * Core Mesa will call these functions after error checking has been done - * so that the drivers don't have to worry about error testing. - * - * Vertex transformation/clipping/lighting is patched into the T&L module. - * Rasterization functions are patched into the swrast module. - * - * Note: when new functions are added here, the drivers/common/driverfuncs.c - * file should be updated too!!! - */ -struct dd_function_table { - /** - * Return a string as needed by glGetString(). - * - * Only the GL_RENDERER token must be implemented. Otherwise, NULL can be - * returned. - */ - const GLubyte * (*GetString)( GLcontext *ctx, GLenum name ); - - /** - * Notify the driver after Mesa has made some internal state changes. - * - * This is in addition to any state change callbacks Mesa may already have - * made. - */ - void (*UpdateState)( GLcontext *ctx, GLuint new_state ); - - /** - * Get the width and height of the named buffer/window. - * - * Mesa uses this to determine when the driver's window size has changed. - */ - void (*GetBufferSize)( GLframebuffer *buffer, - GLuint *width, GLuint *height ); - - /** - * Resize the given framebuffer to the given size. - */ - void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb, - GLuint width, GLuint height); - - /** - * Called whenever an error is generated. - * - * __GLcontextRec::ErrorValue contains the error value. - */ - void (*Error)( GLcontext *ctx ); - - /** - * This is called whenever glFinish() is called. - */ - void (*Finish)( GLcontext *ctx ); - - /** - * This is called whenever glFlush() is called. - */ - void (*Flush)( GLcontext *ctx ); - - /** - * Clear the color/depth/stencil/accum buffer(s). - * - * \param mask a bitmask of the DD_*_BIT values defined above that indicates - * which buffers need to be cleared. - * \param all if true then clear the whole buffer, else clear only the - * region defined by <tt>(x, y, width, height)</tt>. - * - * This function must obey the glColorMask(), glIndexMask() and - * glStencilMask() settings! - * Software Mesa can do masked clears if the device driver can't. - */ - void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ); - - - /** - * \name For hardware accumulation buffer - */ - /*@{*/ - /** - * Execute glAccum command within the given scissor region. - */ - void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value, - GLint xpos, GLint ypos, GLint width, GLint height ); - /*@}*/ - - - /** - * \name glDraw(), glRead(), glCopyPixels() and glBitmap() functions - */ - /*@{*/ - - /** - * This is called by glDrawPixels(). - * - * \p unpack describes how to unpack the source image data. - */ - void (*DrawPixels)( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ); - - /** - * Called by glReadPixels(). - */ - void (*ReadPixels)( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - GLvoid *dest ); - - /** - * Do a glCopyPixels(). - * - * This function must respect all rasterization state, glPixelTransfer(), - * glPixelZoom(), etc. - */ - void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty, GLenum type ); - - /** - * This is called by glBitmap(). - * - * Works the same as dd_function_table::DrawPixels, above. - */ - void (*Bitmap)( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ); - /*@}*/ - - - /** - * \name Texture image functions - */ - /*@{*/ - - /** - * Choose texture format. - * - * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback - * functions. The driver should examine \p internalFormat and return a - * pointer to an appropriate gl_texture_format. - */ - const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx, - GLint internalFormat, GLenum srcFormat, GLenum srcType ); - - /** - * Called by glTexImage1D(). - * - * \param target user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - * - * \p retainInternalCopy is returned by this function and indicates whether - * core Mesa should keep an internal copy of the texture image. - * - * Drivers should call a fallback routine from texstore.c if needed. - */ - void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexImage2D(). - * - * \sa dd_function_table::TexImage1D. - */ - void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexImage3D(). - * - * \sa dd_function_table::TexImage1D. - */ - void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage1D(). - * - * \param target user specified. - * \param level user specified. - * \param xoffset user specified. - * \param yoffset user specified. - * \param zoffset user specified. - * \param width user specified. - * \param height user specified. - * \param depth user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p border and \p internalFormat information. - * - * The driver should use a fallback routine from texstore.c if needed. - */ - void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage2D(). - * - * \sa dd_function_table::TexSubImage1D. - */ - void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage3D(). - * - * \sa dd_function_table::TexSubImage1D. - */ - void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLint depth, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glGetTexImage(). - */ - void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_object *texObj, - const struct gl_texture_image *texImage ); - - /** - * Called by glCopyTexImage1D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLint border ); - - /** - * Called by glCopyTexImage2D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, GLint x, GLint y, - GLsizei width, GLsizei height, GLint border ); - - /** - * Called by glCopyTexSubImage1D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, - GLint x, GLint y, GLsizei width ); - /** - * Called by glCopyTexSubImage2D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - /** - * Called by glCopyTexSubImage3D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - - /** - * Called by glTexImage[123]D when user specifies a proxy texture - * target. - * - * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. - */ - GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target, - GLint level, GLint internalFormat, - GLenum format, GLenum type, - GLint width, GLint height, - GLint depth, GLint border); - /*@}*/ - - - /** - * \name Compressed texture functions - */ - /*@{*/ - - /** - * Called by glCompressedTexImage1D(). - * - * \param target user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - * - * \a retainInternalCopy is returned by this function and indicates whether - * core Mesa should keep an internal copy of the texture image. - */ - void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - /** - * Called by glCompressedTexImage2D(). - * - * \sa dd_function_table::CompressedTexImage1D. - */ - void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - /** - * Called by glCompressedTexImage3D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glCompressedTexSubImage1D(). - * - * \param target user specified. - * \param level user specified. - * \param xoffset user specified. - * \param yoffset user specified. - * \param zoffset user specified. - * \param width user specified. - * \param height user specified. - * \param depth user specified. - * \param imageSize user specified. - * \param data user specified. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - */ - void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - /** - * Called by glCompressedTexSubImage2D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLint height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - /** - * Called by glCompressedTexSubImage3D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLint height, GLint depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - - /** - * Called by glGetCompressedTexImage. - */ - void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level, - GLvoid *img, - const struct gl_texture_object *texObj, - const struct gl_texture_image *texImage); - - /** - * Called to query number of bytes of storage needed to store the - * specified compressed texture. - */ - GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width, - GLsizei height, GLsizei depth, - GLenum format ); - /*@}*/ - - /** - * \name Texture object functions - */ - /*@{*/ - - /** - * Called by glBindTexture(). - */ - void (*BindTexture)( GLcontext *ctx, GLenum target, - struct gl_texture_object *tObj ); - - /** - * Called to allocate a new texture object. - * A new gl_texture_object should be returned. The driver should - * attach to it any device-specific info it needs. - */ - struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name, - GLenum target ); - /** - * Called when a texture object is about to be deallocated. - * - * Driver should delete the gl_texture_object object and anything - * hanging off of it. - */ - void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); - - /** - * Called to allocate a new texture image object. - */ - struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx ); - - /** - * Called to free tImage->Data. - */ - void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage ); - - /** - * Note: no context argument. This function doesn't initially look - * like it belongs here, except that the driver is the only entity - * that knows for sure how the texture memory is allocated - via - * the above callbacks. There is then an argument that the driver - * knows what memcpy paths might be fast. Typically this is invoked with - * - * to -- a pointer into texture memory allocated by NewTextureImage() above. - * from -- a pointer into client memory or a mesa temporary. - * sz -- nr bytes to copy. - */ - void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); - - /** - * Called by glAreTextureResident(). - */ - GLboolean (*IsTextureResident)( GLcontext *ctx, - struct gl_texture_object *t ); - - /** - * Called by glPrioritizeTextures(). - */ - void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t, - GLclampf priority ); - - /** - * Called by glActiveTextureARB() to set current texture unit. - */ - void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber ); - - /** - * Called when the texture's color lookup table is changed. - * - * If \p tObj is NULL then the shared texture palette - * gl_texture_object::Palette is to be updated. - */ - void (*UpdateTexturePalette)( GLcontext *ctx, - struct gl_texture_object *tObj ); - /*@}*/ - - - /** - * \name Imaging functionality - */ - /*@{*/ - void (*CopyColorTable)( GLcontext *ctx, - GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width ); - - void (*CopyColorSubTable)( GLcontext *ctx, - GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width ); - - void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target, - GLenum internalFormat, - GLint x, GLint y, GLsizei width ); - - void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target, - GLenum internalFormat, - GLint x, GLint y, - GLsizei width, GLsizei height ); - /*@}*/ - - - /** - * \name Vertex/fragment program functions - */ - /*@{*/ - /** Bind a vertex/fragment program */ - void (*BindProgram)(GLcontext *ctx, GLenum target, struct program *prog); - /** Allocate a new program */ - struct program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id); - /** Delete a program */ - void (*DeleteProgram)(GLcontext *ctx, struct program *prog); - /** Notify driver that a program string has been specified. */ - void (*ProgramStringNotify)(GLcontext *ctx, GLenum target, - struct program *prog); - - - - /** Query if program can be loaded onto hardware */ - GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target, - struct program *prog); - - /*@}*/ - - - /** - * \name State-changing functions. - * - * \note drawing functions are above. - * - * These functions are called by their corresponding OpenGL API functions. - * They are \e also called by the gl_PopAttrib() function!!! - * May add more functions like these to the device driver in the future. - */ - /*@{*/ - /** Specify the alpha test function */ - void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref); - /** Set the blend color */ - void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]); - /** Set the blend equation */ - void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA); - /** Specify pixel arithmetic */ - void (*BlendFuncSeparate)(GLcontext *ctx, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA); - /** Specify clear values for the color buffers */ - void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]); - /** Specify the clear value for the depth buffer */ - void (*ClearDepth)(GLcontext *ctx, GLclampd d); - /** Specify the clear value for the color index buffers */ - void (*ClearIndex)(GLcontext *ctx, GLuint index); - /** Specify the clear value for the stencil buffer */ - void (*ClearStencil)(GLcontext *ctx, GLint s); - /** Specify a plane against which all geometry is clipped */ - void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation ); - /** Enable and disable writing of frame buffer color components */ - void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ); - /** Cause a material color to track the current color */ - void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode); - /** Specify whether front- or back-facing facets can be culled */ - void (*CullFace)(GLcontext *ctx, GLenum mode); - /** Define front- and back-facing polygons */ - void (*FrontFace)(GLcontext *ctx, GLenum mode); - /** Specify the value used for depth buffer comparisons */ - void (*DepthFunc)(GLcontext *ctx, GLenum func); - /** Enable or disable writing into the depth buffer */ - void (*DepthMask)(GLcontext *ctx, GLboolean flag); - /** Specify mapping of depth values from NDC to window coordinates */ - void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval); - /** Specify the current buffer for writing */ - void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); - /** Specify the buffers for writing for fragment programs*/ - void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - /** Enable or disable server-side gl capabilities */ - void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state); - /** Specify fog parameters */ - void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - /** Specify implementation-specific hints */ - void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode); - /** Control the writing of individual bits in the color index buffers */ - void (*IndexMask)(GLcontext *ctx, GLuint mask); - /** Set light source parameters */ - void (*Lightfv)(GLcontext *ctx, GLenum light, - GLenum pname, const GLfloat *params ); - /** Set the lighting model parameters */ - void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - /** Specify the line stipple pattern */ - void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern ); - /** Specify the width of rasterized lines */ - void (*LineWidth)(GLcontext *ctx, GLfloat width); - /** Specify a logical pixel operation for color index rendering */ - void (*LogicOpcode)(GLcontext *ctx, GLenum opcode); - void (*PointParameterfv)(GLcontext *ctx, GLenum pname, - const GLfloat *params); - /** Specify the diameter of rasterized points */ - void (*PointSize)(GLcontext *ctx, GLfloat size); - /** Select a polygon rasterization mode */ - void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode); - /** Set the scale and units used to calculate depth values */ - void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units); - /** Set the polygon stippling pattern */ - void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask ); - /* Specifies the current buffer for reading */ - void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); - /** Set rasterization mode */ - void (*RenderMode)(GLcontext *ctx, GLenum mode ); - /** Define the scissor box */ - void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); - /** Select flat or smooth shading */ - void (*ShadeModel)(GLcontext *ctx, GLenum mode); - /** Set function and reference value for stencil testing */ - void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask); - /** Control the writing of individual bits in the stencil planes */ - void (*StencilMask)(GLcontext *ctx, GLuint mask); - /** Set stencil test actions */ - void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass); - /** Set active stencil face (GL_EXT_stencil_two_side) */ - void (*ActiveStencilFace)(GLcontext *ctx, GLuint face); - /** OpenGL 2.0 two-sided StencilFunc */ - void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask); - /** OpenGL 2.0 two-sided StencilMask */ - void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask); - /** OpenGL 2.0 two-sided StencilOp */ - void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass); - /** Control the generation of texture coordinates */ - void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); - /** Set texture environment parameters */ - void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); - /** Set texture parameters */ - void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat); - /** Set the viewport */ - void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); - /*@}*/ - - - /** - * \name Vertex array functions - * - * Called by the corresponding OpenGL functions. - */ - /*@{*/ - void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*NormalPointer)(GLcontext *ctx, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*FogCoordPointer)(GLcontext *ctx, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*IndexPointer)(GLcontext *ctx, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr); - void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr); - void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size, - GLenum type, GLsizei stride, const GLvoid *ptr); - void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count ); - void (*UnlockArraysEXT)( GLcontext *ctx ); - /*@}*/ - - - /** - * \name State-query functions - * - * Return GL_TRUE if query was completed, GL_FALSE otherwise. - */ - /*@{*/ - /** Return the value or values of a selected parameter */ - GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result); - /** Return the value or values of a selected parameter */ - GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result); - /** Return the value or values of a selected parameter */ - GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result); - /** Return the value or values of a selected parameter */ - GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result); - /** Return the value or values of a selected parameter */ - GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result); - /*@}*/ - - - /** - * \name Vertex/pixel buffer object functions - */ -#if FEATURE_ARB_vertex_buffer_object - /*@{*/ - void (*BindBuffer)( GLcontext *ctx, GLenum target, - struct gl_buffer_object *obj ); - - struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer, - GLenum target ); - - void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj ); - - void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid *data, GLenum usage, - struct gl_buffer_object *obj ); - - void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, const GLvoid *data, - struct gl_buffer_object *obj ); - - void (*GetBufferSubData)( GLcontext *ctx, GLenum target, - GLintptrARB offset, GLsizeiptrARB size, - GLvoid *data, struct gl_buffer_object *obj ); - - void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access, - struct gl_buffer_object *obj ); - - GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target, - struct gl_buffer_object *obj ); - /*@}*/ -#endif - - /** - * \name Functions for GL_EXT_framebuffer_object - */ -#if FEATURE_EXT_framebuffer_object - /*@{*/ - struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name); - struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name); - void (*FramebufferRenderbuffer)(GLcontext *ctx, - struct gl_renderbuffer_attachment *att, - struct gl_renderbuffer *rb); - void (*RenderbufferTexture)(GLcontext *ctx, - struct gl_renderbuffer_attachment *att, - struct gl_texture_object *texObj, - GLenum texTarget, GLuint level, GLuint zoffset); - /*@}*/ -#endif - - - /** - * \name Support for multiple T&L engines - */ - /*@{*/ - - /** - * Bitmask of state changes that require the current T&L module to be - * validated, using ValidateTnlModule() below. - */ - GLuint NeedValidate; - - /** - * Validate the current T&L module. - * - * This is called directly after UpdateState() when a state change that has - * occurred matches the dd_function_table::NeedValidate bitmask above. This - * ensures all computed values are up to date, thus allowing the driver to - * decide if the current T&L module needs to be swapped out. - * - * This must be non-NULL if a driver installs a custom T&L module and sets - * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. - */ - void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state ); - - -#define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1 -#define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2 -#define PRIM_UNKNOWN GL_POLYGON+3 - - /** - * Set by the driver-supplied T&L engine. - * - * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). - */ - GLuint CurrentExecPrimitive; - - /** - * Current state of an in-progress compilation. - * - * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, - * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. - */ - GLuint CurrentSavePrimitive; - - -#define FLUSH_STORED_VERTICES 0x1 -#define FLUSH_UPDATE_CURRENT 0x2 - /** - * Set by the driver-supplied T&L engine whenever vertices are buffered - * between glBegin()/glEnd() objects or __GLcontextRec::Current is not - * updated. - * - * The dd_function_table::FlushVertices call below may be used to resolve - * these conditions. - */ - GLuint NeedFlush; - GLuint SaveNeedFlush; - - /** - * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if - * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered - * vertices, if FLUSH_UPDATE_CURRENT bit is set updates - * __GLcontextRec::Current and gl_light_attrib::Material - * - * Note that the default T&L engine never clears the - * FLUSH_UPDATE_CURRENT bit, even after performing the update. - */ - void (*FlushVertices)( GLcontext *ctx, GLuint flags ); - void (*SaveFlushVertices)( GLcontext *ctx ); - - /** - * Give the driver the opportunity to hook in its own vtxfmt for - * compiling optimized display lists. This is called on each valid - * glBegin() during list compilation. - */ - GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode ); - - /** - * Notify driver that the special derived value _NeedEyeCoords has - * changed. - */ - void (*LightingSpaceChange)( GLcontext *ctx ); - - /** - * Let the T&L component know when the context becomes current. - */ - void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer, - GLframebuffer *readBuffer ); - - /** - * Called by glNewList(). - * - * Let the T&L component know what is going on with display lists - * in time to make changes to dispatch tables, etc. - */ - void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode ); - /** - * Called by glEndList(). - * - * \sa dd_function_table::NewList. - */ - void (*EndList)( GLcontext *ctx ); - - /** - * Called by glCallList(s). - * - * Notify the T&L component before and after calling a display list. - */ - void (*BeginCallList)( GLcontext *ctx, - struct mesa_display_list *dlist ); - /** - * Called by glEndCallList(). - * - * \sa dd_function_table::BeginCallList. - */ - void (*EndCallList)( GLcontext *ctx ); - -}; - - -/** - * Transform/Clip/Lighting interface - * - * Drivers present a reduced set of the functions possible in - * glBegin()/glEnd() objects. Core mesa provides translation stubs for the - * remaining functions to map down to these entry points. - * - * These are the initial values to be installed into dispatch by - * mesa. If the T&L driver wants to modify the dispatch table - * while installed, it must do so itself. It would be possible for - * the vertexformat to install it's own initial values for these - * functions, but this way there is an obvious list of what is - * expected of the driver. - * - * If the driver wants to hook in entry points other than those - * listed, it must restore them to their original values in - * the disable() callback, below. - */ -typedef struct { - /** - * \name Vertex - */ - /*@{*/ - void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */ - void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Color3fv)( const GLfloat * ); - void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Color4fv)( const GLfloat * ); - void (GLAPIENTRYP EdgeFlag)( GLboolean ); - void (GLAPIENTRYP EdgeFlagv)( const GLboolean * ); - void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */ - void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */ - void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */ - void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */ - void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */ - void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */ - void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); - void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); - void (GLAPIENTRYP Indexf)( GLfloat ); - void (GLAPIENTRYP Indexfv)( const GLfloat * ); - void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */ - void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); - void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Normal3fv)( const GLfloat * ); - void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); - void (GLAPIENTRYP TexCoord1f)( GLfloat ); - void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); - void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */ - void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */ - void (GLAPIENTRYP Begin)( GLenum ); - void (GLAPIENTRYP End)( void ); - void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); - void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); - void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); - void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); - void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); - void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); - void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); - void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); - void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); - /*@}*/ - - /* - */ - void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); - - /** - * \name Array - */ - /*@{*/ - void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); - void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices ); - void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, - GLuint end, GLsizei count, - GLenum type, const GLvoid *indices ); - /*@}*/ - - /** - * \name Eval - * - * If you don't support eval, fallback to the default vertex format - * on receiving an eval call and use the pipeline mechanism to - * provide partial T&L acceleration. - * - * Mesa will provide a set of helper functions to do eval within - * accelerated vertex formats, eventually... - */ - /*@{*/ - void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); - void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); - /*@}*/ - -} GLvertexformat; - - -#endif /* DD_INCLUDED */ |