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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/Mesa/src/mesa/main/imports.h | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
download | nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.gz nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.bz2 nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.zip |
Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
Keywords:
Imported nx-X11-3.1.0-1.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/imports.h')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/main/imports.h | 782 |
1 files changed, 782 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/imports.h b/nx-X11/extras/Mesa/src/mesa/main/imports.h new file mode 100644 index 000000000..37e808fc4 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/main/imports.h @@ -0,0 +1,782 @@ +/* + * Mesa 3-D graphics library + * Version: 6.4.1 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file imports.h + * Standard C library function wrappers. + * + * This file provides wrappers for all the standard C library functions + * like malloc(), free(), printf(), getenv(), etc. + */ + + +#ifndef IMPORTS_H +#define IMPORTS_H + + +/* XXX some of the stuff in glheader.h should be moved into this file. + */ +#include "glheader.h" + + +#ifdef __cplusplus +extern "C" { +#endif + + +/**********************************************************************/ +/** \name General macros */ +/*@{*/ + +#ifndef NULL +#define NULL 0 +#endif + +/*@}*/ + + +/**********************************************************************/ +/** Memory macros */ +/*@{*/ + +/** Allocate \p BYTES bytes */ +#define MALLOC(BYTES) _mesa_malloc(BYTES) +/** Allocate and zero \p BYTES bytes */ +#define CALLOC(BYTES) _mesa_calloc(BYTES) +/** Allocate a structure of type \p T */ +#define MALLOC_STRUCT(T) (struct T *) _mesa_malloc(sizeof(struct T)) +/** Allocate and zero a structure of type \p T */ +#define CALLOC_STRUCT(T) (struct T *) _mesa_calloc(sizeof(struct T)) +/** Free memory */ +#define FREE(PTR) _mesa_free(PTR) + +/** Allocate \p BYTES aligned at \p N bytes */ +#define ALIGN_MALLOC(BYTES, N) _mesa_align_malloc(BYTES, N) +/** Allocate and zero \p BYTES bytes aligned at \p N bytes */ +#define ALIGN_CALLOC(BYTES, N) _mesa_align_calloc(BYTES, N) +/** Allocate a structure of type \p T aligned at \p N bytes */ +#define ALIGN_MALLOC_STRUCT(T, N) (struct T *) _mesa_align_malloc(sizeof(struct T), N) +/** Allocate and zero a structure of type \p T aligned at \p N bytes */ +#define ALIGN_CALLOC_STRUCT(T, N) (struct T *) _mesa_align_calloc(sizeof(struct T), N) +/** Free aligned memory */ +#define ALIGN_FREE(PTR) _mesa_align_free(PTR) + +/** Copy \p BYTES bytes from \p SRC into \p DST */ +#define MEMCPY( DST, SRC, BYTES) _mesa_memcpy(DST, SRC, BYTES) +/** Set \p N bytes in \p DST to \p VAL */ +#define MEMSET( DST, VAL, N ) _mesa_memset(DST, VAL, N) + +/*@}*/ + + +/* + * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers + * as offsets into buffer stores. Since the vertex array pointer and + * buffer store pointer are both pointers and we need to add them, we use + * this macro. + * Both pointers/offsets are expressed in bytes. + */ +#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) ) + + +/**********************************************************************/ +/** \name [Pseudo] static array declaration. + * + * MACs and BeOS don't support static larger than 32kb, so ... + */ +/*@{*/ + +/** + * \def DEFARRAY + * Define a [static] unidimensional array + */ + +/** + * \def DEFMARRAY + * Define a [static] bi-dimensional array + */ + +/** + * \def DEFMNARRAY + * Define a [static] tri-dimensional array + */ + +/** + * \def CHECKARRAY + * Verifies a [static] array was properly allocated. + */ + +/** + * \def UNDEFARRAY + * Undefine (free) a [static] array. + */ + +#if defined(macintosh) && !defined(__MRC__) +/*extern char *AGLAlloc(int size);*/ +/*extern void AGLFree(char* ptr);*/ +# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_alloc(sizeof(TYPE)*(SIZE)) +# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2)) +# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3)) +# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0) +# define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0) +#elif defined(__BEOS__) +# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_malloc(sizeof(TYPE)*(SIZE)) +# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2)) +# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3)) +# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0) +# define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0) +#else +# define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE] +# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE NAME[SIZE1][SIZE2] +# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE NAME[SIZE1][SIZE2][SIZE3] +# define CHECKARRAY(NAME,CMD) do {} while(0) +# define UNDEFARRAY(NAME) +#endif + +/*@}*/ + + +/** + * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float + * as a int (thereby using integer registers instead of FP registers) is + * a performance win. Typically, this can be done with ordinary casts. + * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0) + * these casts generate warnings. + * The following union typedef is used to solve that. + */ +typedef union { GLfloat f; GLint i; } fi_type; + + + +/********************************************************************** + * Math macros + */ + +#define MAX_GLUSHORT 0xffff +#define MAX_GLUINT 0xffffffff + +#ifndef M_PI +#define M_PI (3.1415926536) +#endif + +#ifndef M_E +#define M_E (2.7182818284590452354) +#endif + + +/* XXX this is a bit of a hack needed for compilation within XFree86 */ +#ifndef FLT_MIN +#define FLT_MIN (1.0e-37) +#endif + +/* Degrees to radians conversion: */ +#define DEG2RAD (M_PI/180.0) + + +/*** + *** USE_IEEE: Determine if we're using IEEE floating point + ***/ +#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \ + defined(__s390x__) || defined(__powerpc__) || \ + defined(__amd64__) || \ + defined(ia64) || defined(__ia64__) || \ + defined(__hppa__) || defined(hpux) || \ + defined(__mips) || defined(_MIPS_ARCH) || \ + defined(__arm__) || \ + defined(__sh__) || \ + (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS))) +#define USE_IEEE +#define IEEE_ONE 0x3f800000 +#endif + + +/*** + *** SQRTF: single-precision square root + ***/ +#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */ +# define SQRTF(X) _mesa_sqrtf(X) +#elif defined(XFree86LOADER) && defined(IN_MODULE) +# define SQRTF(X) (float) xf86sqrt((float) (X)) +#else +# define SQRTF(X) (float) sqrt((float) (X)) +#endif + + +/*** + *** INV_SQRTF: single-precision inverse square root + ***/ +#if 0 +#define INV_SQRTF(X) _mesa_inv_sqrt(X) +#else +#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */ +#endif + + +/*** + *** LOG2: Log base 2 of float + ***/ +#ifdef USE_IEEE +#if 0 +/* This is pretty fast, but not accurate enough (only 2 fractional bits). + * Based on code from http://www.stereopsis.com/log2.html + */ +static INLINE GLfloat LOG2(GLfloat x) +{ + const GLfloat y = x * x * x * x; + const GLuint ix = *((GLuint *) &y); + const GLuint exp = (ix >> 23) & 0xFF; + const GLint log2 = ((GLint) exp) - 127; + return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */ +} +#endif +/* Pretty fast, and accurate. + * Based on code from http://www.flipcode.com/totd/ + */ +static INLINE GLfloat LOG2(GLfloat val) +{ + fi_type num; + GLint log_2; + num.f = val; + log_2 = ((num.i >> 23) & 255) - 128; + num.i &= ~(255 << 23); + num.i += 127 << 23; + num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3; + return num.f + log_2; +} +#elif defined(XFree86LOADER) && defined(IN_MODULE) +#define LOG2(x) ((GLfloat) (xf86log(x) * 1.442695)) +#else +/* + * NOTE: log_base_2(x) = log(x) / log(2) + * NOTE: 1.442695 = 1/log(2). + */ +#define LOG2(x) ((GLfloat) (log(x) * 1.442695F)) +#endif + + +/*** + *** IS_INF_OR_NAN: test if float is infinite or NaN + ***/ +#ifdef USE_IEEE +static INLINE int IS_INF_OR_NAN( float x ) +{ + fi_type tmp; + tmp.f = x; + return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31); +} +#elif defined(isfinite) +#define IS_INF_OR_NAN(x) (!isfinite(x)) +#elif defined(finite) +#define IS_INF_OR_NAN(x) (!finite(x)) +#elif defined(__VMS) +#define IS_INF_OR_NAN(x) (!finite(x)) +#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#define IS_INF_OR_NAN(x) (!isfinite(x)) +#else +#define IS_INF_OR_NAN(x) (!finite(x)) +#endif + + +/*** + *** IS_NEGATIVE: test if float is negative + ***/ +#if defined(USE_IEEE) +static INLINE int GET_FLOAT_BITS( float x ) +{ + fi_type fi; + fi.f = x; + return fi.i; +} +#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0) +#else +#define IS_NEGATIVE(x) (x < 0.0F) +#endif + + +/*** + *** DIFFERENT_SIGNS: test if two floats have opposite signs + ***/ +#if defined(USE_IEEE) +#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31)) +#else +/* Could just use (x*y<0) except for the flatshading requirements. + * Maybe there's a better way? + */ +#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F) +#endif + + +/*** + *** CEILF: ceiling of float + *** FLOORF: floor of float + *** FABSF: absolute value of float + *** LOGF: the natural logarithm (base e) of the value + *** EXPF: raise e to the value + *** LDEXPF: multiply value by an integral power of two + *** FREXPF: extract mantissa and exponent from value + ***/ +#if defined(XFree86LOADER) && defined(IN_MODULE) +#define CEILF(x) ((GLfloat) xf86ceil(x)) +#define FLOORF(x) ((GLfloat) xf86floor(x)) +#define FABSF(x) ((GLfloat) xf86fabs(x)) +#define LOGF(x) ((GLfloat) xf86log(x)) +#define EXPF(x) ((GLfloat) xf86exp(x)) +#define LDEXPF(x,y) ((GLfloat) xf86ldexp(x,y)) +#define FREXPF(x,y) ((GLfloat) xf86frexp(x,y)) +#elif defined(__gnu_linux__) +/* C99 functions */ +#define CEILF(x) ceilf(x) +#define FLOORF(x) floorf(x) +#define FABSF(x) fabsf(x) +#define LOGF(x) logf(x) +#define EXPF(x) expf(x) +#define LDEXPF(x,y) ldexpf(x,y) +#define FREXPF(x,y) frexpf(x,y) +#else +#define CEILF(x) ((GLfloat) ceil(x)) +#define FLOORF(x) ((GLfloat) floor(x)) +#define FABSF(x) ((GLfloat) fabs(x)) +#define LOGF(x) ((GLfloat) log(x)) +#define EXPF(x) ((GLfloat) exp(x)) +#define LDEXPF(x,y) ((GLfloat) ldexp(x,y)) +#define FREXPF(x,y) ((GLfloat) frexp(x,y)) +#endif + + +/*** + *** IROUND: return (as an integer) float rounded to nearest integer + ***/ +#if defined(USE_SPARC_ASM) && defined(__GNUC__) && defined(__sparc__) +static INLINE int iround(float f) +{ + int r; + __asm__ ("fstoi %1, %0" : "=f" (r) : "f" (f)); + return r; +} +#define IROUND(x) iround(x) +#elif defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) && \ + (!defined(__BEOS__) || (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95))) +static INLINE int iround(float f) +{ + int r; + __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); + return r; +} +#define IROUND(x) iround(x) +#elif defined(USE_X86_ASM) && defined(__MSC__) && defined(__WIN32__) +static INLINE int iround(float f) +{ + int r; + _asm { + fld f + fistp r + } + return r; +} +#define IROUND(x) iround(x) +#elif defined(__WATCOMC__) && defined(__386__) +long iround(float f); +#pragma aux iround = \ + "push eax" \ + "fistp dword ptr [esp]" \ + "pop eax" \ + parm [8087] \ + value [eax] \ + modify exact [eax]; +#define IROUND(x) iround(x) +#else +#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) +#endif + + +/*** + *** IROUND_POS: return (as an integer) positive float rounded to nearest int + ***/ +#ifdef DEBUG +#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f)) +#else +#define IROUND_POS(f) (IROUND(f)) +#endif + + +/*** + *** IFLOOR: return (as an integer) floor of float + ***/ +#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) +/* + * IEEE floor for computers that round to nearest or even. + * 'f' must be between -4194304 and 4194303. + * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1", + * but uses some IEEE specific tricks for better speed. + * Contributed by Josh Vanderhoof + */ +static INLINE int ifloor(float f) +{ + int ai, bi; + double af, bf; + af = (3 << 22) + 0.5 + (double)f; + bf = (3 << 22) + 0.5 - (double)f; + /* GCC generates an extra fstp/fld without this. */ + __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); + __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); + return (ai - bi) >> 1; +} +#define IFLOOR(x) ifloor(x) +#elif defined(USE_IEEE) +static INLINE int ifloor(float f) +{ + int ai, bi; + double af, bf; + fi_type u; + + af = (3 << 22) + 0.5 + (double)f; + bf = (3 << 22) + 0.5 - (double)f; + u.f = (float) af; ai = u.i; + u.f = (float) bf; bi = u.i; + return (ai - bi) >> 1; +} +#define IFLOOR(x) ifloor(x) +#else +static INLINE int ifloor(float f) +{ + int i = IROUND(f); + return (i > f) ? i - 1 : i; +} +#define IFLOOR(x) ifloor(x) +#endif + + +/*** + *** ICEIL: return (as an integer) ceiling of float + ***/ +#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) +/* + * IEEE ceil for computers that round to nearest or even. + * 'f' must be between -4194304 and 4194303. + * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1", + * but uses some IEEE specific tricks for better speed. + * Contributed by Josh Vanderhoof + */ +static INLINE int iceil(float f) +{ + int ai, bi; + double af, bf; + af = (3 << 22) + 0.5 + (double)f; + bf = (3 << 22) + 0.5 - (double)f; + /* GCC generates an extra fstp/fld without this. */ + __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); + __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); + return (ai - bi + 1) >> 1; +} +#define ICEIL(x) iceil(x) +#elif defined(USE_IEEE) +static INLINE int iceil(float f) +{ + int ai, bi; + double af, bf; + fi_type u; + af = (3 << 22) + 0.5 + (double)f; + bf = (3 << 22) + 0.5 - (double)f; + u.f = (float) af; ai = u.i; + u.f = (float) bf; bi = u.i; + return (ai - bi + 1) >> 1; +} +#define ICEIL(x) iceil(x) +#else +static INLINE int iceil(float f) +{ + int i = IROUND(f); + return (i < f) ? i + 1 : i; +} +#define ICEIL(x) iceil(x) +#endif + + +/*** + *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255] + *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255] + ***/ +#if defined(USE_IEEE) && !defined(DEBUG) +#define IEEE_0996 0x3f7f0000 /* 0.996 or so */ +/* This function/macro is sensitive to precision. Test very carefully + * if you change it! + */ +#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \ + do { \ + fi_type __tmp; \ + __tmp.f = (F); \ + if (__tmp.i < 0) \ + UB = (GLubyte) 0; \ + else if (__tmp.i >= IEEE_0996) \ + UB = (GLubyte) 255; \ + else { \ + __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \ + UB = (GLubyte) __tmp.i; \ + } \ + } while (0) +#define CLAMPED_FLOAT_TO_UBYTE(UB, F) \ + do { \ + fi_type __tmp; \ + __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \ + UB = (GLubyte) __tmp.i; \ + } while (0) +#else +#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \ + ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F)) +#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \ + ub = ((GLubyte) IROUND((f) * 255.0F)) +#endif + + +/*** + *** COPY_FLOAT: copy a float from src to dest. + ***/ +#define COPY_FLOAT( dst, src ) (dst) = (src) + + +/*** + *** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save + *** original mode to a temporary). + *** END_FAST_MATH: Restore x86 FPU to original mode. + ***/ +#if defined(__GNUC__) && defined(__i386__) +/* + * Set the x86 FPU control word to guarentee only 32 bits of precision + * are stored in registers. Allowing the FPU to store more introduces + * differences between situations where numbers are pulled out of memory + * vs. situations where the compiler is able to optimize register usage. + * + * In the worst case, we force the compiler to use a memory access to + * truncate the float, by specifying the 'volatile' keyword. + */ +/* Hardware default: All exceptions masked, extended double precision, + * round to nearest (IEEE compliant): + */ +#define DEFAULT_X86_FPU 0x037f +/* All exceptions masked, single precision, round to nearest: + */ +#define FAST_X86_FPU 0x003f +/* The fldcw instruction will cause any pending FP exceptions to be + * raised prior to entering the block, and we clear any pending + * exceptions before exiting the block. Hence, asm code has free + * reign over the FPU while in the fast math block. + */ +#if defined(NO_FAST_MATH) +#define START_FAST_MATH(x) \ +do { \ + static GLuint mask = DEFAULT_X86_FPU; \ + __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ + __asm__ ( "fldcw %0" : : "m" (mask) ); \ +} while (0) +#else +#define START_FAST_MATH(x) \ +do { \ + static GLuint mask = FAST_X86_FPU; \ + __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ + __asm__ ( "fldcw %0" : : "m" (mask) ); \ +} while (0) +#endif +/* Restore original FPU mode, and clear any exceptions that may have + * occurred in the FAST_MATH block. + */ +#define END_FAST_MATH(x) \ +do { \ + __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \ +} while (0) + +#elif defined(__WATCOMC__) && defined(__386__) +#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */ +#define FAST_X86_FPU 0x003f /* See GCC comments above */ +void _watcom_start_fast_math(unsigned short *x,unsigned short *mask); +#pragma aux _watcom_start_fast_math = \ + "fnstcw word ptr [eax]" \ + "fldcw word ptr [ecx]" \ + parm [eax] [ecx] \ + modify exact []; +void _watcom_end_fast_math(unsigned short *x); +#pragma aux _watcom_end_fast_math = \ + "fnclex" \ + "fldcw word ptr [eax]" \ + parm [eax] \ + modify exact []; +#if defined(NO_FAST_MATH) +#define START_FAST_MATH(x) \ +do { \ + static GLushort mask = DEFAULT_X86_FPU; \ + _watcom_start_fast_math(&x,&mask); \ +} while (0) +#else +#define START_FAST_MATH(x) \ +do { \ + static GLushort mask = FAST_X86_FPU; \ + _watcom_start_fast_math(&x,&mask); \ +} while (0) +#endif +#define END_FAST_MATH(x) _watcom_end_fast_math(&x) +#else +#define START_FAST_MATH(x) x = 0 +#define END_FAST_MATH(x) (void)(x) +#endif + + + +/********************************************************************** + * Functions + */ + +extern void * +_mesa_malloc( size_t bytes ); + +extern void * +_mesa_calloc( size_t bytes ); + +extern void +_mesa_free( void *ptr ); + +extern void * +_mesa_align_malloc( size_t bytes, unsigned long alignment ); + +extern void * +_mesa_align_calloc( size_t bytes, unsigned long alignment ); + +extern void +_mesa_align_free( void *ptr ); + +extern void * +_mesa_exec_malloc( GLuint size ); + +extern void +_mesa_exec_free( void *addr ); + +extern void * +_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize ); + +extern void * +_mesa_memcpy( void *dest, const void *src, size_t n ); + +extern void +_mesa_memset( void *dst, int val, size_t n ); + +extern void +_mesa_memset16( unsigned short *dst, unsigned short val, size_t n ); + +extern void +_mesa_bzero( void *dst, size_t n ); + + +extern double +_mesa_sin(double a); + +extern double +_mesa_cos(double a); + +extern double +_mesa_sqrtd(double x); + +extern float +_mesa_sqrtf(float x); + +extern float +_mesa_inv_sqrtf(float x); + +extern double +_mesa_pow(double x, double y); + +extern float +_mesa_log2(float x); + +extern unsigned int +_mesa_bitcount(unsigned int n); + +extern GLhalfARB +_mesa_float_to_half(float f); + +extern float +_mesa_half_to_float(GLhalfARB h); + + +extern char * +_mesa_getenv( const char *var ); + +extern char * +_mesa_strstr( const char *haystack, const char *needle ); + +extern char * +_mesa_strncat( char *dest, const char *src, size_t n ); + +extern char * +_mesa_strcpy( char *dest, const char *src ); + +extern char * +_mesa_strncpy( char *dest, const char *src, size_t n ); + +extern size_t +_mesa_strlen( const char *s ); + +extern int +_mesa_strcmp( const char *s1, const char *s2 ); + +extern int +_mesa_strncmp( const char *s1, const char *s2, size_t n ); + +extern char * +_mesa_strdup( const char *s ); + +extern int +_mesa_atoi( const char *s ); + +extern double +_mesa_strtod( const char *s, char **end ); + +extern int +_mesa_sprintf( char *str, const char *fmt, ... ); + +extern void +_mesa_printf( const char *fmtString, ... ); + + +extern void +_mesa_warning( __GLcontext *gc, const char *fmtString, ... ); + +extern void +_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... ); + +extern void +_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... ); + +extern void +_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... ); + + +extern void +_mesa_init_default_imports( __GLimports *imports, void *driverCtx ); + + +#ifdef __cplusplus +} +#endif + + +#endif /* IMPORTS_H */ |