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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2017-02-17 16:11:01 +0100 |
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committer | ftrapero <frantracer@gmail.com> | 2017-06-15 14:16:37 +0200 |
commit | 209657f69055b17b00c3db3f99c7f411a6e8d176 (patch) | |
tree | 8d6ae61dfda54305a712bded9caff9ee608abf4e /nx-X11/extras/Mesa/src/mesa/main/hash.c | |
parent | 459021c165c7023ee75f524060ca270985b547c1 (diff) | |
download | nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.tar.gz nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.tar.bz2 nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.zip |
nx-X11/extras/Mesa: Drop bundled Mesa, place a symlink to imported Git subtree of Mesa_6.4.1 instead.
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/hash.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/main/hash.c | 451 |
1 files changed, 0 insertions, 451 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/hash.c b/nx-X11/extras/Mesa/src/mesa/main/hash.c deleted file mode 100644 index 74ab57df0..000000000 --- a/nx-X11/extras/Mesa/src/mesa/main/hash.c +++ /dev/null @@ -1,451 +0,0 @@ -/** - * \file hash.c - * Generic hash table. - * - * Used for display lists, texture objects, vertex/fragment programs, - * buffer objects, etc. The hash functions are thread-safe. - * - * \note key=0 is illegal. - * - * \author Brian Paul - */ - -/* - * Mesa 3-D graphics library - * Version: 6.4 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "imports.h" -#include "glthread.h" -#include "hash.h" - - -#define TABLE_SIZE 1023 /**< Size of lookup table/array */ - -#define HASH_FUNC(K) ((K) % TABLE_SIZE) - - -/** - * An entry in the hash table. - * - * This struct is private to this file. - */ -struct HashEntry { - GLuint Key; /**< the entry's key */ - void *Data; /**< the entry's data */ - struct HashEntry *Next; /**< pointer to next entry */ -}; - -/** - * The hash table data structure. - * - * This is an opaque types (it's not defined in hash.h file). - */ -struct _mesa_HashTable { - struct HashEntry *Table[TABLE_SIZE]; /**< the lookup table */ - GLuint MaxKey; /**< highest key inserted so far */ - _glthread_Mutex Mutex; /**< mutual exclusion lock */ -}; - - -/** - * Create a new hash table. - * - * \return pointer to a new, empty hash table. - */ -struct _mesa_HashTable * -_mesa_NewHashTable(void) -{ - struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable); - if (table) { - _glthread_INIT_MUTEX(table->Mutex); - } - return table; -} - - - -/** - * Delete a hash table. - * Frees each entry on the hash table and then the hash table structure itself. - * Note that the caller should have already traversed the table and deleted - * the objects in the table (i.e. We don't free the entries' data pointer). - * - * \param table the hash table to delete. - */ -void -_mesa_DeleteHashTable(struct _mesa_HashTable *table) -{ - GLuint i; - assert(table); - for (i = 0; i < TABLE_SIZE; i++) { - struct HashEntry *entry = table->Table[i]; - while (entry) { - struct HashEntry *next = entry->Next; - FREE(entry); - entry = next; - } - } - _glthread_DESTROY_MUTEX(table->Mutex); - FREE(table); -} - - - -/** - * Lookup an entry in the hash table. - * - * \param table the hash table. - * \param key the key. - * - * \return pointer to user's data or NULL if key not in table - */ -void * -_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key) -{ - GLuint pos; - const struct HashEntry *entry; - - assert(table); - assert(key); - - pos = HASH_FUNC(key); - entry = table->Table[pos]; - while (entry) { - if (entry->Key == key) { - return entry->Data; - } - entry = entry->Next; - } - return NULL; -} - - - -/** - * Insert a key/pointer pair into the hash table. - * If an entry with this key already exists we'll replace the existing entry. - * - * \param table the hash table. - * \param key the key (not zero). - * \param data pointer to user data. - */ -void -_mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) -{ - /* search for existing entry with this key */ - GLuint pos; - struct HashEntry *entry; - - assert(table); - assert(key); - - _glthread_LOCK_MUTEX(table->Mutex); - - if (key > table->MaxKey) - table->MaxKey = key; - - pos = HASH_FUNC(key); - entry = table->Table[pos]; - while (entry) { - if (entry->Key == key) { - /* replace entry's data */ - entry->Data = data; - _glthread_UNLOCK_MUTEX(table->Mutex); - return; - } - entry = entry->Next; - } - - /* alloc and insert new table entry */ - entry = MALLOC_STRUCT(HashEntry); - entry->Key = key; - entry->Data = data; - entry->Next = table->Table[pos]; - table->Table[pos] = entry; - - _glthread_UNLOCK_MUTEX(table->Mutex); -} - - - -/** - * Remove an entry from the hash table. - * - * \param table the hash table. - * \param key key of entry to remove. - * - * While holding the hash table's lock, searches the entry with the matching - * key and unlinks it. - */ -void -_mesa_HashRemove(struct _mesa_HashTable *table, GLuint key) -{ - GLuint pos; - struct HashEntry *entry, *prev; - - assert(table); - assert(key); - - _glthread_LOCK_MUTEX(table->Mutex); - - pos = HASH_FUNC(key); - prev = NULL; - entry = table->Table[pos]; - while (entry) { - if (entry->Key == key) { - /* found it! */ - if (prev) { - prev->Next = entry->Next; - } - else { - table->Table[pos] = entry->Next; - } - FREE(entry); - _glthread_UNLOCK_MUTEX(table->Mutex); - return; - } - prev = entry; - entry = entry->Next; - } - - _glthread_UNLOCK_MUTEX(table->Mutex); -} - - - -/** - * Get the key of the "first" entry in the hash table. - * - * This is used in the course of deleting all display lists when - * a context is destroyed. - * - * \param table the hash table - * - * \return key for the "first" entry in the hash table. - * - * While holding the lock, walks through all table positions until finding - * the first entry of the first non-empty one. - */ -GLuint -_mesa_HashFirstEntry(struct _mesa_HashTable *table) -{ - GLuint pos; - assert(table); - _glthread_LOCK_MUTEX(table->Mutex); - for (pos=0; pos < TABLE_SIZE; pos++) { - if (table->Table[pos]) { - _glthread_UNLOCK_MUTEX(table->Mutex); - return table->Table[pos]->Key; - } - } - _glthread_UNLOCK_MUTEX(table->Mutex); - return 0; -} - - -/** - * Given a hash table key, return the next key. This is used to walk - * over all entries in the table. Note that the keys returned during - * walking won't be in any particular order. - * \return next hash key or 0 if end of table. - */ -GLuint -_mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key) -{ - const struct HashEntry *entry; - GLuint pos; - - assert(table); - assert(key); - - /* Find the entry with given key */ - pos = HASH_FUNC(key); - entry = table->Table[pos]; - while (entry) { - if (entry->Key == key) { - break; - } - entry = entry->Next; - } - - if (!entry) { - /* the key was not found, we can't find next entry */ - return 0; - } - - if (entry->Next) { - /* return next in linked list */ - return entry->Next->Key; - } - else { - /* look for next non-empty table slot */ - pos++; - while (pos < TABLE_SIZE) { - if (table->Table[pos]) { - return table->Table[pos]->Key; - } - pos++; - } - return 0; - } -} - - -/** - * Dump contents of hash table for debugging. - * - * \param table the hash table. - */ -void -_mesa_HashPrint(const struct _mesa_HashTable *table) -{ - GLuint i; - assert(table); - for (i=0;i<TABLE_SIZE;i++) { - const struct HashEntry *entry = table->Table[i]; - while (entry) { - _mesa_debug(NULL, "%u %p\n", entry->Key, entry->Data); - entry = entry->Next; - } - } -} - - - -/** - * Find a block of adjacent unused hash keys. - * - * \param table the hash table. - * \param numKeys number of keys needed. - * - * \return Starting key of free block or 0 if failure. - * - * If there are enough free keys between the maximum key existing in the table - * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return - * the adjacent key. Otherwise do a full search for a free key block in the - * allowable key range. - */ -GLuint -_mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) -{ - GLuint maxKey = ~((GLuint) 0); - _glthread_LOCK_MUTEX(table->Mutex); - if (maxKey - numKeys > table->MaxKey) { - /* the quick solution */ - _glthread_UNLOCK_MUTEX(table->Mutex); - return table->MaxKey + 1; - } - else { - /* the slow solution */ - GLuint freeCount = 0; - GLuint freeStart = 1; - GLuint key; - for (key=1; key!=maxKey; key++) { - if (_mesa_HashLookup(table, key)) { - /* darn, this key is already in use */ - freeCount = 0; - freeStart = key+1; - } - else { - /* this key not in use, check if we've found enough */ - freeCount++; - if (freeCount == numKeys) { - _glthread_UNLOCK_MUTEX(table->Mutex); - return freeStart; - } - } - } - /* cannot allocate a block of numKeys consecutive keys */ - _glthread_UNLOCK_MUTEX(table->Mutex); - return 0; - } -} - - -#if 0 /* debug only */ - -/** - * Test walking over all the entries in a hash table. - */ -static void -test_hash_walking(void) -{ - struct _mesa_HashTable *t = _mesa_NewHashTable(); - const GLuint limit = 50000; - GLuint i; - - /* create some entries */ - for (i = 0; i < limit; i++) { - GLuint dummy; - GLuint k = (rand() % (limit * 10)) + 1; - while (_mesa_HashLookup(t, k)) { - /* id already in use, try another */ - k = (rand() % (limit * 10)) + 1; - } - _mesa_HashInsert(t, k, &dummy); - } - - /* walk over all entries */ - { - GLuint k = _mesa_HashFirstEntry(t); - GLuint count = 0; - while (k) { - GLuint knext = _mesa_HashNextEntry(t, k); - assert(knext != k); - _mesa_HashRemove(t, k); - count++; - k = knext; - } - assert(count == limit); - k = _mesa_HashFirstEntry(t); - assert(k==0); - } - - _mesa_DeleteHashTable(t); -} - - -void -_mesa_test_hash_functions(void) -{ - int a, b, c; - struct _mesa_HashTable *t; - - t = _mesa_NewHashTable(); - _mesa_HashInsert(t, 501, &a); - _mesa_HashInsert(t, 10, &c); - _mesa_HashInsert(t, 0xfffffff8, &b); - /*_mesa_HashPrint(t);*/ - - assert(_mesa_HashLookup(t,501)); - assert(!_mesa_HashLookup(t,1313)); - assert(_mesa_HashFindFreeKeyBlock(t, 100)); - - _mesa_DeleteHashTable(t); - - test_hash_walking(); -} - -#endif |