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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2017-02-17 16:11:01 +0100 |
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committer | ftrapero <frantracer@gmail.com> | 2017-06-15 14:16:37 +0200 |
commit | 209657f69055b17b00c3db3f99c7f411a6e8d176 (patch) | |
tree | 8d6ae61dfda54305a712bded9caff9ee608abf4e /nx-X11/extras/Mesa/src/mesa/math/m_xform_tmp.h | |
parent | 459021c165c7023ee75f524060ca270985b547c1 (diff) | |
download | nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.tar.gz nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.tar.bz2 nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.zip |
nx-X11/extras/Mesa: Drop bundled Mesa, place a symlink to imported Git subtree of Mesa_6.4.1 instead.
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/math/m_xform_tmp.h')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/math/m_xform_tmp.h | 810 |
1 files changed, 0 insertions, 810 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_xform_tmp.h b/nx-X11/extras/Mesa/src/mesa/math/m_xform_tmp.h deleted file mode 100644 index e93837725..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_xform_tmp.h +++ /dev/null @@ -1,810 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * New (3.1) transformation code written by Keith Whitwell. - */ - - -/*---------------------------------------------------------------------- - * Begin Keith's new code - * - *---------------------------------------------------------------------- - */ - -/* KW: Fixed stride, now measured in bytes as is the OpenGL array stride. - */ - -/* KW: These are now parameterized to produce two versions, one - * which transforms all incoming points, and a second which - * takes notice of a cullmask array, and only transforms - * unculled vertices. - */ - -/* KW: 1-vectors can sneak into the texture pipeline via the array - * interface. These functions are here because I want consistant - * treatment of the vertex sizes and a lazy strategy for - * cleaning unused parts of the vector, and so as not to exclude - * them from the vertex array interface. - * - * Under our current analysis of matrices, there is no way that - * the product of a matrix and a 1-vector can remain a 1-vector, - * with the exception of the identity transform. - */ - -/* KW: No longer zero-pad outgoing vectors. Now that external - * vectors can get into the pipeline we cannot ever assume - * that there is more to a vector than indicated by its - * size. - */ - -/* KW: Now uses clipmask and a flag to allow us to skip both/either - * cliped and/or culled vertices. - */ - -/* GH: Not any more -- it's easier (and faster) to just process the - * entire vector. Clipping and culling are handled further down - * the pipe, most often during or after the conversion to some - * driver-specific vertex format. - */ - -static void _XFORMAPI -TAG(transform_points1_general)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m12 = m[12]; - const GLfloat m1 = m[1], m13 = m[13]; - const GLfloat m2 = m[2], m14 = m[14]; - const GLfloat m3 = m[3], m15 = m[15]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0]; - to[i][0] = m0 * ox + m12; - to[i][1] = m1 * ox + m13; - to[i][2] = m2 * ox + m14; - to[i][3] = m3 * ox + m15; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points1_identity)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLuint count = from_vec->count; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint i; - (void) m; - if (to_vec == from_vec) return; - STRIDE_LOOP { - to[i][0] = from[0]; - } - to_vec->size = 1; - to_vec->flags |= VEC_SIZE_1; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points1_2d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1]; - const GLfloat m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0]; - to[i][0] = m0 * ox + m12; - to[i][1] = m1 * ox + m13; - } - to_vec->size = 2; - to_vec->flags |= VEC_SIZE_2; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0]; - to[i][0] = m0 * ox + m12; - to[i][1] = m13; - } - to_vec->size = 2; - to_vec->flags |= VEC_SIZE_2; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points1_3d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m2 = m[2]; - const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0]; - to[i][0] = m0 * ox + m12; - to[i][1] = m1 * ox + m13; - to[i][2] = m2 * ox + m14; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - - -static void _XFORMAPI -TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0]; - const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0]; - to[i][0] = m0 * ox + m12; - to[i][1] = m13; - to[i][2] = m14; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points1_perspective)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0]; - to[i][0] = m0 * ox ; - to[i][1] = 0 ; - to[i][2] = m14; - to[i][3] = 0; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - - - - -/* 2-vectors, which are a lot more relevant than 1-vectors, are - * present early in the geometry pipeline and throughout the - * texture pipeline. - */ -static void _XFORMAPI -TAG(transform_points2_general)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m4 = m[4], m12 = m[12]; - const GLfloat m1 = m[1], m5 = m[5], m13 = m[13]; - const GLfloat m2 = m[2], m6 = m[6], m14 = m[14]; - const GLfloat m3 = m[3], m7 = m[7], m15 = m[15]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1]; - to[i][0] = m0 * ox + m4 * oy + m12; - to[i][1] = m1 * ox + m5 * oy + m13; - to[i][2] = m2 * ox + m6 * oy + m14; - to[i][3] = m3 * ox + m7 * oy + m15; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points2_identity)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - GLuint i; - (void) m; - if (to_vec == from_vec) return; - STRIDE_LOOP { - to[i][0] = from[0]; - to[i][1] = from[1]; - } - to_vec->size = 2; - to_vec->flags |= VEC_SIZE_2; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points2_2d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5]; - const GLfloat m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1]; - to[i][0] = m0 * ox + m4 * oy + m12; - to[i][1] = m1 * ox + m5 * oy + m13; - } - to_vec->size = 2; - to_vec->flags |= VEC_SIZE_2; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1]; - to[i][0] = m0 * ox + m12; - to[i][1] = m5 * oy + m13; - } - to_vec->size = 2; - to_vec->flags |= VEC_SIZE_2; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points2_3d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5]; - const GLfloat m6 = m[6], m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1]; - to[i][0] = m0 * ox + m4 * oy + m12; - to[i][1] = m1 * ox + m5 * oy + m13; - to[i][2] = m2 * ox + m6 * oy + m14; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - - -/* I would actually say this was a fairly important function, from - * a texture transformation point of view. - */ -static void _XFORMAPI -TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5]; - const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1]; - to[i][0] = m0 * ox + m12; - to[i][1] = m5 * oy + m13; - to[i][2] = m14; - } - if (m14 == 0) { - to_vec->size = 2; - to_vec->flags |= VEC_SIZE_2; - } else { - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - } - to_vec->count = from_vec->count; -} - - -static void _XFORMAPI -TAG(transform_points2_perspective)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1]; - to[i][0] = m0 * ox ; - to[i][1] = m5 * oy ; - to[i][2] = m14; - to[i][3] = 0; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - - - -static void _XFORMAPI -TAG(transform_points3_general)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m4 = m[4], m8 = m[8], m12 = m[12]; - const GLfloat m1 = m[1], m5 = m[5], m9 = m[9], m13 = m[13]; - const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14]; - const GLfloat m3 = m[3], m7 = m[7], m11 = m[11], m15 = m[15]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2]; - to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12; - to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13; - to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14; - to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points3_identity)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - GLuint i; - (void) m; - if (to_vec == from_vec) return; - STRIDE_LOOP { - to[i][0] = from[0]; - to[i][1] = from[1]; - to[i][2] = from[2]; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points3_2d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5]; - const GLfloat m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2]; - to[i][0] = m0 * ox + m4 * oy + m12 ; - to[i][1] = m1 * ox + m5 * oy + m13 ; - to[i][2] = + oz ; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2]; - to[i][0] = m0 * ox + m12 ; - to[i][1] = m5 * oy + m13 ; - to[i][2] = + oz ; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points3_3d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5]; - const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10]; - const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2]; - to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 ; - to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 ; - to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 ; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - -/* previously known as ortho... - */ -static void _XFORMAPI -TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5]; - const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2]; - to[i][0] = m0 * ox + m12 ; - to[i][1] = m5 * oy + m13 ; - to[i][2] = m10 * oz + m14 ; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points3_perspective)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9]; - const GLfloat m10 = m[10], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2]; - to[i][0] = m0 * ox + m8 * oz ; - to[i][1] = m5 * oy + m9 * oz ; - to[i][2] = m10 * oz + m14 ; - to[i][3] = -oz ; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - - - -static void _XFORMAPI -TAG(transform_points4_general)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m4 = m[4], m8 = m[8], m12 = m[12]; - const GLfloat m1 = m[1], m5 = m[5], m9 = m[9], m13 = m[13]; - const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14]; - const GLfloat m3 = m[3], m7 = m[7], m11 = m[11], m15 = m[15]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; - to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow; - to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow; - to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow; - to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15 * ow; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points4_identity)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - GLuint i; - (void) m; - if (to_vec == from_vec) return; - STRIDE_LOOP { - to[i][0] = from[0]; - to[i][1] = from[1]; - to[i][2] = from[2]; - to[i][3] = from[3]; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points4_2d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5]; - const GLfloat m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; - to[i][0] = m0 * ox + m4 * oy + m12 * ow; - to[i][1] = m1 * ox + m5 * oy + m13 * ow; - to[i][2] = + oz ; - to[i][3] = ow; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; - to[i][0] = m0 * ox + m12 * ow; - to[i][1] = m5 * oy + m13 * ow; - to[i][2] = + oz ; - to[i][3] = ow; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points4_3d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5]; - const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10]; - const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; - to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow; - to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow; - to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow; - to[i][3] = ow; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5]; - const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; - to[i][0] = m0 * ox + m12 * ow; - to[i][1] = m5 * oy + m13 * ow; - to[i][2] = m10 * oz + m14 * ow; - to[i][3] = ow; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points4_perspective)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9]; - const GLfloat m10 = m[10], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; - to[i][0] = m0 * ox + m8 * oz ; - to[i][1] = m5 * oy + m9 * oz ; - to[i][2] = m10 * oz + m14 * ow ; - to[i][3] = -oz ; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static transform_func TAG(transform_tab_1)[7]; -static transform_func TAG(transform_tab_2)[7]; -static transform_func TAG(transform_tab_3)[7]; -static transform_func TAG(transform_tab_4)[7]; - -/* Similar functions could be called several times, with more highly - * optimized routines overwriting the arrays. This only occurs during - * startup. - */ -static void _XFORMAPI TAG(init_c_transformations)( void ) -{ -#define TAG_TAB _mesa_transform_tab -#define TAG_TAB_1 TAG(transform_tab_1) -#define TAG_TAB_2 TAG(transform_tab_2) -#define TAG_TAB_3 TAG(transform_tab_3) -#define TAG_TAB_4 TAG(transform_tab_4) - - TAG_TAB[1] = TAG_TAB_1; - TAG_TAB[2] = TAG_TAB_2; - TAG_TAB[3] = TAG_TAB_3; - TAG_TAB[4] = TAG_TAB_4; - - /* 1-D points (ie texcoords) */ - TAG_TAB_1[MATRIX_GENERAL] = TAG(transform_points1_general); - TAG_TAB_1[MATRIX_IDENTITY] = TAG(transform_points1_identity); - TAG_TAB_1[MATRIX_3D_NO_ROT] = TAG(transform_points1_3d_no_rot); - TAG_TAB_1[MATRIX_PERSPECTIVE] = TAG(transform_points1_perspective); - TAG_TAB_1[MATRIX_2D] = TAG(transform_points1_2d); - TAG_TAB_1[MATRIX_2D_NO_ROT] = TAG(transform_points1_2d_no_rot); - TAG_TAB_1[MATRIX_3D] = TAG(transform_points1_3d); - - /* 2-D points */ - TAG_TAB_2[MATRIX_GENERAL] = TAG(transform_points2_general); - TAG_TAB_2[MATRIX_IDENTITY] = TAG(transform_points2_identity); - TAG_TAB_2[MATRIX_3D_NO_ROT] = TAG(transform_points2_3d_no_rot); - TAG_TAB_2[MATRIX_PERSPECTIVE] = TAG(transform_points2_perspective); - TAG_TAB_2[MATRIX_2D] = TAG(transform_points2_2d); - TAG_TAB_2[MATRIX_2D_NO_ROT] = TAG(transform_points2_2d_no_rot); - TAG_TAB_2[MATRIX_3D] = TAG(transform_points2_3d); - - /* 3-D points */ - TAG_TAB_3[MATRIX_GENERAL] = TAG(transform_points3_general); - TAG_TAB_3[MATRIX_IDENTITY] = TAG(transform_points3_identity); - TAG_TAB_3[MATRIX_3D_NO_ROT] = TAG(transform_points3_3d_no_rot); - TAG_TAB_3[MATRIX_PERSPECTIVE] = TAG(transform_points3_perspective); - TAG_TAB_3[MATRIX_2D] = TAG(transform_points3_2d); - TAG_TAB_3[MATRIX_2D_NO_ROT] = TAG(transform_points3_2d_no_rot); - TAG_TAB_3[MATRIX_3D] = TAG(transform_points3_3d); - - /* 4-D points */ - TAG_TAB_4[MATRIX_GENERAL] = TAG(transform_points4_general); - TAG_TAB_4[MATRIX_IDENTITY] = TAG(transform_points4_identity); - TAG_TAB_4[MATRIX_3D_NO_ROT] = TAG(transform_points4_3d_no_rot); - TAG_TAB_4[MATRIX_PERSPECTIVE] = TAG(transform_points4_perspective); - TAG_TAB_4[MATRIX_2D] = TAG(transform_points4_2d); - TAG_TAB_4[MATRIX_2D_NO_ROT] = TAG(transform_points4_2d_no_rot); - TAG_TAB_4[MATRIX_3D] = TAG(transform_points4_3d); - -#undef TAG_TAB -#undef TAG_TAB_1 -#undef TAG_TAB_2 -#undef TAG_TAB_3 -#undef TAG_TAB_4 -} |