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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/Mesa/src/mesa/main/pixel.c | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
download | nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.gz nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.bz2 nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.zip |
Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
Keywords:
Imported nx-X11-3.1.0-1.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/pixel.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/main/pixel.c | 2119 |
1 files changed, 2119 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/pixel.c b/nx-X11/extras/Mesa/src/mesa/main/pixel.c new file mode 100644 index 000000000..d2edd0ecb --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/main/pixel.c @@ -0,0 +1,2119 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "glheader.h" +#include "bufferobj.h" +#include "colormac.h" +#include "context.h" +#include "image.h" +#include "macros.h" +#include "pixel.h" +#include "mtypes.h" + + +/**********************************************************************/ +/***** glPixelZoom *****/ +/**********************************************************************/ + + + +void GLAPIENTRY +_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->Pixel.ZoomX == xfactor && + ctx->Pixel.ZoomY == yfactor) + return; + + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.ZoomX = xfactor; + ctx->Pixel.ZoomY = yfactor; +} + + + +/**********************************************************************/ +/***** glPixelStore *****/ +/**********************************************************************/ + + +void GLAPIENTRY +_mesa_PixelStorei( GLenum pname, GLint param ) +{ + /* NOTE: this call can't be compiled into the display list */ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + switch (pname) { + case GL_PACK_SWAP_BYTES: + if (param == (GLint)ctx->Pack.SwapBytes) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE; + break; + case GL_PACK_LSB_FIRST: + if (param == (GLint)ctx->Pack.LsbFirst) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE; + break; + case GL_PACK_ROW_LENGTH: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.RowLength == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.RowLength = param; + break; + case GL_PACK_IMAGE_HEIGHT: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.ImageHeight == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.ImageHeight = param; + break; + case GL_PACK_SKIP_PIXELS: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.SkipPixels == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SkipPixels = param; + break; + case GL_PACK_SKIP_ROWS: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.SkipRows == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SkipRows = param; + break; + case GL_PACK_SKIP_IMAGES: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.SkipImages == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SkipImages = param; + break; + case GL_PACK_ALIGNMENT: + if (param!=1 && param!=2 && param!=4 && param!=8) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.Alignment == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.Alignment = param; + break; + case GL_PACK_INVERT_MESA: + if (!ctx->Extensions.MESA_pack_invert) { + _mesa_error( ctx, GL_INVALID_ENUM, "glPixelstore(pname)" ); + return; + } + if (ctx->Pack.Invert == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.Invert = param; + break; + + case GL_UNPACK_SWAP_BYTES: + if (param == (GLint)ctx->Unpack.SwapBytes) + return; + if ((GLint)ctx->Unpack.SwapBytes == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE; + break; + case GL_UNPACK_LSB_FIRST: + if (param == (GLint)ctx->Unpack.LsbFirst) + return; + if ((GLint)ctx->Unpack.LsbFirst == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE; + break; + case GL_UNPACK_ROW_LENGTH: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.RowLength == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.RowLength = param; + break; + case GL_UNPACK_IMAGE_HEIGHT: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.ImageHeight == param) + return; + + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.ImageHeight = param; + break; + case GL_UNPACK_SKIP_PIXELS: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.SkipPixels == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SkipPixels = param; + break; + case GL_UNPACK_SKIP_ROWS: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.SkipRows == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SkipRows = param; + break; + case GL_UNPACK_SKIP_IMAGES: + if (param < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.SkipImages == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SkipImages = param; + break; + case GL_UNPACK_ALIGNMENT: + if (param!=1 && param!=2 && param!=4 && param!=8) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore" ); + return; + } + if (ctx->Unpack.Alignment == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.Alignment = param; + break; + case GL_UNPACK_CLIENT_STORAGE_APPLE: + if (param == (GLint)ctx->Unpack.ClientStorage) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.ClientStorage = param ? GL_TRUE : GL_FALSE; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glPixelStore" ); + return; + } +} + + +void GLAPIENTRY +_mesa_PixelStoref( GLenum pname, GLfloat param ) +{ + _mesa_PixelStorei( pname, (GLint) param ); +} + + + +/**********************************************************************/ +/***** glPixelMap *****/ +/**********************************************************************/ + + +/** + * Helper routine used by the other _mesa_PixelMap() functions. + */ +static void +pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize, const GLfloat *values) +{ + GLint i; + switch (map) { + case GL_PIXEL_MAP_S_TO_S: + ctx->Pixel.MapStoSsize = mapsize; + for (i = 0; i < mapsize; i++) { + ctx->Pixel.MapStoS[i] = IROUND(values[i]); + } + break; + case GL_PIXEL_MAP_I_TO_I: + ctx->Pixel.MapItoIsize = mapsize; + for (i = 0; i < mapsize; i++) { + ctx->Pixel.MapItoI[i] = values[i]; + } + break; + case GL_PIXEL_MAP_I_TO_R: + ctx->Pixel.MapItoRsize = mapsize; + for (i = 0; i < mapsize; i++) { + GLfloat val = CLAMP( values[i], 0.0F, 1.0F ); + ctx->Pixel.MapItoR[i] = val; + ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F); + } + break; + case GL_PIXEL_MAP_I_TO_G: + ctx->Pixel.MapItoGsize = mapsize; + for (i = 0; i < mapsize; i++) { + GLfloat val = CLAMP( values[i], 0.0F, 1.0F ); + ctx->Pixel.MapItoG[i] = val; + ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F); + } + break; + case GL_PIXEL_MAP_I_TO_B: + ctx->Pixel.MapItoBsize = mapsize; + for (i = 0; i < mapsize; i++) { + GLfloat val = CLAMP( values[i], 0.0F, 1.0F ); + ctx->Pixel.MapItoB[i] = val; + ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F); + } + break; + case GL_PIXEL_MAP_I_TO_A: + ctx->Pixel.MapItoAsize = mapsize; + for (i = 0; i < mapsize; i++) { + GLfloat val = CLAMP( values[i], 0.0F, 1.0F ); + ctx->Pixel.MapItoA[i] = val; + ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F); + } + break; + case GL_PIXEL_MAP_R_TO_R: + ctx->Pixel.MapRtoRsize = mapsize; + for (i = 0; i < mapsize; i++) { + ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0F, 1.0F ); + } + break; + case GL_PIXEL_MAP_G_TO_G: + ctx->Pixel.MapGtoGsize = mapsize; + for (i = 0; i < mapsize; i++) { + ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0F, 1.0F ); + } + break; + case GL_PIXEL_MAP_B_TO_B: + ctx->Pixel.MapBtoBsize = mapsize; + for (i = 0; i < mapsize; i++) { + ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0F, 1.0F ); + } + break; + case GL_PIXEL_MAP_A_TO_A: + ctx->Pixel.MapAtoAsize = mapsize; + for (i = 0; i < mapsize; i++) { + ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0F, 1.0F ); + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glPixelMap(map)" ); + } +} + + +void GLAPIENTRY +_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */ + if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); + return; + } + + if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { + /* test that mapsize is a power of two */ + if (_mesa_bitcount((GLuint) mapsize) != 1) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); + return; + } + } + + FLUSH_VERTICES(ctx, _NEW_PIXEL); + + if (ctx->Unpack.BufferObj->Name) { + /* unpack pixelmap from PBO */ + GLubyte *buf; + /* Note, need to use DefaultPacking and Unpack's buffer object */ + ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj; + if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + GL_INTENSITY, GL_FLOAT, values)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapfv(invalid PBO access)"); + return; + } + /* restore */ + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + GL_READ_ONLY_ARB, + ctx->Unpack.BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapfv(PBO is mapped)"); + return; + } + values = (const GLfloat *) ADD_POINTERS(buf, values); + } + else if (!values) { + return; + } + + pixelmap(ctx, map, mapsize, values); + + if (ctx->Unpack.BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + ctx->Unpack.BufferObj); + } +} + + + +void GLAPIENTRY +_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); + return; + } + + if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { + /* test that mapsize is a power of two */ + if (_mesa_bitcount((GLuint) mapsize) != 1) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); + return; + } + } + + FLUSH_VERTICES(ctx, _NEW_PIXEL); + + if (ctx->Unpack.BufferObj->Name) { + /* unpack pixelmap from PBO */ + GLubyte *buf; + /* Note, need to use DefaultPacking and Unpack's buffer object */ + ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj; + if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + GL_INTENSITY, GL_UNSIGNED_INT, values)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapuiv(invalid PBO access)"); + return; + } + /* restore */ + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + GL_READ_ONLY_ARB, + ctx->Unpack.BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapuiv(PBO is mapped)"); + return; + } + values = (const GLuint *) ADD_POINTERS(buf, values); + } + else if (!values) { + return; + } + + /* convert to floats */ + if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { + GLint i; + for (i = 0; i < mapsize; i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + GLint i; + for (i = 0; i < mapsize; i++) { + fvalues[i] = UINT_TO_FLOAT( values[i] ); + } + } + + if (ctx->Unpack.BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + ctx->Unpack.BufferObj); + } + + pixelmap(ctx, map, mapsize, fvalues); +} + + + +void GLAPIENTRY +_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" ); + return; + } + + if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { + /* test that mapsize is a power of two */ + if (_mesa_bitcount((GLuint) mapsize) != 1) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); + return; + } + } + + FLUSH_VERTICES(ctx, _NEW_PIXEL); + + if (ctx->Unpack.BufferObj->Name) { + /* unpack pixelmap from PBO */ + GLubyte *buf; + /* Note, need to use DefaultPacking and Unpack's buffer object */ + ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj; + if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + GL_INTENSITY, GL_UNSIGNED_SHORT, + values)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapusv(invalid PBO access)"); + return; + } + /* restore */ + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + GL_READ_ONLY_ARB, + ctx->Unpack.BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapusv(PBO is mapped)"); + return; + } + values = (const GLushort *) ADD_POINTERS(buf, values); + } + else if (!values) { + return; + } + + /* convert to floats */ + if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { + GLint i; + for (i = 0; i < mapsize; i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + GLint i; + for (i = 0; i < mapsize; i++) { + fvalues[i] = USHORT_TO_FLOAT( values[i] ); + } + } + + if (ctx->Unpack.BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + ctx->Unpack.BufferObj); + } + + pixelmap(ctx, map, mapsize, fvalues); +} + + +/** + * Return size of the named map. + */ +static GLuint +get_map_size(GLcontext *ctx, GLenum map) +{ + switch (map) { + case GL_PIXEL_MAP_I_TO_I: + return ctx->Pixel.MapItoIsize; + case GL_PIXEL_MAP_S_TO_S: + return ctx->Pixel.MapStoSsize; + case GL_PIXEL_MAP_I_TO_R: + return ctx->Pixel.MapItoRsize; + case GL_PIXEL_MAP_I_TO_G: + return ctx->Pixel.MapItoGsize; + case GL_PIXEL_MAP_I_TO_B: + return ctx->Pixel.MapItoBsize; + case GL_PIXEL_MAP_I_TO_A: + return ctx->Pixel.MapItoAsize; + case GL_PIXEL_MAP_R_TO_R: + return ctx->Pixel.MapRtoRsize; + case GL_PIXEL_MAP_G_TO_G: + return ctx->Pixel.MapGtoGsize; + case GL_PIXEL_MAP_B_TO_B: + return ctx->Pixel.MapBtoBsize; + case GL_PIXEL_MAP_A_TO_A: + return ctx->Pixel.MapAtoAsize; + default: + return 0; + } +} + + +void GLAPIENTRY +_mesa_GetPixelMapfv( GLenum map, GLfloat *values ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint mapsize, i; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + mapsize = get_map_size(ctx, map); + + if (ctx->Pack.BufferObj->Name) { + /* pack pixelmap into PBO */ + GLubyte *buf; + /* Note, need to use DefaultPacking and Pack's buffer object */ + ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj; + if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + GL_INTENSITY, GL_FLOAT, values)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapfv(invalid PBO access)"); + return; + } + /* restore */ + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, + GL_WRITE_ONLY_ARB, + ctx->Pack.BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapfv(PBO is mapped)"); + return; + } + values = (GLfloat *) ADD_POINTERS(buf, values); + } + else if (!values) { + return; + } + + switch (map) { + case GL_PIXEL_MAP_I_TO_I: + MEMCPY(values, ctx->Pixel.MapItoI, mapsize * sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_S_TO_S: + for (i = 0; i < mapsize; i++) { + values[i] = (GLfloat) ctx->Pixel.MapStoS[i]; + } + break; + case GL_PIXEL_MAP_I_TO_R: + MEMCPY(values, ctx->Pixel.MapItoR, mapsize * sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_I_TO_G: + MEMCPY(values, ctx->Pixel.MapItoG, mapsize * sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_I_TO_B: + MEMCPY(values, ctx->Pixel.MapItoB, mapsize * sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_I_TO_A: + MEMCPY(values, ctx->Pixel.MapItoA, mapsize * sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_R_TO_R: + MEMCPY(values, ctx->Pixel.MapRtoR, mapsize * sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_G_TO_G: + MEMCPY(values, ctx->Pixel.MapGtoG, mapsize * sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_B_TO_B: + MEMCPY(values, ctx->Pixel.MapBtoB, mapsize * sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_A_TO_A: + MEMCPY(values, ctx->Pixel.MapAtoA, mapsize * sizeof(GLfloat)); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); + } + + if (ctx->Pack.BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, + ctx->Pack.BufferObj); + } +} + + +void GLAPIENTRY +_mesa_GetPixelMapuiv( GLenum map, GLuint *values ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint mapsize, i; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + mapsize = get_map_size(ctx, map); + + if (ctx->Pack.BufferObj->Name) { + /* pack pixelmap into PBO */ + GLubyte *buf; + /* Note, need to use DefaultPacking and Pack's buffer object */ + ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj; + if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + GL_INTENSITY, GL_UNSIGNED_INT, values)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapuiv(invalid PBO access)"); + return; + } + /* restore */ + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, + GL_WRITE_ONLY_ARB, + ctx->Pack.BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapuiv(PBO is mapped)"); + return; + } + values = (GLuint *) ADD_POINTERS(buf, values); + } + else if (!values) { + return; + } + + switch (map) { + case GL_PIXEL_MAP_I_TO_I: + for (i = 0; i < mapsize; i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoI[i] ); + } + break; + case GL_PIXEL_MAP_S_TO_S: + MEMCPY(values, ctx->Pixel.MapStoS, mapsize * sizeof(GLint)); + break; + case GL_PIXEL_MAP_I_TO_R: + for (i = 0; i < mapsize; i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] ); + } + break; + case GL_PIXEL_MAP_I_TO_G: + for (i = 0; i < mapsize; i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] ); + } + break; + case GL_PIXEL_MAP_I_TO_B: + for (i = 0; i < mapsize; i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] ); + } + break; + case GL_PIXEL_MAP_I_TO_A: + for (i = 0; i < mapsize; i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] ); + } + break; + case GL_PIXEL_MAP_R_TO_R: + for (i = 0; i < mapsize; i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] ); + } + break; + case GL_PIXEL_MAP_G_TO_G: + for (i = 0; i < mapsize; i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] ); + } + break; + case GL_PIXEL_MAP_B_TO_B: + for (i = 0; i < mapsize; i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] ); + } + break; + case GL_PIXEL_MAP_A_TO_A: + for (i = 0; i < mapsize; i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] ); + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); + } + + if (ctx->Pack.BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, + ctx->Pack.BufferObj); + } +} + + +void GLAPIENTRY +_mesa_GetPixelMapusv( GLenum map, GLushort *values ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint mapsize, i; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + mapsize = get_map_size(ctx, map); + + if (ctx->Pack.BufferObj->Name) { + /* pack pixelmap into PBO */ + GLubyte *buf; + /* Note, need to use DefaultPacking and Pack's buffer object */ + ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj; + if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + GL_INTENSITY, GL_UNSIGNED_SHORT, + values)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapusv(invalid PBO access)"); + return; + } + /* restore */ + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, + GL_WRITE_ONLY_ARB, + ctx->Pack.BufferObj); + if (!buf) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapusv(PBO is mapped)"); + return; + } + values = (GLushort *) ADD_POINTERS(buf, values); + } + else if (!values) { + return; + } + + switch (map) { + case GL_PIXEL_MAP_I_TO_I: + for (i = 0; i < mapsize; i++) { + values[i] = (GLushort) CLAMP(ctx->Pixel.MapItoI[i], 0.0, 65535.0); + } + break; + case GL_PIXEL_MAP_S_TO_S: + for (i = 0; i < mapsize; i++) { + values[i] = (GLushort) CLAMP(ctx->Pixel.MapStoS[i], 0.0, 65535.0); + } + break; + case GL_PIXEL_MAP_I_TO_R: + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoR[i] ); + } + break; + case GL_PIXEL_MAP_I_TO_G: + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoG[i] ); + } + break; + case GL_PIXEL_MAP_I_TO_B: + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoB[i] ); + } + break; + case GL_PIXEL_MAP_I_TO_A: + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoA[i] ); + } + break; + case GL_PIXEL_MAP_R_TO_R: + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapRtoR[i] ); + } + break; + case GL_PIXEL_MAP_G_TO_G: + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapGtoG[i] ); + } + break; + case GL_PIXEL_MAP_B_TO_B: + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapBtoB[i] ); + } + break; + case GL_PIXEL_MAP_A_TO_A: + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapAtoA[i] ); + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); + } + + if (ctx->Pack.BufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, + ctx->Pack.BufferObj); + } +} + + + +/**********************************************************************/ +/***** glPixelTransfer *****/ +/**********************************************************************/ + + +/* + * Implements glPixelTransfer[fi] whether called immediately or from a + * display list. + */ +void GLAPIENTRY +_mesa_PixelTransferf( GLenum pname, GLfloat param ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + switch (pname) { + case GL_MAP_COLOR: + if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE)) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE; + break; + case GL_MAP_STENCIL: + if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE)) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE; + break; + case GL_INDEX_SHIFT: + if (ctx->Pixel.IndexShift == (GLint) param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.IndexShift = (GLint) param; + break; + case GL_INDEX_OFFSET: + if (ctx->Pixel.IndexOffset == (GLint) param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.IndexOffset = (GLint) param; + break; + case GL_RED_SCALE: + if (ctx->Pixel.RedScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.RedScale = param; + break; + case GL_RED_BIAS: + if (ctx->Pixel.RedBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.RedBias = param; + break; + case GL_GREEN_SCALE: + if (ctx->Pixel.GreenScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.GreenScale = param; + break; + case GL_GREEN_BIAS: + if (ctx->Pixel.GreenBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.GreenBias = param; + break; + case GL_BLUE_SCALE: + if (ctx->Pixel.BlueScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.BlueScale = param; + break; + case GL_BLUE_BIAS: + if (ctx->Pixel.BlueBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.BlueBias = param; + break; + case GL_ALPHA_SCALE: + if (ctx->Pixel.AlphaScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.AlphaScale = param; + break; + case GL_ALPHA_BIAS: + if (ctx->Pixel.AlphaBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.AlphaBias = param; + break; + case GL_DEPTH_SCALE: + if (ctx->Pixel.DepthScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.DepthScale = param; + break; + case GL_DEPTH_BIAS: + if (ctx->Pixel.DepthBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.DepthBias = param; + break; + case GL_POST_COLOR_MATRIX_RED_SCALE: + if (ctx->Pixel.PostColorMatrixScale[0] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostColorMatrixScale[0] = param; + break; + case GL_POST_COLOR_MATRIX_RED_BIAS: + if (ctx->Pixel.PostColorMatrixBias[0] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostColorMatrixBias[0] = param; + break; + case GL_POST_COLOR_MATRIX_GREEN_SCALE: + if (ctx->Pixel.PostColorMatrixScale[1] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostColorMatrixScale[1] = param; + break; + case GL_POST_COLOR_MATRIX_GREEN_BIAS: + if (ctx->Pixel.PostColorMatrixBias[1] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostColorMatrixBias[1] = param; + break; + case GL_POST_COLOR_MATRIX_BLUE_SCALE: + if (ctx->Pixel.PostColorMatrixScale[2] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostColorMatrixScale[2] = param; + break; + case GL_POST_COLOR_MATRIX_BLUE_BIAS: + if (ctx->Pixel.PostColorMatrixBias[2] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostColorMatrixBias[2] = param; + break; + case GL_POST_COLOR_MATRIX_ALPHA_SCALE: + if (ctx->Pixel.PostColorMatrixScale[3] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostColorMatrixScale[3] = param; + break; + case GL_POST_COLOR_MATRIX_ALPHA_BIAS: + if (ctx->Pixel.PostColorMatrixBias[3] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostColorMatrixBias[3] = param; + break; + case GL_POST_CONVOLUTION_RED_SCALE: + if (ctx->Pixel.PostConvolutionScale[0] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostConvolutionScale[0] = param; + break; + case GL_POST_CONVOLUTION_RED_BIAS: + if (ctx->Pixel.PostConvolutionBias[0] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostConvolutionBias[0] = param; + break; + case GL_POST_CONVOLUTION_GREEN_SCALE: + if (ctx->Pixel.PostConvolutionScale[1] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostConvolutionScale[1] = param; + break; + case GL_POST_CONVOLUTION_GREEN_BIAS: + if (ctx->Pixel.PostConvolutionBias[1] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostConvolutionBias[1] = param; + break; + case GL_POST_CONVOLUTION_BLUE_SCALE: + if (ctx->Pixel.PostConvolutionScale[2] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostConvolutionScale[2] = param; + break; + case GL_POST_CONVOLUTION_BLUE_BIAS: + if (ctx->Pixel.PostConvolutionBias[2] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostConvolutionBias[2] = param; + break; + case GL_POST_CONVOLUTION_ALPHA_SCALE: + if (ctx->Pixel.PostConvolutionScale[2] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostConvolutionScale[2] = param; + break; + case GL_POST_CONVOLUTION_ALPHA_BIAS: + if (ctx->Pixel.PostConvolutionBias[2] == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostConvolutionBias[2] = param; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" ); + return; + } +} + + +void GLAPIENTRY +_mesa_PixelTransferi( GLenum pname, GLint param ) +{ + _mesa_PixelTransferf( pname, (GLfloat) param ); +} + + + +/**********************************************************************/ +/***** Pixel processing functions ******/ +/**********************************************************************/ + +/* + * Apply scale and bias factors to an array of RGBA pixels. + */ +void +_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4], + GLfloat rScale, GLfloat gScale, + GLfloat bScale, GLfloat aScale, + GLfloat rBias, GLfloat gBias, + GLfloat bBias, GLfloat aBias) +{ + if (rScale != 1.0 || rBias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias; + } + } + if (gScale != 1.0 || gBias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias; + } + } + if (bScale != 1.0 || bBias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias; + } + } + if (aScale != 1.0 || aBias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias; + } + } +} + + +/* + * Apply pixel mapping to an array of floating point RGBA pixels. + */ +void +_mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] ) +{ + const GLfloat rscale = (GLfloat) (ctx->Pixel.MapRtoRsize - 1); + const GLfloat gscale = (GLfloat) (ctx->Pixel.MapGtoGsize - 1); + const GLfloat bscale = (GLfloat) (ctx->Pixel.MapBtoBsize - 1); + const GLfloat ascale = (GLfloat) (ctx->Pixel.MapAtoAsize - 1); + const GLfloat *rMap = ctx->Pixel.MapRtoR; + const GLfloat *gMap = ctx->Pixel.MapGtoG; + const GLfloat *bMap = ctx->Pixel.MapBtoB; + const GLfloat *aMap = ctx->Pixel.MapAtoA; + GLuint i; + for (i=0;i<n;i++) { + GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); + GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); + GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); + GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); + rgba[i][RCOMP] = rMap[IROUND(r * rscale)]; + rgba[i][GCOMP] = gMap[IROUND(g * gscale)]; + rgba[i][BCOMP] = bMap[IROUND(b * bscale)]; + rgba[i][ACOMP] = aMap[IROUND(a * ascale)]; + } +} + + +/* + * Apply the color matrix and post color matrix scaling and biasing. + */ +void +_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]) +{ + const GLfloat rs = ctx->Pixel.PostColorMatrixScale[0]; + const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0]; + const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1]; + const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1]; + const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2]; + const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2]; + const GLfloat as = ctx->Pixel.PostColorMatrixScale[3]; + const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3]; + const GLfloat *m = ctx->ColorMatrixStack.Top->m; + GLuint i; + for (i = 0; i < n; i++) { + const GLfloat r = rgba[i][RCOMP]; + const GLfloat g = rgba[i][GCOMP]; + const GLfloat b = rgba[i][BCOMP]; + const GLfloat a = rgba[i][ACOMP]; + rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb; + rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb; + rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb; + rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab; + } +} + + +/** + * Apply a color table lookup to an array of floating point RGBA colors. + */ +void +_mesa_lookup_rgba_float(const struct gl_color_table *table, + GLuint n, GLfloat rgba[][4]) +{ + if (!table->Table || table->Size == 0) + return; + + switch (table->Format) { + case GL_INTENSITY: + /* replace RGBA with I */ + if (table->Type == GL_FLOAT) { + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND(rgba[i][RCOMP] * scale); + GLfloat c = lut[CLAMP(j, 0, max)]; + rgba[i][RCOMP] = rgba[i][GCOMP] = + rgba[i][BCOMP] = rgba[i][ACOMP] = c; + } + } + else { + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND(rgba[i][RCOMP] * scale); + GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); + rgba[i][RCOMP] = rgba[i][GCOMP] = + rgba[i][BCOMP] = rgba[i][ACOMP] = c; + } + } + break; + case GL_LUMINANCE: + /* replace RGB with L */ + if (table->Type == GL_FLOAT) { + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND(rgba[i][RCOMP] * scale); + GLfloat c = lut[CLAMP(j, 0, max)]; + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; + } + } + else { + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND(rgba[i][RCOMP] * scale); + GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; + } + } + break; + case GL_ALPHA: + /* replace A with A */ + if (table->Type == GL_FLOAT) { + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND(rgba[i][ACOMP] * scale); + rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; + } + } + else { + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND(rgba[i][ACOMP] * scale); + rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); + } + } + break; + case GL_LUMINANCE_ALPHA: + /* replace RGBA with LLLA */ + if (table->Type == GL_FLOAT) { + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jL = IROUND(rgba[i][RCOMP] * scale); + GLint jA = IROUND(rgba[i][ACOMP] * scale); + GLfloat luminance, alpha; + jL = CLAMP(jL, 0, max); + jA = CLAMP(jA, 0, max); + luminance = lut[jL * 2 + 0]; + alpha = lut[jA * 2 + 1]; + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; + rgba[i][ACOMP] = alpha;; + } + } + else { + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jL = IROUND(rgba[i][RCOMP] * scale); + GLint jA = IROUND(rgba[i][ACOMP] * scale); + GLfloat luminance, alpha; + jL = CLAMP(jL, 0, max); + jA = CLAMP(jA, 0, max); + luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]); + alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]); + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; + rgba[i][ACOMP] = alpha;; + } + } + break; + case GL_RGB: + /* replace RGB with RGB */ + if (table->Type == GL_FLOAT) { + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jR = IROUND(rgba[i][RCOMP] * scale); + GLint jG = IROUND(rgba[i][GCOMP] * scale); + GLint jB = IROUND(rgba[i][BCOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); + rgba[i][RCOMP] = lut[jR * 3 + 0]; + rgba[i][GCOMP] = lut[jG * 3 + 1]; + rgba[i][BCOMP] = lut[jB * 3 + 2]; + } + } + else { + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jR = IROUND(rgba[i][RCOMP] * scale); + GLint jG = IROUND(rgba[i][GCOMP] * scale); + GLint jB = IROUND(rgba[i][BCOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); + rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]); + rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]); + rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]); + } + } + break; + case GL_RGBA: + /* replace RGBA with RGBA */ + if (table->Type == GL_FLOAT) { + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jR = IROUND(rgba[i][RCOMP] * scale); + GLint jG = IROUND(rgba[i][GCOMP] * scale); + GLint jB = IROUND(rgba[i][BCOMP] * scale); + GLint jA = IROUND(rgba[i][ACOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); + jA = CLAMP(jA, 0, max); + rgba[i][RCOMP] = lut[jR * 4 + 0]; + rgba[i][GCOMP] = lut[jG * 4 + 1]; + rgba[i][BCOMP] = lut[jB * 4 + 2]; + rgba[i][ACOMP] = lut[jA * 4 + 3]; + } + } + else { + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jR = IROUND(rgba[i][RCOMP] * scale); + GLint jG = IROUND(rgba[i][GCOMP] * scale); + GLint jB = IROUND(rgba[i][BCOMP] * scale); + GLint jA = IROUND(rgba[i][ACOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); + jA = CLAMP(jA, 0, max); + rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]); + rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]); + rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]); + rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]); + } + } + break; + default: + _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float"); + return; + } +} + + + +/** + * Apply a color table lookup to an array of GLchan RGBA colors. + */ +void +_mesa_lookup_rgba_chan(const struct gl_color_table *table, + GLuint n, GLchan rgba[][4]) +{ + if (!table->Table || table->Size == 0) + return; + + switch (table->Format) { + case GL_INTENSITY: + /* replace RGBA with I */ + if (table->Type == GL_FLOAT) { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLchan c; + CLAMPED_FLOAT_TO_CHAN(c, lut[j]); + rgba[i][RCOMP] = rgba[i][GCOMP] = + rgba[i][BCOMP] = rgba[i][ACOMP] = c; + } + } + else { +#if CHAN_TYPE == GL_UNSIGNED_BYTE + if (table->Size == 256) { + /* common case */ + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + const GLchan c = lut[rgba[i][RCOMP]]; + rgba[i][RCOMP] = rgba[i][GCOMP] = + rgba[i][BCOMP] = rgba[i][ACOMP] = c; + } + } + else +#endif + { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); + rgba[i][RCOMP] = rgba[i][GCOMP] = + rgba[i][BCOMP] = rgba[i][ACOMP] = lut[j]; + } + } + } + break; + case GL_LUMINANCE: + /* replace RGB with L */ + if (table->Type == GL_FLOAT) { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLchan c; + CLAMPED_FLOAT_TO_CHAN(c, lut[j]); + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; + } + } + else { +#if CHAN_TYPE == GL_UNSIGNED_BYTE + if (table->Size == 256) { + /* common case */ + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + const GLchan c = lut[rgba[i][RCOMP]]; + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; + } + } + else +#endif + { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = lut[j]; + } + } + } + break; + case GL_ALPHA: + /* replace A with A */ + if (table->Type == GL_FLOAT) { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale); + GLchan c; + CLAMPED_FLOAT_TO_CHAN(c, lut[j]); + rgba[i][ACOMP] = c; + } + } + else { +#if CHAN_TYPE == GL_UNSIGNED_BYTE + if (table->Size == 256) { + /* common case */ + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][ACOMP] = lut[rgba[i][ACOMP]]; + } + } + else +#endif + { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale); + rgba[i][ACOMP] = lut[j]; + } + } + } + break; + case GL_LUMINANCE_ALPHA: + /* replace RGBA with LLLA */ + if (table->Type == GL_FLOAT) { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); + GLchan luminance, alpha; + CLAMPED_FLOAT_TO_CHAN(luminance, lut[jL * 2 + 0]); + CLAMPED_FLOAT_TO_CHAN(alpha, lut[jA * 2 + 1]); + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; + rgba[i][ACOMP] = alpha;; + } + } + else { +#if CHAN_TYPE == GL_UNSIGNED_BYTE + if (table->Size == 256) { + /* common case */ + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLchan l = lut[rgba[i][RCOMP] * 2 + 0]; + GLchan a = lut[rgba[i][ACOMP] * 2 + 1];; + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = l; + rgba[i][ACOMP] = a; + } + } + else +#endif + { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); + GLchan luminance = lut[jL * 2 + 0]; + GLchan alpha = lut[jA * 2 + 1]; + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; + rgba[i][ACOMP] = alpha; + } + } + } + break; + case GL_RGB: + /* replace RGB with RGB */ + if (table->Type == GL_FLOAT) { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); + GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); + CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 3 + 0]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 3 + 1]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 3 + 2]); + } + } + else { +#if CHAN_TYPE == GL_UNSIGNED_BYTE + if (table->Size == 256) { + /* common case */ + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0]; + rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1]; + rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2]; + } + } + else +#endif + { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); + GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); + rgba[i][RCOMP] = lut[jR * 3 + 0]; + rgba[i][GCOMP] = lut[jG * 3 + 1]; + rgba[i][BCOMP] = lut[jB * 3 + 2]; + } + } + } + break; + case GL_RGBA: + /* replace RGBA with RGBA */ + if (table->Type == GL_FLOAT) { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); + GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); + GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); + CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]); + } + } + else { +#if CHAN_TYPE == GL_UNSIGNED_BYTE + if (table->Size == 256) { + /* common case */ + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0]; + rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1]; + rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2]; + rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3]; + } + } + else +#endif + { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); + GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); + GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); + CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]); + } + } + } + break; + default: + _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan"); + return; + } +} + + + +/* + * Apply color index shift and offset to an array of pixels. + */ +void +_mesa_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] ) +{ + GLint shift = ctx->Pixel.IndexShift; + GLint offset = ctx->Pixel.IndexOffset; + GLuint i; + if (shift > 0) { + for (i=0;i<n;i++) { + indexes[i] = (indexes[i] << shift) + offset; + } + } + else if (shift < 0) { + shift = -shift; + for (i=0;i<n;i++) { + indexes[i] = (indexes[i] >> shift) + offset; + } + } + else { + for (i=0;i<n;i++) { + indexes[i] = indexes[i] + offset; + } + } +} + + +/* + * Apply color index mapping to color indexes. + */ +void +_mesa_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] ) +{ + const GLuint mask = ctx->Pixel.MapItoIsize - 1; + GLuint i; + for (i = 0; i < n; i++) { + const GLuint j = index[i] & mask; + index[i] = IROUND(ctx->Pixel.MapItoI[j]); + } +} + + +/* + * Map color indexes to rgba values. + */ +void +_mesa_map_ci_to_rgba_chan( const GLcontext *ctx, GLuint n, + const GLuint index[], GLchan rgba[][4] ) +{ +#if CHAN_BITS == 8 + GLuint rmask = ctx->Pixel.MapItoRsize - 1; + GLuint gmask = ctx->Pixel.MapItoGsize - 1; + GLuint bmask = ctx->Pixel.MapItoBsize - 1; + GLuint amask = ctx->Pixel.MapItoAsize - 1; + const GLubyte *rMap = ctx->Pixel.MapItoR8; + const GLubyte *gMap = ctx->Pixel.MapItoG8; + const GLubyte *bMap = ctx->Pixel.MapItoB8; + const GLubyte *aMap = ctx->Pixel.MapItoA8; + GLuint i; + for (i=0;i<n;i++) { + rgba[i][RCOMP] = rMap[index[i] & rmask]; + rgba[i][GCOMP] = gMap[index[i] & gmask]; + rgba[i][BCOMP] = bMap[index[i] & bmask]; + rgba[i][ACOMP] = aMap[index[i] & amask]; + } +#else + GLuint rmask = ctx->Pixel.MapItoRsize - 1; + GLuint gmask = ctx->Pixel.MapItoGsize - 1; + GLuint bmask = ctx->Pixel.MapItoBsize - 1; + GLuint amask = ctx->Pixel.MapItoAsize - 1; + const GLfloat *rMap = ctx->Pixel.MapItoR; + const GLfloat *gMap = ctx->Pixel.MapItoG; + const GLfloat *bMap = ctx->Pixel.MapItoB; + const GLfloat *aMap = ctx->Pixel.MapItoA; + GLuint i; + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], rMap[index[i] & rmask]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], gMap[index[i] & gmask]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], bMap[index[i] & bmask]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], aMap[index[i] & amask]); + } +#endif +} + + +/* + * Map color indexes to float rgba values. + */ +void +_mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n, + const GLuint index[], GLfloat rgba[][4] ) +{ + GLuint rmask = ctx->Pixel.MapItoRsize - 1; + GLuint gmask = ctx->Pixel.MapItoGsize - 1; + GLuint bmask = ctx->Pixel.MapItoBsize - 1; + GLuint amask = ctx->Pixel.MapItoAsize - 1; + const GLfloat *rMap = ctx->Pixel.MapItoR; + const GLfloat *gMap = ctx->Pixel.MapItoG; + const GLfloat *bMap = ctx->Pixel.MapItoB; + const GLfloat *aMap = ctx->Pixel.MapItoA; + GLuint i; + for (i=0;i<n;i++) { + rgba[i][RCOMP] = rMap[index[i] & rmask]; + rgba[i][GCOMP] = gMap[index[i] & gmask]; + rgba[i][BCOMP] = bMap[index[i] & bmask]; + rgba[i][ACOMP] = aMap[index[i] & amask]; + } +} + + +/* + * Map 8-bit color indexes to rgb values. + */ +void +_mesa_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[], + GLchan rgba[][4] ) +{ +#if CHAN_BITS == 8 + GLuint rmask = ctx->Pixel.MapItoRsize - 1; + GLuint gmask = ctx->Pixel.MapItoGsize - 1; + GLuint bmask = ctx->Pixel.MapItoBsize - 1; + GLuint amask = ctx->Pixel.MapItoAsize - 1; + const GLubyte *rMap = ctx->Pixel.MapItoR8; + const GLubyte *gMap = ctx->Pixel.MapItoG8; + const GLubyte *bMap = ctx->Pixel.MapItoB8; + const GLubyte *aMap = ctx->Pixel.MapItoA8; + GLuint i; + for (i=0;i<n;i++) { + rgba[i][RCOMP] = rMap[index[i] & rmask]; + rgba[i][GCOMP] = gMap[index[i] & gmask]; + rgba[i][BCOMP] = bMap[index[i] & bmask]; + rgba[i][ACOMP] = aMap[index[i] & amask]; + } +#else + GLuint rmask = ctx->Pixel.MapItoRsize - 1; + GLuint gmask = ctx->Pixel.MapItoGsize - 1; + GLuint bmask = ctx->Pixel.MapItoBsize - 1; + GLuint amask = ctx->Pixel.MapItoAsize - 1; + const GLfloat *rMap = ctx->Pixel.MapItoR; + const GLfloat *gMap = ctx->Pixel.MapItoG; + const GLfloat *bMap = ctx->Pixel.MapItoB; + const GLfloat *aMap = ctx->Pixel.MapItoA; + GLuint i; + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], rMap[index[i] & rmask]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], gMap[index[i] & gmask]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], bMap[index[i] & bmask]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], aMap[index[i] & amask]); + } +#endif +} + + +void +_mesa_shift_and_offset_stencil( const GLcontext *ctx, GLuint n, + GLstencil stencil[] ) +{ + GLuint i; + GLint shift = ctx->Pixel.IndexShift; + GLint offset = ctx->Pixel.IndexOffset; + if (shift > 0) { + for (i=0;i<n;i++) { + stencil[i] = (stencil[i] << shift) + offset; + } + } + else if (shift < 0) { + shift = -shift; + for (i=0;i<n;i++) { + stencil[i] = (stencil[i] >> shift) + offset; + } + } + else { + for (i=0;i<n;i++) { + stencil[i] = stencil[i] + offset; + } + } + +} + + +void +_mesa_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] ) +{ + GLuint mask = ctx->Pixel.MapStoSsize - 1; + GLuint i; + for (i=0;i<n;i++) { + stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ]; + } +} + + + +/* + * This function converts an array of GLchan colors to GLfloat colors. + * Most importantly, it undoes the non-uniform quantization of pixel + * values introduced when we convert shallow (< 8 bit) pixel values + * to GLubytes in the ctx->Driver.ReadRGBASpan() functions. + * This fixes a number of OpenGL conformance failures when running on + * 16bpp displays, for example. + */ +void +_mesa_chan_to_float_span(const GLcontext *ctx, GLuint n, + CONST GLchan rgba[][4], GLfloat rgbaf[][4]) +{ +#if CHAN_TYPE == GL_FLOAT + MEMCPY(rgbaf, rgba, n * 4 * sizeof(GLfloat)); +#else + const GLuint rShift = CHAN_BITS - ctx->Visual.redBits; + const GLuint gShift = CHAN_BITS - ctx->Visual.greenBits; + const GLuint bShift = CHAN_BITS - ctx->Visual.blueBits; + GLuint aShift; + const GLfloat rScale = 1.0F / (GLfloat) ((1 << ctx->Visual.redBits ) - 1); + const GLfloat gScale = 1.0F / (GLfloat) ((1 << ctx->Visual.greenBits) - 1); + const GLfloat bScale = 1.0F / (GLfloat) ((1 << ctx->Visual.blueBits ) - 1); + GLfloat aScale; + GLuint i; + + if (ctx->Visual.alphaBits > 0) { + aShift = CHAN_BITS - ctx->Visual.alphaBits; + aScale = 1.0F / (GLfloat) ((1 << ctx->Visual.alphaBits) - 1); + } + else { + aShift = 0; + aScale = 1.0F / CHAN_MAXF; + } + + for (i = 0; i < n; i++) { + const GLint r = rgba[i][RCOMP] >> rShift; + const GLint g = rgba[i][GCOMP] >> gShift; + const GLint b = rgba[i][BCOMP] >> bShift; + const GLint a = rgba[i][ACOMP] >> aShift; + rgbaf[i][RCOMP] = (GLfloat) r * rScale; + rgbaf[i][GCOMP] = (GLfloat) g * gScale; + rgbaf[i][BCOMP] = (GLfloat) b * bScale; + rgbaf[i][ACOMP] = (GLfloat) a * aScale; + } +#endif +} + +/**********************************************************************/ +/***** State Management *****/ +/**********************************************************************/ + +/* + * Return a bitmask of IMAGE_*_BIT flags which to indicate which + * pixel transfer operations are enabled. + */ +static void +update_image_transfer_state(GLcontext *ctx) +{ + GLuint mask = 0; + + if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F || + ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F || + ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F || + ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F) + mask |= IMAGE_SCALE_BIAS_BIT; + + if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) + mask |= IMAGE_SHIFT_OFFSET_BIT; + + if (ctx->Pixel.MapColorFlag) + mask |= IMAGE_MAP_COLOR_BIT; + + if (ctx->Pixel.ColorTableEnabled) + mask |= IMAGE_COLOR_TABLE_BIT; + + if (ctx->Pixel.Convolution1DEnabled || + ctx->Pixel.Convolution2DEnabled || + ctx->Pixel.Separable2DEnabled) { + mask |= IMAGE_CONVOLUTION_BIT; + if (ctx->Pixel.PostConvolutionScale[0] != 1.0F || + ctx->Pixel.PostConvolutionScale[1] != 1.0F || + ctx->Pixel.PostConvolutionScale[2] != 1.0F || + ctx->Pixel.PostConvolutionScale[3] != 1.0F || + ctx->Pixel.PostConvolutionBias[0] != 0.0F || + ctx->Pixel.PostConvolutionBias[1] != 0.0F || + ctx->Pixel.PostConvolutionBias[2] != 0.0F || + ctx->Pixel.PostConvolutionBias[3] != 0.0F) { + mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS; + } + } + + if (ctx->Pixel.PostConvolutionColorTableEnabled) + mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT; + + if (ctx->ColorMatrixStack.Top->type != MATRIX_IDENTITY || + ctx->Pixel.PostColorMatrixScale[0] != 1.0F || + ctx->Pixel.PostColorMatrixBias[0] != 0.0F || + ctx->Pixel.PostColorMatrixScale[1] != 1.0F || + ctx->Pixel.PostColorMatrixBias[1] != 0.0F || + ctx->Pixel.PostColorMatrixScale[2] != 1.0F || + ctx->Pixel.PostColorMatrixBias[2] != 0.0F || + ctx->Pixel.PostColorMatrixScale[3] != 1.0F || + ctx->Pixel.PostColorMatrixBias[3] != 0.0F) + mask |= IMAGE_COLOR_MATRIX_BIT; + + if (ctx->Pixel.PostColorMatrixColorTableEnabled) + mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT; + + if (ctx->Pixel.HistogramEnabled) + mask |= IMAGE_HISTOGRAM_BIT; + + if (ctx->Pixel.MinMaxEnabled) + mask |= IMAGE_MIN_MAX_BIT; + + ctx->_ImageTransferState = mask; +} + + +void _mesa_update_pixel( GLcontext *ctx, GLuint new_state ) +{ + if (new_state & _NEW_COLOR_MATRIX) + _math_matrix_analyse( ctx->ColorMatrixStack.Top ); + + /* References ColorMatrix.type (derived above). + */ + if (new_state & _IMAGE_NEW_TRANSFER_STATE) + update_image_transfer_state(ctx); +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + + +/** + * Initialize the context's PIXEL attribute group. + */ +void +_mesa_init_pixel( GLcontext *ctx ) +{ + int i; + + /* Pixel group */ + ctx->Pixel.RedBias = 0.0; + ctx->Pixel.RedScale = 1.0; + ctx->Pixel.GreenBias = 0.0; + ctx->Pixel.GreenScale = 1.0; + ctx->Pixel.BlueBias = 0.0; + ctx->Pixel.BlueScale = 1.0; + ctx->Pixel.AlphaBias = 0.0; + ctx->Pixel.AlphaScale = 1.0; + ctx->Pixel.DepthBias = 0.0; + ctx->Pixel.DepthScale = 1.0; + ctx->Pixel.IndexOffset = 0; + ctx->Pixel.IndexShift = 0; + ctx->Pixel.ZoomX = 1.0; + ctx->Pixel.ZoomY = 1.0; + ctx->Pixel.MapColorFlag = GL_FALSE; + ctx->Pixel.MapStencilFlag = GL_FALSE; + ctx->Pixel.MapStoSsize = 1; + ctx->Pixel.MapItoIsize = 1; + ctx->Pixel.MapItoRsize = 1; + ctx->Pixel.MapItoGsize = 1; + ctx->Pixel.MapItoBsize = 1; + ctx->Pixel.MapItoAsize = 1; + ctx->Pixel.MapRtoRsize = 1; + ctx->Pixel.MapGtoGsize = 1; + ctx->Pixel.MapBtoBsize = 1; + ctx->Pixel.MapAtoAsize = 1; + ctx->Pixel.MapStoS[0] = 0; + ctx->Pixel.MapItoI[0] = 0.0; + ctx->Pixel.MapItoR[0] = 0.0; + ctx->Pixel.MapItoG[0] = 0.0; + ctx->Pixel.MapItoB[0] = 0.0; + ctx->Pixel.MapItoA[0] = 0.0; + ctx->Pixel.MapItoR8[0] = 0; + ctx->Pixel.MapItoG8[0] = 0; + ctx->Pixel.MapItoB8[0] = 0; + ctx->Pixel.MapItoA8[0] = 0; + ctx->Pixel.MapRtoR[0] = 0.0; + ctx->Pixel.MapGtoG[0] = 0.0; + ctx->Pixel.MapBtoB[0] = 0.0; + ctx->Pixel.MapAtoA[0] = 0.0; + ctx->Pixel.HistogramEnabled = GL_FALSE; + ctx->Pixel.MinMaxEnabled = GL_FALSE; + ctx->Pixel.PixelTextureEnabled = GL_FALSE; + ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS; + ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS; + ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0); + ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0); + ASSIGN_4V(ctx->Pixel.PCCTscale, 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.PCCTbias, 0.0, 0.0, 0.0, 0.0); + ASSIGN_4V(ctx->Pixel.PCMCTscale, 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.PCMCTbias, 0.0, 0.0, 0.0, 0.0); + ctx->Pixel.ColorTableEnabled = GL_FALSE; + ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE; + ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE; + ctx->Pixel.Convolution1DEnabled = GL_FALSE; + ctx->Pixel.Convolution2DEnabled = GL_FALSE; + ctx->Pixel.Separable2DEnabled = GL_FALSE; + for (i = 0; i < 3; i++) { + ASSIGN_4V(ctx->Pixel.ConvolutionBorderColor[i], 0.0, 0.0, 0.0, 0.0); + ctx->Pixel.ConvolutionBorderMode[i] = GL_REDUCE; + ASSIGN_4V(ctx->Pixel.ConvolutionFilterScale[i], 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.ConvolutionFilterBias[i], 0.0, 0.0, 0.0, 0.0); + } + for (i = 0; i < MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_WIDTH * 4; i++) { + ctx->Convolution1D.Filter[i] = 0.0; + ctx->Convolution2D.Filter[i] = 0.0; + ctx->Separable2D.Filter[i] = 0.0; + } + ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0); + /* GL_SGI_texture_color_table */ + ASSIGN_4V(ctx->Pixel.TextureColorTableScale, 1.0, 1.0, 1.0, 1.0); + ASSIGN_4V(ctx->Pixel.TextureColorTableBias, 0.0, 0.0, 0.0, 0.0); + + /* Pixel transfer */ + ctx->Pack.Alignment = 4; + ctx->Pack.RowLength = 0; + ctx->Pack.ImageHeight = 0; + ctx->Pack.SkipPixels = 0; + ctx->Pack.SkipRows = 0; + ctx->Pack.SkipImages = 0; + ctx->Pack.SwapBytes = GL_FALSE; + ctx->Pack.LsbFirst = GL_FALSE; + ctx->Pack.ClientStorage = GL_FALSE; + ctx->Pack.Invert = GL_FALSE; +#if FEATURE_EXT_pixel_buffer_object + ctx->Pack.BufferObj = ctx->Array.NullBufferObj; +#endif + ctx->Unpack.Alignment = 4; + ctx->Unpack.RowLength = 0; + ctx->Unpack.ImageHeight = 0; + ctx->Unpack.SkipPixels = 0; + ctx->Unpack.SkipRows = 0; + ctx->Unpack.SkipImages = 0; + ctx->Unpack.SwapBytes = GL_FALSE; + ctx->Unpack.LsbFirst = GL_FALSE; + ctx->Unpack.ClientStorage = GL_FALSE; + ctx->Unpack.Invert = GL_FALSE; +#if FEATURE_EXT_pixel_buffer_object + ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; +#endif + + /* + * _mesa_unpack_image() returns image data in this format. When we + * execute image commands (glDrawPixels(), glTexImage(), etc) from + * within display lists we have to be sure to set the current + * unpacking parameters to these values! + */ + ctx->DefaultPacking.Alignment = 1; + ctx->DefaultPacking.RowLength = 0; + ctx->DefaultPacking.SkipPixels = 0; + ctx->DefaultPacking.SkipRows = 0; + ctx->DefaultPacking.ImageHeight = 0; + ctx->DefaultPacking.SkipImages = 0; + ctx->DefaultPacking.SwapBytes = GL_FALSE; + ctx->DefaultPacking.LsbFirst = GL_FALSE; + ctx->DefaultPacking.ClientStorage = GL_FALSE; + ctx->DefaultPacking.Invert = GL_FALSE; +#if FEATURE_EXT_pixel_buffer_object + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; +#endif + + if (ctx->Visual.doubleBufferMode) { + ctx->Pixel.ReadBuffer = GL_BACK; + } + else { + ctx->Pixel.ReadBuffer = GL_FRONT; + } + + /* Miscellaneous */ + ctx->_ImageTransferState = 0; +} |