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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/Mesa/src/mesa/main/depth.c | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
download | nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.gz nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.bz2 nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.zip |
Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
Keywords:
Imported nx-X11-3.1.0-1.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/depth.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/main/depth.c | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/depth.c b/nx-X11/extras/Mesa/src/mesa/main/depth.c new file mode 100644 index 000000000..aca471a06 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/main/depth.c @@ -0,0 +1,189 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "imports.h" +#include "context.h" +#include "depth.h" +#include "enums.h" +#include "hash.h" +#include "macros.h" +#include "mtypes.h" + + +/**********************************************************************/ +/***** API Functions *****/ +/**********************************************************************/ + + + +void GLAPIENTRY +_mesa_ClearDepth( GLclampd depth ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + depth = CLAMP( depth, 0.0, 1.0 ); + + if (ctx->Depth.Clear == depth) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Clear = depth; + if (ctx->Driver.ClearDepth) + (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); +} + + + +void GLAPIENTRY +_mesa_DepthFunc( GLenum func ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); + + switch (func) { + case GL_LESS: /* (default) pass if incoming z < stored z */ + case GL_GEQUAL: + case GL_LEQUAL: + case GL_GREATER: + case GL_NOTEQUAL: + case GL_EQUAL: + case GL_ALWAYS: + case GL_NEVER: + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); + return; + } + + if (ctx->Depth.Func == func) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Func = func; + + if (ctx->Driver.DepthFunc) + ctx->Driver.DepthFunc( ctx, func ); +} + + + +void GLAPIENTRY +_mesa_DepthMask( GLboolean flag ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glDepthMask %d\n", flag); + + /* + * GL_TRUE indicates depth buffer writing is enabled (default) + * GL_FALSE indicates depth buffer writing is disabled + */ + if (ctx->Depth.Mask == flag) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Mask = flag; + + if (ctx->Driver.DepthMask) + ctx->Driver.DepthMask( ctx, flag ); +} + + + +/** + * Specified by the GL_EXT_depth_bounds_test extension. + */ +void GLAPIENTRY +_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (zmin > zmax) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); + return; + } + + zmin = CLAMP(zmin, 0.0, 1.0); + zmax = CLAMP(zmax, 0.0, 1.0); + + if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.BoundsMin = (GLfloat) zmin; + ctx->Depth.BoundsMax = (GLfloat) zmax; +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + + +/** + * Initialize the depth buffer attribute group in the given context. + */ +void _mesa_init_depth( GLcontext * ctx ) +{ + /* Depth buffer group */ + ctx->Depth.Test = GL_FALSE; + ctx->Depth.Clear = 1.0; + ctx->Depth.Func = GL_LESS; + ctx->Depth.Mask = GL_TRUE; + ctx->Depth.OcclusionTest = GL_FALSE; + + /* XXX this is now per-framebuffer state */ +#if 00 + /* Z buffer stuff */ + if (ctx->Visual.depthBits == 0) { + /* Special case. Even if we don't have a depth buffer we need + * good values for DepthMax for Z vertex transformation purposes + * and for per-fragment fog computation. + */ + ctx->DepthMax = (1 << 16) - 1; + ctx->DepthMaxF = (GLfloat) ctx->DepthMax; + } + else if (ctx->Visual.depthBits < 32) { + ctx->DepthMax = (1 << ctx->Visual.depthBits) - 1; + ctx->DepthMaxF = (GLfloat) ctx->DepthMax; + } + else { + /* Special case since shift values greater than or equal to the + * number of bits in the left hand expression's type are undefined. + */ + ctx->DepthMax = 0xffffffff; + ctx->DepthMaxF = (GLfloat) ctx->DepthMax; + } + ctx->MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */ +#endif +} |